RPG Stats by Sean Little
Background info provided by the Mecha
and Anime Headquarters
With the outbreak of war, the Earth Alliance's Atlantic Federation began a secret project to develop mobile suits to counter ZAFT's mass-produced ZGMF-1017 GINN as well as operate free of interference from the N-Jammers. One of the first five prototype mobile suits was the GAT-X105 Strike Gundam. Whereas the other four Gundams were designed for one specific purpose, the Strike Gundam was developed to function in multiple environments with multiple configurations. These configurations came in the form of three 'mission packs' with varying armaments. Like the other prototype Gundams, the Strike Gundam was equipped with the new Phase Shift (PS) armor system. When in phase shift mode, the Strike Gundam was nearly impervious to attacks from shell-firing artillery or melee weapons. However, use of phase shift for extended periods of time was a massive drain on the battery-powered reactor. The basic version of the Strike Gundam was nearly identical to the GAT-X102 Duel Gundam's initial configuration. Armament consisted of two 'Igelstellung' vulcan guns, a 57 mm beam rifle, shield and two 'Armor Schneider' combat knives.
One of the Strike Gundam's mission packs was the 'Aile Strike', which was a high mobility backpack used for additional mobility in space, as well as for flight on Earth. The Aile's weapon configuration was identical to the standard version, except for the addition of two beam sabers. Another mission pack was the 'Launcher Strike', which featured long-distance artillery similar to that of the GAT-X103 Buster Gundam. In the Launcher configuration, the main armament was the 'Agni' 320 mm impulse cannon. The Launcher's other armaments included a weapons pod mounted on the right shoulder that featured a 120 mm vulcan gun and 350 mm gun launcher. The final mission pack for the Strike Gundam was the 'Sword Strike'. The armament of this configuration focused on melee combat and anti-ship warfare. The main armament consisted of the 'Schwert Gewehr' anti-ship sword, which measured at around 16 meters in length. This massive sword was cable of slicing apart mobile suits or seriously damaging ships. Other armaments included a beam boomerang and a 'Panzer Eisen' rocket anchor, which was similar to the 'Gleipnir' anchor used by the GAT-X207 Blitz Gundam.
While these mission packs made the Strike Gundam adaptable to new
environments, constantly changing them during battle could be cumbersome. To
counteract this problem, a solution was developed: the TS-MA03 Sky Grasper
support fighter. While these agile fighter craft could function as fighters on
their own, their main function was to deliver mission packs to the Strike
Gundam in the field to allow it to change without having to return to the ship.
The Strike Gundam first entered combat in CE 71 when ZAFT attacked
Vehicle Type: GAT-X105 Strike Gundam
Class: Prototype All-Purpose Multi-Mode Mobile Suit
Manufacturer: Earth
Crew: One pilot (skilled +4)
Operator: Earth
Variants:
GAT-01 Strike Dagger
GAT-X105 Strike Rouge
MDC BY LOCATION:
Head 30
Arms 60 eachLegs 60 each
(1) Main Body 90Pilot's Compartment 60
NOTES:
(1) Destruction of the main body will shut the unit down completely.
RUNNING:
170 km/h
MAX ACCELERATION:
3.60G.
180-DEGREE TURN TIME:
0.9 seconds.
HEIGHT:
17.72 m Total.
WEIGHT:
Empty 64.8 metric tons;
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Ultra-Compact Battery-Powered Reactor; Power: 500
1. 57MM BEAM RIFLE: Hand-held Beam Rifle that has the fire-power of a battleship Mega Particle Cannon in a much smaller package.
o PRIMARY PURPOSE: Assault
o SECONDARY PURPOSE: Anti-Mecha
o RANGE INCREMENT: 100 meters
o CRITICAL: 19-20/x2
o DAMAGE: 10d6
o RATE OF FIRE: The Rifle can be fired in a number of shots equal to the pilot's combined number of attacks.
o PAYLOAD: 20 Charges.
o POWER: 10 per shot
2. ARMOR SCHNEIDER COMBAT KNIVES: The Strike Gundam carries two combat knives on its waist armor.
o
PRIMARY PURPOSE:
o RANGE INCREMENT: N/A
o CRITICAL: 19-20/x3
o DAMAGE: 3d10 plus STR modifier
o RATE OF FIRE: N/A
o PAYLOAD: 2
3. IGELSTELLUNG 75MM VULCAN CANNONS: The backup weapons of the GAT-X105. These are effective against soft targets and most mobile suits.
o PRIMARY PURPOSE: Mid-Range Attack
o RANGE INCREMENT: 20 Meters
o CRITICAL: 19-20/x2
o DAMAGE: 1d12
o RATE OF FIRE: Equal to the pilot's total number of attacks.
o PAYLOAD: 600 rounds
7. HAND TO HAND COMBAT: If necessary, the pilot of the Gundam can engage in melee combat rather than use a weapon. The Gundam is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
a. Restrained Punch: 1D4 M.D.
b. Full Strength Punch: 2D6 M.D.
c. "Booster" Punch: 3D6 M.D. (counts as two attacks)
d. Tear or Pry with Hands: 1D6 M.D.
e. Kick: 1D6 M.D.
f. Leap Kick: 2D6 M.D.
g. Body Flip/Throw: 1D4 M.D.
h. Body Block/Tackle: 1D6 M.D.
i. Stomp: 1D6 M.D. (only effective against small objects)