| Dreikatha - The "Three Halls" known originally as the Falcanian
Senate and is still refereed to as such. This is the Falcanian
seat of government. On this page you will find all documents and
laws pertaining to the Khanate.
The Dreikatha is comprised of the following: The Shotar [Star-King], Three, Darr-Varth, from each Caste representing each ruling Tharrin and a Kredha or Chancellor. |
| Bal-Sharr Kahran [ThunderHawk Compact] : The outline of Falcanian Legalism. Intended as the founding Document and originally written the early eighties during the era of the First Phoenix Project. THC was conceived with the notion that all law and legal matters should be accessible to any citizen of a society without the need for a third-party [re: lawyers] to bring understanding. The Current version the document is being updated with its original intent always in mind. Legalism and the tricks and politicking which go along with it are frowned on by Falcanians. We call that Romanism [;)] |
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ThunderHawk Compact Loyalty binds us all, sworn to each other to protect our race.
We are Falcanians, children of the Phoenix.
1: This Compact is a binding agreement between the Tharrins (Eryies/
Clans) of each Falcanian Vrasi (Caste) which are comprised of the Konar
[Warriors] Tahru [Scientists/Philosophers/ healers] and Guilthari [Workers/Craftsmen].
2: No meeting of the Dreikatha may be arranged without the consent of the Shotar. 3: All members of the Falcanian Khanate and Phoenix Project; be they either Darr-Varth or simple Eryie members will affirm the conventions of this Bal-Sharr Kahran [ThunderHawk Compact] by signing this document. 4: Falcanian shall not kill Falcanian. 5: Tradition takes precedents over legalism. 6: Tarik Fordonism shall be the guiding philosophy of the Falcanian Khanate and Phoenix Project. When religion and politics ride the same cart you inherit an unstoppable whirlwind. Hence we Falcanians brought together from many diverse backgrounds shall stand united by the binding philosophies of Tarik Fordonism. 7: All Abrahamic religions will be banned from within the Falcanian Khanate. Chiefly Christianity and its offshoot faiths are to be prohibited. Judaism and Islam are to also be included in this ban as well. 8: This Compact shall not be altered without the consent of the Shotar. 9: Henceforth tobacco shall be considered illegal within the Falcanian realm. 10: The Shotar and Dreikatha shall set the monetary standard of the Khanate. Either the Shotar or his representatives will regulate all financial transactions. 11: The Falcanian Khanate reserves the right to choose those who shall call themselves Falcanian. Trials 1: It rests within the province of a Darr-Varth of a Ruling Tharrin [Those Darr-Varth who sit on the Dreikatha] to act as the supreme authority over his Eryie or Sub-Eryies [those Clans that are under his banner]. A ruling Darr-Varth may appoint those whom he sees fit to act as a judge in his stead. 2: Any member of the Falcanian Khanate is given the right of Sra Kreis, "The Circle" should he or she be accused of a crime. It is only within that they can fight for their honor and innocence. A Circle is either a trial of facts or of combat. 3: three Vedik [Hallowed Judges] will judge The Circle keeping with the three fold Vrasi balance of our society. 4: The accused may appoint for him or herself a friend to act as a defender and advocate. Inheritance 1: A Darr-Varth, including the Shotar may choose his heir to his power provided that the Dreikatha consents to the choice. 2: All personal wealth will be passed onto a Darr-Varth's chosen heirs including land holdings and moneys. 3: Should a Darr-Varth lack an heir all his holdings will revert to
Imperial control.
Tharrin Militias 1: Each Tharrin will build its own militia to maintain and defend itself and the Falcanian Khanate. A Tharrin militia is expected to take up the cause of the greater Khanate should it be in need of defending. 2: The Claw Throne and Eryie Drakonis assert the right to maintain the order of the Drakorian Guard. The Drakorian Guard supersedes all other military within the Khanate with the right to conscript those who they believe they might need to better accomplish their job. Guilds 1: All Guilthari must register with their chosen guild and report to
the master of their art. Each Guild will see to the comfort and maintenance
of its craftsmen.
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