Map Title                    =   Nightmare
Author                       =   [[N]][Phase]
Release date (beta version)  =   28/6/02
Release date (final version) =   02/7/02

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 Features:


 + Protected spawn areas.
 + Locker doors which cannot be opened again until they fully reset. (i.e. no "cabinet bug")


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 Bugs and drawbacks:

 + The fps tend to drop at some points but this problem is not as bad as it is in many other maps.

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 About the concept:
  
  An underground facility where grays are kept for experimentation. It failed to be a small map but the design ensures players will run into each other.

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 Important:

 This map uses exactly the same class and texture packages the 
AkiraReminiscenceV2 map does.
 
 To play this map you need to put the map file (dx) in your dx maps directory, the textures file (utx) in your textures directory, and package file (u) in your (deusex) system directory.

  If you want to host it you will also have to edit your deusex.ini file and write the map file name in the next free location of the [deusex.dxmaplist] entry. There is a similar list further on stating the recommended number of players (mapsize) for each map, write (2-16) where corresponds. You will also have to find the [Editor.Editorengine] entry and add the line "Editpackages=nphase" towards the end with the other "edit package" lines. 
 
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