RGM-79(G) GM SNIPER
RPG Stats by Sean Little
Background info provided by the
Mecha and Anime Headquarters
GMSNIPER_files/image001.gif)
BACKGROUND
Although
the experimental RGM-79[G] GM Ground Type was serving well as a general-purpose
ground combat unit, the Earth Federation Forces found themselves needing
specialized units for specific mission roles. The first of a long line of GM
variants was the RGM-79[G] GM Sniper, although in a sense it wasn't a variant at
all. The mobile suit itself was exactly the same as the standard RGM-79[G],
except it was painted in an olive drab paint scheme for camouflaging purposes.
The various hand-carried standard weapons were replaced with a large, long-range
beam rifle. This rifle mounted a high-powered scope, allowing the pilot to hit
distant targets with pinpoint accuracy. However, the energy required to fire
such a powerful shot was an amount that the GM's power generator couldn't
produce, and the rifle was connected via cable to an external power supply and
cooling system on a support vehicle. At least 3 RGM-79[G]s of the Kojima
Battalion were outfitted as GM Snipers and were instrumental in the destruction
of Zeon's experimental Apsalus III mobile armor during
the One Year War.
RPG STATS
Vehicle Type: RGM-79(G) GM Sniper
Class:
Mass Production ground combat mobile suit
Manufacturer: Earth Federal
Forces Project “V”
Crew: One pilot
Operator: Earth
Federal Forces
Variants:
RGM-79(G) GM Ground Type
MDC BY LOCATION:
Head 30
Arms 45 each
Legs 45 each
(1) Main Body 70
Pilot's Compartment 50
NOTES:
(1)
Destruction of the main body will shut the unit down completely.
SPEEDS:
RUNNING:
150
km/h
MAX
ACCELERATION:
0.74G.
180-DEGREE
TURN TIME:
1.8
seconds
MAX
ENGINE THRUST:
Rocket
Thrusters: 49000 kg
STATISTICAL
DATA:
HEIGHT:
18.0 m Total.
WEIGHT:
Empty
53.8 metric tons;
Max
Gross 66.0 metric tons
CARGO:
Small compartment behind pilot's seat for personal
belongings.
POWER
PLANT:
Minovsky
type Ultracompact fusion
reactor, output rated at 1150 kW
WEAPON
SYSTEMS: The
RGM-79(g) GM Sniper can carry any of the GM Ground Type armaments in addition to
the beam sniper rifle.
1.
BEAM SNIPER RIFLE: The primary armament of
the Gm Sniper is its large beam sniper rifle. Because of power requirements,
this must be attached to an external power generator.
o
PRIMARY PURPOSE: Assault
o
SECONDARY PURPOSE: Anti-Mecha
o
RANGE INCREMENT: 150 meters
o
CRITICAL: 19-20/x3 (critical threat range
increases by one with each consecutive hit)
o
DAMAGE: 9d6
o
RATE OF FIRE: The Rifle can be fired in a
number of shots equal to the pilot's combined number of attacks.
o
PAYLOAD: 10 charges, external power
generator recharges 1 charge per minute. When connected to ship, effectively
unlimited.
2.
X.B.Sa-G-03 BEAM SABER: The Gundam Sniper
carries two beam sabers in racks on its knees. Each beam saber is capable of
slicing through anything from mobile suits to battleships.
o
PRIMARY PURPOSE:
Close
Range Combat
o
RANGE INCREMENT: N/A
o
CRITICAL: 19-20/x3
o
DAMAGE: 4d6 plus STR modifier
o
RATE OF FIRE: N/A
o
PAYLOAD: 2
3.
HAND TO HAND COMBAT: If necessary, the
pilot of the GM can engage in melee combat rather than use a weapon. The GM is
extremely agile and can execute most typical hand to hand combat moves, such as
punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
o
Restrained Punch: 1D4 M.D.
o
Full Strength Punch: 2D6 M.D.
o
"Booster" Punch: 3D6 M.D. (counts as two attacks)
o
Tear or Pry with Hands: 1D6 M.D.
o
Kick: 1D6 M.D.
o
Leap Kick: 2D6 M.D.
o
Body Flip/Throw: 1D4 M.D.
o
Body Block/Tackle: 1D6 M.D.
o
Stomp: 1D6 M.D. (only effective against small
objects)
STANDARD
EQUIPMENT FOR THE RGM-79(G) GM SNIPER:
- COMBAT
COMPUTER W/HUD DISPLAYS: The RGM-79(G) is equipped with a combat computer
that can store and analyze data during combat with hostile forces. Data
readouts and stats can be displayed either on the cockpit's HUD display or on
the dashboard monitors of the aircraft. The combat computer tracks and
identifies specific enemy targets, and has a database of over 1,000 images
stored in memory. The computer can identify and track up to 75 targets
simultaneously.
- EJECTOR
SEAT/S & HOMING SIGNAL: All RGM-79(G)’s feature Marty & Beck Mk-7
zero/zero ejection seats equipped with a homing device that enables rescue
teams to locate a disabled MS or ejected pilot. The range of the signal is 300
miles (480 km).
- EXTERNAL
AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that
can pick up normal conversation up to 300 feet away.
- HEAT
AND RADIATION SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are
linked with the shields and will sound an alarm if there is a rupture in the
shields and what the levels of radiation are.
- LOUDSPEAKER:
A loudspeaker system is built into the craft, which can be used to amplify the
pilot's voice up to 90 decibels.
- OPTICS:
INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of
infrared light that is invisible to the normal eye, but detectable by the
mecha's sensors. The system allows the pilot to detect hidden/concealed
objects by their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
- OPTICS:
NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is
electronically amplified to produce a visible picture.
- OPTICS:
THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that
data into a false-color visible image. The system enables the pilot to see in
the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots
using a tracking skill.
- RADIO/VIDEO
COMMUNICATION: The RGM-79(G) features a radio system that allows visual
communication at close range through Minovsky Particles.
- STANDARD
SURVIVAL KIT: All EFSF MS’s come equipped with a portable survival kit.
Inside the small reinforced box is a medium-sized flashlight, two hand flares,
one rocket flare, a compass, infrared distancing binoculars, a small mirror, a
pocket knife, dehydrated and concentrated food (can be stretched into a five
day supply for one person) and basic first aid items (aspirin, bandages,
disinfectants, etc.)
- TACTICAL
LIFE SUPPORT SYSTEM: The RGM-79(G)'s cockpit is pressurized, and also
provides additional air feeds to the pilot's flight suit that provides him
with pressurized breathing. The EFSF flight suit also contains an upper and
lower g-suit that promotes blood circulation even during high-g turns, thus
decreasing the possibility of pilot blacking out in combat.
- SHIELD:
The RGM-79(G) is equipped with a RGM*S-Sh-WF/S-00109 heavy shield.
COMBAT
SPECIFICATIONS OF RGM-79(G) GM SNIPER:
SIZE: Tiny (starship
scale)
INITIATIVE: +6 (+2 size, +4
crew)
MANEUVER: +6 (+2 size,
+4 crew)
DEFENSE: +22 (+2 size,
+10 armor)