I. Introduction; Game & World of Balance
a. My thoughts.
b. Characters
c. Magicite
II. Narshe Witch
a. Narshe
b. Narshe; Mines
III. Escape from Narshe
a. Narshe II
b. Narshe; Mines II
c. Flashback
d. Narshe III
e. Narshe; Mines III
f. Narshe IV
g. Overworld
h. Figaro Castle
IV. Find Sabin
a. Overworld II
b. Figaro Cave
c. Overworld III
d. South Figaro
e. Overworld IV
f. Mt. Kolts
V. Meet Banon
a. Overworld V
b. Returner's Base
VI. Protect Banon
a. Lete River
b. Choices
VII. Free South Figaro
a. South Figaro II
b. South Figaro; Basement
c. Cave to Figaro II
d. Choices II
VIII. Return to Narshe
a. Lete River II
b. Narshe V
c. Narshe; Mines IV
d. Choice III
IX. Sabin
a. Crazy Man Cottage
b. Overworld VI
c. Imperial Camp
d. Doma Castle
e. Imperial Camp II
f. Doma Castle II
g. Imperial Camp III
h. Haunted Forest
i. Phantom Train
j. Barren Falls
k. Veldt
l. Mobliz
m. Crescent Mountain
n. Serpent Trench
o. Nikeah
X. Alliances
a. Narshe VI
XI. Protect the Esper & Banon
a. Narshe; Mountains
b. Narshe; Mountains II
XII. Terra the Esper
a. Narshe; Mountains III
b. Narshe VII
XIII. Extra Stuff
a. Narshe VIII
b. Figaro Castle II
c. Kohlingen
d. Jidoor
e. Zozo
XIV. Celes' Opening Night
a. Jidoor II
b. Opera House
c. Opera House; Auditorium
d. Opera House; Dressing Room
e. Opera House; Auditorium
f. Opera House; Control Room
g. Opera House; Rafters
h. Opera House; Stage
XV. Free the Espers
a. Vector
b. MagiTek Factory
c. MagiTek Factory; Rails
d. Vector II
e. Airship
f. Zozo II
XVI. Emperor's Greed
a. Esper World; Flashback
b. Zozo III
XVII. Extra Stuff II
a. Tzen
b. Overworld VII
c. Narshe IX
XVIII. Esper & Narshe Alliance
a. Narshe X
b. Overworld VIII
c. Imperial Base
d. Sealed Gate Cave
e. Airship II
XIX. Peace?
a. Vector III
b. Vector Castle
c. Vector IV
d. Imperial Base II
XX. Search for the Espers
a. Albrook
b. Empire's Ship
c. Overworld IX
d. Thamasa
e. Thamasa; House of Fire
f. Cave of the Goddesses
g. Thamasa II
h. Thamasa III
XXI. Extra Stuff III
a. Thamasa IV
b. Overworld X
XXII. Floating Continent
a. Airship III
b. Floating Continent
XXIII. Introduction; World of Ruin
a. Tips
XXIV. Save Cid
a. Solitary Island
b. Overworld XI
XXV. Search For Your Allies; Sabin
a. Albrook
b. Tzen
XXVI. Search For Your Allies; Terra
a. Overworld XII
b. Mobliz II
XXVII. Search For Your Allies; Edgar
a. Overworld XIII
b. Nikeah II
c. South Figaro III
XXVIII. Free Figaro Castle
a. Cave to Figaro
b. Figaro Castle; Jail
c. Figaro Castle; Basement
d. Figaro Castle; Engine Room
XXIX. Search For Your Allies; Setzer
a. Kohlingen II
XXX. A New Airship
a. Overworld XIV
b. Darill's Tomb
c. Falcon
d. Doom Gaze
XXXI. Search For Your Allies; Cynan
a. Maranda
b. Overworld XV
c. Zozo III
d. Mt. Zozo
XXXII. Search For Your Allies; Terra II
a. Mobliz III
XXXIII. Search For Your Allies; Mog
a. Narshe XI
b. Narshe; Mines V
c. Narshe; Moogle's Cave
d. Duncan's Cabin
XXXIV. Search For Your Allies; Gau
a. Veldt
XXXV. Search For Your Allies; Shadow
a. Cave on the Veldt
b. Thamasa V
c. Coliseum
XXXVI. Extra Stuff IV
a. Jidoor III
b. Solitary Island II
c. Figaro Castle III
d. The Ancient Castle
e. Figaro Castle IV
XXXVII. Search For Your Allies; Relm
a. Jidoor IV
XXXVIII. Search For Your Allies; Strago
a. Fanatics' Tower
XXXIX. Search For Your Allies; Locke
a. Phoenix Cave
b. Kohlingen III
XL. Search For Your Allies; Umaro
a. Narshe XII
b. Narshe; Mountains IV
c. Narshe; Mountain Cliff
XLI. Search For Your Allies; Gogo
a. Triangle Island
XLII. Extra Stuff V
a. Opera House II
b. Doom Gaze II
c. Doma Castle III
d. Coliseum II
e. Gau's Father
f. Thamasa VI
g. Eight Dragons
XLIII. The Final Battles
a. Kefka's Tower
b. Kefka's Tower; Airship
XLIV. Ending
a. Summary
XLV. Secrets & Mysteries

=====================Walkthrough==============================
I. Introduction; Game & World of Balance
a. My thoughts.
  i. This is one of my favorite games for
   the Final Fantasy series. It is Final
   Fantasy III for the US gamers and VI
   for Japan.
  ii. This game has great play, takes a lot
   of time and makes you really think.
  iii. There are tons of hidden items and
   secrets to the game. I have played the
   game many times on SNES &
   Playstation. I hop you enjoy it as
   much as I have.
  iv. In the walkthrough I state the main
   character as you. The character who is
   currently leading by choice, or by the
   storyline will be referred to as you.
b. Characters
  i. Some of the characters can do what is
   called a Limit Break attack. If they are
   close to death and fight they might use
   their special powers to lash out at the
   enemy
  ii. Terra
   1. A girl with a strange power.
    She was enslaved by the
    Empire and used a soldier
    witch.
   2. Limit Break
    a. Riot Blade
  iii. Locke
   1. A thief who prefers to go with
    the term of Treasure Hunter.
   2. He works for the Returners and
    has vowed to protect Terra and
    Celes.
   3. Limit Break
    a. Mirager
  iv. Edgar
   1. He is the King of Figero. He is
    a master of machines. He is
    very strong and opposes the
    Empire, even though he fronts
    himself as a allie.
   2. Limit Break
    a. Royal Shock
  v. Sabin
   1. The younger brother of Edgar.
    He left the castle after his
    parents were killed by the
    Empire. Through fate and luck
    he was given the choice to
    leave.
   2. He is a master of martial arts
    and can do amazing physical
    attacks.
   3. Limit Break
    a. Tiger Break
  vi. Celes
   1. A Empire general. She was
    infused with magic by Cid's
    magic drawing machines.
   2. She can also absorb magic
    with her Rune Blade.
   3. She is branded a traitor.
   4. Limit Break
    a. Spin Edge
  vii. Shadow
   1. The past of Shadow is not
    known. Rumors say he will kill
    his parents for a nickel. He will
    join the party only for dreams
    of riches.
   2. He is a master of the Ninja and
    can throw objects with great
    force.
   3. His dog Interceptor is always
    one step behind.
   4. Limit Break
    a. Shadow Fang
  viii. Mog
   1. A Moggle. A cute little animal,
    but deadly.
   2. He can learn dances and songs
    from the earth's area around
    him.
   3. Limit Break
    a. Moogle Rush
  ix. Cynan
   1. Another master of the sword.
    He vows against the Empire
    after they destroyed his castle,
    king and family.
   2. He can meditate his power and
    release it in a crazy sword
    attack.
   3. Limit Break
    a. Black Blade
  x. Setzer
   1. A gambling man, he holds the
    only airship in the world. He
    takes life on a chance.
   2. His card attacks are very
    deadly, but his slot machine
    attacks give extra life or death
    to the enemies.
   3. Limit Break
    a. Red Card
  xi. Strago
   1. The last of the Mages from a
    great war. He has the ability to
    use magic, but can learn the
    attacks of monsters.
   2. Limit Break
    a. Saber Soul
  xii. Relm
   1. Strago's Granddaughter. She is
    a very curious and beautiful
    kid.
   2. She can paint or control a
    monster and use their abilities
   3. Limit Break
    a. Star Prism
  xiii. Gau
   1. Gau Gau! He is a lost boy who
    was left in the mountain by his
    insane father. Gau, holding no
    grudges toward him, has lived
    with the animals and has
    learned how to copy them.
   2. Limit Break
    a. None
  xiv. GoGo
   1. No one knows who, or what he
    is. He has the ability to copy
    others and do exactly as they
    do.
c. Magicite
  i. In the game there were creatures
   called Espers. They were magical
   being created by the goddesses. They
   had special magical powers.
  ii. The Empire thought in order to get
   their power you have to draw it from
   them while they were alive, but it is in
   death that they can transfer their
   power.
  iii. You will receive, buy or find Magicite
   and equip it. While it is equipped you
   will have a few things developing with
   your character.
   1. Magic Spells
    a. You will start to learn
     spells as you have it
     equipped. The #of the
     SP times the # of SP on
     the Magicite status
     screen total the amount
     of SP.
     i. So if you get 2
      SP from a battle
      and have a 5 SP
      Magicite
      equipped you
      will get 10% of
      the spell. Once
      you reach 100%
      you can use the
      spell.
   2. Status Upgrade
    a. Some of the Magicite
     has Status Upgrade. If
     you are equipped with
     this your stats will get
     raised even more at
     level up.
   3. Summon
    a. You can also summon
     the Esper by using the
     Magicite in battle. It
     will take some MP.
II. Narshe Witch
a. Narshe
  i. You start off with two soldiers and a
   woman in MagiTek armor.
  ii. You hear them talking about the witch
   and Espers.
  iii. After their conversation they will walk
   through a snow field.
   1. Skip it by pressing you're A
    button.
  iv. Once you enter the town you will be
   surrounded by guards and dogs trying
   to protect the mines. Fight them
   through.
b. Narshe; Mines
  i. Once you get through the town stop at
   the save point and save. Now go up
   into the mines where you will break
   down the door.
  ii. After this you will get into a fight with
   your first Boss.
  iii. Boss
   1. Whelk
    a. Have ???? use Missiles
     and Biggs & Wedge
     use Bolt Beams.
    b. Once Whelk goes into
     his shell then stop
     firing. If you do he will
     attack.
  iv. Once he is dead you will go into the
   next room and meet the Esper that was
   frozen. Tritoch.
  v. Tritoch kills Biggs & Wedge and has
   some connection with ????. She
   passes out.
III. Escape from Narshe
a. Narshe II
  i. You wake up in a bed. A man, Arvis
   appears. He shows you the slave
   crown the Empire used to enslave you.
   He asks you name.
  ii. You can name any character any name
   you want, but the default name is
   Terra.
  iii. Guards surround the house demanding
   entrance because they think the witch
   is hiding there.
  iv. You rush out the back door, over the
   bridge, where you get spotted, and
   into the mines again.
  v. This time you do not have the luxury
   of MagiTek armor.
b. Narshe; Mines II
  i. You can stay here and level up some if
   you want. Stop and get the chests here
   and save at the Save Point.
  ii. When you are ready head to the back
   of the cave where you are surrounded
   by guards. You will fall into a pit and
   get knocked out.
c. Flashback
  i. Here you will get a Flashback of your
   life as a Empire Soldier.
  ii. You are forced to do as they want, but
   you destroy some guards before you
   do so.
  iii. In the final scene you see the Empire
   Generals with the crowd.
d. Narshe III
  i. While Terra is knocked out the scene
   returns to Arvis' house. A new
   character appears. Arvis asks him to
   protect the young girl. His default
   name is Locke.
e. Narshe; Mines III
  i. The scene goes back to Terra passed
   out in the cave.
  ii. Locke appears at her side and finds the
   soldiers are closing in with a general.
  iii. A group of Moogles come to help
   protect her.
  iv. You have three parties and you can
   switch between the three. One is all
   generic Moogles, one with Locke and
   three Moogles, and one with Mog &
   three Moogles.
  v. The soldiers will walk around the
   boulders heading for Terra. If they
   reach her the game is over.
  vi. You do not have to fight all the
   monsters, but you do have to fight the
   general.
   1. I highly recommend fighting
    all the monsters you can with
    Locke to raise his EXP.
   2. Switch between the three if
    one party gets weak.
  vii. Once you defeated all of the  monsters
   switch to Mog's group, and unequip
   all his weapons and armor.
  viii. Now switch to the strongest group and
   kill the general.
  ix. At this point Locke will carry Terra to
   the exit. Terra will wake up and they
   will leave together.
f. Narshe IV
  i. Once you get outside go into the house
   right in front. This is the School. Here
   you will learn about some of your
   characters abilities and how to play
   the game.
  ii. The pots and chests have some
   treasures in them so be sure to get
   them.
g. Overworld
  i. Here head south into the desert and
   head for the middle where you will
   find a castle.
h. Figaro Castle
  i. Locke will be allowed to enter with
   Terra. Go straight into the throne room
   where you will be introduced to
   Edgar. He is the King of Figaro.
   1. He also has a reputation for
    being a Lady's Man!
  ii. You find that Figaro is allied with the
   Returners, but acts as a friend to the
   Empire.
   1. Returners are the hidden
    organization hoping to take
    down the Empire.
  iii. You can take some time to explore the
   castle. Make sure to stop off at the
   stores and get plenty of Tonics, and
   some weapons for Edgar.
  iv. Skip the Cross Bow, he comes
   equipped with it.
  v. Go to the left side of the castle and
   enter the pillar. Talk with the woman
   who will give you information about
   Edgar's brother.
   1. Sabin.
  vi. After the flashback head back to the
   castle and talk with Edgar again.
  vii. After the talk you are notified that
   Kefka, a Empire General, is on his
   way to the castle now.
  viii. Edgar is now in control. Talk with
   Kefka and he will say he is looking for
   the Witch. Listen to Edgar's smart
   reply.
  ix. Now you will have control over Terra
   again. Follow Locke into the bedroom
   and take a nap.
  x. The scene will return and you find
   Figaro Castle on fire. The Empire has
   attacked the castle!
  xi. Go to the entrance to the throne room
   and talk with the attendant. Kefka will
   come out. At this point Edgar will
   jump off the castle, and land on a
   Chocobo.
  xii. Terra & Locke do the same and Figaro
   castle will close it's doors and head
   into the sand.
  xiii. Here you will have to fight MagiTek
   Armor.
  xiv. For a funny little cinematic scene then
   have Terra use her magic.
IV. Find Sabin
a. Overworld II
  i. Once this is over you have control of
   the Chocobos again. Head east into the
   mountains though Figaro Cave.
  ii. Equip Edgar with the armor and
   weapons you took off from Mog.
b. Figaro Cave
  i. There is a healing spring once you
   enter. Ignore all the chest. They will
   be needed more later.
