//   Ͽ ӿ ϴ     ǹǷ Ͻʽÿ.

;  ȭ  ջϰų ϸ Ŭ̾Ʈ α׷    ֽϴ.                                                                                 ƹ ĵ ƹ ȿ  Ŭ̾Ʈ α׷ ٿǰ  ȵ  Ƿ ŷѴð ġ ô.  .
;-------Name---------------Type--EPos--Effect--ETValue--------MaxLife--MFixC--Sprite--SFrame--Price--Wgt--ApprV-Speed-LevelLimit

Item  = GuildAdmissionTicket     3     0     0     0 0 0  0 0 0     0      0      6    9       50      1    -1     0      0       0   
Item  = GuildSecessionTicket   3     0     0     0 0 0  0 0 0     0      0      6    9       50   1    -1     0      0       0   
Item  = Map                9     0     10    1 0 0  0 0 0     35     0      6    9       30     1     -1     0   0
Item  = RedPotion          3     0     4     2 8 0  0 0 0     0      0      6    1       10      30    -1     0   0
Item  = BigRedPotion        3     0     4     2 8 0  0 0 0     0      0      6    2       65     100    -1     0   0
Item  = BluePotion          3     0     5     2 8 0  0 0 0     0      0      6    3       10      30    -1     0   0
Item  = BigBluePotion        3     0     5     2 8 0  0 0 0     0      0      6    4       65     100    -1     0   0
Item  = GreenPotion           3     0     6     2 8 0  0 0 0     0      0      6    5       10      30    -1     0   0
Item  = BigGreenPotion          3     0     6     2 8 0  0 0 0     0      0      6    6       65     100    -1     0   0
Item  = DilutionPotion          3     0     9     23 20 0 0 0 0    0      0      6    5       200     30    -1     0   0
Item  = Baguette              7     0     7     1 6 0  0 0 0     0      0      6    8       5       17    -1     0   0 
Item  = Meat                7     0     7     1 8 0  0 0 0     0      0      6    7       10      52    -1     0   0

Item  = FishingManual            3     0     9     1  50 0 0 0 0    0      0      6    9       50     1     -1     0   0
Item  = FishingRod              8     0     0     1 8 0  0 0 0     100    0      14   0       100     300   -1     0   0  

Item  = RecallScroll      3     0     11    1 0 0 0 0 0      0      0      6    9       120     1     -1     0   0   
Item  = InvisibilityScroll      3     0     11    2 0 0 0 0 0      0      0      6    9       560     1     -1     0   0   
Item  = DetectInviScroll  3     0     11    3 0 0 0 0 0      0      0      6    9       330     1     -1     0   0   

Item  = AlchemyManual          3     0     9     12 50 0 0 0 0    0      0      6    92       50     1     -1     0   0
Item  = AlchemyBowl         10     0     0     1 0 0 0 0 0      300    0      6    55     1000   700     -1     0   0

;-------Name---------------Type--EPos--Effect--ETValue--------MaxLife--MFixC--Spr--SFrame--Price---Wgt--ApprV-Speed-LevelLimit

Item  = DecolorationPotion               11    0     17    0  0 0 0 0 0     1      0      6     73   100        1   -1     0      0 
Item  = Dye(Indigo)       11    0     17    1  0 0 0 0 0     1      0      6     58   100        1   -1     0      0   
Item  = Dye(Blue)        11    0     17    10 0 0 0 0 0     1      0      6     67   100        1   -1     0      0   
Item  = Dye(Green)        11    0     17    5  0 0 0 0 0     1      0      6     62   100        1   -1     0      0   
Item  = Dye(Gray)         11    0     17    6  0 0 0 0 0     1      0      6     63   100        1   -1     0      0   
Item  = Dye(Aqua)        11    0     17    7  0 0 0 0 0     1      0      6     64   100        1   -1     0      0   
Item  = Dye(Violet)       11    0     17    9  0 0 0 0 0     1      0      6     66   100        1   -1     0      0     
Item  = Dye(Tan)          11    0     17    11 0 0 0 0 0     1      0      6     68   100        1   -1     0      0   
Item  = Dye(Khaki)        11    0     17    12 0 0 0 0 0     1      0      6     69   100        1   -1     0      0   
Item  = Dye(Yellow)       11    0     17    13 0 0 0 0 0     1      0      6     70   100        1   -1     0      0   
Item  = Dye(Red)          11    0     17    14 0 0 0 0 0     1      0      6     71   100        1   -1     0      0   
Item  = Dye(CrimsonRed)       11    0     17   4 0 0 0 0 0     1      0      6     70   100        1   -1     0      0   
Item  = Dye(Black)          11    0     17    15 0 0 0 0 0     1      0      6     71   100        1   -1     0      0   

Item  = Shoes                 1     5     2     1  1 1  1 1 1   300     0      5    0      20      200    1     0      0      
Item  = LongBoots               1     5     2     1  1 1  1 1 1   300     0      5    1     100      500    2     0      0            
Item  = KneeTrousers(M)            1     4     2     1  1 1  1 1 1   300     0      8    1      20      100    2     0      0           
  
Item  = Chemise(W)            1     3     2     1  1 1  1 1 1   300     0      11   0     200      100    1     0      0          
Item  = LongBodice(W)          1     2     2     1  1 1  1 1 1   400     0      13   1     180      200    2     0      0     
Item  = Skirt(W)            1     4     2     1  1 1  1 1 1   300     0      12   0     200      100    1     0      0    
Item  = KneeTrousers(W)            1     4     2     1  1 1  1 1 1   300     0      12   2      20      100    3     0      0    
Item  = Cape       1     12    2     2  1 1  1 1 1   300     0      20   2    1000      200    3     0      0

