RGM-79L GM LIGHT ARMOR

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

BACKGROUND

In the race to adapt its standard RGM-79 GM mobile suit for specialized roles during the latter days of the One Year War, the Earth Federal Forces created a GM variant designed to serve as a fast attack unit for hit-and-run raids, the RGM-79L GM Light Armor. Mounting only the barest minimum of armor (notably missing armor on the shoulders and ankles), thus giving it more acceleration and maneuverability. It also carried a beam gun similar to that of the RX-78-2 Gundam's beam rifle, packing a heavier punch but paying the price in more limited ammunition. Due to its light weight and nimbleness, the GM Light Armor was favored by many of the Federal Forces' former-fighter-pilots-turned-MS-pilots, particularly Captain Gary Rogers.

RPG STATS

Vehicle Type: RGM-79L GM Light Armor
Class: Mass-Production General Purpose Light Mobile Suit
Manufacturer: Earth Federal Forces Project “V”
Crew: One pilot (Normal + 2)

Operator: Earth Federal Forces
Variants:

MDC BY LOCATION:

    Head                                        30
Arms                                        40 each
    Legs                                        40 each
(1) Main Body                                   70
    Pilot's Compartment                         40

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

110 km/h

MAX ACCELERATION:

1.0G.

180-DEGREE TURN TIME:

1.5 seconds.

MAX ENGINE THRUST:

Rocket Thrusters: 2 x 24000 kg, 4 x 1870 kg

STATISTICAL DATA:

HEIGHT:

17.8 m Head Height.

WEIGHT:

Empty 36.8 metric tons;

Max Gross 52.4 metric tons

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Minovsky type ultracompact fusion reactor, output rated at 1250 kW

WEAPON SYSTEMS:

1.      BEAM GUN: This Beam Gun was specially designed for the RGM-79L and is almost as powerful as the RX-78’s beam rifle.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 80 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 9d6

o        RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 12 Charges.

2.      XB-B-09 BEAM SABER: The GM carries a beam saber in a rack on its backpack. The beam saber is capable of slicing through anything from mobile suits to battleships.

o        PRIMARY PURPOSE: Close Range Combat

o        RANGE INCREMENT: N/A

o        CRITICAL: 19-20/x3

o        DAMAGE: 4d6 plus STR modifier

o        RATE OF FIRE: N/A

o        PAYLOAD: 1

3.      HAND TO HAND COMBAT: If necessary, the pilot of the GM can engage in melee combat rather than use a weapon. The GM is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

o        Restrained Punch: 1D4 M.D.

o        Full Strength Punch: 2D6 M.D.

o        "Booster" Punch: 3D6 M.D. (counts as two attacks)

o        Tear or Pry with Hands: 1D6 M.D.

o        Kick: 1D6 M.D.

o        Leap Kick: 2D6 M.D.

o        Body Flip/Throw: 1D4 M.D.

o        Body Block/Tackle: 1D6 M.D.

o        Stomp: 1D6 M.D. (only effective against small objects)


STANDARD EQUIPMENT FOR THE RGM-79L GM LIGHT ARMOR:


COMBAT SPECIFICATIONS OF RGM-79L GM LIGHT ARMOR:

SIZE: Tiny (starship scale)

INITIATIVE:  +4 (+2 size, +2 crew)

MANEUVER: +4 (+2 size, +2 crew)

DEFENSE: +22 (+2 size, +10 armor)


 

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