RGM-79 GM
RPG Stats by Sean Little
Background info provided by the Mecha
and Anime Headquarters

BACKGROUND
Not
initially taking the threat of "mobile suits" seriously, the Earth Federation
was a latecomer during the One Year War when it came to development and
production of its own mobile suits to counter the Principality of Zeon. Based
on combat data from the RX-78-2 Gundam's "learning computer" system
and experimental GM-type units such as the RGM-79[E], the Federation's first
true mass-production unit was simply named the RGM-79 GM. Though the first GM
units weren't available until UC November 0079, the Federation's material and
manufacturing superiority allowed it to quickly catch up, fielding enough units
in time to retake contested areas on Earth and to participate in the
Federation's Operation Star One offensive on Zeon's space front.
The production-model GM was basically a simplified version of the original
Gundam, eliminating some of the more complex and expensive features - such as
the Core Block System and using normal titanium alloy armor instead of lunar
titanium - to make it production faster and more economical. The GM only
carried one beam saber instead of two, and had optional hand armaments of
either a 100 mm machinegun or a short-range - but highly effective - beam spray
gun. With the Federal Forces already on the offensive, the introduction of the
GM units to the front lines assured the Federation's victory... and descendants
of the GM line would continue to serve the Federation military for at least the
next fifteen years.
RPG STATS
Vehicle Type: RGM-79 GM
Class: Mass-Production General Purpose mobile suit
Manufacturer: Earth Federal Forces Project “V”
Crew: One pilot (Normal + 2)
Operator: Earth
Federal Forces
Variants:
RGM-79C GM Kai
RGM-79 Powered GM
RGM-79(E) GM Type E
RGM-79(G) GM Ground Type
RGM-79(G) GM Sniper
RGM-79D GM Cold Climate Type
RGM-79G GM Command
RGM-79GS GM Command Space Type
RGM-79SP GM Sniper II
RGC-83 GM Cannon II
RGM-79N GM Custom
RGM-79Q GM Quell
RGM-79R GM II
RGC-80 GM Cannon
RGM-79SC GM Sniper Custom
RGM-86R GM III
RGM-89 Jegan
RGC-80-1 GM Cannon Test Type
RGM-79L GM Light Armor
TGM-79 GM Trainer Type
HEALTH: 52 (DR
15)
NOTES:
(1)
Destruction of the main body will shut the unit down completely.
SPEEDS:
RUNNING:
102
km/h
MAX
ACCELERATION:
0.94G.
180-DEGREE
TURN TIME:
1.6
seconds.
MAX
ENGINE THRUST:
Rocket
Thrusters: 2 x 24000 kg, 4 x 1870 kg
STATISTICAL
DATA:
HEIGHT:
18.0
m Head Height.
WEIGHT:
Empty
41.2 metric tons;
Max
Gross 58.8 metric tons
CARGO:
Small
compartment behind pilot's seat for personal belongings.
POWER
PLANT:
Minovsky
type ultracompact fusion reactor, output rated at 1250 kW
WEAPON
SYSTEMS:
1. XBR-M-79-09G
BEAM SPRAY GUN: This is a lower powered version of the beam rifle on the
RX-78 Gundam.
o
PRIMARY PURPOSE: Assault
o
SECONDARY PURPOSE: Anti-Mecha
o
RANGE INCREMENT: 80 meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 7d6
o
RATE OF FIRE: The Gun can be fired in a number
of shots equal to the pilot's combined number of attacks.
o
PAYLOAD: 25 Charges.
2. XB-B-09
BEAM SABER: The GM carries a beam saber in a rack on its backpack. The beam
saber is capable of slicing through anything from mobile suits to battleships.
o
PRIMARY PURPOSE: Close
Range Combat
o
RANGE INCREMENT: N/A
o
CRITICAL: 19-20/x3
o
DAMAGE: 4d6 plus STR modifier
o
RATE OF FIRE: N/A
o
PAYLOAD: 1
3. XHB-L-03/N-STD
380MM HYPER BAZOOKA: The heavy assault weapon of the GM is its Hyper
Bazooka. It can carry one of these on a rack on the rear of the Gundam.
o
PRIMARY PURPOSE: Assault
o
RANGE INCREMENT: 90 Meters
o
CRITICAL: x2
o
DAMAGE: 7d10
o
RATE OF FIRE: The Bazooka can be fired a
number of times equal to the pilot’s total number of attacks.
o
PAYLOAD: 5 per magazine plus 1 in barrel.
