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Input Devices And Peripherals
The major input devices, mainly being
the keyboard and mouse. It is important to know the
basics of these pieces of equipment, their connectors, and
their IRQ and I/O settings.
The Mouse (No, Not
Mickey)
Almost every single
computer in use today uses some form of a mouse.
Although digitizing pads and trackballs may look different,
they are essentially the same equipment modified for some
specific use. In fact, a trackball is simply an
upside-down mouse that you move the ball rather than the whole
mouse.
There are three
essential connectors that a mouse can use. A serial
mouse uses a DB 9 pin connector to connect to a serial
port. A PS/2 mouse uses a 6 pin mini-DIN connector to
connect to a PS/2 port. A bus mouse uses it's own
proprietary adaptor card to connect to the
computer.
There are combination
PS/2-Serial mice out there, and these two formats make up the
biggest chunk of the mouse market. Most of the time
combination PS/2-Serial mice use an adaptor to change the 6
pin mini-DIN connector to a serial-type connection.
Inside The
Mouse
Most mice use a
simple system where a rubber ball inside the mouse moves in
relation to how the mouse moves on the table. Rollers
that touch the rubber ball move, and sensors attached to the
rollers check for the distance traveled by the ball and the
speed of the rollers to determine the movement of the pointer
on the screen.
Newer mice are also
coming out of the optical variety. This means they have
no rubber ball, but instead track movement of the mouse by
scanning the surface below the mouse for movement. As
the mouse is moved, changes in the surface are detected and
the mouse pointer moves accordingly. This is not a new
technology, but an improvement on an older form of optical
mouse that required a special pad in order to work.
Optical mice are
preferable over standard mice because they have no moving
parts for their tracking systems. This makes them less
prone to failure. Also, rubber mouse balls pick up dirt
and debris and transfer it to the inside of the mouse.
Optical mice are sealed units, and do not suffer from this
debris issue. This makes optical mice more reliable, but
also more expensive.
As stated before, a
trackball is simply a mouse turned upside-down. This
means that instead of moving the mouse to move the rubber
ball, you just move the ball. They are no different from
standard mice in their maintenance and function, with one
minor difference. Because their ball and roller
mechanisms face up, they are more prone to dust and debris
than other forms of mice.
Digitizing tablets
are totally different from other types of mice, put are still
categorized with them. They use sensors in a pad to
track the movement of a specialized pen across the top of
their surface. This pen system tends to be more accurate
than normal mice, but is much more expensive and is harder to
learn to use. It is mainly meant for CAD work, graphic
artists, and 3D motion programs.
Caring For Your
Mice
Trackballs and mice
require you to perform some regular maintenance on them.
As their balls collect dust and dirt, it transfers this dirt
to the mechanisms inside the mouse, which can slow down their
tracking speed and cause them to function erratically.
Maintenance on a mouse or trackball is limited mainly because
they only cost around $15 for a standard mouse, making
replacement cheaper than repair. You can do some basic
maintenance on a mouse to help correct slow tracking and
skipping performance.
First of all, examine
the access cover around the ball. You'll notice that it
turns on way or the other to release the ball. Open the
cover and take out the ball. This ball can be washed in
water, but don't use alcohol. Alcohol is used
extensively in computer cleaning because it cleans without
leaving residues, but it can change the stickiness of a rubber
ball causing it to pick up more debris.
After you've cleaned
the ball, take some compressed air and blow out the inside of
the mouse. This should loosen most of the debris inside
the mouse. Then examine the rollers. If you use a
material-covered mouse pad, you may notice that material
building up on the rollers. Take a set of tweezers and
remove that buildup from around the rollers. Be careful
not to break the rollers, as you will be buying a new mouse if
you do.
One of the oldest
tricks in the technician's book is to clean a mouse ball by
rolling it on a pant leg. To be honest, it works fairly
well and doesn't do much damage. It may not get all the
dirt off, but it's easier than waiting for a mouse ball to
dry. You must use soap and water for cleaning.
Configuring
Mice
With most of the
current versions of windows, mice do not require any special
drivers or configurations beyond personal settings.
Generally, a mouse
came with a set-up disk with a file called mouse.sys or
something similar to that. You simply copied that file
to the hard drive, and then accessed it with the "Device="
command in the Config.sys file.
PS/2 mice use an IRQ
of 12 and an I/O Address of 238h. This is more because
the port they plug in to uses this information. A serial
mouse will use the settings of the serial port it is attached
to, as will the bus mouse. Assume the IRQ 12
setting if you don't have a specified format of connector for
the mouse.
Keyboards
There are 4 different
standards of keyboards that have been used by computers over
the last 15 or so years. They are;
XT - 83 keys,
including 10 function keys, a numeric keypad, and cursor
control keys. XT keyboards had a built-in
processor.
AT - 84 keys,
adding a SysRq key and a larger return key. This format
moved the keyboard processor onto the motherboard.
Enhanced - 101
keys, including 12 function keys, a numeric keypad, and cursor
and screen controls.
Windows Enhanced
- 104 keys. It is essentially an enhanced keyboard
with three new buttons. Two access the start menu, and
one brings up the file menu for the active window. Every
keyboard sold in the last 4 or 5 years is a Windows enhanced
keyboard.