   1. If you take them now you will
    get a cheap treasure, they some
    how change later in the game.
  ii. Just follow through the exit,
c. Overworld III
  i. Now head east into South Figaro.
d. South Figaro
  i. Stop here to get some weapons armor
   and items.
  ii. Stop at the Relic shop and get some
   Sprint Shoes.
   1. They will make you walk 2x
    faster.
    a. If you are playing on
     Playstation you can get
     this effect without the
     shoes by holding the X
     button.
    b. If you hold the X
     button with the shoes
     you go 3X faster.
    c. SNES players do not
     have to press anything
     it is automatic.
  iii. Go into the Mansion in the upper left
   side of the town.
  iv. Go into the master bedroom and go
   across the bed behind the bookcase.
  v. Once you get to the basement and look
   for the secret stairwell on the bottom.
   There are chests in each cell.
  vi. Go back up and go right now and get
   the chests with money in them. Once
   you have them you can leave.
  vii. If you go to the tavern you can meet
   Shadow, but he will not join your
   party.
e. Overworld IV
  i. Now go north and go into the small
   house near the mountains.
  ii. Look at the items around the room
   including the stove, dishes, and
   flowers.
  iii. Edgar realizes that Sabin has been
   living here.
f. Mt. Kolts
  i. Once you are ready head into the
   mountain for find Sabin.
  ii. Before you do anything hug the east
   wall to find a secret passage.
  iii. Now just follow the trail. There aren't
   many turns. You may notice a person
   shadowing you as you walk.
  iv. When you get to the Save Point save
   your game and rest.
  v. Head through the exit and follow the
   trail down and around to the center of
   the spiral.
  vi. When you get there you will get into a
   fight with a man named Vargas.
  vii. He finds out you are friends of Sabin
   and he loses it!
  viii. Boss
   1. Vargas
    a. He is a martial arts
     expert and has been
     trained with Sabin.
    b. Just attack with
     Physical and tool hits.
     Once you give him
     enough damage Sabin
     will appear.
    c. Vargas will blow them
     away leaving just
     Sabin.
    d. He casted a spell on
     you that will kill you
     once the counter
     reaches 0.
  ix. Special Skill: Blitz
   1. By doing a certain
    combination of button presses
    Sabin can unleash the
    following devastating attacks:
   2. UL=up & left   UR=up & right
    DL=down & left   DR=down
    & right
   3. Pummel
    a. left, right, left
   4. Aura Bolt
    a. down, DL, left
    b. Rotate your finger over
     the pad from down to
     the left side.
   5. Suplex
    a. X, Y, down, up
    b. Different from
     Playstation
   6. Fire Dance
    a. left, DL, down, DR,
     right
    b. Rotate your finger over
     the pad from the left
     side down and across to
     the right side.
   7. Mantra
    a. R, L, R, L, X, Y
   8. Air Blade
    a. up, UR, right, DR,
     down, DL, left.
    b. Rotate from top to left
     side.
   9. Spiraler
    a. R, L, X, Y, right, left
    b. Kills Sabin, but cures
     rest of party.
   10. Bum Rush
    a. left, UL, up, UR, right,
     DR, down ,DL, left
    b. This is the Ultimate
     Blitz. Rotate your
     finger from the left side
     all the way around back
     to the spot you started
     in.
    c. Once you use Pummel
     Vargus will die.
  ix. Sabin & Edgar have a small reunion.
   Then they continue through the caves
   into the Overworld.
V. Meet Banon
a. Overworld V
  i. You are in a small space between the
   mountains. Here is the secret location
   of the Returner's Home Base.
b. Returner's Base
  i. When you enter you are introduced to
   Banon. He is the leader of the group.
  ii. You will be given a bunch of
   information. The summary of it is that
   Banon wants to use Terra's powers to
   help destroy the Empire. He will not
   force her. If they did they will be no
   better than the Empire.
  iii. You will get the story of Pandora's
   Box.
  iv. After the meeting the group will be
   split up and Terra walks freely
   throughout the base.
  v. Stop and talk to everyone. When you
   get to Locke's room check the chests
   and crates for items.
  vi. When you are ready talk to the man
   blocking the exit and you will be let
   out to talk to Banon.
  vii. You have 2 Options here:
   1. Agree to be the "Last Ray of
    Hop" for the Returners.
    a. If you say yes you will
     get a Gauntlet.
     i. It allows you to
      hold a weapon
      with both hands
      making it
      stronger.
   2. Say No three times. After that
    you will automatically walk
    back into the base.
    a. After a short scene
     described below you
     will get a Genji Glove!
     i. This is even
      better than the
      Gauntlet. You
      can hold 2
      Weapons!
  viii. You get word that the Empire is on
   their way to the base and South Figaro
   has been taken over by the Empire.
  ix. Locke agrees to go to South Figaro
   while Banon, Sabin, Edgar, and Terra
   all agree to go back to Narshe.
  x. You may want to go back to My Kolts
   and fight to get Banon's Level up
   here!
  xi. When you are ready head to the secret
   passageway and get into the raft.
VI. Protect Banon
a. Lete River
  i. Your goal here is to keep Banon alive.
   If he dies then the game is over.
  ii. Just ride down the river until you get
   to a choice where you can go left or
   right go left.
  iii. SECRET
   1. If you have Banon in your
    party and you need EXP then
    here is a secret.
   2. Use a Turbo Controller and
    tape down you're A button.
   3. Make sure you have your
    Config. on memory.
   4. This will make you go through
    a circle through the river. You
    party will fight the monster,
    and Banon will heal them with
    out losing MP. They can get
    crazy experience.!
  iv. Save at the save point. Continue on
   until you fall off the waterfall and
   have to fight Ultros.
  v. Boss
   1. Ultros
    a. This is the first of many
     fights with Ultros. He
     can become a real pain
     in the but.
    b. He will shoot ink to
     make you blind. His
     tentacle attack can take
     down Banon if he is at
     a low level.
  vi. Once he runs away Sabin decides to
   get one more blow in and falls into the
   water.
  vii. Sabin goes right while the rest of the
   group goes left.
b. Choices
  i. You have three choices here. You now
   control Mog and all party members
   are standing in three groups.
   1. Locke
    a. In South Figaro's
     Occupation
   2. Terra, Edgar, and Banon
    a. Trying to get into
     Narshe
   3. Sabin
    a. Stranded
VII. Free South Figaro
a. South Figaro II
  i. Locke gets chased around the town by
   a guard, but escapes his path.
  ii. The main goal here is to steal clothes
   from the guards and salesmen from
   the town and use it as a disguise to get
   through the town.
  iii. Clothes; Sales Man
   1. Go into the item shop and get
    into a fight with the salesman
    by the clock.
   2. Once you are in the fight steal
    his clothes.
   3. Now head into the Cider man's
    house and go into the
    basement.
   4. Talk to the boy and he will let
    you through.
   5. Go to the weapons and armor
    shop and pick up one set of
    weapons and armor that would
    fit Terra, even if Terra has
    some already.
   6. Now go outside and go up onto
    the outer ledge of the town.
   7. Walk all the way around the
    ledge until you meet up with a
    guard with a green uniform on.
   8. They easily pick fights so take
    advantage of this situation.
  iv. Clothes; Green Soldier
   1. Now go back and head where
    the Chocobo and talk to the
    guard who is blocking the way.
    He will tell you to take his
    place he is on break.
   2. Now go into the relic shop and
    go upstairs into the Caf�.
   3. Now go downstairs of the Caf�
    and you should see a man in
    the room to the north.
   4. He will think you are trying to
    steal his cider so he fights you.
   5. Steal his clothes.
  v. Clothes; Sales Man II
   1. Now grab the cider and head
    back to the Cider man's house
    and the boy will let you
    through.
   2. Go upstairs and talk with the
    man there and in return for
    giving him cider he will let
    you through the secret
    passageway.
  vi. Just give his grandson the password,
   but he forgot it.
  vii. Go back downstairs and talk with the
   boy again he will give you a list of
   passwords.
  viii. The right one is: Courage
  ix. Go into the passage and you will end
   up in a small alcove of the mansion.
   Grab a Elixir from the clock.
  x. Go to the top bedroom and go across
   the bed into the secret stairwell.
  xi. You now have the option to change
   your clothes, it doesn't matter,
   but just say no.
  xii. Go to the door and see a woman
   getting beaten up while chained up.
  xiii. The soldier leaves and you will get
   one of the 3 scenarios based on your
   clothes.
   1. If you have regular clothes you
    will hide in the rafters.
   2. If you have Sales Man clothes
    you hide in the rafters.
   3. If you have a Green Soldier
    clothes on you stand at
    attention in front of the door.
  xiv. Go into the room and unchain the
   woman. She says her name is Celes, a
   general in the Empire Army.
  xv. Before you leave talk to the sleeping
   guard and get the clock key.
  xvi. Go into the next room and save. Make
   sure to equip the equipment I told you
   to buy earlier.
  xvii. Go into the next room and head into
   the far right upper alcove.
  xviii. Use the clock key and a door will
   open.
b. South Figaro; Basement
  i. This area has a lot of monsters and
   soldiers. Make sure Celes is healed
   and has some MP.
  ii. There are tons of treasures here that
   aren't too hard to find.
   1. Regal Cutlass
   2. Iron Armor
   3. Earrings
  iii. Once you get them head up the stairs.
  iv. Celes wonders why you are helping
   her. Locke promises to never let
   anyone hurt her.
   1. Love is in the Air, dadadaaa
  v. Exit the town and head to Cave to
   Figaro
c. Cave to Figaro II
  i. Well you know how I said that the
   chest will get better items if you leave
   them alone? Well they did.
  ii. All the chests have better items. The
   one you really want is in the upper left
   area. It is a Thunder Rod.
  iii. Go back to the Healing Spring and
   heal up.
  iv. When you try to exit you are attacked.
  v. Boss
   1. Tunnel Arm
    a. He is REALLY hard if
     you don't know what
     you are doing.
    b. Option I; With Thunder
     Rod
     i. Simple have
      Celes use the
      Thunder Rod
      and he is dead.
     ii. Celes has
      higher Magic
      Powers so it is
      best to use her.
    c. Option II
     i. Most of Tunnel
      Arm's attacks
      are magic so
      have Celes use
      her Rune Blade
      to absorb the
      magic.
     ii. Have Locke
      attack with
      physical
      attacks.
  vi. Exit and on to the next scenario.
d. Choices II
  i. You can do either Sabin or Terra now,
   but I prefer Terra first.
VIII. Return to Narshe
a. Lete River II
  i. You will be just finishing up in the
   river when you land in the Overworld
   near a lake.
  ii. Walk to Narshe
b. Narshe V
  i. Once you enter you are stopped by
   guards who recognize Terra as the
   witch. They refuse to let her enter
   along with anyone else.
  ii. Head to the left where Locke took you
   out before.
  iii. Edgar finds the switch and you enter
   the caves.
c. Narshe; Mines IV
  i. Go back the way you came. Once you
   reach the are with the boulders you
   find that a booby trap has been set.
  ii. Goal
   1. To follow the path that the
    light traveled exactly.
   2. If you take a wrong turn you
    have to "tag" the shining light
    to be freed.
   3. If you fail you have to fight a
    monster and start over.
  iii. It isn't too hard, I think you can
   handle it.
  iv. You can stop and see the Moogles if
   you want, but just keep moving.
  v. Go back through the way Terra took
   and enter Arvis' house.
d. Choice III
  i. Only one left
IX. Sabin
a. Crazy Man Cottage
  i. This is a very weird part of the game.
  ii. You wake in the Overworld next to a
   cottage. Enter it to see Shadow
   standing by the well.
  iii. Before you meet with him go into the
   house and talk to the man.
  iv. He thinks you are a repair man. Touch
   the stove and he kicks you out.
  v. Talk to Shadow. You can name him if
   you didn't see him in the South Figaro
   Caf�.
  vi. Buy some stuff from the items
   salesman on the Chocobo.
   1. Grab some Shrunken and some
    equipment that you can throw.
b. Overworld VI
  i. From here you want to head south to
   the Imperial Camp. It is a sanded area
   with a bridge.
c. Imperial Camp
  i. You try to sneak in, but there are too
   many guards to get through.
  ii. You decide to listen. The guards talk
   about Kefka and General Leo.
   1. Kefka is despised by all
   2. Even Sabin respects General
    Leo, he is a fair person and
    fight for what he believes.
    a. Then why is he with
     the Empire?
     i. You'll see.
  iii. The first chance you get search the
   tents.
   1. You have to fight one alarm,
    but you get a green beret
    which is really nice.
   2. There is also a star pendent
    there somewhere.
d. Doma Castle
  i. You are now Cynan a knight for he
   castle Doma. You are a highly
   mastered swordsman.
  ii. The castle is being stormed by Empire
   forces and it is your job to kill the
   leader of the group.
  iii. When you get outside you can either
   fight the soldier for some EXP or just
   head to the General.
  iv. Kill him with a Level 5 SwordTech
   and he is toast.
e. Imperial Camp II
  i. General Leo is called away back to the
   Empire to see the Emperor.
  ii. Kefka takes this time to poison the
   water.
   1. You run after Kefka and get
    into battles with him. One hit
    and he runs away.
   2. He finally beats you by having
    a guard block the path and you
    fight him.
f. Doma Castle II
  i. Cynan and his attendant are standing
   on the top of the castle when all hell
   breaks loose.
  ii. The water changes color and the
   fumes poison every one in the castle.
   1. They were too high up to be
    effected.
  iii. You check the castle to find the King
   is dead as well as your Wife and
   Child.
g. Imperial Camp III
  i. You see Cynan fighting a pair of
   Soldier by himself.
   1. Jump in the middle
  ii. Talk to Cynan to help him fight.
  iii. You have to do this several times until
   Cynan agrees to join your party.
  iv. You, Shadow and Cynan jump into
   MagiTek Armors and storm off.
  v. You will be stopped by a few guards
   on the way, but they are nothing in
   these suits.
  vi. At the bridge you get off and head
   outside.
h. Haunted Forest
  i. Head southeast into the Haunted
   Forest.
  ii. There is a healing spring here, take
   advantage of it.
  iii. If you haven't done the Terra, Edgar,
   Banon scenario then Shadow will
   leave the group here.
  iv. The forest seems like a map, but there
   is only one ending point the train
   station.
i. Phantom Train
  i. Once you get to the station Sabin
   rushes in. Cynan tells him to be
   careful they do not know where this
   train came from.
   1. Doma's train system was
    destroyed by the Empire.
  ii. Once inside Cynan realizes this is the
   Phantom Train, it is the train that
   brings the dead to their final resting
   place.
  iii. The train starts and the door locks.
  iv. Now there are tons of ghosts in the
   train.
  v. The first card has a variety of ghosts.
   1. One will sell you items
   2. 1-2 will join your party
    a. You can only have 1
     ghost.
