RGC-80 GM CANNON

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

BACKGROUND

Following the testing of the RGC-80-1 GM Cannon Test Type, the Earth Federal Forces quickly followed up with the final RGC-80 GM Cannon, correcting the problems encountered in the test model. Put into production in late UC 0079, the production-model GM Cannon mounted only one rocket-launching 240 mm cannon, complemented by heavier armor on the legs to offset the recoil. Being a derivative of the standard RGM-79 GM, the GM Cannon could also carry the same hand weapons and shields as its close-combat sibling. Six units were originally produced, taking part in the Federation's offensive to take back North America. After the recapture of California Base, another 44 units were produced, scattered to all parts of the Earth Sphere as the Federation offensive drove Zeon off of Earth and into its home territory in space.

RPG STATS

Vehicle Type: RGC-80 GM Cannon
Class: Mass-Production Artillery mobile suit (Normal +2)
Manufacturer: Earth Federal Forces Project “V”
Crew: One pilot

Operator: Earth Federal Forces
Variants:
RGC-80-1 GM Cannon Test Type

 

MDC BY LOCATION:

    Head                                        30
Arms                                        50 each
    Legs                                        50 each
(1) Main Body                                   80
    Pilot's Compartment                         50

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

83 km/h

MAX ACCELERATION:

0.97G.

180-DEGREE TURN TIME:

1.7 seconds.

MAX ENGINE THRUST:

Rocket Thrusters: 65300 kg Total

STATISTICAL DATA:

HEIGHT:

18.0 m Head Height.

WEIGHT:

Empty 49.9 metric tons;

Max Gross 65.3 metric tons

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Minovsky type ultracompact fusion reactor, output rated at 976 kW

WEAPON SYSTEMS:

1.      XBR-M-79-09G BEAM SPRAY GUN: This is a lower powered version of the beam rifle on the RX-78 Gundam.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 80 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 7d6

o        RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 25 Charges.

2.      240MM CANNON: The RGC-80 GM Cannon has a cannon mounted on its right shoulder.

o        PRIMARY PURPOSE: Mid-range Combat

o        RANGE INCREMENT: 90 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 6d8

o        RATE OF FIRE: N/A

o        PAYLOAD: 20

3.      60MM VULCAN CANNONS: The backup weapons of the GM Cannon. These are effective against soft targets and most mobile suits.

o        PRIMARY PURPOSE: Mid-Range Attack

o        RANGE INCREMENT: 20 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 1d12

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 600 rounds

4.      GMG MG79 90MM MACHINE GUN: This is the standard machine gun carried by the GM.

o        PRIMARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 50 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 6d6

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 30 per magazine

5.      HAND TO HAND COMBAT: If necessary, the pilot of the GM can engage in melee combat rather than use a weapon. The GM is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

o        Restrained Punch: 1D4 M.D.

o        Full Strength Punch: 2D6 M.D.

o        "Booster" Punch: 3D6 M.D. (counts as two attacks)

o        Tear or Pry with Hands: 1D6 M.D.

o        Kick: 1D6 M.D.

o        Leap Kick: 2D6 M.D.

o        Body Flip/Throw: 1D4 M.D.

o        Body Block/Tackle: 1D6 M.D.

o        Stomp: 1D6 M.D. (only effective against small objects)


STANDARD EQUIPMENT FOR THE RGC-80 GM CANNON:


COMBAT SPECIFICATIONS OF RGC-80 GM CANNON:

SIZE: Tiny (starship scale)

INITIATIVE:  +4 (+2 size, +2 crew)

MANEUVER: +4 (+2 size, +2 crew)

DEFENSE: +22 (+2 size, +10 armor)


 

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