Official Rules (Based on the Lamport Stadium CFL Pool)

1.      Rosters

                 1.1.   The maximum roster size is 7 players and 1 team defence.

1.2.   Your weekly line-up must be submitted to on the message board at least one hour prior to the kick-off of the first game of the week.

1.3.   Each team must dress 2 WR or SB (slotback), 1 RB or FB, 1 QB, 1 K ,1 team defence (DEF) and a WR/RB.

Back Ups (BU)

1.3.1.      If your team DEF, RB, QB, WR, and/or K has a bye, you may select an available DEF, RB, QB, and/or K as a replacement for that week without dropping the player(s) who are on a bye week.  If someone during that particular week picks up a player as a free agent that was to be used as a backup, the team must pick another player as a backup).

1.3.1.1.     Following that week, the team must drop a player to fit the allowed roster size.

1.3.1.2.      If you have already submitted a line-up for the week (but the roster deadline has not passed), you must re-submit your line-up with an allowable DEF.

1.3.1.3   If you are not available on the day before the week stats to fill your roster spot, please post a list of players you would like to use as a sub (in order) and the appropriate player will be used as a sub.

1.3.1.4  You may not pick up a BU for the WR/RB position if a player in your lineup is available (ie. If you only have one running back playing, you cannot pick up a RB as a BU for the RB/WR position if you have a spare WR in your lineup.

1.3.2.      Each player may be listed at only 1 position.

1.3.3.      You may only have two running backs in your roster (not including BU's at one time.

1.3.3.     Players may only start at the position they are listed at on their CFL team’s roster on www.cfl.ca.  

1.3.4  If your player is injured for a significant amount of time, you may put him on the DL and pick up another fulltime player in that position (only K, QB, and RB).

1.3.4.1 Once the player is dressed/questionable, he must come off your DL be your starter but can go in a Back Up role if he is questionalble to play (see rule 1.3.5). The player you picked up as a spare or the original starter must be dropped.

1.3.5 If the health/availability of one of your players is questionable, you may dress a BU (you cannot dress a back-up DEF). You must designate which player they are backing-up (‘the gimp’). A backup will be deemed to have played, only if ‘the gimp’ has;

- zero passing attempts,
- zero rushing attempts,
- zero pass receptions,
- zero field goal attempts,
- zero point after attempts,
- zero punts,
- zero returns, and
- zero return yards.

1.3.5.1. If the above conditions are not met, the stats of the BU will remain on the bench and their stats will not count towards your weekly total.

1.3.5.2 You can pick up a BU a day before the week begins and once your "gimp plays" the backup or gimp MUST be dropped.

1.3.5.2 If a team would like to add a player as a regular starter/sub in for a bye week and he is being used as a back up, the team who would like to add the player full time/sub in for a bye week player would get him.

1.3.6      If you fail to submit a roster for a given week, your roster from the prior week will be used.

 

2.      Scoring

                       

                    2.1.   The following table outlines the scoring system

Offensive Players

 

Pool Points

Action

Comments

6

Touchdown

Includes special team TD's

3

Field Goal

2

Two point convert

Includes passes thrown for two point conversions

1

Extra Point/Single/Rouge

1

every 30 yards passing

1

every 10 yards rushing

2

100 Yards Rush  or Receiving

Not combined/For every 100 yards

1

-2

every 10 yards receiving 

Interception

Team Defence

Pool Points

Action

Comments

6

Touchdown (MBAO)

MBAO) Must be against the offence, not the special teams  

2

Safety (MBAO)

2

Fumble Recovery

Can be special teams/offense/defense... 

2

Interception

 

Sack

2.2.   Generally all offensive players are eligible to accumulate “pool points” in any offensive statistical category.  

2.3.   All “pool points” based on yardage will be rounded down to the nearest whole integer.

 

3.      Season & Playoffs

                 3.1.   The regular season is the first 15 weeks of the CFL season. 

3.2.   Head to head match every week (no byes)

3.2.1.      That team that accumulates the most “pool points” in the week will be declared the winner

3.2.2.      Winning a weekly head to head match is worth 2 points, and a tie is worth 1 point. There is no tiebreaker in the regular season.

3.2.3.      If a CFL player plays two games in one week, the team must decide and indicate in their roster what game points will count for (the player can only gain points in one game)

3.3.   The Playoffs consist of weeks 16-19 of the CFL season.

3.3.1.      At the end of the regular season teams will seeded 1st through 6th based on regular season standing.  The team seeded first will be recognized as the winner of the Pinball Clemons Award.  In the event of a tie (for any seed), the lowest seed will be awarded to the team that leads the lowest numbered of the following tie breakers.  If more the two teams are tied, the tie-breaking process will be restarted each time a seed is awarded.

