Combat Information

* Notes that you should consult the Game Notes section for further details.

Inner Sphere Item Heat Damage Min Range
Energy Weapons
Large Laser 8 8 - 5 / 10 / 15 / 20
Medium Laser 3 5 - 3 / 6 / 9 / 12
Small Laser 1 3 - 1 / 2 / 3 / 4
Flamer 3 2 - 1 / 2 / 3 / 4
PPC 10 10 3 6 / 12 / 18 / 24
ER Large Laser 12 8 - 7 / 14 / 19 / 28
ER Medium Laser 5 5 - 4 / 8 / 12 / 16
ER Small Laser 2 3 - 2 / 4 / 5 / 8
ER PPC 15 10 - 7 / 14 / 23 / 28
Pulse Laser (Large) 10 9 - 3 / 7 / 10 / 14
Pulse Laser (Medium) 4 6 - 2 / 4 / 6 / 8
Pulse Laser (Small) 2 3 - 1 / 2 / 3 / 4
X-Pulse Laser (Large) 14 9 - 5 / 10 / 15 / 20
X-Pulse Laser (Medium) 6 6 - 3 / 6 / 9 / 12
X-Pulse Laser (Small) 3 3 - 2 / 4 / 5 / 8
Laser AMS 2D6 - - -
Ballistic Weapons
Anti-Missile System 1 - - -
Autocannon / 2 1 2 4 8 / 16 / 24 / 32
Autocannon / 5 1 5 3 6 / 12 / 18 / 24
Autocannon / 10 3 10 - 5 / 10 / 15 / 20
Autocannon / 20 7 20 - 3 / 6 / 9 / 12
Machine Gun 0 2 - 1 / 2 / 3 / 4
Gauss Rifle 1 15 2 7 / 15 / 22 / 30
Light Gauss Rifle 1 8 3 8 / 17 / 25 / 34
LB 2-X AC 1 2 4 9 / 18 / 27 / 36
LB 5-X AC 1 5 3 7 / 14 / 21 / 28
LB 10-X AC 2 10 - 6 / 12 / 18 / 24
LB 20-X AC 6 20 - 4 / 8 / 12 / 16
Ultra AC / 2 1 2 3 8 / 17 / 25 / 34
Ultra AC / 5 1 5 2 6 / 13 / 20 / 26
Ultra AC / 10 4 10 - 6 / 12 / 18 / 24
Ultra AC / 20 8 20 - 3 / 7 / 10 / 14
Heavy Flamer 5 4 - 2 / 4 / 6 / 8
Light AC / 2 1 2 - 6 / 12 / 18 / 24
Light AC / 5 1 5 - 5 / 10 / 15 / 20
Long Tom Cannon 20 20 / 10 4 6 / 13 / 20 / 26
Sniper Cannon 10 10 / 5 2 4 / 8 / 12 / 16
Thumper Cannon 6 5 / 2 3 4 / 9 / 14 / 18
Missile Weapons
LRM 5 2 1 / Missile 6 7 / 14 / 21 / 28
LRM 10 4 1 / Missile 6 7 / 14 / 21 / 28
LRM 15 5 1 / Missile 6 7 / 14 / 21 / 28
LRM 20 6 1 / Missile 6 7 / 14 / 21 / 28
SRM 2 2 2 / Missile - 3 / 6 / 9 / 12
SRM 4 3 2 / Missile - 3 / 6 / 9 / 12
SRM 6 4 2 / Missile - 3 / 6 / 9 / 12
MRM 10 4 1 / Missile - 3 / 8 / 15 / 16
MRM 20 6 1 / Missile - 3 / 8 / 15 / 16
MRM 30 10 1 / Missile - 3 / 8 / 15 / 16
MRM 40 12 1 / Missile - 3 / 8 / 15 / 16
Narc Missile Beacon - - - 3 / 6 / 9 / 12
Streak SRM 2 2 2 / Missile - 3 / 6 / 9 / 12
Streak SRM 4 3 2 / Missile - 3 / 6 / 9 / 12
Streak SRM 6 4 2 / Missile - 3 / 6 / 9 / 12
Thunderbolt 5 3 5 5 6 / 12 / 18 / 24
Thunderbolt 10 5 10 5 6 / 12 / 18 / 24
Thunderbolt 15 7 15 5 6 / 12 / 18 / 24
Thunderbolt 20 8 20 5 6 / 12 / 18 / 24
ELRM 5 3 1 / Missile 10 12 / 22 / 38 / 44
ELRM 10 6 1 / Missile 10 12 / 22 / 38 / 44
ELRM 15 8 1 / Missile 10 12 / 22 / 38 / 44
ELRM 20 10 1 / Missile 10 12 / 22 / 38 / 44
Artillery Weapons
Arrow IV 10 20 / 10 - 17 hexes or 5 Map Boards
Other Equipment
Heat Sink -1 - - -
A-Pod - * - -
Artemis IV FCS - - - -
Beagle Active Probe - - - 4
C.A.S.E. - - - -
C3 Computer - - - -
C3 Slave - - - -
Guardian ECM Suite - - - 6
Hatchet - * - -
Double Heat Sink -2 - - -
M.A.S.C. - - - -
Sword - * - -
T.A.G. - - - 5 / 10 / 15 / 20
Angel ECM Suite - - - 6
Bloodhound Active Probe - - - 8
C.A.S.E. II - - - -
Compact Heat Sink -1 - - -
Coolant Pod * - - -
PPC Capacitor 5 5 - -
Supercharger - - - -
Targeting Computer - - - -
Buzzsaw 3 2D6 - -
Blue Shield Project - - - -

This page was created by: Copyright November 3, 2004.

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