Map Title                   =   Glitter
Author                      =   [[N]][Phase]
Release date (beta version) =   1/6/02
Release date (final version) =  20/6/02

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 Features:


 + Protected spawn areas with multiple points of exit.
 + Locker doors which cannot be opened again until they fully reset. (i.e. no "cabinet bug")
 + Daytime setting.

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 Bugs and drawbacks:

 + The fps tend to drop at some points but this problem is not as bad as it is in many other maps.

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 About the concept:
  
  Nothing really. I came up with the original idea while listening to some ambient music.
  This map is a remake of DXMP_CityOfMarble.

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 Important:

 This map uses exactly the same class and texture packages the 
AkiraReminiscenceV2 map does.
 
 To play this map you need to put the map file (dx) in your dx maps directory, the textures file (utx) in your textures directory, and package file (u) in your (deusex) system directory.

  If you want to host it you will also have to edit your deusex.ini file and write the map file name in the next free location of the [deusex.dxmaplist] entry. There is a similar list further on stating the recommended number of players (mapsize) for each map, write (2-16) where corresponds. You will also have to find the [Editor.Editorengine] entry and add the line "Editpackages=nphase" towards the end with the other "edit package" lines. 
 
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 Special thanks to all those that contributed to the testing of this map, you know who you are. : )
 