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Warning: Some of these launches if done incorrectly can damage your blade or the surrounding area so please practice safely in a safe area until you are ABSOLUTELY SURE you can pull them of.

All these launches will take practice some more than others just keep trying them if you still cant get it then try another, there should be at least one out of these launching that you can do.

These launches are for general use for anyone so if you want to see one of your launches up here contact us at Forte or Lut we will put it up.

Phantom Hurricane: This can only be done with a blade with a flat tip. Launch your blade into the stadium with a lot of force, the more the better because you have to reach high a speed so that you can send your opponent�s blade out with that one hit.

Fire Arrow: This can be done with any blade. When launching your blade launch it from a position above your head, if your blade is able to land on the edge of your opponent�s attack ring it should flip his/her blade over.

Double Fire Arrow: Same as above except done with a trygle.

Turtle crush: Another variation of the Fire Arrow. Use a blade that ways at least 50 grams. This time launch from chest level. This is an attack ring breaker move so only use it if you don�t like your opponent or if you will do anything to win.

Tiger Claw: Slant your blade base diagonally to the right and skid it on the side of the stadium when you launch it. This will let your blade get under the opponent�s and should flip their blade.

Tiger Claw variation: Tilt your blade up and aim for where the X is.  (Pull real hard) What should happen is that it spins in the one spot for a bit and rush towards you tilted towards the base of the dish. This works great with defence blades that stay in one place. If successful, you will hit the opponent�s base and flip it over.

 Y is where your opponent is. X is your blade.

Metal Ball DefenceShoot your blade into the middle of the stadium hard and twist your wrist just as your blade comes of the launcher. This will then cause the blade to circle up from the base of the stadium creating a unique attack pattern.

Black Lightning: Aim for your opponent�s blade with the tip of your blades base and pull the ripcord hard, (the aim here is to scrape across your opponent�s blade instead of just hitting them.) Because of the friction on the base you could also make burn marks, something for your opponent to remember you by.

Crazy Monkey: This is an attack really for those with a Galman blade (or a blade with the same base but works best with Galman). Launch your blade for the wall of the stadium this will shock it and cause the spin to make it wobble after that it should spin and look like there is a tail of about 4 blades behind it. This attack is hard to do so lots of practice is required so if you don�t get it at first then don�t give up. If you can get the timing of your wobble right then every time your opponent�s blade swings round to attack yours galman will wobble in the opposite direction so it will not receive any damage.

Bear Axe: Hold your launcher in the air above your head and bring the launcher down with force also flick your wrist to the point of the rip cord leaving the launcher this will cause the blade to be flung down like a catapult and make it shake the stadium and bounce up about 2 times if your lucky it will land on the other blade and send it flying out of the stadium. This one will take a lot of practice to make sure that when your blade bounces it will not fly out of the stadium.

Galix Scratch Attack: Aim with your attack ring at the opponent�s bit beast and pull the ripcord with great force it should make your blades attack ring cut through the opponent�s beyblade or scratch it. This is a devastating attack if done correctly.

Wall Ride Slam: Launch your blade so that it hits the base of the stadium and bounces onto the wall. It should ride along the wall, if done correctly, and slam the other blade hopefully into the pit with a bit of luck or skill.

Fortress Defence: This works best with a Draciel F and EZ launcher. Put your arm up holding the ripcord and the launcher so that it is pointing directly down. While ripping slant your arm so the Draciel will turn on its way down. When it lands in the middle expect it to make the stadium shake, when it lands all the air from the launch will have gathered around the blade though this runs out in about 16 seconds if your facing a blade like master dragoon which is all attack it should be held down by the direct spin and wind the draciel is causing...creating an unbreakable fortress. This attack can also make your blade spin longer.

Spiral Survivor: This move is hard too pull of sometimes and requires a normal ripcord. Take up your launcher like you normally would and make it so the ripcord tip is facing you. Then slide the end of your middle finger into the ripcord palm down. Pull the rip cord forward this may feel uncomfortable when you first try it but the blades opposing spin should give it a different spin direction that usual because of the base wearing out from before to fit the spin it usually goes to.

