____________________________________________________________________  
  O P E R A T I O N A L    
     
                         T H E A T R E S  
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  Steel Panthers*  Building the Bastogne, Battle of the Bulge, 'Battlefield.'  
   Working with the various game map editors we can now setup an Historical  
  Battlefield, using Topological, Geographic Maps and Road Maps, to base the  
  SP Battle Maps, to an accuracy within 40 to 50 meters.  Since the editors span  
  the entire set of SP games from SP2/3 to SPWAW, and on to SPMBT-SPWW2;  
  we shall as well be able to produce game maps for all 5 games simultaneously.  
  This task can be accomplished by working from a single set of bitmap images.  
  Using colors compatible with each of the games in this way, we shall be able to  
  complete the work in a mere fraction of the time it would have taken to complete  
  such a task, working from within the game's own map editor, solely.  As well, by  
  judiciously choosing our SP Map templates; overlapping battlefield sections;  
  combined with the use of the scenario editors, we will as well be able to rotate  
  battlefield sections, to allow for battles along axis, other than the West to East.  
  The flexibility of using bitmaps to derive SP Battle Maps will also allow for rolling  
  battles - engagements that have advances or expanding battle lines that do not  
  exceed 100 hexes, or more.  Hence consecutive battles can be quickly drawn up,  
  with only small changes to the SP Battle Maps.  
     
   

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**Background Gif is from the National Geographic War Maps CDRom.  
Hosted by www.Geocities.ws

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