> Echo Chamber:::
echo chamber manifestations>>>

echo chamber #1
: installed@ Media Divination/Sideshow Moderne>>Kellys Garden Salamanca Dec 03
echo chamber # 2 : performed@ Blink Improlab
Hobart Jan 04 w/ Ede Strong
echo chamber # 3 : performed@ OdDBall Caberet
Peacock Theatre Mar 04 w/ Ede & Ellen
echo chamber #4 : performed@ Sleeping Dogs Launch Backspace Theatre Mar 04 w/Ede & Ellen
Echo Chamber is a modular interactive sound system designed by SdC for installation and performance applications.
Echo Chamber consists of four electret microphones modules and a contact microphone, a four channel mixer and a digitech rp-6 effects processor running a dual delay/reverb patch with live processing capabilities.

The system was primarily designed for
MD/SM installation in Kelly's Garden, Salamanca, Hobart, Aus. in which three mics were located on the ground, one in a tree and the conact mic (capable of picking up vibrations) was attached to a four-flight steel stairwell...in this way the organic sounds within the space (wind, leaves, birds) were mixed with the sounds of habitation (direct and indirect audience input, mobile phone interference) and the transference of energy (wind, people climbing stairs) from the stairwell mic all became part of an evolving soundscape over which no one particualr person had complete control.
My role during the installation was live processing, manipulating the sound state, making sure feedback levels weren't too high, and interacting with the input devices occasionally to engage users.
Since then the system has been integrated into a performance context at Blink Improvisation Laboratory with Live processing by SdC and Navigation of the system by Ede Strong.

The system is relatively 'open' to evolution as the digitech patch stays in edit mode constantly making real-time patch changes possible and the amount of microphones/input devices is only limited by the amount of channels on a mixer.
SdC and E2@ Sleeping Dogs Launch
Echo Chamber system diagram
Ellen caught in contrast crossfire
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