


Fehran Aero-Space Fighter
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Do NOT underestimate this craft. |
| Main Fuselage- Cockpit- Radar Pod- Missile Pods (2)- | 18� 125 5� 1�� each | Landing Struts (3)- Thruster- Cannons (4)- Variable Force Fields (6)- | 2� each 5� 5� each (3�� total) |
Speed and Statistical Data: 2. 3� Long and Medium Range Missiles: Using a missile pods directly based on the Super Veritech Fighter�s missile/rocket pod. 4. 3� SRM�s: This system is typically used as anti-missile batteries. Located on the underside of the fighter.
Weapons Systems:FTL: Factor 3 of warship
Space Cruising/Combat Speed: Mach 25 or less.
Atmospheric Cruising/Combat Speed: Mach 4 or less
Height: 1� feet
Width: 8 feet
Length: 25 feet
Weight: 15 tonesCargo: Pilot supplies only.
Power Systems:
Primary: AFPPP-��1 (Anti-Matter) Lifespan: 5 years
Secondary: AFPPP-��2 (Solid Rockets) Lifespan: 5��,��� miles
Flight System: Anti-Gravity Pods in conjunction with bleed off from power plant.
Cost: 5�,��� credits each.
Availability: Regularly available.
Features:1. Laser Cannons (2): The Fehran Aero-Space Fighter uses a cut-down version of the REF Raidar X Laser Cannons; The range has been reduced to increase simplicity of manufacture and maintenance.
Purpose: Offense
MD: 1D1� short burst or 2D1� heavy burst per laser.
Rate of Fire: 8 short or 4 heavy bursts per melee, per laser.
Range: 6 miles
Payload: Unlimited.
Cost: 1��,��� credits each.
Availability: Commonly available
Purpose: Assault
Missile Type: And Medium and Long Range except Nuclear/Reflex/Anti-Matter and Multi-Warhead.
MD and Range: Varies by type used.
Rate of Fire: Volley�s of 1, 2, 3, 5, 1�, or 15 per pilots attacks per melee.
Payload: 15 per launcher (3� total); This is half the total payload of the UGC�s Spacer Fighter, but still VERY, VERY dangerous.3. Full-Force Variable Barrier Force Field: The Full-Force Variable Barrier Force Field is slaved to the fire-control system;
The forward force field drops as the weapons system is activated, making this ONE action for that melee, not two. It is actually a modified version of the Gnerl fighter pod's, allowing only the effected arc to be shut down, rather than the full barrier feild.
Purpose: Defense
MDC: 5� each (6 pannels); Unlike oterh types, this field can NOT switch MDC to other panels; However, the feilds do NOT have to be intact to allow weaposn to be used.
Range: Self only.
Purpose: Anti-Missile Defense
Missile Type: Short Range.
MD and Range: Varies by type used
Rate of Fire: Volleys of 2, 4, 5, or 1� times pilots attacks per melee.
Payload: 3�
Cost: 3,��� credits each.
Availability: Routinely available.
Effect: �1-5�: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed 51- Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Duration: 1D4 melee rounds. Payload: 6� chaff/flares. Each time the system is engaged, the system fires off �4 chaff/flares. | MDC: 5 Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided missiles, and a 9�% chance of fooling military grade radars and advanced smart missiles. Range: Released to go wherever it wants. Can fly independently for about 3� minutes. Rate of fire: 2 every melee. Payload: 16 Decoys each pod. |