   3. The others will fight you.
  vi. You can go right for a save point and a
   scene with Sabin & Cynan, but head
   left to the next train.
  vii. Continue to the third car. When enter
   a ghost will block the door. Talk to
   him and you must fight to continue.
  viii. After that a trail of ghost start to stalk
   you. The only way out is to the room
   top.
  ix. Get on the roof and they will block
   you there. Go left and Sabin will do a
   running jump to the next few trains.
  x. Once he falls off the roof the Ghost
   stiff follow.
  xi. Go inside the car and press the switch
   to disconnect the cars.
  xii. Exit and see the cars go. Go back
   inside and pull it again to open the
   door to the restaurant.
  xiii. Sabin will have a great meal and his
   HP are restored.
  xiv. Go back outside and go around the
   car. Go in the back door and get the
   Earrings.
  xv. Go left again and you will see a series
   of cabins. There are several chests
   here, some have monsters.
   1. When you get a monster in a
    chest it means that there is a
    rare or valuable item inside.
    a. If you run you lose the
     item forever!
  xvi. One of the rooms has Siegfried, a
   weird scene and he leaves with the
   item.
  xvii. Keep going to the next car and save.
  xviii. Enter the control room and pull the
   first and last switch.
  xix. Now climb on top of the engine and
   press the button.,
  xx. The train will come to life and attack
   you for trying to stop it's service.
  xxi. Boss
   1. Phantom Train
    a. Option I
     i. Just give him a
      Phoenix Down
      and he is dead.
    b. Option II
     i. You can use old
      fashioned
      physical
      attacks. They
      seem to work
      well.
  xxii. Once he is re-dead you will be let off
   the train.
  xxiii. Walk to the right to find a line of
   people boarding the train.
  xxiv. Cynan then realizes that his wife and
   son are on the train.
  xxv. There is a small scene. Just talk to
   Shadow and the Cynan and just wait.
j. Barren Falls
  i. Once you get off the train you can
   freely walk through the woods again.
  ii. In odor to get back to Narshe you have
   to go through the Barren Falls.
  iii. Shadow will leave your party now.
  iv. When you are ready go to the top of
   the cliff and jump off.
  v. You will have to fight a series of
   Piranhas on your way down.
  vi. Boss
   1. Rizopas
    a. He can get quite hard if
     you are at a low level.
    b. He casts Aqua Rake
     which can 100-500
     Damage.
    c. He casts this when he is
     close to death.
    d. Heal up and then
     attack.
k. Veldt
  i. You wake up in the river with a small
   wild boy, Gau.
  ii. He runs away. Head east to the town.
  iii. In the back of the town is a man in a
   cabin bedridden.
  iv. He may ask you to mail his letters for
   him.
   1. If you are lucky you will get
    something in return.
l. Mobliz
  i. Talk to the villagers and you get some
   information about a small boy who
   lives with the animals. He came to one
   man after he threw some dried meat.
  ii. You also learn about the Serpent
   Trench and how it will lead to Narshe.
  iii. Go outside and fight some monsters.
   After the fight Gau may show up.
   Give him some Dried Meat and he
   joins your party.
  iv. He will also give you his "Treasure"
   in the Crescent Mountain.
  v. Before you rush there stop and teach
   Gau some new tricks.
   1. Look for a Templar, he is a
    soldier for the Empire.
   2. When he arrives have Gau
    Leap and wait for him to
    return.
   3. Once he does he will have the
    Templar attacks. The main one
    is Fire 2!
  vi. Now head south to the Crescent
   Mountain
m. Crescent Mountain
  i. You can do various little things with
   Gau here. He will take you on several
   scenes while he is looking for his
   treasure.
  ii. It is actual located on the left side of
   the cave.
  iii. Once he finds it you see it is a
   underwater helmet.
  iv. Jump into the river and you will be
   taken through the Serpent Trench.
n. Serpent Trench
  i. Once you are in there is no way to
   stop. Monsters will come at you
   randomly, so be on guard.
  ii. Take the two lefts, so don't bother
   changing the arrow signed.
  iii. The first cave has a Green Beret.
  iv. Once you get out you end up at a
   town.
o. Nikeah
  i. Now you should have saved a lot of
   money for this long scenario and now
   is the time to spend it.
  ii. Get the best weapons and armor you
   can for all the characters except
   Shadow.
  iii. When you are ready get on the boat
   headed for Narshe.
X. Alliances
a. Narshe VI
  i. All of the group member from the
   Scenarios meet up in Narshe.
  ii. Just sit through the scenes and enjoy.
  iii. You get word that the Empire is on
   their way to retrieve the Esper.
  iv. To protect it the villagers put it on the
   top of the mountain.
XI. Protect the Esper & Banon
a. Narshe; Mountains
  i. Again you go through some scenes
   with the characters.
   1. Cynan doesn't trust Celes
   2. Celes is interested in Terra's
    magic
    a. As is Terra
  ii. When you get to the top you will have
   Terra alone and all the characters
   standing in a line.
  iii. Save your game and equip Terra with
   all the weapons and armor that you got
   in Sabin's Scenario.
  iv. Now talk to each person and you will
   switch places, just keep equipping all
   of them with the armor and weapons.
  v. When you are ready, save and talk to
   Banon.
b. Narshe; Mountains II
  i. MiniGame
   1. The goal here is simple. Do not
    let the Soldiers get to Banon. If
     they do the game is over.
   2. Strategy I
    a. Have all of the
     characters spread out
     into the three groups.
    b. Terra, Celes, and Gau
     should be in separate
     groups.
     i. Gau because of
      Templar.
    c. Have them each take a
     area and fight off the
     guards.
    d. Kill all of them then
     head for Kefka.
    3. Strategy II
     a. Have one ultimate
      party.
     i. Terra, Edgar,
      Locke, and
      Sabin all in one
      group.
    b. Have Gau, Celes, and
     Cynan cover Banon so
     when a guard gets close
     they will fight.
    c. Now have Terra's
     group charge through
     the lines only killing
     the guards that are in
     your way.
     i. If you are fast
      enough you see
      the guards
      appear from
      nowhere!
  ii. Kill the guard that is blocking Kefka.
   If he changes your "Row" then change
   it back before you get to Kefka.
  iii. Boss
   1. Kefka
    a. He is very simple, but
     he can get deadly.
    b. Have Terra use Fire
     and Sabin Blitz.
    c. Edgar's machines can
     do some decent
     damage.
    d. Once he is dead you get
     a Peace Ring.
XII. Terra the Esper
a. Narshe; Mountains III
  i. After the battle you all congregate at
   the Esper Tritoch.
  ii. When Terra gets close to is some
   powerful connection is made.
  iii. The group is knocked all around and
   Terra changes into a Esper.
  iv. She flies off.
b. Narshe VII
  i. When you wake up you are in bed and
   you talk about Terra.
  ii. You all agree you must go after her.
   To get to her you have to go south.
  iii. Put Celes and Locke in the group then
   choose who ever else you want.
  iv. Stop at the stores to get some great
   weapons and armor.
XIII. Extra Stuff
a. Narshe VIII
  i. On the ledge, south of Arvis' house is
   a cabin.
   1. If you talked to the man below,
    he'll tell you to take whatever
    was in the house. He is afraid
    the Empire will take it.
  ii. You get some great gold, a Thieves
   Knife, and more!
  iii. There is one chest you are unable to
   open.
  iv. Exit and head for Figaro Castle
b. Figaro Castle II
  i. If Sabin or Edgar are in the front of
   the group you get � off the items!
  ii. Be sure to pick up the new tools in the
   shop.
  iii. If you have Edgar in your party with
   Sabin then you can learn about the
   brothers' past.
   1. Stay in the bed in the castle
    and Sabin will wake up.
   2. He sits in the throne room and
    has a flashback of the night
    their parents died, they were
    poisoned by the Empire.
   3. After they died they knew the
    castle could not be split
    between them.
   4. To decide who has to stay or
    leave they flipped a coin. Who
    ever wins gets to make their
    choice to leave or stay.
   5. Sabin wins and decides to stay.
  iv. This can happen at anytime, when
   Sabin & Edgar are together in the
   castle.
  v. When you wake up head back to the
   entrance and go down the left stairs to
   the control room.
  vi. Talk to the man and he will take you
   to the other side of the mountains into
   the Kohlingen area.
c. Kohlingen
  i. Stop in here and talk to Shadow at the
   Caf�. He will join your party if you
   pay him 3,000 GP and have 3 or less
   people in your party.
  ii. Stock up on items and weapons.
  iii. If Locke is in your party go to the
   house on the right side of town.
  iv. Go into the basement and you learn
   some things about Locke's past.
  v. Here is summary.
   1. Locke took his fianc� on a
    Treasure Hunt. He made a
    promise to protect her and
    never leave her.
   2. He was walking across a
    bridge when the bridge started
    to collapse. His fianc� jumped
    and pushed him to safety, but
    she fell and hit her head pretty
    bad.
   3. Her family tells her that she
    doesn't want to see him again.
    She does not remember the
    past and doesn't even know
    who Locke is.
   4. Months later soldiers attacked
    the town and she was hurt
    really bad.
   5. The scientist in the basement
    gave her special herbs that put
    her in an inanimate state.
  vi. Exit the town. You can go up north to
   get a Hero Ring from the pot in the
   cabin.
d. Jidoor
  i. You can stop here and get some
   weapons and armor.
e. Zozo
  i. Grab a Chocobo and head north to
   Zozo.
  ii. This is a sort of Ghost town overrun
   by monsters.
  iii. There are some inhabitants, but they
   have major mental issues.
  iv. Start off by going to the back of the
   town where you see a salesman
   walking around.
  v. Enter the tower and it will ask you to
   set the clock.
  vi. I played this game before I go a
   computer and I sat there for hours to
   do every combination and finally
   succeeded.
   1. 60:10:50
  vii. Enter the newly opened stairs and get
   the chain saw!
  viii. Go back down and head left.
  ix. The towers here are not too hard. Just
   keep going up. Pass the man jumping
   off the ledges and go up a few more
   floors. Pick up the Thief's Glove and
   head back down to the edge.
  x. Jump from this building to the next,
   and then the other one.
  xi. Climb up and grab the Fire weapon for
   Sabin.
  xii. Once you get a point you will find a
   polite man blocking you way.
  xiii. Boss
   1. Dadaluma
    a. He is really a good
     fighter. He will throw
     things at your members
     that could kill them in
     one shot.
    b. Have Sabin Pummel
     and the other physical
     attacks.
  xiv. Once he is dead keep going up, across
   and into the top floor.
  xv. Go to the left and right sides to get
   some chests.
  xvi. You see the Esper form of Terra on
   the bed.
  xvii. A man names Ramah
  xviii. He will tell you the story about Espers
   and that he is one.
  xix. He gives you his friends, who died in
   the escape, as Magicite.
   1. Magicite
    a. It is the powers of the
     Espers. When they die
     they leave Magicite as
     a sort of corpse. Their
     magic powers can now
     be transferred to
     humans.
  xx. You now have Ramah, Kirin, Siren
   and Stray.
  xxi. Exit Zozo and head back to Jidoor.
  xxii. You can stop and get some spells from
   the Magicite.
  xxiii. The best place to do this is at the
   Desert spot on this side of the
   mountains.
  xxiv. You might get a Bone Dragon. Kill
   him with a Phoenix down or Remedy.
XIV. Celes' Opening Night
a. Jidoor
  i. Once you get there head into last
   house that is the mansion.
  ii. You see a man freaking out.
  iii. Apparently the man named Setzer is
   planning on taking Maria during her
   performance tonight.
  iv. Setzer is the only person with a
   Airship.
  v. The thing is Celes looks like Maria!
  vi. He leaves, but leaves a note behind.
  vii. Exit the town and head south across
   the peninsula.
b. Opera House
  i. Once there talk to the Impresario. He
   agrees to let Celes play Maria's part.
  ii. When Setzer comes to grab Celes they
   will follow.
c. Opera House; Auditorium
  i. You take a seat in the auditorium, but
   Locke wants to get up and check on
   Celes.
  ii. Exit the auditorium and head right to
   Celes' dressing room.
d. Opera House; Dressing Room
  i. After a talk Celes is in control. Read
   the opera script and then head into the
   stage.
  ii. MiniGame
   1. The object here is to put the
    lines in the song as she is
    singing it. If you take to long
    or choose wrong you lose.
   2. The correct lines are
    a. Oh My Hero�.
    b. I'm the Darkness�.
    c. Must I�.
   3. Now go to the upper level and
    Draco will appear.
   4. Dance with him by walking
    around and talking to him
    when he stops.
   5. He will turn into flowers. Take
    them and go to the balcony.
   6. The rest is up to Celes.
  iii. Locke leaves and finds a note from
   Ultros. He is going to trash the play.
e. Opera House; Auditorium
  i. Go back to the Auditorium and talk to
   the Impresario.
  ii. He asks if you will help and stop him.
  iii. Run to the right with your party.
f. Opera House; Control Room
  i. Talk to the man and pull the far right
   level. It is the one by itself.
  ii. Now go left and the door is opened.
g. Opera House; Rafters
  i. You now have to fight your way to
   Ultros.
  ii. There are tons of Rats here, but they
   are different. You must kill the leader
   fist or more rats will come.
  iii. If you make it to Ultros with time on
   the clock then he will knock you down
   as well as him.
h. Opera House; Stage
  i. All of the cast are knocked out except
   Celes. There is no one to save the day,
   but Locke gets up and decides he is
   the hero.
  ii. Boss
   1. Ultros
    a. If you have Bolt 2 use
     it. Other wise use what
     you got.
    b. He isn't as hard as
     before.
  iii. Once he is gone Setzer steals Celes
   you follow him to the ship.
XV. Free the Espers
a. Vector
  i. You can stop at the other towns here,
   but they have nothing too good.
   1. Miranda, Tzen have decent
    weapons.
  ii. Do not stay at the inn here. The inn
   keeper will rob while you sleep.
   1. You may want to do it for the
    hell of it.
  iii. There is a small hut with a fortune
   teller woman there.
  iv. She asks you to pledge your allegiance
   to the Empire.
  v. Refuse and you will be attacked. After
   you kill the soldiers she will restore
   you every time you see her.
  vi. Go to the right side of town and find a
   man hiding behind the crates.
  vii. He will pretend he is sick to draw the
   attention of the guards from you.
  viii. Jump on the crate, run across the pipes
   above and get into the factory.
b. MagiTek Factory
  i. This is where the Empire hold all the
   Espers. They draw the magic from
   them in tubes.
  ii. This place has tons of items so be sure
   to take your time and get them all.
  iii. Grab that hook that's moving around.
  iv. Grab the chest there and take the hook
   back.
  v. Go right and enter the second pipe to
   the right of the stairs, grab the chest
   and climb back through the pipe and
   enter the first pipe.
  vi. Take the treasure and cross the
   conveyor and stay on it until you reach
   the lower level.
  vii. Take all of the chests in the room and
   then search the right wall near the
   boxes to get to 2 more chests.
  viii. You see Kefka drop some Espers
   down into the trash. Don't go down
   there you.
  ix. Look around for the Blizzard.
   1. A weapon used later by
    Umaro.
    a. It's at the bottom left
     part of this area.
  x. Go to the left side of the factory and
   look for the hidden door underneath
   the platform. Here you'll find some
   Gold Armor.
  xi. There are more treasures to the north
   through the door.
  xii. When you get them all head back to
   where Kefka threw the Espers down
   the trash.
  xiii. Jump in and save point behind the left
   door.
  xiv. Look for Ifrit the Esper right in from
   of the left door.
