RTK 9 Created Officer Data
Those of you playing the patched Chinese version of RTK 9 are probably pretty annoyed at the difficulty of creating your own characters. After some playing around with the created character files that Chuko Liang gave me, I've pretty much figured out how most of the numbers work.
The data consists of 231 bytes. Below is the data for LiuJi:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 1 | 2A | 03 | B1 | 02 | 73 | 02 | 6B | 01 | 02 | 01 | 03 | 00 | 05 | 00 | D5 | 00 |
| 2 | 54 | 01 | D7 | 00 | C3 | 01 | E3 | 00 | D2 | 00 | 31 | 17 | 26 | 47 | 22 | 00 |
| 3 | 00 |
02 | 0E | 0E | 06 | 07 | 00 | 00 | 00 | 00 | 00 | 00 | 01 | 00 | 00 | 01 | | 4 | 92 | C8 | 08 | 00 | 00 | 4C | 69 | 75 | 00 | 00 | 4A | 69 | 00 | 00 | 00 | 00 |
| 5 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 4C |
| 6 | 69 | 75 | 20 | 4A | 69 | 20 | 77 | 61 | 73 | 20 | 74 | 68 | 65 | 20 | 73 | 6F |
| 7 | 6E | 20 | 6F | 66 | 20 | 4C | 69 | 75 | 20 | 59 | 61 | 6F | 2E | 20 | 48 | 65 |
| 8 | 0A | 73 | 65 | 72 | 76 | 65 | 64 | 20 | 57 | 75 | 20 | 61 | 66 | 74 | 65 | 72 |
| 9 | 20 | 68 | 69 | 73 | 20 | 66 | 61 | 74 | 68 | 65 | 72 | 27 | 73 | 20 | 64 | 65 |
| 10 | 61 | 74 | 68 | 2E | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 12 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 13 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 14 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
| 15 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
1.1-1.2: Generic Koei numbering. Do not edit.
1.3-1.4: LiuJi's portrait.
1.5-1.6: LiuJi's parent, in this case Liu Yao. If the character has no parent, this is FF.
1.7-1.8: Some person that LiuJi has high compatibility with, in this case Sun Yu. If such a person does not exist, this is FF.
1.9-1.10: LiuJi's footsoldier experience, in this case 258.
1.11-1.12: LiuJi's cavalry experience, in this case 3.
1.13-1.14: LiuJi's cavalry-bow experience, in this case 5.
1.15-1.16: LiuJi's archer experience, in this case 213.
2.1-2.2: LiuJi's naval experience, in this case 340.
2.3-2.4: LiuJi's siege experience, in this case 215.
2.5-2.6: LiuJi's strategy experience, in this case 451.
2.7-2.8: LiuJi's plot experience, in this case 227.
2.9-2.10: LiuJi's plan experience, in this case 210.
2.11: LiuJi's year of birth, which is 179. This number however is 31 in hex (or 49 in decimal). It signifies the number of years after 130 AD.
2.12-2.15: LiuJi's stats, in the order lead, war, int, pol.
2.16: LiuJi's gender, which is male. For female, put 01.
3.1: LiuJi's personality (or something), ranging from 00 to 04. It's got stuff like loyal and self-serving. Get someone who has knownledge of Chinese beyond grade 2 to translate it for you.
3.2: LiuJi's temper, ranging from 00-03. The higher the calmer.
3.16-4.3: LiuJi's skills. He has Atk+, Equate, Naval, Siege, Base, Teach, Chaos and Scold. Below are the numbers for the skills. Just add them up if you want multiple skills. Remember that they're hex.
| 1 | 2 | 4 | 8 | 10 | 20 | 40 | 80 |
| Atk+ | Fight | Charge | Break | Adv | Sudden | Shoot | Pursue |
| Burst | Equate | Link | Rainbow | Naval | High | Warship | Tower |
| Ram | Catapult | Elephant | Base | Stone | Destr | Teach | Chaos |
| Trap | Mind | Tactic | Scold | Encrg | Heal | Magic |
4.6-4.9: This is the surname (Liu). Always terminate this with 00.
4.11-4.14: This is the given name (Ji). Again, terminate this with 00.
4.16-5.3: This is the style name. In this case, it's been left empty, so it's all 00.
5.16-15.5: This is the character bio (terminate with 00). It says:
          Liu Ji was the son of Liu Yao. He
          served Wu after his father's death.
To create a new character, open up RTK 9 and import an officer. After that, open up your hex editor and have fun. Keep in mind that if you use non-Chinese characters, you're not going to be able to get nice pretty flags on your castle walls (at least, not until you get a kingdom name).
This is pretty much everything that you'll need to know to be able to create your officer. I'll update this if I find something else of use.
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