Eye of the Tiger: You do the Eye of the Tiger by launching at the wall of the beystadium and the beyblade will go down the slope and when it hits the centre of the stadium it will go into defence mode and when the opponent comes to attack he will come to a stop giving you a chance to attack.

Triforce Attack: This is quite hard to do because you need to get the angle right. Launch your blade against the stadium wall so that it will bounce of it then bounce of the second wall then the third wall then it will fly into the centre of the stadium with great power. Make sure you have a strong rip because this attack will take up some of your blades energy. One way to help u get the right angle so that it will hit all three walls every time is to make a mark on the stadium wall where you launch your blade to get this pattern and aim for that every time.

 L is where you land and y is where your opponent is.

Ripsaw Attack: Hold your launcher so that the tip of your blade is facing your chest. Wait a sec for your opponent to launch there blade then aim for there�s and launch. This attack has great power but if you miss then your blade�s energy will be very low. This one will take a bit of practice.

Pit Charger: WARNING this is a desperation move lots can go wrong and it is hard to pull of. For best results, use a small blade with a round attack ring. Launch (strong launch because you will need it) at an angle so that your blade will bounce of the stadium wall and go into the pit (yes go into the pit), it should flip on is side and spin round in the pit (as if it was charging up) then if it has enough energy it will fly out of the pit and race along the stadium on its side (if not it will stay in the pit and you will loose) and if it mages contact with your opponent�s blade it will do lots of damage if not most of your energy has gone and there is probably no way that you can win.

Recoil Attack: This is really only for experts and those who have an auto-change balancer but it may work with other blades with spring-loaded tips. This is hard to do because you need to judge where your opponent�s blade is going to go. Take up your usual launching position (the higher you launch the higher the blade will bounce.) Launch strong (better the rip the more the blade will bounce on the more chances you will have to hit your opponent.) You should know the pattern of your opponent�s blade so u can launch where your opponents blade will end up your blade will bounce your opponents blade will be under yours, your blade will land on your opponent�s and unbalance it. (may bounce multiple times on top of your opponents and do lots of damage.)

 Y is where your opponent lands and x is where you land and bounce. Your opponent�s blade will move to x and you will land on it.

Fast Ball Attack: This attack is for those who own a Trygle blade. Go a little low for this attack and look for the space where the lines of the stadium meet then launch directly for that line the blade base should hit the opposing blade and knock the wind out of it If your lucky the blade then will bounce off the other wall and hit it again. This can only really be done in a Japanese stadium but it is possible to do in a Hasbro stadium but it will be really hard to pull of.

Stampede Rush: Take up your normal launching position as just before your blade comes of the launcher flick your wrist so that the blade will hop/skid along the stadium into your opponent.

Sting Shout: This is a good attack for those who own a trypio. Take your trypio blade and point the base away from your face perfectly making the tip of the base point directly in the view of your opponent stand up and not too hard rip your blade downwards still facing the trypio away from you, because of the attack ring it should bounce on it and come down striking hard at your opponent also gaining an edge against your opponent�s blade in battle. Practice with this so that you don't fly out of the stadium. I would recommend that you start practicing this attack on one knee and then slowly start to stand up taller as you get better.

Sand Bite Attack: This attack is a lot like the fast ball attack get down low for this attack and shoot your blade at the middle of the stadium and while shooting twist your arm to the left this should cause an extra spin factor to your blade. Make sure that you practice this attack so that your blade doesn't land on its attack ring if you get it to reach the base with a full flip at that moment it has perfect spin to strike another blade. This attack is best to be used with an attack type for this attack so your blade will have a better chance of hitting your opponent

Flame Sabre: Launch your beyblade slanted over your head. The side of the base should contact with the opposing blade knocking it out or blowing the wind out of it. Also the side frictions like a wheel so its damage should be great.

