;-------Name---------------Type--EPos--Effect--ETValue--------MaxLife--MFixC--Sprite--SFrame--Price--Wgt--ApprV-Speed-LevelLimit

Item  = Map                9     0     10    1 0 0  0 0 0     35     0      6    9       30     1     -1     0   0
Item  = RedPotion          3     0     4     2 8 0  0 0 0     0      0      6    1       10      30    -1     0   0
Item  = BigRedPotion       3     0     4     2 8 0  0 0 0     0      0      6    2       65     100    -1     0   0
Item  = BluePotion         3     0     5     2 8 0  0 0 0     0      0      6    3       10      30    -1     0   0
Item  = BigBluePotion      3     0     5     2 8 0  0 0 0     0      0      6    4       65     100    -1     0   0
Item  = GreenPotion        3     0     6     2 8 0  0 0 0     0      0      6    5       10      30    -1     0   0
Item  = BigGreenPotion     3     0     6     2 8 0  0 0 0     0      0      6    6       65     100    -1     0   0
Item  = DilutionPotion     3     0     9     23 20 0 0 0 0    0      0      6    5       200     30    -1     0   0
Item  = Baguette           7     0     7     1 6 0  0 0 0     0      0      6    8       5       17    -1     0   0 
Item  = Meat               7     0     7     1 8 0  0 0 0     0      0      6    7       10      52    -1     0   0

Item  = FishingManual      3     0     9     1  20 0 0 0 0    0      0      6    9       100     1     -1     0   0
Item  = FishingRod         8     0     0     1 8 0  0 0 0     100    0      14   0       100     300   -1     0   0  

Item  = RecallScroll       3     0     11    1 0 0 0 0 0      0      0      6    9       120     1     -1     0   0   
Item  = InvisibilityScroll  3     0     11    2 0 0 0 0 0      0      0      6    9       560     1     -1     0   0   
Item  = Detect-InviScroll   3     0     11    3 0 0 0 0 0      0      0      6    9       330     1     -1     0   0   

Item  = AlchemyManual      3     0     9     12 20 0 0 0 0    0      0      6    9       100     1     -1     0   0
Item  = AlchemyBowl       10     0     0     1 0 0 0 0 0      300    0      6    55     1000   700     -1     0   0

;-------Name---------------Type--EPos--Effect--ETValue--------MaxLife--MFixC--Spr--SFrame--Price---Wgt--ApprV-Speed-LevelLimit

Item  = DecolorationPotion  11  0     17    0  0 0 0 0 0     1      0      6     58   100        1   -1     0      0
Item  = Dye(Indigo)       11    0     17    1  0 0 0 0 0     1      0      6     58   100        1   -1     0      0   
Item  = Dye(Blue)         11    0     17    1  0 0 0 0 0     1      0      6     67   100        1   -1     0      0   
Item  = Dye(Green)        11    0     17    5  0 0 0 0 0     1      0      6     62   100        1   -1     0      0   
Item  = Dye(Gray)         11    0     17    6  0 0 0 0 0     1      0      6     63   100        1   -1     0      0   
Item  = Dye(Aqua)         11    0     17    7  0 0 0 0 0     1      0      6     64   100        1   -1     0      0   
Item  = Dye(Violet)       11    0     17    9  0 0 0 0 0     1      0      6     66   100        1   -1     0      0     
Item  = Dye(Tan)          11    0     17    11 0 0 0 0 0     1      0      6     68   100        1   -1     0      0   
Item  = Dye(Khaki)        11    0     17    12 0 0 0 0 0     1      0      6     69   100        1   -1     0      0   
Item  = Dye(Yellow)       11    0     17    13 0 0 0 0 0     1      0      6     70   100        1   -1     0      0   
Item  = Dye(Red)          11    0     17    14 0 0 0 0 0     1      0      6     71   100        1   -1     0      0   

