Wyrm Fetishes are called Bane Fetishes. Any Wyrm character can be equipped with a Bane Fetish.
Board meetings take place during the Moot Phase. They are, for all intents and purposes, synonymous with moots. Wyrm packs cannot be affected by Garou moots. Gaia packs cannot likewise be affected by board meetings. In order for a board meeting or a moot to be called, there must be at least 2 players in the game playing packs of the same allegiance. In other words, 2 Gaia packs must be present before a moot can be called, and at least 2 Wyrm packs must be present for a board meeting.
Played as an Event, a Personal Totem is very similar to a Pack Totem. A character must meet the Personal Totem's requirements before it can be brought into play. Once in play, the Personal Totem can only benefit the individual who brought it into play.
The Hunting Grounds remain intact, however now they're filled with victims as well as enemies. These victims can be killed by the Wyrm Creatures for victory points. Gaia alphas have the option of fighting in the place of a victim, thus defending that victim. Wyrm alphas can likewise defend the enemies in the Hunting Grounds. Any alpha defending a target in the Hunting Grounds must declare this right after the inital attack is declared. In the case of multiple alphas declaring defense, the privilege of defending goes to the highest Renown alpha among them.
Example: Mike, Todd, Justin and Lori are playing a game of Rage. Mike and Lori are playing Wyrm packs, while Justin and Todd are playing pathetic, Johnny-do-well Gaia packs. Todd declares that his alpha, True Silverheels, will attack a nearly helpless Furmling in the Hunting Grounds. At this point both Mike and Lori's alphas have the option of defending. Mike declares that his alpha, Uncle Freddy (Renown 3) will defend; Lori also decides that her alpha, Zhyzhak (Renown 9) will defend. Since only 1 alpha can defend an enemy (or a victim in the case of Gaia alphas), the defense goes to the highest Renown alpha, Zhyzhak. Zhyzhak would then proceed to pound the hell out of True Silverheels.
In order to use a Gift, a Wyrm character must meet either their personal requirements (i.e. 7th Generation, Iliad Fomori or Black Spiral Dancer) or meet their aspect requirement (i.e. Defiler, Beast-of-War or Eater-of-Souls). The character must also meet the Gnosis requirement of the Gift in question.
wyrm character may not use Gaia Gifts and Equipment unless card-based circumstances permit it. Likewise Gaia characters cannot use Wyrm Gifts or Bane Fetishes.
While an alpha can attack anything in the Hunting Grounds, Gaia alphas gain no victory points for killing a victim. Likewise, Wyrm alphas do not gain victory points for killing an enemy.
There are several existing card types that specifically target Wyrm creature or enemies. Some may seem confusing when applied to the characters introduced with this expansion. However, the rule of thumb is quite simple. If a card or effect uses the term /enemy/ then it will only affect an enemy card in the Hunting Grounds. If the terminology used is /Wyrm creature/ or /Wyrm opponent/, then it will work against characters and allies of the Wyrm.
There are 3 aspects of the Wyrm and every character serves either the Defiler, the Eater-of-Souls or the Beast-of-War. The character's Wyrm aspect defines which totems and Gifts are accessible to that character.