Although most
keyboards are compatible with each other, there are two
exceptions. XT computers and AT computers use different
keyboard processor placement, meaning they are incompatible
with each other. An enhanced keyboard will work on
either an XT or AT system, but an AT keyboard won't work on an
XT system and vice versa. Also, in the mid 90's most
major computer manufacturers made their keyboards proprietary,
meaning their pin placement was specific to their
computer. That made running any other keyboard besides
the manufacturer's keyboard impossible. (I'm not sure if
this is still true or not, but I'd assume that they got out of
that habit a couple years ago)
How Keyboards
Work
A keyboard is a map
of characters on an electronic grid. Each character
produces a specialized electronic signal that can be converted
by the keyboard processor. When a key is pushed, it
creates it's specific "make" code. When it it released,
it creates a "break" code. These two signals
produce a "scan" code that the keyboard processor uses to
determine the appropriate character that is associated with
different scan codes. If you press the shift, alt, or
control key, it shifts the scan code slightly to allow a
different character to be produced. The scan codes are
decoded through the use of a character map, which is embedded
in the BIOS or keyboard driver.
There are two types
of keyboards, although you'll never notice the difference
without opening the keyboard and looking inside.
The first type is a
mechanical keyboard, or a keyswitch keyboard. This uses
metal contacts to determine when a key is pressed down.
When the user presses the key, it touches two metal contacts
against each other to complete an electrical signal.
When the key is released, the signal is broken.
The other type of
keyboard is a capacitive keyboard. This use a membrane
rather than electrical contacts to determine when a key is
pushed. Membranes are more reliable and use fewer moving
parts than mechanical keyboards, but are expensive to
produce.
Most of today's
keyboards are capacitive, although some cheaper keyboards
still use keyswitches. Because capacitive keyboards use
a membrane rather than contacts, their are generally
non-repairable items.
Maintenance For
Your Keyboard
Most of the
maintenance for a keyboard is simple. First, don't spill
anything in it. Secondly, if something falls in, turn
the keyboard over and shake it until it falls out. For dirt
that won't come out through shaking, pry the ctrl key off of
blow out the keyboard with compressed
air.
That's right, pry the
key right off. Use a slot screwdriver and lift from
under the key. It will pop off. If it doesn't with
a small bit of force, don't push too hard. In most cases
the keys will pry out giving you lots of room to blow out
dirt.
**DON'T pry
off the space bar. It works on a spring system that is
nigh-impossible for a beginner to re-attach. I've done
it, and it wasn't fun. If you even have a keyboard with
a space bar problem, examine the mechanical springs and such
carefully before attempting to fix. For $15, a new
keyboard might be worth avoiding the aggravation.
Keyboards are durable
enough that they can be immersed in water. In fact, I've
heard technicians talk about putting keyboards in the
dishwasher. I would suggest that the dishwasher is a
little extreme, but as long as you dry the keyboard completely
before you reattach it it can be dunked underwater to clean
it. No soap though, as it adds residue that can jam up a
keyboard.
Keyboard
Connectors And Assignments
Keyboards use either
a 5 pin DIN or 6 pin mini-DIN connector. If you see a
keyboard with a phone-style RJ-11 connector, it's either
fairly old or belongs to a WYSE (workstation)
terminal.
The keyboard is
assigned IRQ 1 and I/O address 060h. The keyboard's
device driver is generally stored in the BIOS or in the ROM
codes in the computer. DOS and Windows 3.x could use
additional device drivers to extend older BIOSes, but they
aren't required in any new version of Windows.
Repair Vs.
Replace
Keyboards and mice
bring up an important topic in computer technology. In
most cases, you will never repair a mouse or keyboard.
They are called FRU's (Field Replaceable Units), and are meant
to be throw-away technology. FRU's basically are
interchangeable parts that aren't worth trying to fix. A
technician simply goes to the computer, replaces the unit, and
leaves after he's sure the new equipment solved the
problem.
The deciding factor
over whether to replace or repair a component is it's
price. Some companies set a lower threshold for
replacing than others, so I won't make any specific statements
about guidelines. I can tell you that in the time I
spent doing fieldwork about 80% of it was done replacing parts
that we threw away after.
Ergonomics
This
specifically relates to the mouse and keyboard because they
are the two devices you will use the most. Ergonomics
refers to the design of the equipment to be safe to the
user. If you've ever looked at a mouse and wondered why
it was shaped that way, you simply have to look at
ergonomics.
The most common type
of injury that a computer user can suffer is a repetitive
stress injury. This occurs when a certain task is
performed over and over that requires the user to put part of
their body in an awkward position. Carpal Tunnel
Syndrome is an example of an RSI.
Ergonomics looks at
how these injuries occur and changes the style of the
equipment to avoid the injury. For example, wrist rests
at the bottom of your keyboard avoid unnecessary bending of
the wrists, a major contributor to Carpal Tunnel
Syndrome. I won't get into any more detail, but remember
that ergonomics changes designs to avoid injuries.
Other Input
Devices
There are more and
more input devices showing up every day. These include
scanners, digital photography equipment, joysticks, and sound
mixers. These devices differ from keyboards and mice in
that they are optional, where a keyboard and mouse is pretty
much a requirement for every computer. They also can use
DMA channels, which keyboards and mice do not.
It's more important
to know what an input device is than what it does. Every camera and scanner is so
different. It takes years of experience to know most of
the information, and it just isn't practical for the standard
PC technician's job description.
Input devices are any
device that sends information to the computer through the
direct action of a user explaining the desire of a user.
A mouse is rolled to move a pointer on a screen. A key
is pressed to produce a character. A photograph is
up-loaded to be viewed on the screen. Anything that
sends user data from a piece of equipment a user manipulates
is an input device
So why aren't
bi-directional printers input devices? I thought the
same thing, seeing as they send information back to the
computer. Printers and other bi-directional output
devices only send information about configuration and wait
states; They aren't sending information that the user
inputs. So although they are sending data, they are not
inputting user data into the computer, and therefore aren't
input devices.
Remember that all
input devices require an IRQ and an I/O address in order to
work. Some require DMA channels, but others don't.
Any time you see a reference to an IRQ, DMA, or I/O Address,
remember that address.

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