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The F22 enjoys the extra maneuverability of thrust vectored engines which apart from giving quicker responses for dog fighting, also allows very high angles of attack, (nose up angle, towards the direction of flight). This control is of particular relevance at speeds where aerodynamic lift and influence are low, the F22 (Sukhoi Su 37 and Mikoyan MiG 35) are all able to use thrust vectoring to aim the fighter towards an enemy briefly while flying in another direction. Within the Total Air War game the F22 has not been modelled with thrust vectoring engaged all the time as in the real F22, for reasons of playability DID has opted to allow the user the ability to pick when he wants thrust vectoring by pressing and holding the KEY ABOVE TAB, to disengage simply let go of the key. By not having thrust vectoring engaged permanently the user will be able to make greater use of both the expanded, and normal flight envelope. It�s not only the Russians who pull high-alpha stunts like these! Please refer to the Training section of Total Air War, and of course try it out in one of your early missions. |
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