THE WAR OF THE AMAZON

New Characters

Mokole'

Werealligators who share a racial memory with their dinosaur ancestors, the Mokole' are native to the Amazon Jungle. Mokole' can regenerate, step sideways and frenzy.

Balam Bastet

Balam are the werejaguar tribe of the Bastet (werecats), and are also natives of the jungles of South America. Balam may regenerate, step sideways and frenzy.

New Victory Conditions

The war in the Amazon offers more opportunities for accumulating victory points, through both kills made on the Battlefields, and the bonus victory points of the Battlefields themselves. Packs must do much more than simply prove themselves; they must win the war, either to despoil one of the last pure bastions of Gaia's influence, or to save it from the corruption of the Wyrm. While playing the War of the Amazon, you might wish to play for new victory conditions, some of which are outlined below:

New Card Type: Battlefields

Battlefields are played into the Hunting Grounds during the Equip/Ally Phase.

An alpha may engage a Battlefield as his alpha action; Battlefields may only be attacked during the Combat Phase of the game. In order to engage a Battlefield, the alpha must meet the requirements for the attacker listed on the card. An appropriate alpha may defend a Battlefield, provided that alpha meets the requirements listed for the defender. Defending a Battlefield does not count as an alpha action.

A Battlefield lists Renown requirements, additional cards drawn, and special circumstances for both the attacker and the defender. The Renown listed is the maximum total Renown worth of characters that may participate in the battle, including the alpha. Each player draws the number of additional combat cards listed on the Battlefield. Special circumstances may also apply to the Battlefield, and are listed on the card. Pack tactics may not be used to add participants to a Battlefield conflict.

When a Battlefield is engaged, the winner of the conflict gains the number of victory points listed on the card, in addition to the number won from any kills made. The loser only gains victory points for kills made, if any. At the end of any combat round either side may withdraw, which is considered losing the battle; this is known as yielding the Battlefield. The attacker always declares before the defender whether or not he will yield the Battlefield. If either side cannot withdraw or is prevented from withdrawing (due to a frenzy or other effect), a Battlefield may not be yielded.

If all participants in a Battlefield combat are killed, the Battlefield remains in play with no decisive winner, and may be attacked again as normal. Likewise, if combat ends without one side or the other winning or yielding, the Battlefield will remain in play as well.

If no alpha can or will defend a Battlefield, victims will act as Gaia defenders and enemies will act as Wyrm defenders, provided their combined Renown is within 3 of the stipulated Battlefield Renown. If the Renown does not meet this number, the Battlefield may not be attacked this Combat Phase. Enemies and victims will never work together in this manner. One player must draw the additional cards and play for the creatures defending the Battlefield, though if the enemies or victims win the Battlefield it is simply discarded and no one gains the victory points for it.

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