RGM-79 GM

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

BACKGROUND

Not initially taking the threat of "mobile suits" seriously, the Earth Federation was a latecomer during the One Year War when it came to development and production of its own mobile suits to counter the Principality of Zeon. Based on combat data from the RX-78-2 Gundam's "learning computer" system and experimental GM-type units such as the RGM-79[E], the Federation's first true mass-production unit was simply named the RGM-79 GM. Though the first GM units weren't available until UC November 0079, the Federation's material and manufacturing superiority allowed it to quickly catch up, fielding enough units in time to retake contested areas on Earth and to participate in the Federation's Operation Star One offensive on Zeon's space front.

The production-model GM was basically a simplified version of the original Gundam, eliminating some of the more complex and expensive features - such as the Core Block System and using normal titanium alloy armor instead of lunar titanium - to make it production faster and more economical. The GM only carried one beam saber instead of two, and had optional hand armaments of either a 100 mm machinegun or a short-range - but highly effective - beam spray gun. With the Federal Forces already on the offensive, the introduction of the GM units to the front lines assured the Federation's victory... and descendants of the GM line would continue to serve the Federation military for at least the next fifteen years.

RPG STATS

Vehicle Type: RGM-79 GM
Class: Mass-Production General Purpose mobile suit
Manufacturer: Earth Federal Forces Project “V”
Crew: One pilot (Normal + 2)

Operator: Earth Federal Forces
Variants:
RGM-79C GM Kai

RGM-79 Powered GM

RGM-79(E) GM Type E

RGM-79(G) GM Ground Type

RGM-79(G) GM Sniper

RGM-79D GM Cold Climate Type

RGM-79G GM Command

RGM-79GS GM Command Space Type

RGM-79SP GM Sniper II

RGC-83 GM Cannon II

RGM-79N GM Custom

RGM-79Q GM Quell

RGM-79R GM II

RGC-80 GM Cannon

RGM-79SC GM Sniper Custom

RGM-86R GM III

RGM-89 Jegan

RGC-80-1 GM Cannon Test Type

RGM-79L GM Light Armor

TGM-79 GM Trainer Type

 

HEALTH: 52 (DR 15)

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

102 km/h

MAX ACCELERATION:

0.94G.

180-DEGREE TURN TIME:

1.6 seconds.

MAX ENGINE THRUST:

Rocket Thrusters: 2 x 24000 kg, 4 x 1870 kg

STATISTICAL DATA:

HEIGHT:

18.0 m Head Height.

WEIGHT:

Empty 41.2 metric tons;

Max Gross 58.8 metric tons

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Minovsky type ultracompact fusion reactor, output rated at 1250 kW

WEAPON SYSTEMS:

1.      XBR-M-79-09G BEAM SPRAY GUN: This is a lower powered version of the beam rifle on the RX-78 Gundam.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 80 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 7d6

o        RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 25 Charges.

2.      XB-B-09 BEAM SABER: The GM carries a beam saber in a rack on its backpack. The beam saber is capable of slicing through anything from mobile suits to battleships.

o        PRIMARY PURPOSE: Close Range Combat

o        RANGE INCREMENT: N/A

o        CRITICAL: 19-20/x3

o        DAMAGE: 4d6 plus STR modifier

o        RATE OF FIRE: N/A

o        PAYLOAD: 1

3.      XHB-L-03/N-STD 380MM HYPER BAZOOKA: The heavy assault weapon of the GM is its Hyper Bazooka. It can carry one of these on a rack on the rear of the Gundam.

o        PRIMARY PURPOSE: Assault

o        RANGE INCREMENT: 90 Meters

o        CRITICAL: x2

o        DAMAGE: 7d10

o        RATE OF FIRE: The Bazooka can be fired a number of times equal to the pilot’s total number of attacks.

o        PAYLOAD: 5 per magazine plus 1 in barrel. 6 Total

4.      60MM VULCAN CANNONS: The backup weapons of the GM. These are effective against soft targets and most mobile suits.

o        PRIMARY PURPOSE: Mid-Range Attack

o        RANGE INCREMENT: 20 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 1d12

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 600 rounds

5.      GMG MG79 90MM MACHINE GUN: This is the standard machine gun carried by the GM.

o        PRIMARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 50 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 6d6

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 30 per magazine


STANDARD EQUIPMENT FOR THE RGM-79 GM:

  • COMBAT COMPUTER W/HUD DISPLAYS: The RGM-79 is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display or on the dashboard monitors of the aircraft. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADIO/VIDEO COMMUNICATION: The RGM-79 features a radio system that allows visual communication at close range through Minovsky Particles.
  • STANDARD SURVIVAL KIT: All EFSF MS’s come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The RGM-79's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The EFSF flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot blacking out in combat.
  • LEARNING COMPUTER: All RGM-79’s, RGC-80’s, and RGT-79’s are programmed with the data from the RX-78’s learning computer. This gives them an inherent +1 bonus to pilot checks
  • SHIELD: The RGM-79 is equipped with an M-Sh-008/S-01025 heavy shield.

COMBAT SPECIFICATIONS OF RGM-79 GM:

RGM-79 GM

Class: Mobile Suit; Size: Tiny (18.0m tall); Passengers: 0;

Cargo Capacity: 60 kg; Speed: 102 km/h (18 sq./action); Crew: 1 (Normal +2);

Initiative: +8 (+2 size, +1 engine, +2 crew, +1 misc); Manuver: +8 (+2 size, +3 man., +2 crew, +1 misc);

Defense: 25 (+2 size, +3 man., +10 armor); Hull points: 52 (DR 15); Cost:

Weapon: XBR-M79-09G Beam Spray Gun; Fire Arc: hand; Attack Bonus: +3

            (+2 size, +0 crew, +1 misc); Damage: 7d6; Range Increment: 50m.

Weapon: XB-B-09 Beam Saber; Fire Arc: melee; Attack Bonus: +3

            (+2 size, +0 crew, +1 misc); Damage: 4d6+STR; Range Increment: N/A.

Weapon: XHB-L-03/N-STD 380mm Hyper Bazooka; Fire Arc: hand; Attack Bonus: +3

            (+2 size, +0 crew, +1 misc); Damage: 7d10; Range Increment: 90m.

Weapon: 60mm Vulcan Cannon (2, fire-linked); Fire Arc: turret; Attack Bonus: +3

            (+2 size, +0 crew, +1 misc); Damage: 2d12; Range Increment: 40m.

Weapon: GMG MG79 90mm Machine Gun; Fire Arc: hand; Attack Bonus: +3

            (+2 size, +0 crew, +1 misc); Damage: 6d6; Range Increment: 50m.


 

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