MS-06S ZAKU II COMMANDER’S TYPE
RPG Stats by Sean Little
Background info provided by the Mecha
and Anime Headquarters

BACKGROUND
Although
the MS-06F Zaku II was the most heavily mass-produced Zaku of the Universal Century
Era's One Year War, a handful of Zakus were modified for improved performance
and assigned to squadron commanders and proven ace pilots. Known as the MS-06S
Zaku II Commander Type, the S-type Zaku, while visually identical to the F-type
except for the minor addition of a squad leader "antennae" on the
head, was a big step up for its pilots. Featuring a more powerful reactor and
greater thrust and acceleration, the S-type was a potent weapon in the hands of
an expert pilot. Many aces and unit commanders gave their S-type Zakus custom
paint jobs, the most notable being the red-and-maroon colors of "Red
Comet" Char Aznable, the greatest mobile suit ace of the One Year War.
RPG STATS
Vehicle Type: MS-06S Zaku II Commander’s Type
Class: Commander’s High-Power Mobile Suit
Manufacturer: Zeonic Corporation
Crew: One pilot (Ace +8)
Operator:
Principality of Zeon
Variants:
HEALTH: 38 (DR
10)
NOTES:
(1)
Destruction of the main body will shut the unit down completely.
SPEEDS:
RUNNING:
88
km/h.
MAX
ACCELERATION:
0.69G.
180-DEGREE
TURN TIME:
1.4
seconds.
MAX
ENGINE THRUST:
Rocket
Thrusters: 51600 kg
STATISTICAL
DATA:
HEIGHT:
18.0
m Total.
17.5
m Head Height.
WEIGHT:
Empty
56.5 metric tons;
Max
Gross 75.2 metric tons
CARGO:
Small
compartment behind pilot's seat for personal belongings.
POWER
PLANT:
Minovsky
type ultracompact fusion reactor, output rated at 976 kW
WEAPON
SYSTEMS:
1. ZMP-50D
120MM MACHINE GUN: This is the Zaku’s primary ranged weapon. It is a
drum-fed machine gun.
o
PRIMARY PURPOSE: Assault
o
SECONDARY PURPOSE: Anti-Mecha
o
RANGE INCREMENT: 90 meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 6d6
o
RATE OF FIRE: The Gun can be fired in a
number of shots equal to the pilot's combined number of attacks.
o
PAYLOAD: 100 rounds per drum.
2. HEAT
HAWK TYPE 5 HEAT HAWK: The MS-06S Zaku carries a heat hawk in a rack on its
waist. It is capable of slicing through solid steel.
o
PRIMARY PURPOSE: Close
Range Combat
o
RANGE INCREMENT: N/A
o
CRITICAL: 19-20/x3
o
DAMAGE: 2d6 plus STR modifier
o
RATE OF FIRE: N/A
o
PAYLOAD: 1
3. H&L-SB25k/280mmA-P
280MM HYPER BAZOOKA: The heavy assault weapon of the MS-06S is its Hyper
Bazooka. It can carry one of these on a rack on the rear of the MS.
o
PRIMARY PURPOSE: Assault
o
RANGE INCREMENT: 90 Meters
o
CRITICAL: x2
o
DAMAGE: 7d10
o
RATE OF FIRE: The Bazooka can be fired a
number of times equal to the pilot’s total number of attacks.
o
PAYLOAD: 5 Total
4. ZI-ME/TRIPLE
MISSILE POD MK. IV MISSILE POD: The secondary assault weapon of the MS-06S.
