RGM-79L GM LIGHT ARMOR
RPG Stats by Sean Little
Background info provided by the
Mecha and Anime Headquarters

BACKGROUND
In the
race to adapt its standard RGM-79 GM mobile suit for specialized roles during
the latter days of the One Year War, the Earth Federal Forces created a GM
variant designed to serve as a fast attack unit for hit-and-run raids, the
RGM-79L GM Light Armor. Mounting only the barest minimum of armor (notably
missing armor on the shoulders and ankles), thus giving it more acceleration and
maneuverability. It also carried a beam gun similar to that of the RX-78-2
Gundam's beam rifle, packing a heavier punch but paying the price in more
limited ammunition. Due to its light weight and nimbleness, the GM Light Armor
was favored by many of the Federal Forces'
former-fighter-pilots-turned-MS-pilots, particularly Captain Gary
Rogers.
RPG STATS
Vehicle Type: RGM-79L GM Light Armor
Class:
Mass-Production General Purpose Light Mobile Suit
Manufacturer: Earth
Federal Forces Project “V”
Crew: One pilot
(Normal + 2)
Operator: Earth
Federal Forces
Variants:
MDC BY LOCATION:
Head 30
Arms 40 each
Legs 40 each
(1) Main Body 70
Pilot's Compartment 40
NOTES:
(1)
Destruction of the main body will shut the unit down completely.
SPEEDS:
RUNNING:
110
km/h
MAX
ACCELERATION:
1.0G.
180-DEGREE
TURN TIME:
1.5
seconds.
MAX
ENGINE THRUST:
Rocket
Thrusters: 2 x 24000 kg, 4 x 1870 kg
STATISTICAL
DATA:
HEIGHT:
17.8 m Head Height.
WEIGHT:
Empty
36.8 metric tons;
Max
Gross 52.4 metric tons
CARGO:
Small compartment behind pilot's seat for personal
belongings.
POWER
PLANT:
Minovsky
type ultracompact fusion reactor, output rated at 1250
kW
WEAPON
SYSTEMS:
1.
BEAM GUN: This Beam Gun was specially
designed for the RGM-79L and is almost as powerful as the RX-78’s beam rifle.
o
PRIMARY PURPOSE: Assault
o
SECONDARY PURPOSE: Anti-Mecha
o
RANGE INCREMENT: 80 meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 9d6
o
RATE OF FIRE: The Gun can be fired in a
number of shots equal to the pilot's combined number of attacks.
o
PAYLOAD: 12 Charges.
2.
XB-B-09 BEAM SABER: The GM carries a beam
saber in a rack on its backpack. The beam saber is capable of slicing through
anything from mobile suits to battleships.
o
PRIMARY PURPOSE:
Close
Range Combat
o
RANGE INCREMENT: N/A
o
CRITICAL: 19-20/x3
o
DAMAGE: 4d6 plus STR modifier
o
RATE OF FIRE: N/A
o
PAYLOAD: 1
3.
HAND TO HAND COMBAT: If necessary, the
pilot of the GM can engage in melee combat rather than use a weapon. The GM is
extremely agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
o
Restrained Punch: 1D4 M.D.
o
Full Strength Punch: 2D6 M.D.
o
"Booster" Punch: 3D6 M.D. (counts as two attacks)
o
Tear or Pry with Hands: 1D6 M.D.
o
Kick: 1D6 M.D.
o
Leap Kick: 2D6 M.D.
o
Body Flip/Throw: 1D4 M.D.
o
Body Block/Tackle: 1D6 M.D.
o
Stomp: 1D6 M.D. (only effective against small
objects)
STANDARD
EQUIPMENT FOR THE RGM-79L GM LIGHT ARMOR:
- COMBAT
COMPUTER W/HUD DISPLAYS: The RGM-79L is equipped with a combat computer
that can store and analyze data during combat with hostile forces. Data
readouts and stats can be displayed either on the cockpit's HUD display or on
the dashboard monitors of the aircraft. The combat computer tracks and
identifies specific enemy targets, and has a database of over 1,000 images
stored in memory. The computer can identify and track up to 75 targets
simultaneously.
- EXTERNAL
AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT
AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are
linked with the shields and will sound an alarm if there is a rupture in the
shields and what the levels of radiation are.
- LOUDSPEAKER:
A loudspeaker system is built into the craft, which can be used to amplify the
pilot's voice up to 90 decibels.
- OPTICS:
INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of
infrared light that is invisible to the normal eye, but detectable by the
mecha's sensors. The system allows the pilot to detect hidden/concealed
objects by their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
- OPTICS:
NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is
electronically amplified to produce a visible picture.
- OPTICS:
THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that
data into a false-color visible image. The system enables the pilot to see in
the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots
using a tracking skill.
- RADIO/VIDEO
COMMUNICATION: The RGM-79L features a radio system that allows visual
communication at close range through Minovsky Particles.
- STANDARD
SURVIVAL KIT: All EFSF MS’s come equipped with a portable survival kit.
Inside the small reinforced box is a medium-sized flashlight, two hand flares,
one rocket flare, a compass, infrared distancing binoculars, a small mirror, a
pocket knife, dehydrated and concentrated food (can be stretched into a five
day supply for one person) and basic first aid items (aspirin, bandages,
disinfectants, etc.)
- TACTICAL
LIFE SUPPORT SYSTEM: The RGM-79L's cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him
with pressurized breathing. The EFSF flight suit also contains an upper and
lower g-suit that promotes blood circulation even during high-g turns, thus
decreasing the possibility of pilot blacking out in combat.
- LEARNING
COMPUTER: All RGM-79’s, RGC-80’s, and RGT-79’s are programmed with the
data from the RX-78’s learning computer. This gives them an inherent +1 bonus
to pilot checks
- SHIELD:
The RGM-79 is equipped with an M-Sh-008/S-01025 heavy shield.
COMBAT
SPECIFICATIONS OF RGM-79L GM LIGHT ARMOR:
SIZE: Tiny (starship
scale)
INITIATIVE: +4 (+2 size, +2
crew)
MANEUVER: +4 (+2 size,
+2 crew)
DEFENSE: +22 (+2 size,
+10 armor)