Kitara lvling Guide
Written by Jukiro
This is a guide which I hope that it will be of some help for Kitaras out there

This is a guide which I hope that it will be of some help for Kitaras out there. Please note that this applies for Version 3.41e

Disclaimer: I here by declare that I am not responsible for any mistakes that you make in resetting your stats to fit this guide. If you do not agree to this disclaimer, by all means ignore this section.

Woot!!! Finally, an update to my guide. Yeah, I know its been long overdue. I didn't really think it was necessary until last patch. Much has changed since I last wrote this guide. For one thing, poison pills were widely available; now they seem extremely hard to come and/or extremely expensive to purchase from another player. However if you think you can manage to get a poison pill, its suggested to use a gun for the first 400 levels. Only comment on leveling with a gun, is use either a strength ring or a spirit ring (a power ring will be of little use to you). This current guide be for wand stats only. The only problem is that I never used wand to level in my lower levels, so my advice might be a bit inaccurate. I realize the leveling with wand in lower levels is not the best way to go, but unfortunately I doubt many will have a choice in this decision. In the matter of Kitaras now being able to use a single ring now, I would say in most cases a strength ring is the best choice; especially in places where restocking is a bit of a trouble (Sahara Dungeon 1&2). However if your leveling in a place where restocking food is not a major inconvenience (Downtown areas, Himalayas, Signus, etc.), id use a spirit ring just for an extra little boost. Comments and suggestions are gladly welcomed.

~Kitara of Power~ I fight to survive to see the rising of the Sun.

Stats Recommendation:

Level

Stats

Honor

Ring to use

Place of Leveling

Comments

1-25

10-10-10-10

-

-

St2 to St1

 

Don't use a wand right away. Its best to use the first level gun (Sig P) for the first few levels while you build up strength and power both up to 50 (your stats should be 50-10-10-50). Afterwards start raising your spirit enough to 1 hit robbers (lvl 20 stats 50-490-10-50). Raise your power to at l00-150 depending on how safe you want to feel when you're fighting thugs and add rest to spirit. On a side note the first level wand requires you to have 500 minimum spirit, so the first 25 levels can be a bit rough.

25-100

50-565-10-100

-

Spirit

St3-Backyard

 

Keep raising spirit enough to 1 hit thugs (lvl 29 stats 50-685-10-100). Raise your power to at least 300 and increase strength to 100. Add spirit to be able to 1 hit jesters. Raise your power up to 800 and add rest to spirit to be able to 1 hit Dragon Infantry.

100-200

100-1705-10-800

Red

Strength, Spirit

Downtown1-Downtown2

 

Continue raising spirit to 1 hit mutats ( 2370 base spirit + Elemental Wand of Earth) and continue raising it to 1 hit spy3 (not sure on exact number but not much more then mutants). Raise your power to at least 1000-1200 and increase strength to 200. Avoid fighting snipers until you have at least 1000 power, but even then they are incredibly dangerous (note: you will not be able to 1 hit snipers until your past level 200; just suffer through it). You'll probably want to stay leveling at backyard from 100-150; afterward you might want to try to level in downtown 1 to see how you fair. If your honor isn't red already, I suggest you change soon. Increase spirit to 3880 (just enough to 1 hit commandos with Mistress of Vampire at level 200) add rest to power.

200-300

200-3880-10-1250

Red

Strength, Spirit

Downtown 1-4

Use spirit ring so you'll be able to 1 hit commandos. Focus next 100 levels mostly on power until you have at least 3000 base. Its not suggested you level in DT 4, because occasionally you'll come across an esper; your too weak at these levels to fight them right away. If you want to level in Sahara levels 300-400 change your honor to blue, otherwise keep going red. Add spirit. Increase strength to 300 and spirit to 4135.

300-400

300-4135-10-3000

Red/Blue

Strength, Spirit

Downtown 3-4

Sahara 1-2

Change honor to blue. Goddess of Mercy will speed leveling up a little bit (or at least make these 100 levels more bearable). Don't worry about being able to 1 hit espers (its not possible to do safely at this point). These will be your hardest levels. Its not suggested that you try to level in Sahara dungeon until level 400. Ghost will will be very ineffective on the monsters there. It would be worth the risk of leveling in the Sahara, just be careful of espers and TNT's.Your main focus should be on raising your power to able to survive Sahara Dungeon 1 (4500-5000) minimum. Afterward increase spirit.

400-500

300-4900-10-4500

Blue

Strength

Sahara Dungeon1-2

Your main goal for the next 100 levels is increasing your spirit. Somewhere along the line I suggest increasing your strength to at least 500 and power to 5000. When your able to 1 all but androids and minotaurs without the use of a wand, you might try to level with a sword just for the extra defense.

500-600

500-6865-10-5000

Blue/Red

Strength, Spirit

Sahara Dungeon2, Himalayas

 

Put all of your points into spirit. If you feel it necessary, add additional points into strength. Use a strength ring for dun2, and a spirit ring for Himalayas. If you don't have red honor by now, I would change very soon.

 

600-900

500-9880-10-5000

Red

Strength, Spirit, Power

Sahara dungeon 2, Himalayas, Himalaya Dungeon 1-4, Signus

 

Next few hundred levels should be in preparation for leveling on the signus maps. Firstly raise spirit to be able to 1 hit all monsters except for the ones on Signus (with the use of a wand). Increase power to at least 8000 and strength somewhere around 800-1000. Keep raising your spirit because signus requires quite a bit to be able to 1 hit with just regular equipment. If your fortunate enough to have signus rares and/or uniques, you might have a relative easy time on Signus; otherwise its a very dangerous place for a kit to level.

 

900+

1000-13675-10-8000

Red

Strength, Spirit, Power

Sahara Dungeon2, Himalayas, Himalaya dungeon 1-4, Signus

 

Where does a level 900+ kit level? Anywhere she pleases of course =P. Well as far as I can tell Sky City maps are not really a great place for kits to level if they're unaided by power pellets. Id raise my spirit to be able to 1 hit on signus (with spirit ring and Sun Wand) and add rest to power. Some things you should realize by now: Kits are not very well suited for PvP situations, and people will constantly ask you for eggs. Kits are the funnest chars to play with for that fact I think. Well just my 2 cents ^___^

 

 

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