RPG Stats by Sean Little
Background info provided by the Mecha
and Anime Headquarters

Vehicle Type: MS-06F Zaku II
Class: Mass Production general purpose mobile suit
Manufacturer: Zeonic Corporation
Crew: One pilot (
Operator:
Principality of Zeon
Variants:
MS-05 Zaku I
MS-06 Zaku II
MS-06A Zaku II First Mass Production Type
MS-06C Zaku II Early Production Type
MS-06D Zaku II Desert Type
MS-06FZ Zaku II Kai
MS-06F2 Zaku II F2
MS-06J Zaku II Ground Type
MS-06K Zaku Cannon
MS-06E Zaku Reconnaissance Type
MS-06E Zaku Flipper
MS-06M Zaku II Marine Type
MS-06R Zaku II High Mobility Type (R-1, R-2, R-2P, RP)
MS-06S Zaku II Commander’s Type
MS-06V Zaku Tank
MS-06Z Psycommu System Zaku
MS-11 Action Zaku
AMX-011 Zaku III
HEATH: 39 (DR10)
NOTES:
(1) Destruction of the main body will shut the unit down completely.
RUNNING:
88 km/h.
MAX ACCELERATION:
0.59G.
180-DEGREE TURN TIME:
1.7 seconds.
MAX ENGINE THRUST:
Rocket Thrusters: 2 x 20500 kg, 2 x 1000 kg
HEIGHT:
17.5 m Head Height.
WEIGHT:
Empty 58.1 metric tons;
Max Gross 73.3 metric tons
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Minovsky type ultracompact fusion reactor, output rated at 951 kW
1. ZMP-50D 120MM MACHINE GUN: This is the Zaku’s primary ranged weapon. It is a drum-fed machine gun.
o
PRIMARY
PURPOSE: Assault
o SECONDARY PURPOSE: Anti-Mecha
o RANGE INCREMENT: 90 meters
o CRITICAL: 19-20/x2
o DAMAGE: 6d6
o RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.
o PAYLOAD: 100 rounds per drum.
2. HEAT HAWK TYPE 5 HEAT HAWK: The MS-06 Zaku carries a heat hawk in a rack on its waist. It is capable of slicing through solid steel.
o
PRIMARY
PURPOSE:
o RANGE INCREMENT: N/A
o CRITICAL: 19-20/x3
o DAMAGE: 2d6 plus STR modifier
o RATE OF FIRE: N/A
o PAYLOAD: 1
3.
H&L-SB25k/280mmA-P
280MM HYPER BAZOOKA: The heavy assault weapon of the MS-06 is its Hyper Bazooka.
It can carry one of these on a rack on the rear of the MS.
o PRIMARY PURPOSE: Assault
o RANGE INCREMENT: 90 Meters
o CRITICAL: x2
o DAMAGE: 7d10
o RATE OF FIRE: The Bazooka can be fired a number of times equal to the pilot’s total number of attacks.
o PAYLOAD: 5 Total
4. ZI-ME/TRIPLE MISSILE POD MK. IV MISSILE POD: The secondary assault weapon of the MS-06. These are effective against soft targets and most mobile suits.
o PRIMARY PURPOSE: Mid-Range Attack
o
RANGE
INCREMENT: 50 Meters
o CRITICAL: 19-20/x2
o DAMAGE: 2d12
o RATE OF FIRE: Equal to the pilot's total number of attacks.
o PAYLOAD: 3 per pod, 6 Total
5. MIP-B6 CRACKER GRENADE: This is a backup weapon for the MS-06. It is a grenade-like weapon that can target a space as well as an object.
o PRIMARY PURPOSE: Mid-Range Combat
o RANGE INCREMENT: 2 Meters
o CRITICAL: 19-20/x2
o DAMAGE: 4d10 (5 meter burst)
o RATE OF FIRE: Equal to the pilot's total number of attacks.
o PAYLOAD: 4
MS-06F Zaku II
Class:
Cargo Capacity: 60 kg;
Speed: 88 km/h (15 sq./action); Crew: 1 (
Initiative: +4 (+2 size, +0
engine, +2 crew); Manuver: +6 (+2 size, +2 man., +2 crew);
Defense: 24 (+2 size, +2
man., +10 armor);
Weapon: ZMP-50D 120mm
Machine Gun; Fire Arc: hand; Attack Bonus: +2
(+2
size, +0 crew); Damage: 6d6; Range Increment: 90m.
Weapon: Heat Hawk Type 5;
Fire Arc: melee; Attack Bonus: +2
(+2
size, +0 crew); Damage: 2d6+STR; Range Increment: N/A.
Weapon: H&L-SB25k 280mm
Hyper Bazooka; Fire Arc: hand; Attack Bonus: +2
(+2
size, +0 crew); Damage: 7d10; Range Increment: 90m.
Weapon: 3-Tube Missile Pod
(2); Fire Arc: front; Attack Bonus: +2
(+2
size, +0 crew); Damage: 2d12; Range Increment: 50m.
Weapon: MIP-B6 Cracker
Grenade; Fire Arc: hand; Attack Bonus: +2
(+2 size, +0 crew); Damage: 4d10; Range Increment: 10m.