SpeedSim.exe:
~~~~~~~~~~~~~~
v0.9.1.1b
	- problem with Win 9x/ME fixed

v0.9.1.0b
	- combat results are now sorted out when supervising the clipboard
	- fix when switching fleets
	- small alingnments
	- now technologies arent loaded if you read in a combat report before starting SpeedSim
	- fixed memory leak
	- SpeedSim looks now a bit better with activated XP-Style
	- internal changes to Unicode
	- removed "Old RF values"
	- smaller fixes
	- reduced filesize

v0.9.0.1b
	- added "Own RapidFire"
	- fixed hang up when stopping simulations
	
v0.9.0.0b
	- activated alliace combat system (currently only in some german universes)
	- minor improvements

v0.8.9.9b
	- small cargo ship wont disappear anymore

v0.8.9.8b
	- additions for alliance combat system
	- added new language strings
	- lots of fixes

v0.8.9.5b
	- added possibility to change font for your skin
	- balance now accessable over the messagebox again
	- changed tab order
	- adjusted some edit fields
	- added dialog to edit scan reports
	- if a language file is loaded now the english homepage will be opened instead if the german

v0.8.9.0b
	- fixed Combobox
	- Updater points to new server
	- added some language strings
	- fixed skinning bug with transparent buttons
	- the speedsim homepage should open now in a new window


SpeedKernel.dll
~~~~~~~~~~~~~~~~
v0.9.1.1b
	- fixed bug with the techs in alliance combat system
	- Bug when reading out language strings fixed

v0.9.1.0b
	- improved reading in combar reports
	- changed rebuildung for defense to 80%
	- internal changes to Unicode

v0.9.0.1b
	- "preparing next wave" fixed
	- added functionality to read rapidfire values from a file
	
v0.9.0.0b
	- reading functions improved; cause less errors
	- techs from combat reports will be caculated from the table if they arent given

v0.8.9.9b
	- fixed balance bug
	- bug with more simulations fixed (for more than 1000)
	- corrected table in combat reports

v0.8.9.8b
	- changes for OGame v0.65 (check "v0.60-RF" for old RapidFire & shield system)
	- improved reading routines
	- changes for alliance combat system
	- many fixes

v0.8.9.5b
	- added RapidFire option for buggy ogame version
	- reading in battle reports works again
	- edited kernel's structure
	- added various functions

v0.8.9.2b
	- fixed shield bug (thx to Nepenthes)

v0.8.9.1b
	- fixed RF of RIPs versus fleet

v0.8.9.0b
	- DLL now much smaller
	- changed kernel structure
	- bug with cancelling a fight fixed
	- small bug fixes