WEEK 5:
The group decided to do the FAST FOOD project because….it’s not the
easiest, not the hardest.
WEEK 6:
Planning out how many classes are needed for the project. Point out the
main, important features for each class and assign a class for each member
of the group.
WEEK 7:
Finishing the individual prototype and ready for marking.
WEEK 8:
Developing the idea of a new class e.g. Store class which will integrate
all other separate classes together. Modify and try to make some pieces of
code work together.
WEEK 9:
Breakfast food and Regular food are put together into one Food class.
Employee class is modified to suit with other class. Add time interval
into the Store class and finishing the class. Do the testing report and
ready for marking.
WEEK 10:
Developing idea of Graphic User Interface to put into the project. Try to
create the control panel which consists of login name, password to run the
project, speed of the stimulation and changing the parameter by the number
pad.
WEEK 11:
Unsuccessful of adding the control panel. We decide to make a new control
panel which can begin, continue the stimulation by clicking the button.
There are also buttons to activate the emergent circumstances. Along, we
think about the poster and way of making it.
WEEK 12:
Get the code on to work. Finish the very last part of the poster. Put
everyone into their positions at the demonstration.
WEEK 13:
Modify the code for competition. Working on the website.