   1. You should be knocked across
    the room.
  xv. Boss/Esper
   1. Ifrit
    a. He is a Fire based
     Esper. If you hit him
     with Fire he will gain
     HP.
    b. Just use physical
     attacks to take him out.
    c. Just make sure you do
     not have the Fire Saber
     equipped.
    d. Once you get a certain
     # of hits Shiva will
     appear in place of Ifrit.
   2. Shiva
    a. She is iced base so
     attack her with fire or
     Physical Attacks.
    b. Ifrit might come back,
     but keep attacking.
    c. Once you get to a
     certain point they will
     stop fighting.
    d. They can sense Ramah
     and the others with
     you.
  xvi. They will tell you about their life in a
   tube and then turn themselves into
   Magicite.
  xvii. Save at the left door and then go to the
   right one that Shiva was blocking.
  xviii. Go up the stairs to the room with the
   holding tanks.
  xix. SECRET
   1. Walk to the left and then down
    between the bottom tubes and
    find the rare Break Blade!
  xx. Go to the door and you should see
   some "punk rocker" guy blocking the
   door.
  xxi. SubBoss
   1. Number 024
    a. He is a very unique
     monster. He has the
     ability to change his
     element so that fire
     may hurt him once, but
     then heal him next time
     you use it.
    b. Just go with Physical
     attacks, it is the easiest
     way to go.
  xxii. When you enter this room you see
   tons of Espers in the room, they are all
   locked in holding tanks.
  xxiii. Go to the back of the room and hit the
   switch.
   1. Cid will appear.
  xxiv. They turn themselves into Magicite
   and float to you.
  xxv. Kefka arrives and attacks the party. He
   makes it seem that Celes was working
   for the Empire the whole time and that
   she was only pretending about being
   an allied.
  xxvi. As proof of her alliance with the
   Returners she uses her powers to
   transport Kefka and the MagiTek
   armors away.
  xxvii. The tanks are going to explode
   because of the magic so Cid takes you
   to a hidden lair.
c. MagiTek Factory; Rails
  i. Cid will tell give you some
   information on the way down.
  ii. He is also amazed at the idea of
   powers being transferred over by
   Magicite.
  iii. Save at the save point and rest up.
  iv. Equip any Magicite you want your
   party to learn.
   1. Cure 2 and Level 2 Element
    spells are always good to start
    with.
  v. Jump into the car and ride the rails.
   1. You have no control over the
    car, just the battles.
    a. Mag Roaders
  vi. At the end you have a Boss fight.
  vii. Boss
   1. Number 128
    a. He is a three part
     monster.
    b. You do not have to kill
     all the parts, just the
     main one. The rest will
     die with him.
d. Vector II
  i. You come out at Vector. Save at the
   save point and head back.
  ii. Setzer will meet you along the way.
   You head up into the air.
e. Airship
  i. Once you get the Kefka releases the
   Cranes.
  ii. SubBoss
   1. Cranes
    a. They are two cranes
     that have hold on the
     ship. They can rock it
     so you are injured.
    b. One is weak to fire, and
     the other is to
     lightening.
    c. Find their weaknesses
     and use it.
    d. Summon some
     Magicite Espers if you
     need to.
    e. It takes good strategy
     to beat them.
  iii. Once you beat them you head to Zozo.
f. Zozo II
  i. Head into the tower and talk to Terra.
  ii. One of the Magicite starts to glow in
   reaction with Terra, Maudin.
  iii. Terra returns to her normal, or
   somewhat normal state.
XVI. Emperor's Greed
a. Esper World; Flashback
  i. You are the Esper Maudin and can
   walk freely in through the town.
  ii. You can take the time to talk to
   anyone you want, but I am just going
   to give you a quick tour.
  iii. Go to the front gate and you will find
   a human girl.
  iv. Take her back with you to your home.
  v. Even though you are told not to bother
   her walk up to her bed.
  vi. She runs away, but Maudin stops her
   at the gate.
  vii. They get married and have a child
   called Terra.
  viii. One day the Empire found the gate
   and broke into their world.
   1. They took as many Espers as
    they could get.
  ix. Maudin stayed in his home with his
   wife and Terra.
  x. One of the Espers claims his wife to
   be one of them.
  xi. She runs out in tears, while Maudin
   goes after her.
  xii. They are both sucked out of the gate.
  xiii. Maudin was taken for his magic, and
   his wife died, she handed her baby,
   Terra to the Emperor thinking he
   would help her, but he abused her
   powers.
b. Zozo III
  i. Terra is now back to normal. The
   Magicite was her father and she feels a
   connection to it.
  ii. You now can leave.
XVII. Extra Stuff II
a. Tzen
  i. Go to Tzen and find a man on right
   side of the town near some trees.
   1. Behind the Relic Shop.
  ii. He will sell you Saphrim for 3,000 GP
   Buy it and leave.
   1. If you wait till the World of
    Ruin he will sell it to you for
    10 GP
b. Overworld VII
  i. In the upper right side of the world is a
   small island with a invisible monster
   on it.
  ii. He will not attack unless you cast a
   spell on him. This will make him
   visible again.
  iii. He will attack and kill your whole
   party in one shot.
  iv. Instead try casting Doom on him!
   1. This worked with regular
    monsters.
    a. Cast Vanish on them
     then cast Doom it is 2x
     more likely they will
     die.
c. Narshe IX
  i. You can now pilot the ship yourself.
   You can take it any where you want.
   First head back to Narshe
  ii. Go back to the same spot where you
   got the treasures.
   1. If you talk to the man he says
    there was a thief names Lone
    Wolf in town and he fears for
    his Treasure's safety.
  iii. Enter the room to find the Lone Wolf
   flipping out because you took his
   treasure.
  iv. He opens the locked chest and runs
   away.
  v. Follow him through the town and into
   the mines.
  vi. Once in the mines go right instead of
   north.
  vii. Go outside and go up past battlefield
   onto the ledge where Tritoch is.
  viii. Lone Wolf has a Moogle captive! If
   you go near him he threatens to hurt
   him.
  ix. Wait there and he will free himself
   and knock Lone Wolf as well as
   himself over the edge.
  x. You have a choice get a new party
   member, Mog or a Golden Hairpin.
   1. The hairpin lets you take half
    the MP you would normally
    use.
  xi. Talk to the one you want. I choose
   Mog.
  xii. If you choose Mog he will thank you
   and join your party.
XVIII. Esper & Narshe Alliance
a. Narshe X
  i. Go to the elder's house with Terra in
   your party.
  ii. You next job is to find the Espers and
   make an alliance with them. Have
   them help the cause to destroy the
   Empire.
  iii. Terra agrees to join them and make
   the trip to the Sealed Gate.
b. Overworld VIII
  i. Before rushing into the Sealed Gate
   Cave you need a few things.
  ii. Go to Albrook and head to the sand
   pit.
  iii. When you get attacked by a Dragon
   Fang use Revivify on him and he is
   dead.
  iv. Ice or Flash works well on the other
   monsters.
  v. You can also go to the place I spoke of
   in XVII. b.
c. Imperial Base
  i. You enter expecting a huge fight to
   get through, but it is abandoned. If you
   visited earlier then you noticed the
   HUGE amount of soldiers here.
  ii. Hmmmmmm.
d. Sealed Gate Cave
  i. You can save your game before you
   enter the cave.
  ii. In the first area the bridges move, but
   they move in a pattern.
   1. The trick is finding the right
    one and get all the items in the
    chests.
   2. It is not too hard to figure. Just
    remember where the bridge
    was last and where a new one
    will appear.
    a. Be sure to get the Coin
     Toss on the left side.
  iii. Head up to the bridge and pull the
   switch there.
  iv. Now you can get the Genji Glove on
   the lower level.
  v. Go back over the bridge and take the
   right path.
  vi. Go to the boulder where you see the
   two levers.
   1. The Left opens the Door
    a. Save Point and some
     treasures.
   2. The Right alerts a Ninja!
    a. When you kill him he
     mentions the treasure
     under the stairs.
  vii. Go to the other switch and pull it to
   create a stairwell.
  viii. Head through the hole after you get
   the chest and step on both switches.
  ix. Go down then left and step on the
   switch to open a new door.
  x. Get the Atma Weapon and the other
   chests and leave.
   1. It can be the most powerful
    weapon in the game.
    a. It grows with the
     amount of HP you
     have!
     i. Later it will
      look better than
      a Light Saber!
    b. Ignore the Optimize
     that takes it off, it is
     still better.
  xi. Now head past the bridge, and go up.
   Now pull the switch.
  xii. Cross the bridge, pull the other switch
   and go up and left across the bridge.
  xiii. Press the switch in the chest and return
   to the right.
  xiv. Go up the stairs and your at the sealed
   gate.
  xv. Terra will transform into an Esper
   again and call for the Espers to come
   and help them.
  xvi. Kefka suddenly appears. They let you
   lead them here so Terra will open the
   Sealed Gate and they will have
   unlimited access to Espers!
  xvii. You have to fight Kefka, but you
   don't even get a shot in when Espers
   burst out!.
   1. They are angry because of the
    death of the Espers and blame
    humans. They are now on a
    rampage.
  xviii. Boulder fall in front of the gate
   stopping anyone from entering or
   leaving the Esper World.
  xix. Exit the cave and get on the Airship.
e. Airship II
  i. As you are on the Airship Terra get s a
   bad feeling and heads to the bow of
   the ship. Locke covers her as they are
   attacked by Espers, mad with rage.
  ii. The Airship crashes in the Empire's
   territory.
XIX. Peace?
a. Vector III
  i. Grab a Chocobo in the woods you
   landed at, it's hidden in a strip of
   woods.
  ii. Head to Vector.
  iii. You find the town in flames. The
   Espers attacked the town.
b. Vector Castle
  i. Pass the Narshe forces that came to
   attack and enter the castle.
  ii. You are lead by a attendant to the
   Emperor's Throne Room.
  iii. He says he is sorry for the mistakes in
   the past and he wants peace with
   Narshe and the Returners.
  iv. To help show this he wants you to talk
   to the soldiers in the castle and
   convince them that we want peace.
  v. MiniGame
   1. You are being graded for your
    actions
   2. Soldiers
    a. The goal is to talk to as
     many soldiers in 4
     minutes as possible.
    b. It is a hard task, but not
     impossible. Make sure
     you have you Sprint
     Shoes on.
    c. Totals
     i. Guards Talked
      to
      1. 24
       Guards
       a. 1pnt.
     ii. Guards Fought
      1. 5
       Guards
       a. 4pnt.
    d. Total Points
      i. 44pnt.
   3. Banquet
    a. Once you are done you
     have to feast at the
     banquet.
    b. You have to answer the
     questions with
     reverence and
     sympathy to the
     Emperor.
    c. Toast:
     i. To the
      Kingdom.
      1. 2
     ii. To The Returns
      1. 1
     iii. To our Home
      Towns.
      1. 5
    d. What should we do
     with Kefka?
     i. Leave him in
      jail.
      1. 5
     ii. Execute him.
      1. 3
     iii. Pardon him.
      1. 1
    e. Doma
     i. That was
      inexcusable.
      1. 5
     ii. What's done is
      done.
      1. 1
     iii. Apologize again.
      1. 3
    f. About Celes�
     i. We trust Celes.
      1. 3
     ii. Celes is one of
      us.
      1. 5
     iii. Was she a spy?
      1. 1
    g. Any questions.
     i. Ask each
      question for 2
      pts.
      1. 6
     ii. Ask question
      twice
      1. -10
    h. About the Espers�.
     i. They have gone
      too far.
      1. 2
     ii. You unleashed
      their powers.
      1. 5
    i. Which Questions did
     you ask first?
     i. Correct Answer
      1. 5
    j. Care for a Break.
      i. Yes
       1. 5
    k. Say Question
     i. Wars over.
       1. 5
     ii. You really want
      Peace.
      1. 3
     iii. Sorry
      1. 1
    l. Agree to help at first
     question
     i. Yes
      1. 3
  vi. Total Points
   1. 93
  vii. Rewards
   1. As you exit the Emperor's
    attendant wants to reward you
    for your hard work and
    manners at the dinner. Here are
    your reward.
   2. 0-49
    a. South Figaro is Freed
   3. 50-66
    a. Doma is Freed
   4. 67-76
    a. Treasure room of
     Imperial Base is
     opened.
   5. 77-89
    a. Tintabar
   6. 90+ Charm Bangle.
c. Vector IV
  i. You now have the option of searching
   the town for you party members.
  ii. They all might have something to say
   about the Empire. Gau even talk about
   his past!
  iii. If you want you can visit the Airship
   and talk with Setzer and Cid.
   1. Some people say you can get a
    flashback too!
d. Imperial Base II
  i. The guards are gone and the basement
   is open. There are tons of gold and
   items here.
   1. Check the edges for hidden
    pots and chests.
   2. The stove hides a Fire Sword.
XX. Search for the Espers
a. Albrook
  i. Head to Albrook and stop in the
   weapons shop. Get any equipment for
   Shadow.
  ii. Go to the docks and talk with General
   Leo. He will say that Celes & Shadow
   will be coming on the trip.
   1. There is a tense moment.
  iii. Head to the inn and stay the night.
  iv. Later that night Locke will have a
   scene with Celes.
b. Empire's Ship
  i. There will be a couple of scenes here
   with Locke, Shadow, Celes and Leo.
   1. Let's just say that I wish Leo
    was a party member!
  ii. Celes and Leo are going to Crescent
   Mountain while you and shadow will
   go to Thamasa
   1. There have been rumors magic
    still exists.
c. Overworld IX
  i. Before you rush into the town you
   should stop and get Shadow leveled
   up.
  ii. Give him Maudin and keep fighting
   until he has all the Level 2 spells.
  iii. Equip Locke with the Genji Glove and
   try to steal Hyper Wrists from the
   Chimeras.
   1. They also drop Gold Armor if
    you are luck.
  iv. Once you have a decent amount of
   Gold and Shadow is leveled up take
   any Espers away from Shadow and
   head into the town
d. Thamasa
  i. First stop is to the weapon & armor
   shops
  ii. Get any equipment you need now.
  iii. Pick up all the Ice Rods you can buy.
  iv. Take some time to walk around the
   town. You'll see some strange things
   happening. People using Magic?
  v. Go into Strago's house. He will
   introduce himself and his
   granddaughter named Relm.
  vi. Stay at the inn for 1GP, not bad.
  vii. In the middle of the night you Strago
   rushes into the room asking for your
   help.
   1. Relm stayed at another house
    for the night and it is now on
    fire.
  viii. Shadow stays behind, but Interceptor
   leaves to help.
  ix. When you get outside the towns
   people reveal their magical powers.
  x. They try to put out the flame, but it is
   too hot.
  xi. Locke & Terra decide to go in, but
   Strago will not let them go alone, he
   joins them.
  xii. Strago
   1. He can learn the certain attacks
    of monsters that he fights.
e. Thamasa; House of Fire
  i. The house is simple. There are flames
   roaming across the floor if you touch
   one you have to fight Balloons.
