MS-06FZ Zaku II Kai

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

BACKGROUND

Late during the One Year War, the Principality of Zeon military started its "Unified Complete Equipment Plan" to upgrade and improve existing mobile suit designs and to make its own manufacturing capabilities more streamlined by incorporating similar parts and systems in several different mobile suit lines. One of the mobile suit types to be redesigned under this plan was the venerable MS-06F Zaku II, which had been serving Zeon since the early days of the war. The new MS-06FZ Zaku II Kai, with an improved type of cockpit and greatly increased thruster acceleration, was a tremendous improvement over the standard F-type in terms of speed and maneuverability. However, one drawback to the increased performance was that the Zaku II Kai's operational time was reduced by half, as it used fuel twice as fast due to the added thrust. And due to its late introduction into the war, only a small number of Zaku II Kais were produced, some operating in the skirmishes against the Earth Federal Forces stationed in the Side 6 area in December UC 0079.

RPG STATS

Vehicle Type: MS-06FZ Zaku II Kai
Class: Mass Production general purpose mobile suit
Manufacturer: Zeonic Corporation
Crew: One pilot

Operator: Principality of Zeon
Variants:

 

MDC BY LOCATION:

    Head                                        20
Arms                                        30 each
    Legs                                        30 each
(1) Main Body                                   80
    Pilot's Compartment                         40

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

103 km/h.

MAX ACCELERATION:

1.07G.

180-DEGREE TURN TIME:

1.6 seconds.

MAX ENGINE THRUST:

Rocket Thrusters: 3 x 24500 kg, 2 x 3000 kg

STATISTICAL DATA:

HEIGHT:

17.5 m Head Height.

WEIGHT:

Empty 56.2 metric tons;

Max Gross 74.5 metric tons

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Minovsky type ultracompact fusion reactor, output rated at 976 kW

WEAPON SYSTEMS:

1.      MMP-80 90MM MACHINE GUN: This is the Zaku Kai’s primary ranged weapon. It is a magazine-fed machine gun.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 90 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 3d8

o        RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 30 rounds per clip.

2.      HEAT HAWK TYPE 5 HEAT HAWK: The MS-06 Zaku carries a heat hawk in a rack on its waist. It is capable of slicing through solid steel.

o        PRIMARY PURPOSE: Close Range Combat

o        RANGE INCREMENT: N/A

o        CRITICAL: 19-20/x3

o        DAMAGE: 2d6 plus STR modifier

o        RATE OF FIRE: N/A

o        PAYLOAD: 1

3.      MARK VIII STURMFAUST: Instead of a bazooka, the Zaku Kai is equipped with a disposable rocket launcher. It is effective against soft targets and most mobile suits.

o        PRIMARY PURPOSE: Mid-Range Attack

o        RANGE INCREMENT: 70 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 7d10

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 1

4.      MIP-B6 CRACKER GRENADE: This is a backup weapon for the MS-06FZ. It is a grenade-like weapon that can target a space as well as an object.

o        PRIMARY PURPOSE: Mid-Range Combat

o        RANGE INCREMENT: 2 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 4d10 (5 meter burst)

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 3

5.      HAND TO HAND COMBAT: If necessary, the pilot of the Gundam can engage in melee combat rather than use a weapon. The Gundam is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

o        Restrained Punch: 1D4 M.D.

o        Full Strength Punch: 2D6 M.D.

o        "Booster" Punch: 3D6 M.D. (counts as two attacks)

o        Tear or Pry with Hands: 1D6 M.D.

o        Kick: 1D6 M.D.

o        Leap Kick: 2D6 M.D.

o        Body Flip/Throw: 1D4 M.D.

o        Body Block/Tackle: 1D6 M.D.

o        Stomp: 1D6 M.D. (only effective against small objects)


STANDARD EQUIPMENT FOR THE MS-06FZ ZAKU II KAI:


COMBAT SPECIFICATIONS OF MS-06FZ ZAKU II KAI:

SIZE: Tiny (starship scale)

INITIATIVE:  +4 (+2 size, +2 crew)

MANEUVER: +4 (+2 size, +2 crew)

DEFENSE: +22 (+2 size, +10 armor)


 

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