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VERSION HISTORY |
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Found a bug?
Missing something? Recommendation? House rule? Contact me at |
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E20031.8112.17.06 |
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[email protected] |
www.geocities.com/ewokspy |
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Ver 1.81 |
• Bug Fix: Small and miniature lightsabers were
getting extranneous size penalties for attacks. |
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• Bug Fix: Rage button was not working properly
for multiclass characters. |
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• Bug Fix: Fringer Instant Masteries were not
updating when craft skills were added. |
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• Bug Fix: Fixed a bug where if you cancelled
the print, the sheet would crash. |
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• Bug Fix: Korun was listed twice on the
language list. |
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• Bug Fix: Proficiencies formula was being
skewed due to old formulas. Updated formula. |
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• Bug Fix: Rage button now is available all the
time, in case of non-class/feat rage. |
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Ver 1.80 |
• Added: Notation after age on Race &
Stats page telling the current age category of your character. |
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• Added: Button on Character Sheet I to turn
on or off rage bonuses for those characters with the Rage ability. |
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• Added: Button on Skills Sheet that will take
the remaining skill points, and spread them to the max ranks of selected
skills. |
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• Added: Check mark on the custom weapons form
that will mark the weapon as a lightsaber, so it modifies as a lightsaber
would. |
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• Errata: As Per JC 72, EWP Lightsaber was
reduced to 2 feats, double lightsabers and everything else. |
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• Bug Fix: Custom weapons were not importing
correctly, as size was importing with a null value. |
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• Bug Fix: Duinuogwuin were causing age issues
and a debug error if imported in without an age. |
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• Bug Fix: Togorian Language was missing from
the list of standard languages. |
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• Bug Fix: Yuzzem and Whipid's both had
incorrect facing stats. |
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• Bug Fix: Jedi Investigator was gaining Favor
at 2nd level instead of 3rd level. |
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• Bug Fix: Cosmopolitan was not working
correctly for Craft skills and computer use. |
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• Bug Fix: Jedi Watchman was not checking for
Jedi levels as a prerequisite for the PrC. |
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• Bug Fix: Several languages that were
prerequisites were not working. Permanent fix now in place. |
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• Bug Fix: Sith Lords were not meeting prereqs
for Knight and Master defense. |
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• Bug Fix: Extra instances of Lightsaber under
Exotic Weapon Proficiency feat have been removed. |
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• Bug Fix: Thugs were only getting 2 starting
feats, not 3. |
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• Bug Fix: Alien races with no offical age
categories were getting Child bonuses, not Adult bonuses. |
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• Bug Fix: Falleen's Hold Breath ability was
calculating off of Con Bonus, not Con Score. |
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• Bug Fix: Noble's Bonus class skill was
staying a class skill through all classes, not just for Noble class. |
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• Bug Fix: Self-Sufficient was not giving the
correct bonus to Survival checks |
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• Bug Fix: Contact feat check boxes for bonus
feats were all linked. |
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• Bug Fix: Tera Kasi Mastery was giving
incorrect dmg amount. |
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• Bug Fix: Zeltrons were not getting Entertain
as a class skill or their Quick Reaction ability. |
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• Bug Fix: Dark Side Assasins were not getting
+1 Attack for Singature Weapon (attack) |
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• Bug Fix: Int Bonus was getting boosted too
early due to the new aging methods. |
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Ver 1.796 |
• Bug Fix: Fix #value and other errors on Race
& Stat page due to lack of character levels and/or age. |
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Ver 1.795 |
• Quality of Life: If # of House Rules
Selected + # of Feats taken > 26, then the feat list on CSIII will use the
format the stat block uses. |
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• Bug Fix: Changed text on Increased LS damage
and Force Warrior Damage to reflect the Reduced Damage House Rule. |
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• Bug Fix: Age is now entered per level on the
Classes tab. Intelligence modifiers due to age are no longer retroactive. |
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• Bug Fix: Force Point values were not saving
on Export/import |
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• Bug Fix: GM Awarded Feat value on Feat sheet
was not saving during Export/Import |