Item  = Shoes                1     5     2     1  1 1  1 1 1   300     0      5    0      20      200    1     0      0      
Item  = LongBoots            1     5     2     1  1 1  1 1 1   300     0      5    1     100      500    2     0      0      
Item  = Shirt(M)             1     3     2     1  1 1  1 1 1   300     0      7    0      20      100    1     0      0      
Item  = Tunic(M)             1     2     2     3  1 1  1 1 1   300     0      9    4     350      500    5     0      0      
Item  = KneeTrousers(M)      1     4     2     1  1 1  1 1 1   300     0      8    1      20      100    2     0      0      
Item  = Trousers(M)          1     4     2     1  1 1  1 1 1   300     0      8    0      80      100    1     0      0      

Item  = Shirt(W)             1     3     2     1  1 1  1 1 1   300     0      11   1      20      100    2     0      0     
Item  = Chemise(W)           1     3     2     1  1 1  1 1 1   300     0      11   0     200      100    1     0      0     
Item  = Bodice(W)            1     2     2     1  1 1  1 1 1   400     0      13   0     150      200    1     0      0     
Item  = LongBodice(W)        1     2     2     1  1 1  1 1 1   400     0      13   1     180      200    2     0      0     
Item  = Skirt(W)             1     4     2     1  1 1  1 1 1   300     0      12   0     200      100    1     0      0    
Item  = Trousers(W)          1     4     2     1  1 1  1 1 1   300     0      12   1      80      100    2     0      0    
Item  = KneeTrousers(W)      1     4     2     1  1 1  1 1 1   300     0      12   2      20      100    3     0      0    
Item  = Cape                 1     12    2     2  1 1  1 1 1   300     0      20   2    1000      200    3     0      0

Item  = Robe(M)              1     2     2     10 10 0 14 100 0  1500   0     9    5    2000     1000    6     0      0 
Item  = WizardRobe(M)        1     2     2     12 1 0  14 100 0  3000   0     9    5    3000     1000    6     0     80
Item  = WizardHat(W)            1    1    2     10 15 0 14 130 0  800      0      21   5    3000  1500    8     0   120     2  -7  -7   -1       6      0
Item  = WizardHat(M)        1     1     2     10 15 0 14 130 0  800    0     21   5    12000     1500    8     0    120