   1. Have one explode so Strago
    can learn a new ability.
  ii. Go up and take the right door.
  iii. There is a Ice Rod and a Fire Rod in
   one of the room with the small
   hallway.
  iv. Once you make it to the end you will
   have to fight the source of the fire.
  v. Boss
   1. Flame Eater
    a. Now is the time to use
     the Ice Rods.
    b. He should die after 2
     rounds, but keep it up.
    c. If you want to fight him
     just use Ice magic and
     Strago's Aqua Rake.
    d. Some Balloons will
     pop out, just cast Ice 2
     on all of them.
  vi. Once you kill it the room will collapse
   some and knock your party out.
  vii. Here Interceptor will try to bark back
   the flames, but Shadow comes along
   and saves the group.
  viii. There is a short scene after with
   Strago, Relm, and Shadow.
   1. For some reason Interceptor is
    very friendly with Relm, he is
    usually fierce to other people.
  ix. Shadow decides to leave the party and
   Strago will take you to a cave where
   the Espers might be.
  x. Upgrade Strago and Relm's
   equipment.
   1. Relm isn't in your party yet,
    but she will be later.
f. Cave of the Goddesses
  i. There are a lot of treasure here, but
   nothing too big.
  ii. Just work your way through the cave
   until you see three statues.
   1. See Relm sneaking around
    trying not to get noticed by
    Strago.
  iii. Before you rush to the statues go left
   and go to the next section and save.
  iv. Go back to the statues and listen to the
   story of the Goddesses.
   1. You can see the inscriptions on
    the statues.
  v. When you go down the stairs you get
   attacked by Ultros.
  vi. Boss
   1. Ultros
    a. He is so annoying.
    b. Just use any left over
     Rods you keep and
     then hit him with Fire
     2.
    c. After awhile Relm will
     appear.
    d. Ultros gets mad and
     Terra tricks him to not
     hurting her.
    e. She just wants to paint
     his picture.
    f. Uncle Ulty lets her
     paint.
    g. You now go back into
     battle with Relm.
    h. Choose Sketch and
     click on Ultros.
    i. He freaks out because
     he is an octopus.
  vii. Go back to the Save Point and save.
  viii. Now you have three tiles on the floor.
   Top two lead to items and the bottom
   leads to the Espers.
  ix. When you enter their hide out they
   start to surround them and seem like
   they are going to attack them.
  x. At this point Terra shows her Esper
   part of her.
  xi. They talk and realize the mistakes that
   have been made and they want peace.
g. Thamasa II
  i. You meet up with General Leo and
   Celes. They agree on peace.
  ii. At this point Kefka arrears!
   1. He tells you how this was all a
    deception to get Magicite.
  iii. The MagiTek armors show up and
   knock out the party including Leo!
  iv. Kefka now turns all of the Espers here
   into Magicite. The ones in the Esper
   world break down the gate and come
   to the rescue of their comrades.
  v. They fight Kefka and he easily
   destroys them for their Magicite.
  vi. Leo wakes up and heads for Kefka.
  vii. SubBoss
   1. Kefka
    a. You fight Kefka, you
     can use Shock it works
     pretty good.
    b. When you fight you get
     4 hits and they seem to
     be a little bit stronger
     than the Shock.
  viii. When you kill Kefka you find that is
   was only an illusion. The Emperor
   shows up and Kefka and the Emperor
   kill Leo.
  ix. Kefka & the Emperor head for the
   Sealed Gate and take control of the
   Statues of the Goddesses there.
   1. They are the Goddesses, but
    just in stone.
  x. They make the Esper World and gate
   into the Floating Continent.
h. Thamasa III
  i. You wake up to find Leo dead, the
   town in ruins. You can stay at the inn
   to heal up and find some more
   information about Strago from his
   friends.
  ii. When you are ready head to the
   Airship.
  iii. You can go straight on to XXIL., but
   do some prep work for now.
XXI. Extra Stuff III
a. Thamasa IV
  i. Get as many Ice, Thunder, and Fire
   fords as you can. This is one of the
   best and strongest ways to kill the
   upcoming bosses on the floating
   castle.
  ii. Go to Strago's house and go to the top
   floor near the table and chairs and
   look down. Press the active button and
   get another Memento Ring!
   1. Only Relm and Shadow can
    equip it.
    a. Why shadow, does this
     have anything to do
     with his dreams?
b. Overworld X
  i. Make sure you are leveled up. Get
   Shadow Shuricans, and elemental
   throwing items.
  ii. This is the last time you see this world
   some take a good look at it.
  iii. Take some time to get Shadow the
   best equipment he can get.
XXII. Floating Continent
a. Airship III
  i. When you are ready go to the airship
   and choose "Head to the Floating
   Continent"
   1. You now have the option of
    choosing your party, but it can
    only be three people.
    a. You might want Terra
     for her powerful magic.
     She can make a Rod
     more powerful than
     others.
    b. Locke is good for his
     "steal" ability.
     i. You can also
      steal Genji
      Gloves from the
      Dragons here so
      this is a big
      bonus.
    c. Strago can learn
     numerous attacks here
     also.
    d. Anyone is good in the
     party, but make sure
     they have high HPs!
  ii. Once you do you will be taken up, but
   the Empire has other plans
  iii. You are attacked by their Sky Armors.
  iv. Just go right and stand at the back
   middle part of the ship.
  v. The monster will come to you.
  vi. After a few fights you will get a
   message "Something is under the
   ship"
  vii. Ultros appears with a new friend
   called Chupon.
  viii. Boss
   1. Ultros
    a. Just hit him with the
     rods or Fire 2 magic.
    b. After a shot time
     Chupon will appear for
     the fight.
   2. Chupon
    a. Just localize your
     attacks on him not
     Ultros. Use Ice Rods
     and Ice 2 Magic on
     him.
    b. When you get him to a
     point he will "Sneeze"
     you off the screen.
  ix. You now have yet another boss to kill
   while you are falling to the continent.
   1. Boss
    a. Air Force
     i. He has bout
      8,000 HP and
      has a few
      attacks.
     ii. First localize
      your attacks
      with the
      Thunder Rods
      to the main
      section.
     iii. After some time
      he may release
      a "orb" that will
      absorb your
      magic attacks.
      Attack it with
      your weapons
      until it is dead
      then resume
      your assault.
b. Floating Continent
  i. You have a save point right next to
   you. Shadow is just below passed out.
  ii. Talk to him and he will join your
   party.
  iii. Equip him with the new weapons and
   head east.
  iv. Now there are a few things you should
   know about this area. I will give you a
   complete walkthrough, but you may
   want to try this on your own.
   1. Blue Orbs
    a. Treasure chests.
   2. Textured Area
    a. You may notice a area
     that has a different
     texture of a switch. If
     you touch this area a
     new land bridge may
     form.
   3. Transport Holes
    a. There are these odd
     looking mounds in the
     game.
    b. These are actual
     tunnels that transport
     you to another area.
   4. Hole
    a. Close to the end you
     may see a hold and
     have the choice to jump
     down back to the
     Airship.
    b. You may want to if you
     are low on Thunder
     Rods.
    c. When you come back
     you do not have to go
     through the sky scene,
     and the areas that you
     created are still there.
    d. Shadow will leave, but
     he will be waiting for
     you at the entrance like
     before.
  v. Go down the path and grab the blue
   orb
   1. in it is a Murasame for Cynan
  vi. Keep going west and you will fine
   another orb. Open it and you have to
   fight Gigantos.
   1. He is tough and has a lot of
    HP. Poison is his weak point.
   2. You will get a Hardened blade
    for your troubles
  vii. Press the wall on the mound and a
   teleporter will appear.
  viii. Enter the teleporter and go to a new
   area.
  ix. Now go down, find the mark on your
   right, and push it.
   1. This will make more land.
  x. Head southeast and enter the
   teleporter.
  xi. Then enter the southwest teleporter,
   and step on the switches, to your north
   and south.
   1. These make shortcuts
  xii. Head southwest until you reach a
   staircase, the head south east.
  xiii. Keep going until you reach a fork,
   head right, hit the switch, and grab the
   orb.
  xiv. Head back and take the passage which
   opened up.
  xv. Go into the teleporter, then go down to
   another one. Save, then go back north.
  xvi. You'll get a choice of returning to the
   airship. If you need to go ahead.
  xvii. If not then head west. Stop and heal
   your party from any of the small
   battles you had to fight.
  xviii. Boss
   1. Atma Weapon
    a. You may have heard
     some of the
     townspeople talk about
     it. There were two
     weapons made from
     Atma, a sword, and a
     monster.
    b. Have Shadow throw
     Thunder Bolts while
     the rest use the
     Thunder Rods.
    c. Have Terra Morph if
     she is in your party,
     then use the rods
    d. He will get you with
     various attacks like
     flare.
    e. If you cast Rasp to take
     his MP away he is
     more docile, but just
     keep using the rods.
  xix. Once he is dead Shadow leaves the
   party ashamed of his actions with the
   Empire.
  xx. You will now go through a scene with
   the party members and the Empire
   here is a summary.
   1. The group go to the Statues
    and warn him that if they break
    the balance it will cause
    disaster.
   2. Celes show up at the last
    second, if she isn't in your
    party.
   3. Kefka learns to control part of
    the power and trap the group.
   4. Celes gets up and Kefka gives
    her a chance to return, but she
    must kill them.
   5. She takes the sword and
    attacks Kefka.
   6. Kefka goes mad with power
    and the Emperor tried to kill
    him by casting a spell.
   7. Kefka is protected by the
    Goddess' barrier. He kills the
    Emperor using the energy from
    the statues.
   8. The party is free, but all hell is
    breaking loose.
   9. Shadow shows up and traps
    Kefka by pushing him into a
    corner with the statues.
   10. The party fall off leaving
    Shadow alone, but Celes
    joined the party.
  xxi. You now have to make it through a
   small maze, while land falls off the
   continent making it hard, especially
   with the time limit
  xxii. Even worse there are some magical
   monsters here that use Wall!
  xxiii. When you make it to the end there is a
   thing that looks like the Save Point.
   When you touch it you have a
   SubBoss fight.
  xxiv. SubBoss
   1. Nerapa
    a. You can kill him by
     physical attacks or cast
     wall on a party member
     and cast Ice spells on
     him to attack Nerapa.
    b. He isn't too hard.
  xxv. WAIT; Go right and when you get to
   the edge you will get a message, Jump
   or Wait.
  xxvi. Choose Wait, now do it again and it
   will change to "Gotta Wait for
   Shadow".
  xxvii. When there are 2 seconds left Shadow
   will com jumping down and jump
   with the party.
  xxviii. The Airship breaks up as does the
   world. You allies are either dead or
   lost.
  xxix. The world is in Ruin.
XXIII. Introduction; World of Ruin
a. Tips
  i. The area has changed a lot in a year.
  ii. There are many undead monsters here
   so it may be wise to wear Amulets if
   you only have a few party members.
  iii. You must talk, and revisit many places
   for things to change.
  iv. Your first priority should be to collect
   your party members. Some are
   connected to their past locations in
   one way or another.
XXIV. Save Cid
a. Solitary Island
  i. You wake up in bed with Cid sitting at
   a desk.
  ii. You learn that after the explosion the
   world was twisted and ruined.
  iii. Him and several survivors were
   abandoned on this island.
  iv. Celes has been in a coma for over 1
   year.
  v. The others couldn't take the thought
   that the world was gone and there was
   no hope.
  vi. Celes is so touched by his love, she
   decides to call him Grandfather.
  vii. MiniGame
   1. Cid is tired and dying. You
    have to give him fish to save
    him.
   2. Go south onto the beach and
    go into the water.
   3. Look for the fish that a fast and
    swimming around. Grab them
   4. Go back to Cid and give him
    the fish.
   5. You will get a response from
    him for each fish you give him.
   6. The happier the response the
    better chance he will live.
    a. I'm feeling much
     better, thanks Celes.
   7. If you give him the slow and
    bad fish he will respond like:
    a. I am not long for this
     cruel world.
   8. Good Fish
    a. If he lives then he will
     take you to the
     basement and tell you
     to find your friends.
   9. Bad Fish
    a. If he dies Celes go to
     the mountains in the
     upper right hand part of
     the island and jumps
     off.
    b. She then wakes up on
     the beach with a bird.
     The bird has a bandana
     that was Locke's.
    c. She then goes back into
     the cabin and finds a
     note with the raft.
b. Overworld XI
  i. Once you get off the raft save your
   game.
XXV. Search For Your Allies; Sabin
a. Albrook
  i. You can enter Albrook if you want.
   The store now sells Elemental
   weapons.
  ii. Head north into a small patch of desert
   and enter the town of  Tzen
b. Tzen
  i. Enter the town and all of the sudden a
   beam of light hits the town. They tell
   you it is the Light if Judgment send
   down from Kefka and destroys anyone
   that defies him.
  ii. You rush to the back of the town to
   find a person holding up the house,
   SABIN!
  iii. Before you enter go the Inn and the
   matron will give you Healing Water.
  iv. Go back to the house and enter it. You
   have a short time limit so make it
   quick.
  v. Get all of the treasures in the rooms.
   You may have to fight some monsters
   to get the good stuff.
  vi. Go down one floor and get the kid out,
   but grab the chests down here first.
  vii. Exit the house and you are safe.
  viii. Sabin joins you party now.
  ix. Equip him with a Genji Glove and 2
   Fire Claws.
  x. Before you leave get some Revivify
   from the item shop.
XXVI. Search For Your Allies; Terra
a. Overworld XII
  i. For the next few parts you have to be
   fully prepared. Get a Chocobo from
   the square forest near the northern
   mountains.
  ii. Ride it through the small canal
   attached to the strip of land.
  iii. If you go east you will get to Terra,
   but go west first. Head for the desert.
  iv. Here you will fight some Black
   Dragons. Use Revivify on them to kill
   them in one shot.
  v. You get 3 MP and some Experience.
   This is the fastest way to learn spells
   right now.
   1. Have both learn all the
    Element 2 spells and Cure 2.
  vi. When you are ready head down and to
   the tip of the strip to Mobliz.
b. Mobliz II
  i. You are stopped by two dogs and then
   see a child running into a house.
  ii. Go downstairs and get stopped by a
   young child. The Terra steps out.
  iii. She has lost he will to fight. She can
   not leave these children here without a
   mother.
   1. The town was being broken
    apart and the children's parents
    died protecting them.
  iv. After a quick flashback you leave.
  v. Just as you leave one of the children
   come running saying Phunbaba is
   back.
  vi. Boss
   1. Phunbaba
    a. He is a monster locked
     away in the earth
     forever, until Kefka
     opened the world.
    b. He is a Thunder
     Elemental boss. He
     uses thunder and it
     heals him.
    c. Terra goes and fights
     him, but she is killed
     almost instantly.
    d. Sabin and Celes come
     to the rescue.
    e. He is weak against fire.
     Sabin's Fire Dance
     Blitz is helpful, if he
     has it.
    f. Just keep casting Fire 2
     and Cure 2 at will, he'll
     escape when he is hurt
     too much.
  vii. Terra affirms her claim that she can
   not fight anymore.
  viii. When you leave one of the kids gives
   you the Magicite Fenrir.
  ix. Make this Magicite your prime goal.
  x. You want to learn X-Zone ASAP.