Wave Impact: This works best with a Seaborg blade. When launching your blade make it so the attack ring is facing your opponent�s blade so its skids towards it as if the attack ring where a shield the spin should make the opposing blade react like a wave had crashed down and hit it.

Voda Impact: Take 3 steps back...aim your blade like tiger claw attack and galix scratch attack combined (aim the attack ring for the bit and slant it in other words) shoot hard and make sure you don�t miss PLEASE make sure u can pull this off before trying it as it will almost destroy your blade otherwise...if the blade hits the opposing blade expect at least something to shatter on the opposing blade this is a very powerful attack.

Graviton Kicker Attack: This is and excellent attack if u do it right and it is very difficult to do correctly but if u practice it will come eventually. Hold your arms out straight and hold the launcher so that the attack ring of your blade in slanted back but not vertical.  Launch your beyblade this way just in front of a penalty pocket.  If u did it right the blade should skid left and right across the stadium and do serious damage.  It will recover after it hits the opposing wall and will be a bit weaker than normal but after a good hit or two of the bit on the bottom of your blade the opponent will be on the ropes or out of the ring.

Gunshot-Pistol Attack: This is quite an easy attack. The purpose is to attack in a straight line and you must have an attack type blade. Then when you launch wait one second to see where your opponent launches and launch next to their blade. Then just sit back and look at the damage.

Scratch & slash: Get down close to the stadium and wait for your opponent to launch their blade. Aim for their blade and launch your blade vertically so the tip of your blade will �scratch� across the top of their blade. Then your blade will hit the wall (if there is one there) rebound and hit your opponent�s blade.

Reverse Launch: This can win you the battle e.g., against dragoon storm with a draciel s it will throw it off balance. To do this launch cut of the part of the ripcord you hold then thread it through only enough to hold on to, then put on the blade put it in place and pull the cord the rest of the way through. This makes your blade spin in the opposite direction instantly.

Catapult Attack: All you need to do is turn the blade 1/4 of the way in towards you and press it into your stomach then simply flick it outwards till it is level with the arena floor, aim it at the other blade this way it will hit the other blade very hard. One disadvantage is if you hit the opponent into the wall of the arena (if there is a wall) it will bounce back with as much force so you must be opposite the pit (if there is one) but a problem with this is if you miss you will fall into the pit.

Penalty Strike: A simple attack good for beginners. Fire your beyblade just after you�re opponent and knock him in a penalty pocket (instant win), well I did say it was simple.

Flamethrower: The flamethrower is a difficult attack to do. But to do it you have to launch your beyblade as fast as you can. While you�re doing this move your beyblade on a diagonal going down. Your blade should go around the sides of the arena keeping your opponent in the middle. Then it should move to the middle and attack.

 Wing Dagger: (Need a griffolyon blade for this attack.) This attack is very simple. Hold your launcher between 40 to 50-degrees (45-degrees is the optimal angle for a strong attack). Wait a sec until your opponent launches their blade then aim for it and launch. Aim for the centre of the blade if you want to damage it or the edge if you want to unbalance it.

Earth Shake: Use a heavy blade (over 50 grams). As you launch drive your launcher down so your blade comes of the launcher with force, this will make it slam down onto the stadium and if done with enough force the stadium should shake which may (if you are lucky or powerful) unbalance your opponent�s blade. If not then it will at least look impressive.

Fire Rod: Hold your launcher between 40 to 50-degrees (45-degrees is the optimal angle for a strong attack) and hold it so the tip of your blade is facing horizontally left or right (what ever is more comfortable). Wait a sec until your opponent launches their blade then aim for it and launch.

Piledriver: This is a very hard move to pull of so first of you will have to be a good blader to do it, second of all your blade will need to be very well balanced and finally your blade must be spinning in the opposite direction to your opponents. Wait for your opponent to launch then aim for centre of their blade. (It is best to let your blade drop onto your opponent�s so if the opponent has an attack type then you probably shouldn�t try this attack.) Your �well balanced� blade should stay on top of your opponent�s blade and since it is spinning in the opposite direction it will drain your opponent�s energy (and some of yours.)