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• Bug Fix: Stat Block was not updating
immediately upon Import. |
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• Bug Fix: Soldier was getting feats at odd
levels, not even levels as per the RCR |
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• Bug Fix: Incorrect calculations in
Deflect(attack) were causing Guardians and Consulars to not see the ability
until they were at -3 penalty |
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• Bug Fix: Wrruushi Feat Tree was not
activating when all prereqs were met. |
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• Bug Fix: Cosmopolitan and Ranged Disarm 3rd
selection on Feat page was not working properly |
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• Bug Fix: Zabrak Language was missing, due to
an Export/Import Error. |
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• Bug Fix: Tainted was not activating properly
upon having DS Points >= 1/2 Wisdom Score. |
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• Bug Fix: Not all feats were counting against
total number taken. |
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• Bug Fix: The House Rule for Mastercrafted
bonus adding to attack and damage was adding 2 to attack when set to +1
bonus. |
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• Bug Fix: Force Warrior levels were only
counting toward Jedi levels if you took a level of Jedi before Forcw Warrior. |
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• Bug Fix: Findman was not getting Sense as a
Starting Feat. |
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• Bug Fix: Base Custom Classes (Max level =
20), now calculate defense correctly when multiclassing |
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• Errata: As Per JC 92, Natural weapons NEVER
allow for iterative attacks. |
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Ver 1.79 |
• Quality of Life: Import feature now runs
faster and no screen flashing |
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• Quality of Life: Screen will no longer flash
when selectng a class via the drop down boxes. |
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• Bug Fix: Dark Side Assassin's Signature
Weapon (attack) was activating at level 5, not level 2 as it was supposed to. |
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• Bug Fix: Stamina was allowed even without the
Constitution requirement. |
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• Bug Fix: Geonosian Warrior's exotic weapon
feats are now working properly. |
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• Bug Fix: Various Web Enhancements Feats were
not calculating into the total used feats. |
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• Bug Fix: Reposte was spelled wrong in
numerous instances. Caused issues with bonus feat selection. |
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• Bug Fix: Any thing dependent on taking
Bothese, Huttese, Sith and Binary as languages wasn't working. |
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• Bug Fix: If a class, such as Sith Lord, has
2 abilites that gave bonus feats, sheet was only showing one of the 2. |
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• Bug Fix: Sheet was confusing the Knight feat
with regular bonus feats for any class with both. |
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• Bug Fix: Deveronian's were having ability
score issues for both amles and females. |
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• Bug Fix: Added missing functions so Bonus
feats that have multiple selections would change color as well. |
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Bug Fix: Added to the Bonus Feat Availability button a means to force a
reload on the bonus feats. |
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• Bug Fix: Import function is now working. Ver
1.78 caused a bug in the feature. |
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• Bug Fix: Jedi Scholar's Knowledge rank
requirement was set at 15, not 5. |
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• Bug Fix: Import function was importing
langauges incorrectly. Fixed and upgraded language import/export. |
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Ver 1.78 |
• Quality of Programming: Started to clean up
code, and make it less hard coded and more versitile, and adding comments. |
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• Quality of Life: Languages on Language sheet
are now alphabetized (except Basic), and will be from now on. |
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• Quality of Life: Languages that do not
exists (such as written form of Skakoverbal) will have a greyed checkbox
rather than no check box. |
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• Quality of Life: Reset buttons now are
quicker. No screen flashing during resets. Race & stats Reset only resets
that sheet and languages. |
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• Quality of Life: Feat Page: |
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¤ Back end and programming was re-designed to
flow smoother, and create uniformity. Mostly invisible changes from end-user
perpective. |
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¤ Bonus Feat drop down will now only show
those classes you have levels in that have bonus feats, rather than the
entire list. |
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¤ Bonus feats will be tracked by which drop
down selection was active when the bonus feat was selected. Be sure you keep
that in mind |
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and not choose bonus feats for other classes
without first changing the drop down. |
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• Added: Chistori and Selkath languages to the
Language Sheet. |
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• Added: Reworked Force Point calculation.
