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| Azlar lvling Guide | ||||||||||||||||||||||||
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Here is how I went/would go from 150-600. I wont bother with a pre-150 guide because the stats have changed so many times, I don't know if my strategies would work, plus I don't remember them. It has been awhile since I have been that low. Note that all numerical values include the base stat, Psychic boost (after level 400), and additions given by armor. So when I say 6k power, it means base power + belt + necklace + any power rings. I also stopped wearing pants, shirt and gloves at roughly level 300 or so. By this point, it does nothing. I only wore rings, necklace, boots (dexterity) and the belt (power). Follow this guide to a T, or take it with a grain of salt, its your call. I can tell you though, if you use most of my stats but vary in a few places, it will cause a lot of problems with you. It would be easier to level an Azlar if you had a few spare poison pills, but this guide is designed to use minimum supplies and maximize time efficiency. With this, I say, good luck. You will need it. *DISCLAIMER*-These are leveling stats. Its not designed to make you extremely powerful in war. Most of these stats will give you very high power for player versus player combat. These are ideal leveling stats, and will allow you to move fast in this manner. Granted Azlar becomes super powerful after 500 in war, these stats still will not be set up to take on people in fighting, or at least you wont be killing anyone higher than you unless they have low power. Anyways, you get the idea. These aren't designed for fighting people. Levels: 150-200 Key levels: none Leveling speed: 30 min-1hour Locations: Strategy: Simple levels. Your base stats at 150 should be 150-3880-10-874. This is very low power, but enough to 1 hit snipers. Level in downtown 1 until you build your power some more, then you can venture into Downtown2. Once you feel you can really take commandos, start straying a tad farther south. Add all power from level 150 until level 245. Explanation of Strategy: Simple stuff. You don't want to have to deal with snipers healing, because it's a waste of supplies. So you want to 1 hit them. If you are worried about dying, just be careful how many of them you take on at once. Commies are hard at this point, and will deal massive damage. Be careful fighting them. Leveling
tricks: Levels: 200-300 Key levels: 245 Leveling speed: 30 min-1 hour (at end of 100 set) Locations: Strategy: These 100 levels will prepare you for Sahara2. At level 200, your base stats should be: 150-3610-10-2266. Don't forget to always wear 3 spirit rings. From levels 200-245, you will add all power. You want as much possible power for Sahara2. At 245, stop adding bonus points. You will need all 63 levels of bonus points to 1 hit Esper's at level 300. If you find that you are close to a certain benchmark with your spirit (such as 2 hitting spies with rain, or 3 hitting commies, or something like that) that would make life a little easier, its ok to add a few bonus points. Try to refrain from adding to many though. Just hold onto them. Explanation of Strategy: This strategy used to be very complicated. It involved changing what you added bonus points to about 6 times throughout the 100 levels. But since they have changed the spy3 stats, it can no longer be done. The reason I say to not add to many bonus points is because having a low spirit will keep costs down. Ideally, you can stick with tequila until 300. But at 300, you will most likely need to upgrade to whiskey. Leveling tricks: Levels: 300-400 Key levels: none, really Leveling speed: 30 min (if you are lucky)-1 hour (end of 100 set) Locations: Strategy: These 100 levels will be spent in Sahara2. Your base stats for level 300 will be: 150-5860-10-3178. Start adding power, and don't stop. At level 350, you will have pretty good power. Raise your strength to 450. Then keep adding power again until level 400. These levels will be pretty dry. Explanation of Strategy: Not a whole lot of variation in these levels. Use cold cell extensively for quite awhile. As you get higher power, you will find less and less need for cold cell. After awhile, cold cell wont even be that helpful anymore. By 390, if I had an egg, I could run into 10 TNT's, 5+ Espers, and several bats and just start raining without having to freeze anything. Leveling tricks: Levels: 400-500 Key levels: 450 Leveling speed: 45 min-1hr+ Locations:
Strategy: At 400, your base stats should be 450-5860-10-5230. Continue to raise your power from here. With 5230 base power, it will be roughly 5.5k power at level 400. Keep raising power until your base is 5734. This will give you a total of 6k power or so. Then start raising strength. Bring it from 450 to 550. You will need it. Once your strength is 550, begin raising spirit until level 450, when you will be able to1 hit androids with just Psychic boost. After 450, you will still be adding spirit. Once you have 8110 base spirit, begin adding to power. At level 500, you will 1 shot lab techs. Reason for Strategy: You will need a lot of power in Dungeon1.Get eggs as much as you can, they will make your life infinitely times easier. Unfortunately, you wont be able to 1 hit Androids until 450. At 449 you wont be able to, because you wont have the boost from the rings. I liked carrying about 120 food and 80 magic drinks. You can change this as you feel necessary.
Levels 500-600 Key levels: 578 Leveling speed: FAST Locations: At 500, without any power pellets, you will be able to 1 hit lab techs and have some ok power. Your stats should be 550-8110-10-6022. Start raising your power until its 6610, then raise your spirit again. 6610 base power will give you a tad over 7k power, which is sufficient for Dungeon2. After you have 7k power, you will want to 1 shot combat drones, because you will be here for quite some time. At 550, your base spirit should be 9028. At 578, you will 1 shot drones if you followed these stats. After this keep raising spirit until you can 1 shot combat drones. Levels 600-700 Key levels: 630 Leveling speed: Decent-Slightly slow Locations: Keep adding spirit after 600. Level in BSD, because you can 1 shot Combat Drones and there are massive monsters here. If you can get on when there aren't many people, you can get good 45 minute levels. By 630, you can 1 shot Yetis. Once you can do this, you may want to consider moving to the Himalayas. I would not recommend moving to the Himalayas before you can 1 shot Yetis, because the lower a Yetis health is, the more damage they do. A Yeti may only deal ½ damage to your Health when they are fully healed, but when near death they may be able to kill you in one hit. Yetis hit hard, but they move slowly. The only monsters that should really hit you often are destroyers. Be careful of them, as they will blind you. Once you are blinded, you are an open target to Yetis. As you progress, you may want to move into the Himalayas dungeons. They are very confusing, and they can't support many people leveling in there at once. But the experience is good if its not busy and worth it if you wont die. After you can 1 shot yetis, the ball is in the air for what you wish to do. You can keep raising your spirit, to become more powerful, or you can raise your power to eventually head to Signus to level. (note: 9k total power at least for Signus.) If you leveled your Azlar to this point-good job. I am sure it wasn't easy (unless you used cheats, in which case I wish you never had access to this guide) and you deserve a pat on the back. Fighting wars
BlueSolar SlamYa Vauban TruVpoweR BadAxe SirTimothy and Oroshin All the GM's Bluelunar/AngelBlue
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