Shield breaker: (works best against defence types). Hold your launcher diagonally down, and then aim for the edge of the bowl (best by the pocket). When you launch it will bounce back into the air and it will land in the middle, hopefully on your opponent�s blade. It takes time to master it, but by practicing your aiming and angle you can get it to bounce back on your opponents blade every time.

Pandora�s Box: This attack is mostly for galzzly. You start be getting a normal launcher and let it rip just on the edge of the stadium wall. Pull hard but look were your beyblade is going otherwise your beyblade will fly out of the stadium and the attack will fail. Land your blade on the top of a stadium wall and your blade will ride along the wall if you do this attack right when the beyblade falls off the wall into the stadium floor it should land normally and then hit the wall and rage and SMACK!!!!!! The opponent�s blade and will get an amazing hit and the blade should fly out and smack against the wall. Warning: Beware of this attack if you do this wrong your blade could shatter and explode in your face like it did to me.

Water Smash: This is a One-hit KO move. You face one of the pits in the stadium. Take 6 steps back and when you launch, do it straight, not from above. What this mean is when you launch it don�t let the beyblade drop into the stadium. This is probably a very hard move and if you�re lucky it should slam of the pit wall come straight back and hit the opposing blade. If done wrong then you could end up in the pit so watch out!

Banking Launch: Tilt your Beyblade forward to align it with the surface of the Beystadium. What this does is it makes the Beyblade spin around the area like attack type Beyblades. With this launch method you can use Endurance type Blade Bases like Draciel S or the Dranzer S as attacking Beyblades.

Super Shield: This attack is very effective for the first second or so, it is a combination of Tiger Claw, and Fire Arrow. You slant your launcher downwards, and push your launcher down and forwards directly to the other side of the stadium. This will cause your Beyblade's attack ring to act like a shield, while sweeping across the stadium. If you hit the opponent, you will lift and knock the other Beyblade out.

Voltaic Basher: This attack can be used only with a solid metal sharp tip. Aim directly over the predicted path of the opponent's blade. You need to practice to pull this off. You need to rip at just the right time while pushing downward with all your strength, and release the blade just at the right time, to drop the blade directly on the Bit Chip. This should shatter the Bit Chip. This will also damage the stadium if you miss. Practice in a metal wok, or other strong surface.

Sliding Slam: Use a Dranzer with a metal tip, and use a sliding launcher. Lock the sliding launcher in between left and right hand mode, so that it is like a gun. Then hold the launcher behind your head like an axe. Use an extra long ripcord, and start ripping, once you start, pull your arms back over your head very hard, time your axe like swing to end level with the stadium, and finish the rip. You should have a fluid like motion with the ripcord always being pulled out, getting faster at the very end.

Defence Explosion: Launch your beyblade in the middle of the stadium with full force pulling the rip cord as hard as you can, but controlled. Twist your launcher 10-20 degrees and same with the ripcord. This will give your beyblade strong defence and if someone hits you your opponent will blast off. This works best with endurance and defence types.

Full Force Launch: Launch your beyblade over your head coming down with strong force moving your arms down fast and with strength aiming your beyblade at the middle of the stadium. This way you will get more power; this is how Gary launches for his Bear Axe Attack.

Marksmen Throw: When your opponent launches his/her beyblade launch your quickly aiming for their beyblade have way through until they hit the stadium, this will cause them to get an amazing amount of damage or usually fly out of the stadium!

Roaring Blade: Launch your beyblade at a 60-degree angle so when it hits the stadium it will make a loud rumbling sound and rumble the stadium which might cause your opponent to tumble. And if you hit them and do this right it will cause them to go off balance from the shock!