6 Total
4. 60MM
VULCAN CANNONS: The backup weapons of the GM. These are effective against
soft targets and most mobile suits.
o
PRIMARY PURPOSE: Mid-Range Attack
o
RANGE INCREMENT: 20 Meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 1d12
o
RATE OF FIRE: Equal to the pilot's total
number of attacks.
o
PAYLOAD: 600 rounds
5. GMG
MG79 90MM MACHINE GUN: This is the standard machine gun carried by the GM.
o
PRIMARY PURPOSE: Anti-Mecha
o
RANGE INCREMENT: 50 Meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 6d6
o
RATE OF FIRE: Equal to the pilot's total
number of attacks.
o
PAYLOAD: 30 per magazine
STANDARD
EQUIPMENT FOR THE RGM-79 GM:
- COMBAT COMPUTER W/HUD
DISPLAYS: The RGM-79 is equipped with a combat computer that can store
and analyze data during combat with hostile forces. Data readouts and
stats can be displayed either on the cockpit's HUD display or on the
dashboard monitors of the aircraft. The combat computer tracks and
identifies specific enemy targets, and has a database of over 1,000 images
stored in memory. The computer can identify and track up to 75 targets
simultaneously.
- EXTERNAL AUDIO PICKUP:
Range: 300 ft (91.5 m). A sound amplification system that can pick up
normal conversation up to 300 feet away.
- HEAT AND RADIATION
SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are
linked with the shields and will sound an alarm if there is a rupture in
the shields and what the levels of radiation are.
- LOUDSPEAKER: A
loudspeaker system is built into the craft, which can be used to amplify
the pilot's voice up to 90 decibels.
- OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects a beam of infrared
light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by
their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
- OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image intensifier that emits no
light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER:
Range: 2000 feet (610 m). A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the
dark, in shadows, and through smoke, and also adds a +10% bonus to pilots
using a tracking skill.
- RADIO/VIDEO COMMUNICATION:
The RGM-79 features a radio system that allows visual communication at
close range through Minovsky Particles.
- STANDARD SURVIVAL KIT:
All EFSF MS’s come equipped with a portable survival kit. Inside the
small reinforced box is a medium-sized flashlight, two hand flares, one rocket
flare, a compass, infrared distancing binoculars, a small mirror, a pocket
knife, dehydrated and concentrated food (can be stretched into a five day
supply for one person) and basic first aid items (aspirin, bandages,
disinfectants, etc.)
- TACTICAL LIFE SUPPORT
SYSTEM: The RGM-79's cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The EFSF flight suit also contains an upper and
lower g-suit that promotes blood circulation even during high-g turns,
thus decreasing the possibility of pilot blacking out in combat.
- LEARNING COMPUTER: All
RGM-79’s, RGC-80’s, and RGT-79’s are programmed with the
data from the RX-78’s learning computer. This gives them an inherent
+1 bonus to pilot checks
- SHIELD: The RGM-79 is
equipped with an M-Sh-008/S-01025 heavy shield.
COMBAT
SPECIFICATIONS OF RGM-79 GM:
RGM-79 GM
Class: Mobile Suit; Size: Tiny (18.0m
tall); Passengers: 0;
Cargo Capacity: 60 kg;
Speed: 102 km/h (18 sq./action); Crew: 1 (Normal +2);
Initiative: +8 (+2 size, +1
engine, +2 crew, +1 misc); Manuver: +8 (+2 size, +3 man., +2 crew, +1 misc);
Defense: 25 (+2 size, +3
man., +10 armor); Hull points: 52 (DR 15); Cost:
Weapon: XBR-M79-09G Beam
Spray Gun; Fire Arc: hand; Attack Bonus: +3
(+2
size, +0 crew, +1 misc); Damage: 7d6; Range Increment: 50m.
Weapon: XB-B-09 Beam Saber;
Fire Arc: melee; Attack Bonus: +3
(+2
size, +0 crew, +1 misc); Damage: 4d6+STR; Range Increment: N/A.
Weapon: XHB-L-03/N-STD 380mm
Hyper Bazooka; Fire Arc: hand; Attack Bonus: +3
(+2
size, +0 crew, +1 misc); Damage: 7d10; Range Increment: 90m.
Weapon: 60mm Vulcan Cannon
(2, fire-linked); Fire Arc: turret; Attack Bonus: +3
(+2
size, +0 crew, +1 misc); Damage: 2d12; Range Increment: 40m.
Weapon: GMG MG79 90mm
Machine Gun; Fire Arc: hand; Attack Bonus: +3
(+2
size, +0 crew, +1 misc); Damage: 6d6; Range Increment: 50m.