XXVII. Search For Your Allies; Edgar
a. Overworld XII
  i. Go south of Mobliz and when you
   reach the forest look for the Chocobo
   Stables.
  ii. Head all of the way to the other side of
   the strip.
b. Nikeah II
  i. Once you reach there get any items
   you need and head to the Caf�.
  ii. Talk with the men there. You find that
   they are thieves and they got out of the
   castle's jail.
  iii. They are taking their leader back to
   the castle to get the treasures there.
  iv. After you talk to all of them they will
   leave and head for the ship.
  v. Go around the caf� to the back and see
   Edger!
  vi. When you try to talk to him he says
   that his name is Gerard and has always
   been Gerard.
  vii. Talk to him a couple of times as he
   heads to the ship, but before he goes to
   the docks he calls Celes, "My Lady",
   no one but Edgar would say that.
  viii. Follow them and sneak onto the ship.
c. South Figaro III
  i. Go to the inn and talk to Gerard again
   in the room. He will take his group out
   and head to the Cave to Figaro where
   they can get into the castle.
  ii. Get some weapons and armor here.
   Make sure to get a weapon and armor
   for Edgar also.
  iii. Head west to the Cave of Figaro
XXVIII. Free Figaro Castle
a. Cave to Figaro
  i. Follow them and you see a old friend,
   Siegfried.
   1. Where's Roy?
  ii. He acts like he is part of the thieves
   group.
  iii. Go through the cave to the Healing
   Spring.
  iv. You see them feed the turtle to get it
   moving and then the hop on it's back
   to get across the water.
  v. Siegfried sneaks out from his spot and
   follows.
  vi. Follow Siegfried and go into the next
   cave.
  vii. Siegfried is stealing chests from the
   cave, but when you notice him he runs
   away.
  viii. Follow through the cave and you will
   come out from Figaro's Jail.
b. Figaro Castle; Jail
  i. Listen to Gerard comfort a soldier
   before he rushes out, follow him.
c. Figaro Castle; Basement
  i. Follow Gerard down into the
   basement.
  ii. The basement is simple, once you go
   down the stairs go up and down the
   next flight.
  iii. Exit this room and get the 4 chests in
   the room.
  iv. Take the left door and go up. Go
   through the door and get some armor.
  v. Go back to the room with the 4 chests
   and go up through into the Engine
   Room.
d. Figaro Castle; Engine Room
  i. The thieves will rush into the treasure
   room and the engines are tangled with
   some type of worms.
  ii. Gerard turns back to Edgar, he admits
   he had to act that way.
  iii. While the Thieves are in the room the
   three of you must kill the tentacles.
  iv. Boss
   1. Tentacles X 4
    a. You have to fight these
     four Tentacles, they
     aren't that easy.
    b. You nest bet is to use
     up any Rods you have
     left. Some of them may
     get HP from the rod
     depending it's element.
    c. This is ok, it should
     harm the other three.
    d. When you run out of 1
     kind find the one with
     the lowest HP and kill
     it.
    e. Do this again until you
     are left with one.
    f. If you run out of Rods
     then use Element 2
     spells.
  v. Once it is dead they hide on the edge
   while the thieves leave with the
   treasure. Get the Soul Saber out from
   the Suit of Armor in the middle of the
   sword.
  vi. Work your way back to the control
   room and talk to the man. He will take
   the castle to Kohlingen.
XXIX. Search For Your Allies; Setzer
a. Kohlingen II
  i. Once you get there go to the caf� and
   get Setzer to join your party.
  ii. Setzer tells the group they are getting
   a new airship. It is hidden in Darill's
   Tomb.
XXX. A New Airship
a. Overworld XIV
  i. This part of the game can get really
   hard to deal with if you are not
   prepared.
  ii. Go back all of the way to the Desert
   where you fought the Black Dragon.
  iii. Stay there until all of the members
   know Elements 2, Cure 2, and Life.
  iv. When you are ready head back to
   Darill's Tomb.
b. Darill's Tomb
  i. This cave has TONS of stuff to do.
   You have to constantly change the
   levels of waters so you can hop across.
  ii. The monsters here are mostly undead,
   so life or revivify will kill them
   instantly.
  iii. There is a Special Item here that you
   were supposed to get alter in the
   game, but you can get it now!
   1. I'll let you know when we get
    there.
  iv. Go to the left side of the room, go
   down the stairs.
  v. Here should be a chest. Grab it for a
   crystal helmet
  vi. Now feel along the right side of the
   wall and you should find a secret
   passage.
  vii. Once you follow it though you will
   see a chest. Take it for the EXP EGG!
   1. This will allow you to get 2X
    more experience than the rest.
    a. I will tell you how to
     get 4 Eggs later!
  viii. Go back to the chest and enter the
   door. Hit the switch for the water and
   go back up.
  ix. Now go to the far right room in the
   back and you should see a Tablet.
  x. Talk to it to open a door.
  xi. Go in backhand hit the switch.
  xii. Now go back to the main room again
   and jump on the turtle to get across.
  xiii. Press this switch to raise the water
   level of this area and hop on the turtle
   again.
  xiv. Go through the door and save.
  xv. EXTRA:
   1. There is a chest in the back of
    the room near the Save Point.
   2. Open it to have to fight a
    monster like Whelk. Use your
    Soul Saber to kill him almost
    instantly and you get a
    powerful weapon for Sabin a
    Dragon Claw.
  xvi. Go back and near the door for the exit
   is a Man Slayer.
   1. This will cause 2X more
    damage to a Human.
  xvii. Go through the door and step onto the
   grave.
  xviii. Boss
   1. Dullahan
    a. He is a Pearl Based
     Boss. He will cast ????
     Pearl on you.
    b. Fire is his weak point,
     so Dragon Claw & Fire
     Knuckle are a good
     combo.
    c. Have the Setzer &
     Celes cast Fire 2
    d. Have Setzer Cure the
     party and Coin Toss if
     he can.
    e. He can be quite tuff.
  xix. Once he is dead the door opens in the
   back.
  xx. Follow Setzer as his story of Darill
   unfolds.
   1. Isn't the cliff the Celes jumped
    off of the same as the one
    Setzer waited on?
  xxi. Please Note that you can do most of
   these quests anytime you want, I am
   putting them in the order I prefer, or
   need to do.
c. Falcon
  i. You take your new ship, The Falcon
   to the skies!
  ii. You see a dove in the sky and decide
   to follow it. It lands in
d. Doom Gaze
  i. There is a huge monster called Doom
   Gaze that flies around the sky.
  ii. You encounter him randomly. You
   must fight him several times, but the
   bonus is he can't regenerate his HP
   after battle, so the more battles he
   fights the closer he is to death.
  iii. You can't run from these battles, but
   you have a small chance to survive
   when you are at low level.
  iv. Just save every time you plan on
   taking to the skies!
XXXI. Search For Your Allies; Cynan
a. Maranda
  i. When you land enter the town and see
   the bird next to a house.
  ii. Go inside and look around. Talk with
   the girl.
  iii. She says her Fianc� has been writing
   her from Mobliz. They are repairing
   the town.
   1. You know that is false.
  iv. Read the letter on the table and she
   will ask you to send a letter to him
   with the pigeon.
  v. It shows where it went, Zozo!
b. Overworld XV
  i. Before you leave I am going to share
   the secret to learning spells and gain
   levels!
  ii. Go to the sand patch of desert right
   below the town.
  iii. You will fight two types of monsters:
   1. Cactrot
    a. A Cactus Monster
     i. 10 MP and
      Mega EXP!
     ii. Atma Weapon
      will always kill
      him.
   2. Hoover
    a. He is a Worm monster,
     but twice as deadly.
     i. He gives 5 MP,
      but Mega EXP!
     ii. I use X-Zone
      and he is dead
      with no Sand
      Storm.
     iii. If you attack or
      use Ice 3 or
      physical attacks
      on him he will
      retaliate with
      Sand Storm,
      almost deadly
      to your party.
     iv. You can avoid
      this by using a
      Thunder Shield,
      it will block the
      sand.
c. Zozo III
  i. Take the ship to Zozo and enter the
   town. Talk with the man near the
   clock tower and he will sell you Rust
   Aid.
  ii. Buy it and head into the first building.
  iii. Climb the tower, get the chests in one
   of the rooms and use the Rust Aid on
   the door.
d. Mt. Zozo
  i. There are many new types of monsters
   here. Some steal your gold, so be
   careful.
  ii. Move through the area picking up the
   various treasures.
  iii. When you arrive at the fork take the
   left one first to get the treasure.
  iv. Now take the right one. When you
   reach a big opened area you will see a
   Save Point and a switch on the floor.
  v. If you step on it a Dragon will come
   flying out of it.
   1. You may want to save this
    battle for later.
  vi. He is deadly so be careful. You must
   defeat him and 7 other Dragons to get
   the ultimate item.
   1. I recommend skipping this for
    now.
  vii. Keep moving until you reach the room
   where there are tons of flowers.
  viii. Go into the next area and see Cynan
   letting a bird free.
  ix. He is excited to see you, but he finds
   out that you read his letters. He runs
   off grabbing the flowers.
  x. He finally stops thinks and joins the
   party.
  xi. Go back outside to where you first
   saw him and you should see a shiny
   key. Take the key and head back to the
   other room.
  xii. Open the chest and get the "Books of
   Machinery"
   1. This has no value. It was
    something that was started, but
    never finished, there is no
    "Ultimate Machine"
XXXII. Search For Your Allies; Terra II
a. Mobliz III
  i. Once you have your team back head
   back to get Terra.
  ii. Follow the dog into the Relic Shop
   and down the stairs behind the
   bookcase.
  iii. You find Terra holding Katarin. She is
   pregnant things are getting
   complicated.
  iv. All of the sudden Phunbaba comes
   back.
  v. Boss
   1. Phunbaba
    a. He is just like before.
     Use Fire 2 and physical
     attacks to kill him.
    b. After you inflict a
     certain amount of
     damage he uses Baba
     Breath to knock 2-3
     people from your party.
    c. The battle stops for a
     second. Terra Morphs
     and joins the fight.
    d. She is strong with
     magic still, but she may
     not have a sword.
    e. Use Fire 2 and try your
     best to take him down.
  vi. Once the battle is over there is a scene
   of the children getting scared because
   they think Terra is a monster, but they
   don't know it is Terra.
  vii. Terra becomes saddened, but then one
   of the children realizes who she is they
   all rush to her.
  viii. She now has the will to fight, your
   those young, old, and not yet born.
XXXIII. Search For Your Allies; Mog
a. Narshe XII
  i. Head back to Narshe and go right to
   the secret entrance you have used
   before.
b. Narshe; Mines V
  i. Go through the mines back to the
   Moogle's Cave.
c. Narshe; Moogle's Cave
  i. Talk to Mog and he is shocked you are
   still alive! He rejoins you party, but he
   wants his friend Umaro the Bigfoot to
   join the party too.
   We'll get him later.
  ii. Before you leave look at the spot
   where Mog was standing and search
   the wall. You'll find the Moogle
   Charm!
   1. Moogle Charm
    a. This item will stop all
     Random Battles!
    b. You only have to fight
     bosses or fixed fights!
  iii. If you went to South Figaro talk to
   Duncan's Wife and she says Duncan,
   the man who taught Sabin all he
   know, isn't dead, he is alive.
d. Duncan's Cabin
  i. Look for a spot near Narshe that has a
   cross of trees in a straight line. Once
   you find it land and make sure Sabin
   is in the party.
  ii. Go out and you will go through a cool
   scene with Sabin and Duncan.
  iii. Sabin learned the Ultimate Blitz, Bum
   Rush.
   1. Just Rotate your finger over
    the D-Pad to engage it.
XXXIV. Search For Your Allies; Gau
a. Veldt II
  i. Take three party members to Veldt.
  ii. Fight a monster and he should appear
   after the battle.
XXXV. Search For Your Allies; Shadow
a. Cave on the Veldt
  i. Head to Cave on the Veldt and enter.
  ii. You should see Interceptor there.
   Follow him into the cave.
  iii. Go up the stairs and talk to the men by
   the fire if you want.
  iv. There's a chest in the northwest
   corner, be sure to grab it.
  v. Now go through the door to the right.
  vi. Go to the next area and find the wall
   you can walk through.
  vii. Go left through the wall and open the
   chest and you will have a fight. Cast
   life on him and leave. You get a new
   weapon for Sabin.
  viii. Now backtrack and go down to the
   stairs.
  ix. There is a switch in the bottom of the
   screen. Now get the chest in the back.
   You should get the Striker!
  x. Go back up and go through the door.
   Save at the save point and enter the
   new area in the south east opening.
   This is where you should fins Shadow.
  xi. Boss
   1. Sr. Behemoth
    a. He has about 19,000
     HP. Just use Fire Spells
    b. When he is dead his
     alternate undead self
     shows up. Cast Life
     and he is dead.
b. Thamasa V
  i. If you had Shadow then Shadow is in
   the bed, but if Shadow died on the
   Continent Relm is here.
  ii. If it is Shadow just leave and re-enter
   to find that he left.
  iii. If it was Relm she will stay here for
   awhile before she goes to Jidoor.
c. Coliseum
  i. Go here and put the Striker up for a
   bet.
  ii. You will have to fight Shadow, he
   isn't too hard, so take him out.
  iii. After the battle he will join your party.
   1. Shadow's Dreams
    a. If you have Shadow in
     your party you start to
     have flashbacks with
     Shadow when you stay
     at a inn.
    b. I have received 5, but
     according to Square
     Soft there are 7
     Dreams.
    c. They start to show the
     connection between,
     Interceptor, Relm, and
     Shadow.
  iv. You can go get more characters, but
   you have to fight some tough bosses
   so I am going to do a few extra things
   first.
XXXVI. Extra Stuff
a. Jidoor III
  i. Go to the Auction house and you can
   by two Magicite there.
   1. Golem & Zoneseek
  ii. I would have bout 30,000 GP
b. Solitary Island II
  i. Go back to where Celes started and
   visit Cid, if he is still alive.
  ii. Go to the beach and get the Palidor
   Magicite.
c. Figaro Castle III
  i. Go to Figaro and take the Castle under
   the ground. During the transition the
   crewman states they have bumped into
   something.
   1. Do you want to check it out?
  ii. Say yes and go into the prison and
   enter the cell.
  iii. Go through the cave until you make it
   to the ladder leading down.
  iv. Save your game and enter the Ancient
   Castle.
d. The Ancient Castle
  i. You will get a flashback of what
   happened here.
  ii. Summary
   1. During the Esper/Human war
    there was a huge battle here.
   2. The humans used their own
    Esper who had defected to
    their side.
   3. He could cleave a enemy with
    Atom Edge!
   4. He was attacked by a wizard
    and killed, he was put in a state
    that would not allow him to
    become Magicite.
  iii. Enter the castle, but go to the left
   entrance.
  iv. There is a chest in the hidden room.
  v. SubBoss
   1. Katana Soul
    a. He is inside the chest.
     Have some one cast
     Muddle or use Stray
     and he will get
     confused.
    b. He almost always uses
     his Doom Sword on
     himself and he does.
  vi. You get a Offering Relic.
