| Black Mage Guide Spell Type |
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| Which Spell will I need? With the cost of some spells, people often ask me which blm spells will they actualy need. In short, all of them, but there are some you can do with out. Ice Spikes, and Stonaga II are realy one i recomend you skip overm and possibly quake if the price is to high. |
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| Elemental Direct Damage (Nukes) Stone 1~4 Water 1~4 Aero 1~4 Fire 1~4 Blizzard 1~4 Thunder 1~4 Enfeebling and DOT* Spells Bio*: 1~2, Lowers a targets Attack, (Dark Magic) Bind: Reduces tragets movment to 0 (Earth) Poison 1~2/Poisona*: Reduces target's HP (Water) Shock*: Lowers MND and resistance to enfeebling Spells (Lightning) Rasp*: Lowers Dex and Accuracy (Earth) Choke*: Lowers VIT and Defence (Wind) Frost*: Lowers AGI and Evasion (Ice) Burn*: Lowers INT and reisistance to elemental spells (fire) Drown*: Reduces STR and Attack (Water) Stun: Stuns target for a very short time (Dark Magic/Lightning) Sleep1~2/Sleepga 1~2 :Sleeps target/targets Ancient Magic* Freez (Ice): Damage:800 with MB ~1100+ Tornado (Wind) Damage: 850~900 with MB ~1200+ Quake (Earth) Damage: 950~1000 with MB 1250~1300+ Burst (Lightning): Damage:~1000 with MB ~1300+ Flood (water): Damage: ~1100 with MB ~1400+ Flare (Fire): Damage: ~1200 with MB ~ 1600+ *Damage given is with a lvl 66 taru blm with elemental staffs equiped Area Of Effect (AOE) Stonaga 1~3 Wateraga 1~3 Aeraga 1~3 Firaga 1~3 Blizzaga 1~3 Thundaga 1~3 (Most Powerful blm spell) Poisonaga 1~2 Sleepaga 1~2 (Most powerful Sleep spell) Other BLM Spells Warp- transports the caster to his/her Home Point Warp II- Transports target (party member) to his/her home point Tractor- Transports KO'd player to the caster's location Aspir- Drains MP from target and adds it to the caster Drain- Drains HP from target and adds it to the caster Ice/Fire/Shock Spikes- causes elemental damage to opponent when they score a hit on the caster |
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