MS-06F ZAKU II

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

BACKGROUND

Introduced early during the One Year War as a replacement for the C-type Zaku II, the F-Type was the most heavily mass-produced version of the Zaku II line and served as the mainstay of the Zeon military. It is the F-type Zaku II that is also the most well-known version of Zeon's mobile suit forces. Although fully capable of operating on Earth, the F-type Zaku II was designed primarily for space combat (although the F-type did see limited use in Earth-based ground combat). A nearly identical variant of the F-type, the J-type Zaku II, was designed and employed as a ground combat unit. The Midnight Fenrir team used various F-types as scouts before Zeon's mass drop operations to invade North America.

RPG STATS

Vehicle Type: MS-06F Zaku II
Class: Mass Production general purpose mobile suit
Manufacturer: Zeonic Corporation
Crew: One pilot (Normal +2)

Operator: Principality of Zeon
Variants:
MS-05 Zaku I

MS-06 Zaku II

MS-06A Zaku II First Mass Production Type

MS-06C Zaku II Early Production Type

MS-06D Zaku II Desert Type

MS-06FZ Zaku II Kai

MS-06F2 Zaku II F2

MS-06J Zaku II Ground Type

MS-06K Zaku Cannon

MS-06E Zaku Reconnaissance Type

MS-06E Zaku Flipper

MS-06M Zaku II Marine Type

MS-06R Zaku II High Mobility Type (R-1, R-2, R-2P, RP)

MS-06S Zaku II Commander’s Type

MS-06V Zaku Tank

MS-06Z Psycommu System Zaku

MS-11 Action Zaku

AMX-011 Zaku III

 
HEATH: 39 (DR10)

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

88 km/h.

MAX ACCELERATION:

0.59G.

180-DEGREE TURN TIME:

1.7 seconds.

MAX ENGINE THRUST:

Rocket Thrusters: 2 x 20500 kg, 2 x 1000 kg

STATISTICAL DATA:

HEIGHT:

17.5 m Head Height.

WEIGHT:

Empty 58.1 metric tons;

Max Gross 73.3 metric tons

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Minovsky type ultracompact fusion reactor, output rated at 951 kW

WEAPON SYSTEMS:

1.      ZMP-50D 120MM MACHINE GUN: This is the Zaku’s primary ranged weapon. It is a drum-fed machine gun.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 90 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 6d6

o        RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 100 rounds per drum.

2.      HEAT HAWK TYPE 5 HEAT HAWK: The MS-06 Zaku carries a heat hawk in a rack on its waist. It is capable of slicing through solid steel.

o        PRIMARY PURPOSE: Close Range Combat

o        RANGE INCREMENT: N/A

o        CRITICAL: 19-20/x3

o        DAMAGE: 2d6 plus STR modifier

o        RATE OF FIRE: N/A

o        PAYLOAD: 1

3.      H&L-SB25k/280mmA-P 280MM HYPER BAZOOKA: The heavy assault weapon of the MS-06 is its Hyper Bazooka. It can carry one of these on a rack on the rear of the MS.

o        PRIMARY PURPOSE: Assault

o        RANGE INCREMENT: 90 Meters

o        CRITICAL: x2

o        DAMAGE: 7d10

o        RATE OF FIRE: The Bazooka can be fired a number of times equal to the pilot’s total number of attacks.

o        PAYLOAD: 5 Total

4.      ZI-ME/TRIPLE MISSILE POD MK. IV MISSILE POD: The secondary assault weapon of the MS-06. These are effective against soft targets and most mobile suits.

o        PRIMARY PURPOSE: Mid-Range Attack

o        RANGE INCREMENT: 50 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 2d12

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 3 per pod, 6 Total

5.      MIP-B6 CRACKER GRENADE: This is a backup weapon for the MS-06. It is a grenade-like weapon that can target a space as well as an object.

o        PRIMARY PURPOSE: Mid-Range Combat

o        RANGE INCREMENT: 2 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 4d10 (5 meter burst)

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 4


STANDARD EQUIPMENT FOR THE MS-06F ZAKU II:

  • COMBAT COMPUTER W/HUD DISPLAYS: The MS-06 is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display or on the dashboard monitors of the aircraft. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +2 bonus to pilots using a tracking skill.
  • RADIO/VIDEO COMMUNICATION: The MS-06 features a radio system that allows visual communication at close range through Minovsky Particles.
  • STANDARD SURVIVAL KIT: All Zeon MS’s come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The MS-06's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The Zeon flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot blacking out in combat.
  • SHIELD: The MS-06S is equipped with a light shield on its left arm.

COMBAT SPECIFICATIONS OF MS-06F ZAKU II:

MS-06F Zaku II

Class: Mobile Suit; Size: Tiny (17.5m tall); Passengers: 0;

Cargo Capacity: 60 kg; Speed: 88 km/h (15 sq./action); Crew: 1 (Normal +2);

Initiative: +4 (+2 size, +0 engine, +2 crew); Manuver: +6 (+2 size, +2 man., +2 crew);

Defense: 24 (+2 size, +2 man., +10 armor); Hull points: 39 (DR 10); Cost:

Weapon: ZMP-50D 120mm Machine Gun; Fire Arc: hand; Attack Bonus: +2

            (+2 size, +0 crew); Damage: 6d6; Range Increment: 90m.

Weapon: Heat Hawk Type 5; Fire Arc: melee; Attack Bonus: +2

            (+2 size, +0 crew); Damage: 2d6+STR; Range Increment: N/A.

Weapon: H&L-SB25k 280mm Hyper Bazooka; Fire Arc: hand; Attack Bonus: +2

            (+2 size, +0 crew); Damage: 7d10; Range Increment: 90m.

Weapon: 3-Tube Missile Pod (2); Fire Arc: front; Attack Bonus: +2

            (+2 size, +0 crew); Damage: 2d12; Range Increment: 50m.

Weapon: MIP-B6 Cracker Grenade; Fire Arc: hand; Attack Bonus: +2

            (+2 size, +0 crew); Damage: 4d10; Range Increment: 10m.


 

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