RGM-79G GM COMMAND

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

 

BACKGROUND

In the last weeks of the One Year War, the Earth Federation Forces refined its mobile suit manufacturing processes and developed several variants of its standard RGM-79 GM. One such variant was the RGM-79G GM Command, developed primarily for colony defense. Built on a somewhat different body type and frame, the GM Command also featured thruster acceleration and maneuverability superior to the standard GM. However, due to its high cost, the GM Command only appeared in limited quantities near the end of the war, with several units assigned as defense for a top-secret Federation research base on the neutral Side 6 Libot Colony.

RPG STATS

Vehicle Type: RGM-79G GM Command
Class: Mass-Production General Purpose mobile suit
Manufacturer: Earth Federal Forces Project “V”
Crew: One pilot

Operator: Earth Federal Forces
Variants:
RGM-79GS GM Command Space Type

 

HEALTH: 52 (DR15)

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

125 km/h

MAX ACCELERATION:

1.19G.

180-DEGREE TURN TIME:

2.4 seconds.

MAX ENGINE THRUST:

Rocket Thrusters: 2 x 26500 kg, 2 x 7000 kg

STATISTICAL DATA:

HEIGHT:

18.0 m Head Height.

WEIGHT:

Empty 43.5 metric tons;

Max Gross 59.9 metric tons

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Minovsky type ultracompact fusion reactor, output rated at 1330 kW

WEAPON SYSTEMS:

1.      XBR-M-79-09G BEAM SPRAY GUN: This is a lower powered version of the beam rifle on the RX-78 Gundam.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 80 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 7d6

o        RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 25 Charges.

2.      XB-B-09 BEAM SABER: The GM Command carries 2 beam sabers in a rack on its rear. The beam saber is capable of slicing through anything from mobile suits to battleships.

o        PRIMARY PURPOSE: Close Range Combat

o        RANGE INCREMENT: N/A

o        CRITICAL: 19-20/x3

o        DAMAGE: 4d6 plus STR modifier

o        RATE OF FIRE: N/A

o        PAYLOAD: 1

3.      60MM VULCAN CANNONS: The backup weapons of the GM. These are effective against soft targets and most mobile suits.

o        PRIMARY PURPOSE: Mid-Range Attack

o        RANGE INCREMENT: 20 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 1d12

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 600 rounds

4.      GMG MG79 90MM MACHINE GUN: This is the standard machine gun carried by the GM.

o        PRIMARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 50 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 6d6

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 30 per magazine


STANDARD EQUIPMENT FOR THE RGM-79G GM COMMAND:

  • COMBAT COMPUTER W/HUD DISPLAYS: The RGM-79G is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display or on the dashboard monitors of the aircraft. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +2 bonus to pilots using a tracking skill.
  • RADIO/VIDEO COMMUNICATION: The RGM-79G features a radio system that allows visual communication at close range through Minovsky Particles.
  • STANDARD SURVIVAL KIT: All EFSF MS’s come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The RGM-79G's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The EFSF flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot blacking out in combat.
  • LEARNING COMPUTER: All RGM-79’s, RGC-80’s, and RGT-79’s are programmed with the data from the RX-78’s computer. This gives them an inherent +1 bonus to pilot checks
  • SHIELD: The RGM-79 is equipped with an RGM-Sh-ABT/S-00057 heavy shield.

COMBAT SPECIFICATIONS OF RGM-79G GM COMMAND:

RGM-79G GM Command

Class: Mobile Suit; Size: Tiny (18.0m tall); Passengers: 0;

Cargo Capacity: 60 kg; Speed: 125 km/h (22 sq./action); Crew: 1 (Skilled +4);

Initiative: +9 (+2 size, +2 engine, +2 crew, +1 misc); Maneuver: +8 (+2 size, +3 man., +2 crew, +1 misc);

Defense: 25 (+2 size, +3 man., +10 armor); Hull points: 52 (DR 15); Cost:

Weapon: Beam Spray Gun II; Fire Arc: hand; Attack Bonus: +5

            (+2 size, +2 crew, +1 misc); Damage: 7d6; Range Increment: 80m.

Weapon: XB-B-09 Beam Saber; Fire Arc: melee; Attack Bonus: +5

            (+2 size, +2 crew, +1 misc); Damage: 4d6+STR; Range Increment: N/A.

Weapon: 60mm Vulcan Cannon (2, fire-linked); Fire Arc: turret; Attack Bonus: +5

            (+2 size, +2 crew, +1 misc); Damage: 2d12; Range Increment: 40m.

Weapon: GMG MG79 90mm Machine Gun; Fire Arc: hand; Attack Bonus: +5

            (+2 size, +2 crew, +1 misc); Damage: 6d6; Range Increment: 50m.


 

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