Button now turns on and off calculation. |
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• Added: Revenge of the Sith Collection Web
Enhancement |
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¤ Droids: IG Series 100 Magnaguard (bodyguard
droid) and Buzz Droid. |
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¤ Droid Equipment: Adjoining Limbs, Climbing
Claws, Grappling Claw, Jump Servos |
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¤ Weapons: Electrostaff, Kashyyyk Long-Gun and
Blastech DT-57 "Annihilator" |
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¤ House Rules: Force Aptitude, Deepest
Commitment, Decreased Lightsaber Damage. |
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• Errata: Block ability text updated with new
errata. (Revenge of the Sith errata) |
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• Bug Fix: Some races had incorrect aging
tables assigned. If your race shows no effects from
aging, no official numbers have been given. |
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• Bug Fix: Skakoan languages were not checking
off correctly, as Skakoform and skakoverbal were reversed on the tables. |
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• Bug Fix: Baron Do Sages and Rebel
Organizer's Skill Mastery selection on Prestige Sheets were not linked
correctly |
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• Bug Fix: Re-added missing 'x' and checkmarks
from the quirk selection on the Droids Page. |
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• Bug Fix: Calculate Feat Availability button
was not working completely. |
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Bug Fix: Upon Importing a character, if they had any weapon past the 121st
weapon on the list, it would chose the next weapon on the list |
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• Bug Fix: Sometimes clicking on the Droid
Hero Checkbox would activate the template/archetype checkbox instead. |
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• Bug Fix: Limited the maximum bonus feats
gained from Force Training to 3. |
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• Bug Fix: Female Trianii were causing errors
due to the different stats. |
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• Bug Fix: Spirit Master Totem abilities were
stacking with other force abilities. Only highest Force Bonus will apply. |
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• Bug Fix: Office Training special ability
will now add Imperial Command Training to the Soilder List. |
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Ver 1.77 |
• Bug Fix: Force Warrior was not showing
Uncanny Dodge on the stats sheet. |
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• Bug Fix: Master Duelist had Force-Sensitive,
Zero-G Training, and Skill Emphasis as an available bonus feats. |
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• Bug Fix: Removed invalid library reference
caused by latest Windows patch. |
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• Bug Fix: Custom Class Fixes: |
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¤ The Del Req and Del Ability buttons were not
functioning right if the user cancelled. |
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¤ Custom classes were not being added correctly
to the class listing. |
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¤ Custom Class Delete function was no longer
working. |
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¤ Tab orders are fixed. Now you can tab through
the different options in a 'common sense' order |
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• Added: You can now choose the following as
abilities to add to your custom class. |
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¤ Sneak Attack |
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¤ Deflect (Attack) - For Lightsaber wielding
classes |
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¤ Deflect (Defense) - For Lightsaber wielding
classes. |
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¤ Increased Lightsaber Damage |
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Ver 1.76 |
• Errata: Shield Generators for droids changed
to 5, 10, and 15 as per JC 80. |
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• Errata: More Prereqs added to Lightning
Stealth feat (JC 81). |
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• Bug Fix: Lightsaber proficiencies have been
updated as per JC updates. Only 4 EWP for lightsabers available. |
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• Bug Fix: Binary influence was not working
properly |
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• Bug Fix: Fringer was giving Barter ability at
1st level, not 2nd level. |
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• Bug Fix: Scoundrel was being given Sense
Motive as a class skill. |
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• Bug Fix: Rapid Strike as not adding an extra
attack or subtracting the penalty for each attack. |
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• Bug Fix: Archetypes were not working
properly. |
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• Bug Fix: Added code to upgrade old sheets to
recognize force spirit template so they don't auto add the template to all
pre 1.75 characters. |
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• Bug Fix: Added code to prevent future
additions of weapons from incorrectly assigning weapons to import characters.
