Azlar lvling Guide
Untitled Document
~Slowmotionman's leveling guide for Azlars~

Here is how I went/would go from 150-600. I wont bother with a pre-150 guide because the stats have changed so many times, I don't know if my strategies would work, plus I don't remember them. It has been awhile since I have been that low. Note that all numerical values include the base stat, Psychic boost (after level 400), and additions given by armor. So when I say 6k power, it means base power + belt + necklace + any power rings. I also stopped wearing pants, shirt and gloves at roughly level 300 or so. By this point, it does nothing. I only wore rings, necklace, boots (dexterity) and the belt (power). Follow this guide to a T, or take it with a grain of salt, its your call. I can tell you though, if you use most of my stats but vary in a few places, it will cause a lot of problems with you. It would be easier to level an Azlar if you had a few spare poison pills, but this guide is designed to use minimum supplies and maximize time efficiency. With this, I say, good luck. You will need it.

*DISCLAIMER*-These are leveling stats. Its not designed to make you extremely powerful in war. Most of these stats will give you very high power for player versus player combat. These are ideal leveling stats, and will allow you to move fast in this manner. Granted Azlar becomes super powerful after 500 in war, these stats still will not be set up to take on people in fighting, or at least you wont be killing anyone higher than you unless they have low power. Anyways, you get the idea. These aren't designed for fighting people.

Levels: 150-200

Key levels: none

Leveling speed: 30 min-1hour

Locations:
Downtown1-Stay here until about 170, 180. Its up to you.
Downtown2-You can level here when you are ready, but don't stray to far south until you are ready to deal with commandos

Strategy: Simple levels. Your base stats at 150 should be 150-3880-10-874. This is very low power, but enough to 1 hit snipers. Level in downtown 1 until you build your power some more, then you can venture into Downtown2. Once you feel you can really take commandos, start straying a tad farther south. Add all power from level 150 until level 245.

Explanation of Strategy: Simple stuff. You don't want to have to deal with snipers healing, because it's a waste of supplies. So you want to 1 hit them. If you are worried about dying, just be careful how many of them you take on at once. Commies are hard at this point, and will deal massive damage. Be careful fighting them.

Leveling tricks:
-1 hit mutants with shock
-2 hit spy3's with shock
-Use rain when there are large groups of spy3's and mutants. It's very effective

Levels: 200-300

Key levels: 245

Leveling speed: 30 min-1 hour (at end of 100 set)

Locations:
Downtown2-Level here until you feel confident in fighting multiple commandos
Downtown3-Spend most of your time leveling here
Downtown4-You can level here if you wish, but I chose not to. Espers always seem to appear when you are mobbed, and it's slightly dangerous to be fighting them before level 300. If you have and egg though, it may be ok. You can even venture into Sahara1 before 300 if you feel confident with an egg.

Strategy: These 100 levels will prepare you for Sahara2. At level 200, your base stats should be: 150-3610-10-2266. Don't forget to always wear 3 spirit rings. From levels 200-245, you will add all power. You want as much possible power for Sahara2. At 245, stop adding bonus points. You will need all 63 levels of bonus points to 1 hit Esper's at level 300. If you find that you are close to a certain benchmark with your spirit (such as 2 hitting spies with rain, or 3 hitting commies, or something like that) that would make life a little easier, its ok to add a few bonus points. Try to refrain from adding to many though. Just hold onto them.

Explanation of Strategy: This strategy used to be very complicated. It involved changing what you added bonus points to about 6 times throughout the 100 levels. But since they have changed the spy3 stats, it can no longer be done. The reason I say to not add to many bonus points is because having a low spirit will keep costs down. Ideally, you can stick with tequila until 300. But at 300, you will most likely need to upgrade to whiskey.

Leveling tricks:
-1 shot mutants with shock
-2 shot spy3's with shock
-Rain is strong when fighting groups…use it
-If you find that after raining once or twice, it leaves an enemy with very low health, try your special skill. They actually come in useful

Levels: 300-400

Key levels: none, really

Leveling speed: 30 min (if you are lucky)-1 hour (end of 100 set)

Locations:
Sahara2-All 100 levels here

Strategy: These 100 levels will be spent in Sahara2. Your base stats for level 300 will be: 150-5860-10-3178. Start adding power, and don't stop. At level 350, you will have pretty good power. Raise your strength to 450. Then keep adding power again until level 400. These levels will be pretty dry.

Explanation of Strategy: Not a whole lot of variation in these levels. Use cold cell extensively for quite awhile. As you get higher power, you will find less and less need for cold cell. After awhile, cold cell wont even be that helpful anymore. By 390, if I had an egg, I could run into 10 TNT's, 5+ Espers, and several bats and just start raining without having to freeze anything.

Leveling tricks:
-2 hit Giant bats and Commandos with rain (don't bother with shock)
-Use special attack to finish off TNT's

Levels: 400-500

Key levels: 450

Leveling speed: 45 min-1hr+

Locations:
Sahara2: You may be forced to level here, if you don't feel ready for Dungeon1 yet
Dungeon1: Most of your levels will be spent here.

Strategy: At 400, your base stats should be 450-5860-10-5230. Continue to raise your power from here. With 5230 base power, it will be roughly 5.5k power at level 400. Keep raising power until your base is 5734. This will give you a total of 6k power or so. Then start raising strength. Bring it from 450 to 550. You will need it. Once your strength is 550, begin raising spirit until level 450, when you will be able to1 hit androids with just Psychic boost. After 450, you will still be adding spirit. Once you have 8110 base spirit, begin adding to power. At level 500, you will 1 shot lab techs.