   1. This allows you to attack 4X in
    one battle.
    a. Equip it with the Genji
     Glove and attack 8X!
  vii. Go back to the main hall into the
   throne room and go to Odin.
  viii. When you touch him he turns to the
   Odin Magicite.
  ix. There are more chests in the doors to
   the back and left.
  x. Note:
   1. I recommend leaving and
    getting Odin's Spell Meteor
    before you continue.
  xi. When you are ready take 5 steps from
   the Queen's chair and press the action
   button. This will open a stairwell.
   1. You should be on a small stair
    for a platform.
  xii. Go right to the library and find the
   Queen was in love with Odin and vice
   versa.
  xiii. Go down the stairs and you will get a
   chance to fight another Dragon.
  xiv. Boss
   1. He is water bases so Thunder
    works best.
   2. If you be him you get a
    Scimitar Sword.
  xv. Go to the Queen's statue with Odin
   and it will "Raise a Level" to Raiden.
  xvi. Exit the castle and head back to the
   cave,
  xvii. There is a chest to the left side of the
   cave with a Pug inside. Kill him and
   get another power sword.
e. Figaro Castle IV
  i. Return to the Castle and talk to the
   control man and he will continue on.
   Talk to him again to bring it back to
   the other side.
XXXVII. Search For Your Allies; Relm
a. Jidoor IV
  i. Go back to Jidoor and head into the
   Mansion in the back.
  ii. You may notice it is pitch black here.
   Try going up the stairs
  iii. To stop this force just turn on the light
   on the wall by the stairs.
  iv. When you enter the gallery there are
   many pictures.
  v. Go to the picture of the Emperor and
   then talk to it. Talk to it one more time
   to get a secret note.
   1. This note tells of a hidden
    treasure in the "Star Shaped
    Mountain".
  vi. Now go to one of the last painting of
   the woman talk to it and it will come
   to life and fight you.
  vii. Once it is dead it will suck you into
   the painting and you will be in a sort
   of warped basement house thing going
   on.
  viii. The level isn't too hard to follow, but
   here are a few tips:
   1. Paintings with doors act as
    doors.
   2. There is a relic ring behind a
    door with a corridor behind it.
   3. The floating chest will attack
    you, but they still have items.
  ix. Once you make it to the save point
   take the right door to enter the final
   area.
  x. You see Relm painting a picture and
   she says it is possessed.
  xi. Boss
   1. Chadarnook
    a. Now this is one tough
     painting. He has 56,000
     HP!
    b. He is weak against fire,
     but can absorb thunder
     magic.
    c. Take your time as the
     painting changes. Just
     keep attacking with fire
     and have Terra, if she
     is in your party, cast
     Fire and Cure.
  xii. Once you beat her you get the Scarlet
   Magicite.
XXXVIII. Search For Your Allies; Strago
a. Fanatics' Tower
  i. Take the Falcon with Relm in your
   party to the tower surrounded by
   mountains in the small strip of land.
  ii. Once you enter Relm goes into a small
   scene and Strago snaps out of his
   small illusion.
XXXIX. Search For Your Allies; Locke
a. Phoenix Cave
  i. To get to the cave go north of  Tzen
   and land the Falcon on the green
   patch.
  ii. The cave may seem hard to navigate
   through, but it is really quite simple
   once you understand it.
  iii. Your two teams must work as one.
   Each one will open a new path for
   each other by hitting switches.
   1. When your team hits a switch
    to open a door or move a
    boulder the team will go
    through and hot a switch to
    open the path for the other one.
   2. Note:
    a. Once the other team is
     through get off of that
     switch because it may
     block you in also.
  iv. The main goal here it go get both
   teams to the same point.
  v. There is a Fire Dragon here you have
   to kill and also a Dragon's Horn.
   1. When you equip this with the
    Dragon Boots the person will
    jump several times on the
    monster.
  vi. You will have to drain water to clear
   lava and jump off of rocks.
  vii. Once you make it to the final point
   where the two teams meet go to the 2
   group switch and enter the final area.
  viii. You see Lock searching through a
   chest!
  ix. He was looking for the Ultimate
   Treasure, the Phoenix Magicite.
  x. This will bring his Fianc� back to life.
b. Kohlingen III
  i. Locke takes the material to her and
   places it on her. He is not sure it will
   work because of the cracks in the
   Magicite.
  ii. He places it on her and noting
   happens, just as he loses hope she
   awakes.
  iii. She says she can not stay long because
   of the damage to the Esper, but she
   want him to know she remembers and
   she will love him forever.
  iv. She sacrifices herself for the Magicite.
XL. Search For Your Allies; Umaro
a. Narshe XIII
  i. Take Locke in your party and head to
   Narshe. There are a few things you are
   getting here.
  ii. First head to the Weapons store and
   talk with the man there and he will say
   he has a powerful stone that has been
   in his family for a long time, Ragnook
   Magicite.
  iii. He gives you the choice of making it
   into a Sword or keeping it as Magicite.
  iv. It is up to you, if you choose the
   Sword than you can change it to
   Magicite by brining it to the Coliseum
   and wagering it.
  v. You can get another one from the
   Goddess Statues in Kefka's Tower,
   but it is a long way to go.
  vi. Once you decide leave and head for
   Tritoch the Materia
b. Narshe; Mountains IV
  i. There is another Dragon here you to
   get if you want.
  ii. Once you get to Tritoch you will get
   into a fight.
  iii. Attack it with Fire spells to melt the
   ice. She cast Rasp through most of the
   battle and does very little damage.
  iv. Once the ice is gone Tritoch comes
   back to life and gives her life for you
   to take the Magicite.
  v. A rock falls off the back of the
   mountain, jump into it.
c. Narshe; Mountain Cliff
  i. The cave is inside the cliff and has
   man holes and breaks.
  ii. Make sure Mog is in your party of you
   will have to come back.
  iii. There isn't too much here to get just
   make your way to the back of the
   cave.
  iv. Once you get to the open area with the
   Skull in the middle of the room you
   are here.
  v. Look inside the skull and get the
   Terrato Materia.
  vi. Once you take it Umaro will show up
   and not be too happy.
  vii. Boss
   1. Umaro
    a. He isn't that hard, but
     he an take some time.
    b. When he uses a Green
     Cherry his stats
     increase very high.
  viii. Once you beat him and you have Mog
   in your party then Mog will order him
   to join you.
  ix. You can give him a green cherry in
   battle to increase his stats like before!
XLI. Search For Your Allies; Gogo
a. Triangle Island
  i. Go to the Northeast corner of the
   world and you should see a small
   Triangle Island.
  ii. Land there and fight a monster called
   Zone Eater. Fight him and let him
   suck all your characters in and you
   will be sent to a underground lair!
  iii. The maze isn't too to go through.
  iv. You have to jump from bridge to
   bridge while dodging the workers who
   will knock you off.
   1. Get knocked off at least once
    to get a Red Jacket in the floor
    below.
  v. When you get across you have a few
   more challenges.
  vi. Try to run through the cave while the
   ceiling falls and a jumping maze
   again.
  vii. At the end you will see a person
   shrouded in clothes. He/She/It will
   join your party and mimic your party
   members.
XLII. Extra Stuff
You can do any of these things as soon as you have the
characters in the World of Ruin, but I am putting them
here now. Some are optional and all you will miss out
on is a relic or Magicite, but my primary goal is to get
EVERYTHING so it do them.
a. Figaro Castle
  i. Get a new tool in the shop there and
   complete the dream sequence.
b. Fanatics Tower
  i. Before you go here you must be
   prepared. Get Wall Rings for your
   party members and equip them.
   1. If you want to cheat on beating
    the boss than go to Tzen and
    get the GraviBalls. Get as
    many as you can afford
    a. You should have a lot
     of money from the
     Cactar area.
  ii. Put Mog and the Moogle Charm in
   your party if you do not want to fight
   any monsters on your way up, it's
   worth it!
  iii. Climb the tower collecting the chests.
   If you have the Moogle Charm off and
   find a Magic Pot than give him Elixirs
   until he leaves. He will give you a lot
   of MP.
  iv. There are some great stuff here in the
   chests and there is a Dragon here also.
  v. Once you kill him you will get the
   Pearl Lance.
  vi. You can get an Air Anchor in the
   Fanatic's Tower
  vii. You can get a secret item from the
   Tower by going to the Second treasure
   room.
  viii. Now go to the right of the chest, face
   up and press A. Go down one floor
   and find a new room opened with the
   Air Anchor inside!
  ix. When you make it to the top you get a
   chest with a Gem Box inside.
  x. As you try to leave you are surrounded
   by Ghosts and then the boss appears.
  xi. Boss
   1. Magi Master
    a. You can not use your
     weapons so the only
     ability you have is
     Magic and Item.
    b. He changes his
     elemental structure
     almost every turn and
     he has 50,000 HP too.
    c. First off Cast Life 3 on
     your party if you want
     to survive.
    d. Keep the wall rings on
     and use the GraviBalls.
    e. He should die and cast
     Ultima as his last spell.
    f. The Life 3 should keep
     bring you back from
     the dead.
  xii. Exit the tower
c. Opera House II
  i. There is another Dragon in the Opera
   House, but before you rush there stop
   in at Jidoor and get Cherub Down.
   1. This will make you float.
  ii. Go to the Opera House and talk to the
   man and he will say there is a Dragon
   on the stage!
  iii. Go to the controls that opened the
   door and pull the one that makes you
   fall into the stage.
  iv. Boss
   1. T-Rex
    a. He is a really powerful
     monster.
    b. Most of his attacks are
     earth based like Quake,
     but the Cherub Down
     will take care of that.
    c. He may try to pull you
     down, but the Cherub
     Down can't be
     dispelled like Float.
    d. His Horn can kill you
     in turn so Life 3 isn't a
     bad idea.
  v. Once he is dead you can add another
   Dragon to your list.
d. Doom Gaze II
  i. Now take the time to just roam the
   sky. Put some take on the button to
   keep you flying around and you
   should eventually hit Doom Gaze, but
   make sure Mog doesn't have the
   Moogle Charm on.
  ii. Doom Gaze
   1. There is no real trick to killing
    him, just try to do as much
     damage as possible.
   2. The Genji Glove and the
    Offering with the Atma
    Weapon is a great combo!
   3. Do not cast Vanish and X-
    Zone on him because you will
    lose a special Magicite that he
    drops.
   4. If you do Vanish Doom will do
    just fine.
   5. Once he is dead he pops out
    the Bahamut Magicite.
e. Doma Castle III
  i. Take Cynan in your party and prepare
   for a new world.
   1. It may be a good idea to take
    Mog he might learn a few new
    dance moves.
  ii. Take the ship to Doma Castle and stay
   in the room there.
  iii. You wake up but Cynan fails to wake
   up. At this moment the Three Dream
   Stooges, really stupid.
  iv. You follow them in Cyan's Dreams.
  v. You first wake up in this retro 60s
   room with changing colors.
  vi. The room is confusing, but you can
   make it. Your first goal is to get the
   two other characters first.
   1. Along with them you will
    scare off the stooge holding
    them.
  vii. When you get them all head to the
   door with three spots around it. When
   you try to leave you have to fight
   them.
  viii. Boss
   1. 3 Dream Stooges
    a. Each has their own
     weak points and one
     has the Life spell.
    b. Larry
     i. Weak against
      Fire
    c. Curley
     i. He should be
      flying I think.
      He has the life
      spell so take
      care of him
      first.
     ii. Weak against
      Water & Ice
    d. Moe
     i. None!
    e. Shemp
     i. Sorry, he was
      left out!
    f. Vanish & Doom may
     work and Ultima is a
     good spell too if you
     have it from Ragnook.
    g. Otherwise just kill the
     one flying first then
     just keep moving down
     the line with physical
     attacks.
  ix. Once they are dead you will go into
   another dream scene.
  x. You are now in the Train Scene.
  xi. Go left into the train car.
  xii. In the car pull the switch as you enter
   and then hurry around the couch to get
   the treasure.
  xiii. There should be a Genji Glove in the
   train too.
  xiv. Now go to the far left of the car and
   get the Lump of Metal from the chest.
  xv. Head back right, to the open chest that
   moves where you move and press the
   A button.
   1. This will stop the chest
    allowing you to get the Flame
    Shield.
  xvi. Head left and press the switch. Note
   the order of the chests that are open
   and closed.
  xvii. Continue left into the next car. Notice
   there is a chest just to the left of the
   entrance on the other side of the
   couch.
  xviii. There are 4 switches. Use them in the
   following order 1, 2, 1, 3. Now you
   can reach switch #4. Before pulling it,
   close the chests so they match the set-
   up in the previous car: open, open
   closed,  closed closed open.
  xix. Once you have the chests set up like
   above, pull the switch and the wall
   will open allowing you to go on to the
   next car.
  xx. Enter the engine room and then
   attempt to exit. You'll find yourself in
   the Narshe Mines.
   1. Cynan was never in any of the
    Mine Scenes?
  xxi. Go down and follow the path until you
   re-enter the cave.
  xxii. As soon as you enter the cave turn
   around and exit. You'll end up in a
   new spot.
  xxiii. Trying to cross the bridge you'll fall
   and end up in the sleeping chambers
   of Doma Castle.
  xxiv. Cyan's wife and son ask you to help
   him and stop Wrexsoul.
  xxv. Go to the throne room where you'll
   find Wrexsoul.
  xxvi. Boss
   1. Wrexsoul
    a. There are a few ways to
     kill him
    b. Basic
     i. Make some one
      close to death
      and he will
      appear, now
      attack. If they
      die then he will
      keep them dead.
    c. Cheating
     i. Use Odin or
      Raiden on the
      two Flames and
      you win.
     ii. Cast Vanish and
      X-Zone of
      Wrexsoul and
      he is dead.
  xxvii. Cyan will rejoin your party capable of
   using all 8 SwdTechs and you'll wake
   up back in the sleeping chambers.
  xxviii. Go to the throne room and you'll find
   the Esper Alexander.
f. Coliseum II
  i. Take some time to get some rare items
   at the Coliseum.
  ii. You can get a Experience Eggs by
   doing the following.
   1. You can bet a Tintabar and get
    a Experience Egg.
   2. You can bet a Elixir and get a
    Re-Name card.
    a. Now keep betting your
     new items and you will
     get another Tintabar,
     which means another
     Egg!
g. Gau's Father
  i. Go back to the area of Veldt and talk
   to the Crazy man with Gau and Sabin
   in the party.
  ii. Once you talk to him they realize that
   Gau is the son of this xrazy man.
  iii. After you do some cleaning up of Gau
   you return to the house and the Crazy
   man says he has no son, but there was
   a wild boy that he left in the
   mountains.
  iv. Gau is not upset, but is happy to know
   he has a father and he is alive.
h. Thamasa VI
  i. Enter the town with Strago and Relm
   in your party.
  ii. When you enter town you'll find
   Gungho hurt.