(1.75 and newer) |
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• Bug Fix: Added code to upgrade old
characters to recognize Dark Side Assasin PrC, which was causing weapon dmg
not to show. |
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• Bug Fix: Added code to upgrade old characters
to recognize Korun as a language. |
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• Bug Fix: Fixed check mark on prestige class
sheet for dark side assasins, which was always checked as available. |
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• Bug Fix: Kel Dor were not getting Kel Dor for
free as a written or spoken language. |
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• Bug Fix: Jedi Weapon Master Damage bonus
applies to all lightsabers, not just a specific type (JC 73) |
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Bug Fix: Jedi Ace was not getting Startship Operation as a Starting
Feat. |
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• Bug Fix: If Hero was Jedi and Force Adept,
Force Weapon was adding the Lightsaber bonus to it's bonus |
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• Bug Fix: Malacia had an incorrect reference
and was not becoming a class skill at the correct levels. |
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• Bug Fix: Small error in The Medic Archtype,
regarding level 12 not functioning correctly. |
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• Bug Fix: Jedi Wanderer Archetype was not
getting Force-Sensitive for Free at first level |
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• Added: +4 bonus to mastercraft, as per JC
81, Mandalorian armor and weapons can have up to +4 |
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• Added: Jedi Sentinel Archetype from JC 81 |
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• Added: Disciple of the Unifying Force from JC
78 |
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• Added: Miniature Lightsaber from JC 78 |
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Ver 1.75 |
• Bug Fix: Recover Weapon was causing an error
in the feat listing. |
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• Bug Fix: As per JC 69, Kushiban are now Tiny
sized. All bonuses altered for new size. Reach is now 1m/1m |
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• Bug Fix: Some classes that gave bonus feats
were not highlighting available feats correctly. |
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• Bug Fix: All creatures were taking size
penalties for using weapons smaller than them in error. |
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• Bug Fix: Pa'Lowick Race was coming up with an
error, due to the natural attack being bugged. |
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• Bug Fix: When option to hide unusable skills
was clicked, total bonus in Appraise was not calculating correctly. |
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• Bug Fix: Extra damage was not working
properly on two-handed weapons. |
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• Bug Fix: Medium armor proficiency earned from
a class wasn't adding in |
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• Bug Fix: Mastercrafted Armors were not
benefitting from Armor Familiarity |
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• Bug Fix: Custom Equipment for droids was not
erasing when sheet was reset. |
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• Bug Fix: Free armor proficiencies were fixed,
as there were some connector missing. |
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• Bug Fix: On Reset all button press, not all
HR's were resetting to False. |
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• Bug Fix: Free armor proficiencies were fixed,
as there were some connector missing. |
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• Bug Fix: White Current Adepts were not
considered Force users in regards to max ranks. |
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• Bug Fix: First Custom Language read/write
check box not working properly. |
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• House Rules: 2 variant rules from JC 77 for
Tech Specialists |
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• Added: Force Spirit Template |
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• Added: Automatic Age Category modifiers.
Right now they auto-add. Still need to put code in so Int isn't retroactive |
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• Added: Races and matching Languages:
Korunnai, Troig, and Chistori |
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• Added: Jedi Watchman, Dark Side Assasin and
Senate Guard as permanent classes, as per WOTC boards. |
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• Added: Misc Web feats, Lightning Stealth,
Urban Tracking, and Binary Influence |
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• Added: Status Bar updates for the addition of
classes, so you can see progress. |
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• Added: Armor stats on the armor page so you
don't need to flip tabs to see the stats, similar to the weapons. |
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Ver 1.74 |
• Bug Fix: Expert Gunner was not becoming
available when prereqs were met. |
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• Bug Fix: Weapon 5 and Weapon 1 Size drop down
box on Attacks sheet were linked. |
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• Bug Fix: Carrying, Lifting, and Drag numbers
on character sheet 2 are now correctly in Kilograms, not lbs. |
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• Bug Fix: Errors of missing macros were fixed
for Expert Gunner and Maneuver Expertise feats' check boxes. |
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• Bug Fix: Requirement for Jedi Weapon Master
was reduced to 1 level required (JC #75) |
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Ver 1.73 |
• Added: Helper text regarding Exotic Weapon
Proficiency and classes that give it for free. |
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• Bug Fix: Jedi Artisan levels were not
counting toward Force or Jedi user levels. |
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• Bug Fix: The Medic Archetype was missing
it's heading on the Archetype Tab. Possible glitch with the first power
becoming true erroneously. |
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• Errata: As per JC #72, Exotic Weapon
Proficiency (Lightsaber) covers Dual Phase, Great and Short Lightsabers. |
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• Bug
Fix: Weapon Size system overhauled; Weapon type (one-handed, light, etc.) has
been replaced by weapon size (small, medium, etc.). This will help weapons
size correctly (for large or small creatures) and allow some ranged weaapons
to be light for purposes of dual wielding.