Item  = Robe(M)              1     2     2     10 10 0 14 100 0  1500   0     9    5    2000     1000    6     0      0 
Item  = WizardRobe(M)        1     2     2     12 1 0  14 100 0  3000   0     9    5    3000     1000    6     0     80
Item  = Wizard-Cap(M)         1     1     2     5  10 0 14 110 0  500    0     21   4    1500     1500    7     0     90
Item  = Wizard-Hat(M)         1     1     2     10 15 0 14 130 0  800    0     21   5    3000     1500    8     0    120

Item  = Robe(W)              1     2     2     10 10 0 14 100 0  1500   0     13   6    2000     1000    7     0      0 
Item  = WizardRobe(W)        1     2     2     12 1 0  14 100 0  3000   0     13   6    3000     1000    7     0     80
Item  = Wizard-Cap(W)         1     1     2      5 10 0 14 110 0  500    0     21   4    1500     1500    7     0     90
Item  = Wizard-Hat(W)         1     1     2     10 15 0 14 130 0  800    0     21   5    3000     1500    8     0    120

Item  = SilverNecklace             1     6     0     0 0 0  0 0 0   300      0      16    9    500      200   -1     0      0       
Item  = GoldNecklace             1     6     0     0 0 0  0 0 0   300      0      16    8   1000      200   -1     0      0       

Item  = GoldRing               1     10    0     0 0 0  0 0 0   300      0      16    14   700      200   -1     0      0       

Item  = FlowerPot                 0     0     0     0 0 0 0 0 0      1      0      6   83     500      180    1     0      0 
Item  = Boquette               0     0     0     0 0 0 0 0 0      1      0      6   81    1000      180    1     0      0 
Item  = FlowerBasket             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 


Item  = -             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = ||_ARMOR_||             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = ||_AREA__||             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = -             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = ||_STEEL_ARMOR_||             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = ||_BETTER_THEN_||             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = ||_MASTER_ARMOR_||             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = -             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = SteelHauberkW             1    3    2    26 26 0  0  0  0 40000      0     11   2   30000    1    3     0   220     2  -3  -3    0       6      10
Item  = SteelLeggingsW            1    4    2    29 36 1  1  1  1 40000      0     12   4   30000    1    5     0   220     2  -6  -6    0       6      10
Item  = SteelPlateMailW           1    2    2    61 63 0  0  0  0 40000      0     13   5   30000   1    6     0   220     2 -10 -10    0       6      10
Item  = SteelHelmW                1    1    2    23 32 0 0 0 0    40000      0     21   2   30000    1    6     0   220     2  -7  -7   -1       6      10
Item  = SteelHauberkM             1    3    2    26 26 0  0  0  0 40000      0      7   1   30000    1    2     0   220     1  -3  -3    0       6      10
Item  = SteelLeggingsM            1    4    2    29 36 1  1  1  1 40000      0      8   3   30000    1    4     0   220     1  -6  -6    0       6      10
Item  = SteelPlateMailM           1    2    2    61 63 0  0  0  0 40000      0      9   3   30000   1    4     0   220     1 -10 -10    0       6      10
Item  = SteelHelmM                1    1    2    23 32 0 0 0 0    40000      0      21   2  30000    1    6     0   220     1  -7  -7   -1       6      10
Item  = SteelHatW                 1    1    2    14 19 0 14 160 0  40000      0      21   5 30000    1    8     0   220     2  -7  -7   -1       6      10  
Item  = SteelHatM                 1    1    2    14 19 0 14 160 0  40000      0      21   5 30000    1    8     0   220     1  -7  -7   -1       6      10                            

Item  = -             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = ||_MAGE_||             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = ||_AREA__||             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = -             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item  = -             0     0     0     0 0 0 0 0 0      1      0      6   82    1500      180    1     0      0 
Item	= MasterRobe(M)	1	2	2	20	15	0	14	100	0	30000	0	9	5	15000	1000	6	0	180	1	0	0	0	11	6
Item	= MasterRobe(W)	1	2	2	20	15	0	14	100	0	30000	0	13	6	15000	1000	7	0	180	2	0	0	0	11	6
Item  = WizardHauberk(M)      1     3     2    12 12 0 14 100 0 1000    0      7   1     2400     1200    2     0     90   
Item  = WizardHauberk(W)      1     3     2    12 12 0 14 100 0 1000    0      11   2    2400     1200    3     0     90   
Item  = StaffAttackManual     3     0     9     21 20 0 0 0 0   0       0      6    9       100     1    -1     0      0
Item  = MagicWand(MS0)        1     8     13    1 6 0 0 0 0     1200    0      17   1      1000  1000    36     3     30
Item  = MagicWand(MS10)       1     8     13    1 6 0 0 0 0     2400    0      17   1      2500  1000    36     3     40
Item  = MagicWand(MS20)       1     8     13    1 6 0 0 0 0     3600    0      17   1      5000  1000    36     3     50
Item  = WizMagicWand(MS10)    1     8     13    1 6 0 0 0 0     3600    10     17   1      5500  1000    36     3     90
Item  = WizMagicWand(MS20)    1     8     13    1 6 0 0 0 0     3600    10     17   1      6000  1000    36     3    100
Item	= MasterWand(MS30)	1	8	13	1	6	0	30	0	0	30000	10	17	0	9000	1000	35	3	180	0	0	0	21	8	10