   1. Strago's old friend and rival.
  iii. You find out that Hidon attacked
   Gungho and he wants you to avenge
   him.
  iv. Now go to Ebot's Rock, just north of
   Thamasa
  v. As you enter step on the switch to be
   transported.
  vi. There is a Coral eating treasure chest
   just in front of you.
  vii. You will have to be randomly
   transported through the cave
   collecting Coral and feeding it to the
   chest until he is happy and lets you
   through.
  viii. Once you are set you must fight
   Hidon. He will not come unless Strago
   is in your party.
  ix. Boss
   1. Hidon
    a. Just ignore the things
     around him and attack
     him.
    b. Strago can learn a rare
     ability from him called
     the Grand Train.
    c. Once you kill him you
     can return to kill him
     again, and again, and
     again!
i. Eight Dragons
  i. Now is the time to catch up on your
   dragon slaying. You can get all but 2
   of the dragons now.
   1. Snow Dragon
    a. Narshe Mountain
   2. Water Dragon
    a. The Ancient Castle
    b. Secret Basement
   3. Pearl Dragon
    a. Fanatic's Tower
    b. Or Veldt
   4. Fire Dragon
    a. Phoenix Cave
   5. Wind Dragon
    a. Mt. Zozo
   6. Earth Dragon
    a. Opera House
  ii. The last two Dragons are in Kefka's
   Tower.
XLIII. The Final Battles
a. Kefka's Tower
  i. Now that you are all back together and
   have all the things you need to kick
   some Kefka butt.
  ii. There are some hidden things in the
   tower that you may want to get. I will
   point them out as they come.
  iii. Locke's ability will come in very
   handy in almost all of the groups.
   1. You will face the 3 Goddess
    Statues here and each one has
    a rare weapon.
    a. Doom
     i. Ragnook
  iv. Feel free to leave the tower and come
   back!
b. Kefka's Tower; Falcon
  i. Fly over the tower and land on top.
  ii. Make 3 groups of good fighters.
  iii. Your 3 groups will land in 3 different
   areas of the tower.
  iv. Team I will be the group that landed
   on the left side of the tower,
  v. Team II will be the group in the
   middle.
  vi. Team III will be the group on the
   right.
c. Team I
  i. Go around to your right and get the
   chest then enter the hatchway to your
   left.
  ii. Continue on this path until you come
   to a dead end. You should see a switch
   and a chest on the other side of the
   room.
d.  Team II
  i. When you have to choose between
   going up and down, go up first and get
   the treasure then go down.
  ii. Going down will lead to a prison. In
   the far left cell you'll find Atma.
  iii. He has 55000 HP and is not weak
   against any-thing. Defeat it and it'll
   change into a save spot.
  iv. Now go down out of the prison and
   continue on that path until you have to
   choose between two pipes.
  v. Don't go in the rightmost pipe, it'll just
   take you back before the prison. So
   take the left pipe.
  vi. Before you enter the hatchway that
   you find, go to your far left to find the
   chest. Now you can enter the
   hatchway.
  vii. Step on the switch and get the chest,
   then go back up and enter the door to
   you right.
  viii. Keep going straight and you'll reach
   one of the final Dragons.
  ix. Boss
   1. Gold Dragon
    a. He is weak against to
     water and ice.
    b. He will absorb you
     lighting attacks.
  x. Now keep going on the path and when
   you  reach a room with a switch, stand
   on it and switch groups.
e. Team III
  i. First enter the hatchway that is next to
   the chest to get two more chests then
   come back and enter the other
   hatchway.
  ii. Continue on that path and  you'll
   eventually reach a save spot.
  iii. A few more steps and you'll get
   attacked by another boss.
  iv. Boss
   1. Inferno, Striker, Rough
    a. Inferno is the main part
     and it has over 30,000
     HP.
    b. He is weak against
     lightning.
     i. Just attack him
      and the rest are
      dead.
  v. Now keep moving and once you get to
   a chest that glows examine it to open
   up a passage that your other group.
  vi. Now keep going and you'll reach the
   final Dragon!
  vii. Boss
   1. Skull Dragon
    a. He has over 30,000 HP
     and is weak to Fire &
     Pearl.
    b. After the battle you get
     the Muscle Belt Relic.
  viii. Assuming you killed the other
   Dragons you will get the Crusader
   Esper. I has the Meteor Spell you lost
   when Odin was changed to Raiden!
  ix. Exit now if you want to get the new
   spells.
  x. Keep moving and you'll end up on the
   other side of the room you left Team
   II in. Stand on the switch.
f.  Team I
  i. The dead end is now gone so keep
   moving.
  ii. Follow the path and you'll eventually
   reach the room your other two groups
   are in.
  iii. Continue straight and then, after you
   reach the switch, pick a side to go on
  iv. Now go left and then down.
g. Team II
  i. Take Team II off the switch and then
   push the weight off the edge. Now go
   back inside and stand on the switch.
  ii. Enter the main doorway and do what
   Team I did, except on the right side.
h. Team III
  i. Go in through the main door and step
   on the switch.
  ii. This will open up a new pathway.
  iii. Go south and step on the platform to
   open up a couple other pathways.
i. Team I
  i. Go down and out to where you pushed
   the weight off.
  ii. To your left there is a door. Enter the
   door and go straight where you'll find
   one of the Master Bosses.
  iii. Master Boss
   1. Doom
    a. 63000 HP
    b. Weak against Pearl.
    c. Steal the Ragnook this
     guy has.
  iv. When  you beat it you'll get Cyan's
   Sky Render and there will be a save
   spot there.
  v. Now enter the pipe to the north and
   stand on the switch.
j. Team II
  i. Go down and out to where you pushed
   the weight off.
  ii. To your right is a door. Enter the door
   and go straight where you'll find
   another Master Boss.
  iii. Master Boss
   1. Goddess
    a. There is no weakness
     to her. Just keep
     attacking physical
     attacks.
    b. Steal the Atma Weapon
     from her, it doesn't hurt
     to have 2!
    c. When you win you get
     Excalibur from her.
k. Team III
  i. Go north and you'll be attacked by
   Guardian.
  ii. Master Boss
   1. Guardian
    a. He is still here, but he
     is now vulnerable.
    b. Lightning is his weak
     point.
  iii. Go north and keep following that path
   until you reach another Master Boss.
  iv. Master Boss
   1. Poltrgeist
    a. Weak against poison.
    b. Receive the Aura
     Lance from this boss.
    c. Defeating it will get
     you the Aura Lance.
  v. Go north and drop down the hole
  vi. You are now ready for the end. The
   game has been turning to this point. It
   is you or the world.
l. Prepare for the Final Battle
  i. Before you fight you have to go
   through a small scene with all the
   characters saying why they are
   fighting.
  ii. You now have to put your group in the
   order that you want them to fight.
   1. You master group should be
    the first 4-5.
  iii. It is up to you how you want to make
   the group.
  iv. Terra is great with Magic and Morph
   so you may want to give her the Gem
   Box and Economizer and have her
   casting Ultima Spells, Quick and other
   spells on the party members.
  v. Locke, or anyone with high HP is
   good to have if you give him the 2
   Atma Weapons, the Genji Glove and
   Offering
  vi. Gogo can copy Locke or Terra's
   attack to double the efforts.
  vii. A decent Healing person is also key.
  viii. You know your characters the best so
   it is up to you.
m. The Final Battle
  i. Once you are ready you will have to
   fight the three Goddess Statues and
   then Kefka
n. Kefka
  i. You will have to fight all of the
   statues and then at the top is Kefka.
  ii. The statues are not too hard, but they
   will be killed fast if you have the
   Genji Glove & Offering Combo.
  iii. Try to cast Life 3 on your party
   ASAP.
  iv. Once you make it to Kefka he will
   cast Fallen One on you and you will
   have 1 HP. Use a Megalixir if you
   have one and you should be all set.
  v. Depending on your party there are
   different ways to fight.
  vi. Have some one with the Gem Box cast
   Quick and cast Ultima constantly on
   Kefka.
   1. Have Gogo mimic this attack if
    he is there.
  vii. Have the Genji Offering Combo
   person attack.
  viii. Once you defeat the game you will see
   the ending.
XLIV. Ending
a. Summary
  i. You will see a scene with each
   character helping each other to get out
   of the tower before it falls.
  ii. The statues were destroyed so all the
   Espers and their magic that was
   learned starts to die.
  iii. Terra talks to Maudin and he tells her
   if she has something with a deep
   connection to her Human side she will
   survive as a Human.
XLV. Secrets & Mysteries
a. Cursed Items
  i. Cures Ring/Sheild
   1. Wear these for 255 battles and
    it turn in to a Paladin Item.
b. Locke & Celes
  i. Do Locke and Celes hook up after the
   battle?
  ii. I hope so with my nickname being
   Locke.
c. Gogo/Darill
  i. Is Gogo actually Darill.
d. Setzer's Waiting Area
  i. Setzer waited at the same place Celes
   tried committing Suicide on any
   connection?
   1. If Cid died
e. Terra's rapid Growth
  i. Terra was a baby when the Emperor
   stole her, but how did she grow up so
   fast?
  ii. Why didn't the Emperor act like a
   Father figure to her and raise her?
f. Extra Spaces
  i. If you get all the items in the game it
   still leaves a few spaces, hmmm?
   1. Why anyone would notice is
    beyond me.
  ii. If you get all the Magicite there will
   still be extra spaces!
   1. Well Odin's Space is moved to
    Raiden so that makes one and
    there is another space to
    change Magicite with.
g. What are the Machine Books for?
  i. They were not developed in the
   American Version. They were going
   to be part of the game, but stopped
   later in development.
h. Shadow's Dreams
  i. If Shadow survives the crash he will
   have dreams throughout the world in
   the World of Ruin. He has 7, but
   myself and other people have only
   been able to get 5.
  ii. They show Shadow, or the person who
   is now Shadow, at Strago's house and
   Interceptor leaving the house to be
   with him.
   1. He also talk about a girl and
    notice how Relm & Interceptor
    are friendly.
   2. Why did Interceptor help Relm
    and why did Shadow come
    back to help?
  iii. Do Relm and Shadow share blood? Is
   he Relm Brother or Father?
  iv. Why can only these two equip the
   Memento Ring?
  v. If you don't do any of the dreams
   then Shadow's ending is different.Introduction; Game & World of Balance
a. My thoughts.
b. Characters
c. Magicite
II. Narshe Witch
a. Narshe
b. Narshe; Mines
III. Escape from Narshe
a. Narshe II
b. Narshe; Mines II
c. Flashback
d. Narshe III
e. Narshe; Mines III
f. Narshe IV
g. Overworld
h. Figaro Castle
IV. Find Sabin
a. Overworld II
b. Figaro Cave
c. Overworld III
d. South Figaro
e. Overworld IV
f. Mt. Kolts
V. Meet Banon
a. Overworld V
b. Returner's Base
VI. Protect Banon
a. Lete River
b. Choices
VII. Free South Figaro
a. South Figaro II
b. South Figaro; Basement
c. Cave to Figaro II
d. Choices II
VIII. Return to Narshe
a. Lete River II
b. Narshe V
c. Narshe; Mines IV
d. Choice III
IX. Sabin
a. Crazy Man Cottage
b. Overworld VI
c. Imperial Camp
d. Doma Castle
e. Imperial Camp II
f. Doma Castle II
g. Imperial Camp III
h. Haunted Forest
i. Phantom Train
j. Barren Falls
k. Veldt
l. Mobliz
m. Crescent Mountain
n. Serpent Trench
o. Nikeah
X. Alliances
a. Narshe VI
XI. Protect the Esper & Banon
a. Narshe; Mountains
b. Narshe; Mountains II
XII. Terra the Esper
a. Narshe; Mountains III
b. Narshe VII
XIII. Extra Stuff
a. Narshe VIII
b. Figaro Castle II
c. Kohlingen
d. Jidoor
e. Zozo
XIV. Celes' Opening Night
a. Jidoor II
b. Opera House
c. Opera House; Auditorium
d. Opera House; Dressing Room
e. Opera House; Auditorium
f. Opera House; Control Room
g. Opera House; Rafters
h. Opera House; Stage
XV. Free the Espers
a. Vector
b. MagiTek Factory
c. MagiTek Factory; Rails
d. Vector II
e. Airship
f. Zozo II
XVI. Emperor's Greed
a. Esper World; Flashback
b. Zozo III
XVII. Extra Stuff II
a. Tzen
b. Overworld VII
c. Narshe IX
XVIII. Esper & Narshe Alliance
a. Narshe X
b. Overworld VIII
c. Imperial Base
d. Sealed Gate Cave
e. Airship II
XIX. Peace?
a. Vector III
b. Vector Castle
c. Vector IV
d. Imperial Base II
XX. Search for the Espers
a. Albrook
b. Empire's Ship
c. Overworld IX
d. Thamasa
e. Thamasa; House of Fire
f. Cave of the Goddesses
g. Thamasa II
h. Thamasa III
XXI. Extra Stuff III
a. Thamasa IV
b. Overworld X
XXII. Floating Continent
a. Airship III
b. Floating Continent
XXIII. Introduction; World of Ruin
a. Tips
XXIV. Save Cid
a. Solitary Island
b. Overworld XI
XXV. Search For Your Allies; Sabin
a. Albrook
b. Tzen
XXVI. Search For Your Allies; Terra
a. Overworld XII
b. Mobliz II
XXVII. Search For Your Allies; Edgar
a. Overworld XIII
b. Nikeah II
c. South Figaro III
XXVIII. Free Figaro Castle
a. Cave to Figaro
b. Figaro Castle; Jail
c. Figaro Castle; Basement
d. Figaro Castle; Engine Room
XXIX. Search For Your Allies; Setzer
a. Kohlingen II
XXX. A New Airship
a. Overworld XIV
b. Darill's Tomb
c. Falcon
d. Doom Gaze
XXXI. Search For Your Allies; Cynan
a. Maranda
b. Overworld XV
c. Zozo III
d. Mt. Zozo
XXXII. Search For Your Allies; Terra II
a. Mobliz III
XXXIII. Search For Your Allies; Mog
a. Narshe XI
b. Narshe; Mines V
c. Narshe; Moogle's Cave
d. Duncan's Cabin
XXXIV. Search For Your Allies; Gau
a. Veldt
XXXV. Search For Your Allies; Shadow
a. Cave on the Veldt
b. Thamasa V
c. Coliseum
XXXVI. Extra Stuff IV
a. Jidoor III
b. Solitary Island II
c. Figaro Castle III
d. The Ancient Castle
e. Figaro Castle IV
XXXVII. Search For Your Allies; Relm
a. Jidoor IV
XXXVIII. Search For Your Allies; Strago
a. Fanatics' Tower
XXXIX. Search For Your Allies; Locke
a. Phoenix Cave
b. Kohlingen III
XL. Search For Your Allies; Umaro
a. Narshe XII
b. Narshe; Mountains IV
c. Narshe; Mountain Cliff
XLI. Search For Your Allies; Gogo
a. Triangle Island
XLII. Extra Stuff V
a. Opera House II
b. Doom Gaze II
c. Doma Castle III
d. Coliseum II
e. Gau's Father
f. Thamasa VI
g. Eight Dragons
XLIII. The Final Battles
a. Kefka's Tower
b. Kefka's Tower; Airship
XLIV. Ending
a. Summary
XLV. Secrets & Mysteries
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