Custom Weapons will be automatically converted upon importing them.
The Size dropdown box on the attacks page will now correctly change the size
of the weapon, applying appropriate damage mods and attack mods. Ranged
weapons are determined if they have a range increment on them. If you intend
on adding custom weapons, you need to add 2 lines for any weapon that can be
used both as melee and as ranged. I have added a few such extra lines. |
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Ver 1.725 |
• Bug Fix: Dark Side Marauder should still
have Rage at first level. It was listed under Starting Feats. |
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• Bug Fix: Droid Characters with professional
levels no longer show the professional starting feat line, only the droid
starting feat line. |
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Ver 1.72 |
• Bug Fix: Powered Armor's Positive ability
modifiers were not working correctly. |
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• Bug Fix: Custom Droid button was not
functioning. |
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• Bug Fix: Dodge bonus no longer is added to
flat footed AC. Negative Dex and Dodge bonues still apply. |
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• Bug Fix: Empathy and Friendship were added
as class skills for the Telepath PrC (they listed in the wrong place in the
class skill listing) |
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• Bug Fix: Added new prerequisite to Jedi
Weapon Master, as per Jedi Counseling errata, of Jedi Level 5th |
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• Bug Fix: Fixed Niman Mastery so that it
auto-calculates in the bonus only when weilding 2 medium sized Lightsabers |
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• Bug Fix: Armor Familiarity drop down box now
works correctly. Custom Armors will not show up in that drop-down box…yet |
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• Bug Fix: Sith Warrior Lightsaber Damage bonus
was being added one level too early. |
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• Bug Fix: Ambidexterity was not checking Dex
to see if it was available. |
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• Bug Fix: Jedi Weapon Master was receiving an
extra bonus feat at 10th level. |
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• Bug Fix: Reset buttons were not reseting the
Self-Crafted Lightsaber check boxes. |
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• Bug Fix: Hatred appeared on the bonus feat
list for Sith Warriors, but was not available for selection on the feat sheet
as such. |
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• Bug Fix: Sith Warrior was getting the first
lvl of uncanny dodge at 1st instead of 5th, and 2nd lvl at 5th instead of
7th. |
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• Bug Fix: The Dark Side Marauder was missing
Improved and Advanced Martial Arts off their bonus feat list. (FAQ, pg. 16) |
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• Bug Fix: The Dark Side Marauder was being
given the feat Rage at first level. |
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• Added: A New Save progression to the custom
sheet |
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• Added: Random Attribute Roller. This will
replace the current attributes with a 4d6 roll. |
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• Added: Random Hit Point Roller. This will
fill in class levels missing their HP with a random HP based on the HP for
that class. |
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• Added: Short lightsaber from Jedi Counseling
# 64 permanently due to weird rules. |
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Ver 1.71 |
• Bug Fix: Critical ranges for all weapons were
coming out double what they should be |
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• Bug Fix: Improved Critical was doubling the
threat range, like D&D, instead of adding only 1. |
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• Bug Fix: Masterwork Armors were adding 1 less
bonus than they should to DR. |
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• Bug Fix: Jedi healers were not getting
Control at 1st level as a free feat |
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• Bug Fix: For character class adder, formulas
for some feats were causing errors if only 1 class/race received the feat for
free prior. |
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• Bug
Fix: For Jedi Healers and Scholars, if you already have picked Control/Alter
as a normal feat when you take the first level in that PrC, you do not gain
the free force feat. |
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• Bug Fix: An artifact macro was trying to run
when custom lightsasber was checked. This has been removed. |
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• House Rule: Vitality can only be taken once,
but supplies +1 VP per level |
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• House Rule: D&D Improved Critical rules
rather than SWRPG Improved Critical Rules. |
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• Bug Fix: Updated Quick Icon bar macros so
they are working. |
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Ver 1.70 |
• Bug Fix: The checkbox description and
description on the final sheet for the ambidexterity house rules were
contradicting each other. |
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• Bug Fix: Only the bottom most House Rule was
showing up on the character sheet. |
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• Bug Fix: Jensaarai Defender had several bugs
(Not counting as Force class, Jedi lvl prereq and Jensaarai Lore prereq) |
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• Bug Fix: Touch Attack AC was still including
the defense bonus from the class. |
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• Bug Fix: Empathy, Enhance Ability and
Friendship were basing max ranks off of Force user level, not Class level
(FAQ pg.18) |
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• Bug Fix: Lightsabers no longer do more or
less dmg by increasing/decreasing their size category. |
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• Bug Fix: Removed code implemeted in ver.