Absorb Launch: This launch is very common and powerful. Launch your beyblade at a 45 degree angle shaping with the slope of the stadium, because of launching it on the slope it will create a faster and better spin velocity and if you are hit in the first few seconds you will absorb the hit!

Side Wok Slam: This is a move for those of you that use a wok it is simple and quite effective! As you launch curve your wrist either to the right or left so that the blade will land in the wok and climb up the wall and slide back down and climb up another wall and repeat this for a little bit (i recommend using a blade with a tip the same shape as a draciel s). This motion will cause your blade to keep cutting across the wok making it hard for your opponent to miss this attack, while your blade is still doing this motion if it hits the opponent it can sweep them up the side and out of the wok easy but if not it will still do the damage!

BackSlam: You will need a fairly heavy blade for this launch in front of the opponent but at an angle so the attack ring is nearly touching the stadium floor and the attack ring must be facing away from the opponent. The power of your launch will cause the blade to race up the slope but then the weight of your blade will cause it to come charging back down base first, this will cause an head on collision with the opponent causing a lot of damage, this process may repeat because of the collision or you may just get one clean hit, then hopefully your blade will self right if not the you may need a blade with more balance r this attack isn't for you.

Silver Stream: Point your easy shooter a little upward- right, then move it towards the left-arc corner of the Stadium (that will be your Bey-targetpoint) a little inch before the wall. As you shoot it, the bey moves on a right turn before it stops like a handbrake then suddenly attacks at the middle. There are two of some 50/50% possibilities of using this S-attack... either roll out to the side pockets or get lucky that youre still inside the stadium.

Flame Wheel: First, hold your shooter firmly above the centre of the beystadium and incline it 45 degrees facing the enemy. Then, before you pull twist it inwards until the position is parallel to the beystadium (twist it 45 degrees towards you). This is a simple yet effective technique for efficient attack since it has a greater emphasis on linear motion.

Scissor Blast: (This works best with Metal dranzer or master draciel) To do scissor blast you must launch your blade at a 30 degree angle using a lancher with more grip. Rip the cord as hard as you can and move the laucnehr downwards while launching. If you launched it right your blade will circle the stadium a bit then smash your opponents blade up to three times with blowing hits. The blade might be shattered and it should look like you cut it with scissors. - RyKnowe

Thunder Struck: To pull of thunder struck, you must practice by rotating your shoulders back and forth for a bit. When you think you've got that down, then get your blade ready(it works best with attack types but any blade will do.) Your target is the edge of the little circle in the beystadium. While holding your blade in ready position start rotating you shoulders. When your coming in from rotating left, rip you blade at the edge of the middle circle. This move is actually quite easy so it won't take much to pull off.

Dranzer W Attack: Put your launcher up on its side so the blade will face the other way not to your face.. Wait 5 seconds and then push down and it will land PERFECTLY....

Vulcan Claw: You need to have a blade with a semi flat tip for this. Launch the blade on a slight slant.The Blade will then circle the outsid looking like theres is no  chance to attack and then it stikes and hits the center on a full out attack. Doesn't seem real well thats because i also didn't say you need a magne tray/stadium and/or an MG Core or weight disk.
LIKE THEM ANY SUGGESTIONS

Spark Hammer: A powerful move Spark Hammer is the special move of Voltic Ape (Vortex Ape). Get your beyblade in launching position like a normal launch. Make sure you are facing the wall. on the end of "let it rip"/"Go Shoot" launch your beyblade forward and not down. Launching it forward aim in the middle of the stadium. Your beyblade will skid across the beystadium wall and into the wall with a powerful rebound your beyblade will attack the opponent from behind, in front, left or right doing devastating damage. As you should have guessed a Hasbro Stadium is needed.

Dive Bomb: Launch with a good degree of force on a slight slant(so the blade will skid along). Aim for the ridge just before pit. Once your blade hits it, it will bounce up hit pit wall come back down and hit top of blade. Not to easy to do because very good timing is needed but it can be done (only in a Hasbro stadium)


 

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