Reason for Strategy: You will need a lot of power in Dungeon1.Get eggs as much as you can, they will make your life infinitely times easier. Unfortunately, you wont be able to 1 hit Androids until 450. At 449 you wont be able to, because you wont have the boost from the rings. I liked carrying about 120 food and 80 magic drinks. You can change this as you feel necessary.


Leveling tricks:
-As you get closer to 2 hitting monsters with rain or 1 hitting with hatred, finish with special
-Don't bother with rain unless you have an egg, it conserves MP but drains food fast without an egg
-Stand in places where you can hit as many monsters at once if using rain
-Save boosters for when dun1 isn't crowded, you can level fast. ½ hr with egg and quickyne if it's not busy
-You wont 2 hit Minos with rain, so just attack with hatred if they are solo
-Stay away from 3+ guns without an egg unless you can approach without being seen by all 3 at once, or are brave-every time I did, I died
-Kill guns first, then androids, then Minos, then bats and skeletons

Levels 500-600

Key levels: 578

Leveling speed: FAST

Locations:
Dungeon2-This is about the only place you will be leveling. I can't see why you would stick around in Dungeon1, and you aren't ready for anything else yet.

At 500, without any power pellets, you will be able to 1 hit lab techs and have some ok power. Your stats should be 550-8110-10-6022. Start raising your power until its 6610, then raise your spirit again. 6610 base power will give you a tad over 7k power, which is sufficient for Dungeon2. After you have 7k power, you will want to 1 shot combat drones, because you will be here for quite some time. At 550, your base spirit should be 9028. At 578, you will 1 shot drones if you followed these stats. After this keep raising spirit until you can 1 shot combat drones.

Levels 600-700

Key levels: 630

Leveling speed: Decent-Slightly slow

Locations:
BSD-This is a great place to level, as most do. Packed with monsters, but only really good if you can 1 hit Combat drones
Himalayas-This place is experience-rich when you find it at the right time. A lot of food is not necessary if you do it right.

Keep adding spirit after 600. Level in BSD, because you can 1 shot Combat Drones and there are massive monsters here. If you can get on when there aren't many people, you can get good 45 minute levels. By 630, you can 1 shot Yetis. Once you can do this, you may want to consider moving to the Himalayas. I would not recommend moving to the Himalayas before you can 1 shot Yetis, because the lower a Yetis health is, the more damage they do. A Yeti may only deal ½ damage to your Health when they are fully healed, but when near death they may be able to kill you in one hit. Yetis hit hard, but they move slowly. The only monsters that should really hit you often are destroyers. Be careful of them, as they will blind you. Once you are blinded, you are an open target to Yetis. As you progress, you may want to move into the Himalayas dungeons. They are very confusing, and they can't support many people leveling in there at once. But the experience is good if its not busy and worth it if you wont die. After you can 1 shot yetis, the ball is in the air for what you wish to do. You can keep raising your spirit, to become more powerful, or you can raise your power to eventually head to Signus to level. (note: 9k total power at least for Signus.)

If you leveled your Azlar to this point-good job. I am sure it wasn't easy (unless you used cheats, in which case I wish you never had access to this guide) and you deserve a pat on the back.

Fighting wars
If you want to do well in war, the best idea is to go 10-xxxxx-10-10. Carry a few caffeine pills, and use Absolute defense whenever you aren't attacking. You can only take 1 shot, but it's very powerful. Even rain is strong this way. At 420 I had to reset to these stats for a war, and ended up, with 3 spirit rings, having 18k spirit. This was enough to take half the power of a level 700+ philar with leveling stats. So imagine what I could do if I had had storm…


Special Thanks goes to:


NetFire
He made the 1 shot chart, and was a quiet inspiration for me since I met him

BlueSolar
I haven't known him forever, but I like him a lot. While he sometimes got annoyed with me ^_~ he is the one that started all of this by giving me a very early version of the stat calculator

SlamYa
A good friend, he gave me someone to test my stat ideas out on. As the student passes the mentor, SlamYa is ahead of me, but rightly so. One of the most dedicated people to leveling I have ever seen. He and his girlfriend have been fun to talk to.

Vauban
An old friend, very trusted but quiet. Not many people know how cool this guy is. I have known him for quite some time, and he has been my main competition throughout all of this.

TruVpoweR
Another old friend, he has been with me for quite some time. I remember when I used to be higher than him…*slips into nostalgia* Anyways, a long time buddy who has always been around for me

BadAxe
A voice of reason in this hectic world, BadAxe is one whose opinions I admire. He is one of the few people I trust, and I have known him for quite awhile as well. He gave a good outsiders look on the guide since he knew nothing about how to level an azlar past 300.

SirTimothy and Oroshin
Cool guys all around, they are the ones that are hosting this guide and give their own time to help the Redmoon community. Two pillars of confidence.

All the GM's
All around nice people who get a lot of flack for what they do and don't do. I respect all of them, as they deserve it. Special thanks to GMSeraphim; who helped me make sure everything was just right on the guide. And who kept me from tripping over the lag ;)

Bluelunar/AngelBlue
My Dear wife. Words don't hold my appreciation and love for this woman. She has been with me through the thick and the thin, the fun and the arduous. If it weren't for her, I wouldn't be the person I am today. The best influence in my life, and by far the best female I have ever known. Period.


All the Redmoon players
Thanks to all the Redmoon players who helped this to be fun. There are a lot of individual names I could add, but that would take up pages upon pages. Good luck to you all.

Property of Slowmotionman (Travis Allen)


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