RGM-79(G) GM GROUND TYPE

 

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

BACKGROUND

During the stalemate period of the One Year War, the Earth Federal Forces were playing a fast game of catch-up on the introduction of mobile suits into warfare by the Principality of Zeon. One of their earlier prototypes was the ground pounding RX-79[G] Gundam, based loosely on the original "Project V" prototype RX-78-2 Gundam operating elsewhere during the war. From the RX-79[G] came another experimental unit, intended for mass-production. Called the RGM-79[G] GM Ground Type, it used 80% of the same parts as its RX-79[G] predecessor, as well as its extremely durable lunar titanium alloy armor, and its ability to use beam rifles, but was more powerful yet cheaper to produce.

Only 42 of these units were produced at the Federation's Jaburo military headquarters factory, and they were immediately put into combat for field testing. Twelve units were assigned to the Kojima Battalion stationed in
Southeast Asia, with the rest participating in the Federation's "Operation Odessa" offensive in Eastern Europe. However, the GM Ground Type project was soon abandoned in favor of the later standard-model RGM-79 GM, which was even cheaper to build and could serve as a "multi-role" unit in both space and terrestrial environments.

RPG STATS

Vehicle Type: RGM-79(G) GM Ground Type
Class: Mass Production ground combat mobile suit
Manufacturer: Earth Federal Forces Project “V”
Crew: One pilot (Skilled +4)

Operator: Earth Federal Forces
Variants:
RGM-79(G) GM Ground Type

RGM-79(G) GM Sniper

 
HEALTH: 48 (DR40)

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

150 km/h

MAX ACCELERATION:

0.74G.

180-DEGREE TURN TIME:

1.8 seconds

MAX ENGINE THRUST:

Rocket Thrusters: 49000 kg

STATISTICAL DATA:

HEIGHT:

18.0 m Total.

WEIGHT:

Empty 53.8 metric tons;

Max Gross 66.0 metric tons

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Minovsky type Ultracompact fusion reactor, output rated at 1150 kW

WEAPON SYSTEMS:

1.      P.B.R-0079/A12 S-000011 PRIMER BASED BEAM RIFLE: This is a lesser powered version of the RX-78’s Beam Rifle. It can be carried by any GM (G)’s with a reactor upgrade.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 90 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 96

o        RATE OF FIRE: The Rifle can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 20 Charges.

2.      X.B.Sa-G-03 BEAM SABER: The GM (G) carries two beam sabers in racks on its legs. Each beam saber is capable of slicing through anything from mobile suits to battleships.

o        PRIMARY PURPOSE: Close Range Combat

o        RANGE INCREMENT: N/A

o        CRITICAL: 19-20/x3

o        DAMAGE: 4d6 plus STR modifier

o        RATE OF FIRE: N/A

o        PAYLOAD: 2

3.      EPHB-TYPE.DOC-04 380MM HYPER BAZOOKA: The heavy assault weapon of the RGM-79(G) is its Hyper Bazooka. It can carry one of these on a rack its rear.

o        PRIMARY PURPOSE: Assault

o        RANGE INCREMENT: 90 Meters

o        CRITICAL: x2

o        DAMAGE: 7d10

o        RATE OF FIRE: The Bazooka can be fired a number of times equal to the pilot’s total number of attacks.

o        PAYLOAD: 5 per magazine plus 1 in barrel. 6 Total

4.      6-TUBE MISSILE LAUNCHER: This is another heavy weapon fielded by most RGM-79s.

o        PRIMARY PURPOSE: Assault

o        RANGE INCREMENT: 80 Meters

o        CRITICAL: x3

o        DAMAGE: 6d10

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 40 rounds per clip

5.      GMG-TYPE.37 100MM MACHINE GUN: This is primary weapon fielded by the RGM-79.

o        PRIMARY PURPOSE: Assault

o        RANGE INCREMENT: 50 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 2d12

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 30

6.      GMCA-TYPE.09 180MM CANNON: This is the RGM-79’s long-range assault weapon.

o        PRIMARY PURPOSE: Assault

o        RANGE INCREMENT: 90 Meters

o        CRITICAL: x2

o        DAMAGE: 7d10

o        RATE OF FIRE: The Bazooka can be fired a number of times equal to the pilot’s total number of attacks.

o        PAYLOAD: 7 per magazine plus 1 in barrel. 8 Total


STANDARD EQUIPMENT FOR THE RGM-79(G) GM GROUND TYPE:

  • COMBAT COMPUTER W/HUD DISPLAYS: The RGM-79(G) is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display or on the dashboard monitors of the aircraft. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously.
  • EJECTOR SEAT/S & HOMING SIGNAL: All RGM-79(G)’s feature Marty & Beck Mk-7 zero/zero ejection seats equipped with a homing device that enables rescue teams to locate a disabled MS or ejected pilot. The range of the signal is 300 miles (480 km).
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +2 bonus to pilots using a tracking skill.
  • RADIO/VIDEO COMMUNICATION: The RGM-79(G) features a radio system that allows visual communication at close range through Minovsky Particles.
  • STANDARD SURVIVAL KIT: All EFSF MS’s come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The RGM-79(G)'s cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The EFSF flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot blacking out in combat.
  • SHIELD: The RGM-79(G) is equipped with a RGM*S-Sh-WF/S-00109 heavy shield.

COMBAT SPECIFICATIONS OF RGM-79(G) GM GROUND TYPE:

RGM-79(g) GM Ground Type

Class: Mobile Suit; Size: Tiny (18.0m tall); Passengers: 0;

Cargo Capacity: 60 kg; Speed: 150 km/h (26 sq./action); Crew: 1 (Skilled +4);

Initiative: +7 (+2 size, +1 engine, +4 crew); Manuver: +9 (+2 size, +3 man., +4 crew);

Defense: 25 (+2 size, +3 man., +10 armor); Hull points: 48 (DR 40); Cost:

Weapon: P.B.R-0079/A12 S-000011 Primer Based Beam Rifle; Fire Arc: hand; Attack Bonus: +4

            (+2 size, +2 crew); Damage: 9d6; Range Increment: 90m.

Weapon: X.B.SA-G-03 Beam Saber; Fire Arc: melee; Attack Bonus: +4

            (+2 size, +2 crew); Damage: 4d6+STR; Range Increment: N/A.

Weapon: EPHB-TYPE.DOC-04 380mm Hyper Bazooka; Fire Arc: hand; Attack Bonus: +4

            (+2 size, +2 crew); Damage: 7d10; Range Increment: 90m.

Weapon: 60mm Vulcan Cannon; Fire Arc: forward; Attack Bonus: +4

            (+2 size, +2 crew); Damage: 1d12; Range Increment: 40m.

Weapon: 6-Tube Missile Launcher; Fire Arc: hand; Attack Bonus: +4

            (+2 size, +2 crew); Damage: 6d10; Range Increment: 80m.

Weapon: GMG-TYPE.37 100mm Machine Gun; Fire Arc: hand; Attack Bonus: +4

            (+2 size, +2 crew); Damage: 2d12; Range Increment: 50m.

Weapon: GMCA-TYPE.09 180mm Cannon; Fire Arc: hand; Attack Bonus: +4

            (+2 size, +2 crew); Damage: 8d10; Range Increment: 100m.


 

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