RGM-79G GM COMMAND
RPG Stats by Sean Little
Background info provided by the Mecha
and Anime Headquarters
BACKGROUND
In
the last weeks of the One Year War, the Earth Federation Forces refined its mobile
suit manufacturing processes and developed several variants of its standard
RGM-79 GM. One such variant was the RGM-79G GM Command, developed primarily for
colony defense. Built on a somewhat different body type and frame, the GM
Command also featured thruster acceleration and maneuverability superior to the
standard GM. However, due to its high cost, the GM Command only appeared in
limited quantities near the end of the war, with several units assigned as
defense for a top-secret Federation research base on the neutral Side 6 Libot
Colony.
RPG STATS
Vehicle Type: RGM-79G GM Command
Class: Mass-Production General Purpose mobile suit
Manufacturer: Earth Federal Forces Project “V”
Crew: One pilot
Operator: Earth
Federal Forces
Variants:
RGM-79GS GM Command Space Type
HEALTH: 52 (DR15)
NOTES:
(1)
Destruction of the main body will shut the unit down completely.
SPEEDS:
RUNNING:
125
km/h
MAX
ACCELERATION:
1.19G.
180-DEGREE
TURN TIME:
2.4
seconds.
MAX
ENGINE THRUST:
Rocket
Thrusters: 2 x 26500 kg, 2 x 7000 kg
STATISTICAL
DATA:
HEIGHT:
18.0
m Head Height.
WEIGHT:
Empty
43.5 metric tons;
Max
Gross 59.9 metric tons
CARGO:
Small
compartment behind pilot's seat for personal belongings.
POWER
PLANT:
Minovsky
type ultracompact fusion reactor, output rated at 1330 kW
WEAPON
SYSTEMS:
1.
XBR-M-79-09G
BEAM SPRAY GUN: This is a lower powered version of the beam rifle on the
RX-78 Gundam.
o
PRIMARY PURPOSE: Assault
o
SECONDARY PURPOSE: Anti-Mecha
o
RANGE INCREMENT: 80 meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 7d6
o
RATE OF FIRE: The Gun can be fired in a
number of shots equal to the pilot's combined number of attacks.
o
PAYLOAD: 25 Charges.
2. XB-B-09
BEAM SABER: The GM Command carries 2 beam sabers in a rack on its rear. The
beam saber is capable of slicing through anything from mobile suits to
battleships.
o
PRIMARY
PURPOSE: Close Range
Combat
o
RANGE INCREMENT: N/A
o
CRITICAL: 19-20/x3
o
DAMAGE: 4d6 plus STR modifier
o
RATE OF FIRE: N/A
o
PAYLOAD: 1
3. 60MM
VULCAN CANNONS: The backup weapons of the GM. These are effective against
soft targets and most mobile suits.
o
PRIMARY PURPOSE: Mid-Range Attack
o
RANGE INCREMENT: 20 Meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 1d12
o
RATE OF FIRE: Equal to the pilot's total
number of attacks.
o
PAYLOAD: 600 rounds
4.
GMG
MG79 90MM MACHINE GUN: This is the standard machine gun carried by the GM.
o
PRIMARY PURPOSE: Anti-Mecha
o
RANGE INCREMENT: 50 Meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 6d6
o
RATE OF FIRE: Equal to the pilot's total
number of attacks.
o
PAYLOAD: 30 per magazine
STANDARD
EQUIPMENT FOR THE RGM-79G GM COMMAND:
- COMBAT COMPUTER W/HUD
DISPLAYS: The RGM-79G is equipped with a combat computer that can
store and analyze data during combat with hostile forces. Data readouts
and stats can be displayed either on the cockpit's HUD display or on the
dashboard monitors of the aircraft. The combat computer tracks and
identifies specific enemy targets, and has a database of over 1,000 images
stored in memory. The computer can identify and track up to 75 targets simultaneously.
- EXTERNAL AUDIO PICKUP:
Range: 300 ft (91.5 m). A sound amplification system that can pick up
normal conversation up to 300 feet away.
- HEAT AND RADIATION
SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are
linked with the shields and will sound an alarm if there is a rupture in
the shields and what the levels of radiation are.
- LOUDSPEAKER: A
loudspeaker system is built into the craft, which can be used to amplify
the pilot's voice up to 90 decibels.
- OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects a beam of infrared
light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by
their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
- OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image intensifier that emits no
light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER:
Range: 2000 feet (610 m). A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the
dark, in shadows, and through smoke, and also adds a +2 bonus to pilots
using a tracking skill.
- RADIO/VIDEO COMMUNICATION:
The RGM-79G features a radio system that allows visual communication at
close range through Minovsky Particles.
- STANDARD SURVIVAL KIT:
All EFSF MS’s come equipped with a portable survival kit. Inside the
small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a
pocket knife, dehydrated and concentrated food (can be
stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT
SYSTEM: The RGM-79G's cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The EFSF flight suit also contains an upper and
lower g-suit that promotes blood circulation even during high-g turns,
thus decreasing the possibility of pilot blacking out in combat.
- LEARNING COMPUTER: All
RGM-79’s, RGC-80’s, and RGT-79’s are programmed with the
data from the RX-78’s computer. This gives them an inherent +1 bonus
to pilot checks
- SHIELD: The RGM-79 is
equipped with an RGM-Sh-ABT/S-00057 heavy shield.
COMBAT
SPECIFICATIONS OF RGM-79G GM COMMAND:
RGM-79G GM Command
Class: Mobile Suit; Size: Tiny (18.0m
tall); Passengers: 0;
Cargo Capacity: 60 kg;
Speed: 125 km/h (22 sq./action); Crew: 1 (Skilled +4);
Initiative: +9 (+2 size, +2
engine, +2 crew, +1 misc); Maneuver: +8 (+2 size, +3 man., +2 crew, +1 misc);
Defense: 25 (+2 size, +3
man., +10 armor); Hull points: 52 (DR 15); Cost:
Weapon: Beam Spray Gun II;
Fire Arc: hand; Attack Bonus: +5
(+2
size, +2 crew, +1 misc); Damage: 7d6; Range Increment: 80m.
Weapon: XB-B-09 Beam Saber;
Fire Arc: melee; Attack Bonus: +5
(+2
size, +2 crew, +1 misc); Damage: 4d6+STR; Range Increment: N/A.
Weapon: 60mm Vulcan Cannon
(2, fire-linked); Fire Arc: turret; Attack Bonus: +5
(+2
size, +2 crew, +1 misc); Damage: 2d12; Range Increment: 40m.
Weapon: GMG MG79 90mm
Machine Gun; Fire Arc: hand; Attack Bonus: +5
(+2
size, +2 crew, +1 misc); Damage: 6d6; Range Increment: 50m.