
I've had some skills thrown at me that are in fact listed in BattleTech sources books that I have. In those cases, I can compare with my copy. However, in the event that you have a source book that I do not, you must accompany your request with a scanned image of all appropriate pages. This is a House Rule that I have used for many years that I put in place to prevent being taken advantage of. If you do not have a scanner, then find a friend (or enemy) who does, and get the corresponding pages scanned and email them to me. Please be kind, and have images in either GIF, JPG or JPEG formats as others like BMP and TIF can be rather large in file size.
This is not a complete list, it can be updated at any time. Do not ask what sources the follow skills and others that could be added later, are, because I will not tell you. In my opinion, they are like the slogan for Ontario, Canada..."Yours To Discover."
It is possible to come up with brand new skills. New skills will be worked out in cooperation between player and GM. The GM reserves the right to refuse a new skill for any reason, or none at all, even after the details have been resolved (legal stuff to cover my butt).
| Skill | Description | Power Points |
| Maneuvering Ace | MechWarriors with Maneuvering Ace ability are especially good at executing quick turns and maneuvering in tight confines. Any unit with this ability can perform the lateral shift maneuver, which normally is available only to QuadMechs. Such units also receive a -1 target number modifier on Piloting Skill Rolls made to avoid skidding. | 1 |
| Weapon Specialist | A pilot with the Weapon Specialist ability is exceptionally proficient with a single type of weapon. The player must choose one specific weapon, such as Medium Laser, Small Pulse Laser, AC/5, SRM 4 Streak, etc. Apply a -2 to-hit modifier to all attacks the units makes with the chosen weapon. | 1 for the first, 2 for the second, 3 for the third...5 weapon maximum |
| Tactical Genius | A pilot with Tactical Genius may re-roll an Initiative Roll once per turn. The second result stands, even if it is worse than the first roll result. | NOT AVAILABLE |
| Red Line Pilot | Redline Pilots are mech warriors who are experts at pushing there mech beyond normal heat ranges. See the new chart below:![]() |
3 |
| Speed Demon | A pilot with the Speed Demon ability can really pour it on! As long as the unit makes NO WEAPONS or PHYSICAL ATTACKS during a turn, it can add 1 to its Running MP. The Speed Demon ability provides no bonus to a unit's Evading MP. | 1 |
| Melee Specialist | A MechWarrior with the Melee Specialist ability has spent many hours perfecting the difficult art of BattleMech melee combat and is proficient at physical attacks of all kinds. Increase by 1 point, the damage from all physical attacks made by the such units. Additionally, reduce by 1, the attacker-movement modifier when the unit is making physical attacks (the movement modifier cannot drop below 0). |
1 |

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Copyright November 3, 2004.