Item  = Robe(W)              1     2     2     10 10 0 14 100 0  1500   0     13   6    2000     1000    7     0      0 
Item  = WizardRobe(W)        1     2     2     12 1 0  14 100 0  3000   0     13   6    3000     1000    7     0     80
Item  = WizardCap(W)        1     1     2     5  10 0 14 110 0  500    0     21   4    8000    1500    7     0     90
Item  = WizardCap(M)        1     1     2     10 15 0 14 130 0  800    0     21   5    12000     1500    8     0    120
Item  = WarlordPlateMail(M)   1    2    2    103 55 0  0  0  0 30000      0      9   3  30000   1000    4     0   200     1 -10 -10    0       6      6
Item  = WarlordRobe(M)        1    2    2    70 15 0 14 100 0  30000     20       9   5   200000   1000    6     0   200    1   0   0    0      11      3 
Item  = WarlordRobe(W)        1    2    2    70 15 0 14 100 0 30000     20     13   6  200000    1000    7     0   200     2   0   0    0      11      3
Item  = WarlordBattleAxe      1    9    24     3 58 2  3 9 2   30000     2     15   6     200000   5000    26    10       200       0   60   0   8     1  3
Item  = WarlordStaff          1    8   13    1  6 30  80 0  0  30000     10     17   0   8000    1000   35     10     200   0   0   0    21      8      3
Item  = WarlordCape       1     12    2     20  1 1  1 1 1   3000     0      20    0     2000   2000   1     0       200       0   0   0   -1    13  3
Item  = WarlordHelm(W)      1    1    2     67 24 0 0 0 0    35000      0      21   2    4000 16000    5     0   200     2  -7  -7   -1       6      0
Item  = WarlordHelm(M)       1    1    2     67 24 0 0 0 0   35000      0      21   2    4000 16000    5     0   200     1  -7  -7   -1       6      0
Item  = WarlordHauberk(M)      1    3    2    68 18 0  0  0  0  30000      0      7   1   20000   1200    2     0   200     1  -3  -3    0       6      3
Item  = WarlordHauberk(W)   1    3    2    68 18 0  0  0  0 30000      0     11   2  20000    1200    3     0   295     2  -3  -3    0       6      3
Item  = WarlordLeggings(W)      1    4    2    71 28 1  1  1  1 30000      0     12   4  30000    2000    5     0   200    2  -6  -6    0       6      3
Item  = WarlordLeggings(M)       1    4    2    71 28 1  1  1  1  30000      0      8   3   30000   2000    4     0   200     1  -6  -6    0       6      3
Item  = WarlordHat(M)          1    1    2     30 15 0 14 180 0 800      0      21   5    3000  1500    8     0   200     1  -7  -7   -1       6      3
Item  = WarlordHat(W)          1    1    2     30 15 0 14 180 0  800      0      21   5    3000  1500    8     0   200     2  -7  -7   -1       6      3
Item  = BattleMageHelm(W)           1    1    2     15  22 0 14 130 0    5500      0      21   3    7500 13000    6     0  90     2  -7  -7   -1       6      13
Item  = BattleMageHelm(M)           1    1    2     15  22 0 14 130 0   5500      0      21   3    7500 13000    6     0  90     1  -7  -7   -1       6      13
Item  = BattleMagePlate(W)          1    2    2     37 40 0 14 160 0    7500      0      13   5    10000 13000    6     0  90     2  -7  -7   -1       6      13
Item  = BattleMagePlate(M)          1    2    2     37 40 0 14 160 0    7500      0      9   3    10000 13000    4     0  90     1  -7  -7   -1       6      13
Item  = BattleMageHauberk(W)        1    3    2     12  10 0 14 80 0    3000      0      11   2    7500 13000    3     0  90     2  -7  -7   -1       6      13
Item  = OneHand-Hammer            1    8    1     5 8 3 5 10 4    10000      0      15   8   12000  19500    31  10   0     0   0   0   14      1      11
Item  = BattleMageHauberk(M)        1    3    2     12  10 0 14 80 0    3000      0      7   1    7500 13000    2     0  90     1  -7  -7   -1       6      13
Item  = BattleMageLeggings(W)       1    4    2     20  20 0 14 90 0    3000      0      12   4    7500 13000    5     0  90     2  -7  -7   -1       6      13
Item  = BattleMageLeggings(M)       1    4    2     20  20 0 14 90 0    3000      0      8   3    7500 13000    4     0  90     1  -7  -7   -1       6      13
Item  = HornedHelm(M)               1    1    2     17  24 0 0 0 0      3500      0      21   2    4000 16000    5     0   120    
Item  = WingedHelm(M)               1    1    2     15  22 0 0 0 0      2500      0      21   3    5000 13000    6     0   100     
Item  = HornedHelm(W)               1    1    2     17  24 0 0 0 0      3500      0      21   2    4000 16000    5     0   120     
Item  = WingedHelm(W)               1    1    2     15  22 0 0 0 0      2500      0      21   3    5000 13000    6     0   100    
Item  = MasterGiantSword      1    9    1     2 10  2  2 12  2 50000     0      1   18  -3700    6000   13    10    180    0  -15 10    8       1      6
Item  = MasterFlamberge       1    9    1     4 7  0  4  7  0 30000      0      1   11 50000    6000   12    10   180     0  -15 10    8       1      6
Item  = MasterMagicWandMS20   1    8   13    1  6 0  25 0  0  30000    10     17   1  20000    1000   36     3   180     0   0   0    21      8      6 
Item  = SorcererCap(W)            1    1    2      5 10 0 14 130 0  5000     0      21   4    7500  1500    7     0   140     2  -7  -7   -1       6      3
Item  = SorcererHat(W)            1    1    2     10 15 0 14 150 0  8000     0      21   5   10000  1500    8     0   160     2  -7  -7   -1       6      3
Item  = SorcererCap(M)            1    1    2     5  10 0 14 130 0 5000      0      21   4    7500  1500    7     0   140     1  -7  -7   -1       6      3
Item  = SorcererHat(M)            1    1    2     10 15 0 14 150 0 8000      0      21   5   10000  1500    8     0   160     1  -7  -7   -1       6      3