These are effective against soft targets and most mobile suits.
o
PRIMARY PURPOSE: Mid-Range Attack
o
RANGE INCREMENT: 50 Meters
o
CRITICAL: 19-20/x2
o
DAMAGE: 2d12
o
RATE OF FIRE: Equal to the pilot's total
number of attacks.
o
PAYLOAD: 3 per pod, 6 Total
5. MIP-B6
CRACKER GRENADE: This is the Zaku’s secondary weapon.
o
PRIMARY PURPOSE: Mid-Range Combat
o
RANGE INCREMENT: 5 Meters
o
CRITICAL: /x2
o
DAMAGE: 6d10
o
RATE OF FIRE: Equal to the pilot's total
number of attacks.
o
PAYLOAD: 4
STANDARD
EQUIPMENT FOR THE MS-06S ZAKU COMMANDER TYPE:
- COMBAT COMPUTER W/HUD
DISPLAYS: The MS-06S is equipped with a combat computer that can store
and analyze data during combat with hostile forces. Data readouts and
stats can be displayed either on the cockpit's HUD display or on the
dashboard monitors of the aircraft. The combat computer tracks and
identifies specific enemy targets, and has a database of over 1,000 images
stored in memory. The computer can identify and track up to 75 targets
simultaneously.
- EXTERNAL AUDIO PICKUP:
Range: 300 ft (91.5 m). A sound amplification system that can pick up
normal conversation up to 300 feet away.
- HEAT AND RADIATION
SHIELDS: Special shielding prevents the penetration of life
threatening heat and radiation. A radiation detection and alarm system are
linked with the shields and will sound an alarm if there is a rupture in
the shields and what the levels of radiation are.
- LOUDSPEAKER: A
loudspeaker system is built into the craft, which can be used to amplify
the pilot's voice up to 90 decibels.
- OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects a beam of infrared
light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects by
their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
- OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image intensifier that emits no
light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER:
Range: 2000 feet (610 m). A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the
dark, in shadows, and through smoke, and also adds a +10% bonus to pilots
using a tracking skill.
- RADIO/VIDEO COMMUNICATION:
The MS-06 features a radio system that allows visual communication at
close range through Minovsky Particles.
- STANDARD SURVIVAL KIT:
All Zeon MS’s come equipped with a portable survival kit. Inside the
small reinforced box is a medium-sized flashlight, two hand flares, one
rocket flare, a compass, infrared distancing binoculars, a small mirror, a
pocket knife, dehydrated and concentrated food (can be stretched into a
five day supply for one person) and basic first aid items (aspirin,
bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT
SYSTEM: The MS-06S's cockpit is pressurized, and also provides additional
air feeds to the pilot's flight suit that provides him with pressurized
breathing. The Zeon flight suit also contains an upper and lower g-suit
that promotes blood circulation even during high-g turns, thus decreasing
the possibility of pilot blacking out in combat.
- SHIELD: The MS-06S is
equipped with a light shield on its left arm.
COMBAT
SPECIFICATIONS OF MS-06S ZAKU II COMMANDER TYPE:
MS-06S Zaku II Commander's
Type
Class: Mobile Suit; Size: Tiny (18.0m
tall); Passengers: 0;
Cargo Capacity: 60 kg;
Speed: 88 km/h (15 sq./action); Crew: 1 (Ace +8);
Initiative: +11 (+2 size, +1
engine, +8 crew); Manuver: +13 (+2 size, +3 man., +8 crew);
Defense: 25 (+2 size, +3
man., +10 armor); Hull points: 38 (DR 10); Cost:
Weapon: ZMP-50D 120mm Machine
Gun; Fire Arc: hand; Attack Bonus: +6
(+2
size, +4 crew); Damage: 6d6; Range Increment: 90m.
Weapon: Heat Hawk Type 5;
Fire Arc: melee; Attack Bonus: +6
(+2
size, +4 crew); Damage: 2d6+STR; Range Increment: N/A.
Weapon: H&L-SB25k 280mm
Hyper Bazooka; Fire Arc: hand; Attack Bonus: +6
(+2
size, +4 crew); Damage: 7d10; Range Increment: 90m.
Weapon: 3-Tube Missile Pod
(2); Fire Arc: front; Attack Bonus: +6
(+2
size, +4 crew); Damage: 2d12; Range Increment: 50m.
Weapon: MIP-B6 Cracker
Grenade; Fire Arc: hand; Attack Bonus: +6
(+2
size, +4 crew); Damage: 4d10; Range Increment: 10m.