GAT-X102 DUEL GUNDAM

RPG Stats by Sean Little

Background info provided by the Mecha and Anime Headquarters

BACKGROUND

With the outbreak of war, the Earth Alliance's Atlantic Federation began a secret project to develop mobile suits to counter ZAFT's mass-produced ZGMF-1017 GINN as well as operate free of interference from the N-Jammers. One of the first five prototype mobile suits was the GAT-X102 Duel Gundam. As the first prototype, the Duel Gundam served as a testbed for the GAT-X103 Buster Gundam, GAT-X105 Strike Gundam and GAT-X207 Blitz Gundam. As a basic mobile suit, the Duel Gundam was designed for close combat. The armament consisted of two beam sabers, 'Igelstellung' Vulcan guns and a combination high-energy beam rifle/grenade launcher. Like the other prototype Gundams, the Duel Gundam was equipped with the new Phase Shift (PS) armor system. When in phase shift mode, the Duel Gundam was nearly impervious to attacks from shell-firing artillery or melee weapons. However, use of phase shift for extended periods of time was a massive drain on the battery-powered reactor.

In January CE 71, the Duel Gundam was stolen by ZAFT pilot Yzak Joule during ZAFT's assault on the neutral colony
Heliopolis. Following the escape of the Earth Alliance battleship Archangel, Yzak and his Duel Gundam would continue to harass the Archangel's crew during the later period of the war. During one battle with Kira Yamato's Strike Gundam, the Duel Gundam was heavily damaged and Yzak's face was scarred. Afterwards, ZAFT upgraded the Duel Gundam to the "Assault Shroud" mode. With this upgrade, extra armor plates were fitted over the main body, along with several new weapons. These weapons included a 5-barrel missile pod launcher on the left shoulder, as well as a 115mm "Shiva" railgun on the right shoulder. With his upgraded mobile suit, Yzak vowed to get revenge on Kira for the scar he received. However, at the war's end in November CE 71, Yzak assisted the Clyne Faction in defending the PLANTs and was able to destroy both the GAT-X252 Forbidden Gundam and GAT-X370 Raider Gundam.

RPG STATS

Vehicle Type: GAT-X102 Duel Gundam
Class: Prototype Close Combat Mobile Suit
Manufacturer: Earth Alliance
Crew: One pilot (skilled +4)

Operator: Earth Alliance
Variants:
GAT-01D Long Dagger

 

MDC BY LOCATION:

    Head                                        30
Arms                                        60 each
    Legs                                        60 each
(1) Main Body                                   90
    Pilot's Compartment                         60

NOTES:

(1) Destruction of the main body will shut the unit down completely.

SPEEDS:

RUNNING:

170 km/h

MAX ACCELERATION:

3.70G.

180-DEGREE TURN TIME:

0.9 seconds.

STATISTICAL DATA:

HEIGHT:

17.50 m Total.

WEIGHT:

Empty 69.1 metric tons;

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Ultra-Compact Battery-Powered Reactor; Power: 500

WEAPON SYSTEMS:

1.      57MM BEAM RIFLE: Hand-held Beam Rifle that has the fire-power of a battleship Mega Particle Cannon in a much smaller package. It is equipped with a grenade launcher. It is also equipped with a grenade launcher.

o        PRIMARY PURPOSE: Assault

o        SECONDARY PURPOSE: Anti-Mecha

o        RANGE INCREMENT: 100 meters/ 30 meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 10d6/6d8

o        RATE OF FIRE: The Rifle can be fired in a number of shots equal to the pilot's combined number of attacks.

o        PAYLOAD: 20 Charges./1 Round

o        POWER: 10 per shot

2.      BEAM SABER: The GAT-X102 Duel Gundam carries two beam sabers in racks on its backpack. Each beam saber is capable of slicing through anything from mobile suits to battleships.

o        PRIMARY PURPOSE: Close Range Combat

o        RANGE INCREMENT: N/A

o        CRITICAL: 19-20/x3

o        DAMAGE: 4d6 plus STR modifier

o        RATE OF FIRE: N/A

o        PAYLOAD: 2

3.      IGELSTELLUNG 75MM VULCAN CANNONS: The backup weapons of the GAT-X102. These are effective against soft targets and most mobile suits.

o        PRIMARY PURPOSE: Mid-Range Attack

o        RANGE INCREMENT: 20 Meters

o        CRITICAL: 19-20/x2

o        DAMAGE: 1d12

o        RATE OF FIRE: Equal to the pilot's total number of attacks.

o        PAYLOAD: 600 rounds

7.      HAND TO HAND COMBAT: If necessary, the pilot of the Gundam can engage in melee combat rather than use a weapon. The Gundam is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

a.       Restrained Punch: 1D4 M.D.

b.      Full Strength Punch: 2D6 M.D.

c.       "Booster" Punch: 3D6 M.D. (counts as two attacks)

d.      Tear or Pry with Hands: 1D6 M.D.

e.       Kick: 1D6 M.D.

f.        Leap Kick: 2D6 M.D.

g.       Body Flip/Throw: 1D4 M.D.

h.       Body Block/Tackle: 1D6 M.D.

i.         Stomp: 1D6 M.D. (only effective against small objects)


STANDARD EQUIPMENT FOR THE GAT-X102 DUEL GUNDAM:


COMBAT SPECIFICATIONS OF GAT-X102 DUEL GUNDAM:

SIZE: Tiny (starship scale)

INITIATIVE:  +6 (+2 size, +4 crew)

MANEUVER: +6 (+2 size, +4 crew)

DEFENSE: +22 (+2 size, +10 armor)

 


 

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