1.      Head to head record 

2.      Total Points scored 

3.      Total Passing Yards gained

4.      The total of Rushing + Receiving + Return yards gained

5.      The total of Interceptions + Fumble Recoveries + Sacks

6.      Coin Toss

3.4.   In week 16-17 (semi-finals), the match-ups are 1 v. 4, and 2 v. 3

3.4.1.      In weeks 18-19 (finals), the winners of the semi finals will play for the Cliff Cup and the losers of the semi-finals will play for the bronze medal

3.4.2.      In the event of a tie in the championships, the teams will go into overtime which will use Week 20 statistics.

3.4.3.      In the event of a tie in overtime, the win will be awarded to the team that leads the lowest numbered of the following tie-breaking criteria.

1.         Total passing yards gained over that week

2.         The total of Rushing + Receiving yards gained over that week

3.         The total of Interceptions + Fumble Recoveries + Sacks gained over that week 

4.         The lower seed 

3.4.4.   During playoff games that are two weeks, teams will be able to adjust their line-ups between the two breaks (i.e. teams can switch players between week 18 and 19).  

3.4.5.   The 5th seeded team and 6th seeded team will play a best-of-5 game series between weeks 16-20.  The loser of the series will be awarded the Hamilton Tiger Cat award for finishing last place in the pool.  That person will have to wear something Tiger Cat Related while everyone else makes fun of him!

4.      Acquiring Players

                     4.1.   A live entry draft will be held via MSN messenger/ on May 25, 2006 at 8:00PM.

4.1.1.      The draft consists of 9 rounds. 

4.1.2.       Draft order will be based on the previous years finish.. Further the order of selection will alternate such that the person with first pick in the odd numbered rounds, has last pick in the even number rounds.

4.1.3.       You have to select the following

§         1 QB

§         1 RB

§         2 WR/SB 

§         1 DEF

§         1 K

§         2 Spares (1 WR/1 RB or 2 WR)

4.1.4.      There is a three minute time limit on making a selection. If you fail to make a pick in the allotted time, you forfeit your pick for that round. In this situation you will be allowed an additional pick at the end of the 9th round. If more than one person falls victim to this constraint, the order of picks at the end of the 9th round will be the same as the order of time-count violations.

4.1.5.      Attendance at the entry draft is mandatory

 

4.2.   Trading

4.2.1.      Trading may take place in the period following the entry draft, and prior to the beginning of week 12.

4.2.2.      Trades will be reflected in your roster for the week beginning after a two day clearing period.

4.2.3.      If a trade puts you over the maximum roster size, you must drop enough players to get down to the maximum roster size immediately following the 2 day clearing period.  You are not permitted to submit a starting line-up if your roster exceeds the maximum number of players 

4.2.4.     If the teams not directly involved express unanimous dissent with a trade (within the two day clearing period), on the grounds that one of the traders is not behaving competitively – The trade will be sent to the eligibility committee which will decide whether or not the trade is fair or not.

4.2.5.     The Eligibility Committee will consist of: 1) Scott Dennis, Jeff Smith & one other member who is not involved with the trade.

 

4.3.   Another method of acquiring players is through the Free Agency

4.3.1.      Free Agency Add/Drops must be post on the message board.

4.3.4.      Each Add/Drop Request must contain

                     1.     The name of the player requested 

2.   The name of the player to be dropped (if you are under the maximum roster size, you do not have to drop a player)

4.3.5.      Once submitted, the transaction is complete

4.3.6.      You can only request players who are not on any person’s roster at the time of the request.

4.3.7.       Player assignment will be done on a first come-first serve basis.

4.3.8.       A player who is dropped will be announced to the league and will be put on waivers for 3 days

                 4.4.   The final method of acquiring players is through the waiver wire

4.4.1.      If a player is on the waivers (dropped within the past 3 days) teams may submit a waiver request

4.4.2.      Waiver requests must be post on the message board.

4.4.3.      Each waiver request must contain

1.         The name of the player requested.

2.         The name of the player to be dropped (if you are under the maximum roster size, you do not have to drop a player)

4.4.4.      Player assignment will be done on the basis of waiver priority, in this fashion

-         The person with the most priority submitting a waiver request, will have their request satisfied.

-         Then the next person in terms of waiver priority will have their request satisfied, providing the requested player is still available.  If the requested player is already taken, the waiver request is voided.

-         This process continues until all requests have been satisfied or voided.

4.4.5.      Waiver priority will initially be the inverse of entry draft’s first round order (i.e. the order of the second round)

4.4.6.      After a person has a request satisfied, they immediately receive the lowest waiver priority

 

5.      Prolonged Absences

5.1.   If you are going to be away for a significant length of time, you can designate someone to administer your team

 
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