1.63 that was stopping lightsaber dmg from increasing due to higher Jedi
level. |
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• Bug Fix: Fixed an error that cause a
"+-" to appear when there was a negative dmg modifier for a weapon. |
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• Bug Fix: Miraluka were missing Basic as a
starting language. (This was missing from the stat block in UA, but listed in
description.) |
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• Bug Fix: The Ewokspy took time to Spell
Check. :) LOTS of spelling errors corrected. |
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• House Rule: as per WOTC boards, HR that
increases skill points of Tech Specialists from 4 to 6 |
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• Bug
Fix: The macros linked to the drop down boxes for class selection now operate
anytime the classes are changed. The effect of this is that the sheet checks
for the new class, opens the prestige class sheet if needed, etc. more often
than before. |
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• Added: Section on each page for name to
print out, so that you can tell which page 2 and 3 belong to which character. |
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•
Upgrade: The Import/Export feature has been modified. There is a separate
Import/Export feature for custom aspects. You can export all custom features
(weapons, armors, and classes) to a separate sheet. Then you can import those
custom aspects onto a friends version, or onto any updated versions I create.
This way you won't need to add custom items to each sheet or friend's sheet
manually, or have to add them manually again to the sheet I update it. Now
all custom items are exported and saved (they weren't in previous versions) |
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•
Added: Create your own class/prestige class!!!! You will find the button on
the Classes sheet. You will be taken through 2 screens where you can choose
many of your new class/PrC's values. The first screen is for vitals and is
pretty self explanatory. The next is for abilities/requirements. To add these
build a sentence using the drop down boxes and the captions above them. The
sheet will update the formulas in excel for you, and voila! Your character is
added. Note not all abilities are supported for automatic insertion...yet. |
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Ver 1.65 |
• Bug Fix: Sleight of Hand skill was only
giving whole numbers for cross class ranks. |
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• Bug Fix: Max ranks for skills was given a
decimal place, so that your max cross-class ranks could be a 1/2 a rank. |
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• Bug Fix: All Skill ranks were not showing 1/2
ranks when total ranks went above 10. |
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• Bug Fix: Sensors (taste) was not adding to
Profession (cook) |
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• Bug Fix: Automatic Droid equipment has been
turned back on (standard equipment comes checked with standard droids) |
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• Bug Fix: Repair was not getting the +2 bonus
granted by the Cosmopolitan Feat. |
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• Bug Fix: The issue where extra parenthesis
were added to words in blue boxes for each successive droid chosen was fixed. |
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Ver 1.64 |
• Bug Fix: Rapid Gunner required both Starship
and Gunner familiarity, not one or the other as per the book. |
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• Bug Fix: Racial Save bonuses were all shifted
2 species down for an unknown reason. |
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• Bug Fix: The feat, Rugged was giving an extra
+1 bonus to Fort Saves. |
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• Bug Fix: Jedi Master's Jedi Level
requirements were not calculating correctly |
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• Bug Fix: A plus sign was missing between the
regular damage and extra damage dice for weapon damage. |
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• Bug Fix: Anyone importing a 1.6 version
character was still not able to export Dark Side points. |
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• Bug Fix: Force Adepts were getting their 2nd
Force training feat at 3rd lvl, not 2nd. |
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Ver 1.63 |
• Bug Fix: Scout, Noble, Jedi Guardian, Jedi
Consular, Force Adept feat formulas corrected (someone forgot Order of Ops) |
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• Bug Fix: Weapon Proficiency no longer shows
up as a bonus feat for non-archtype Force Adepts. |
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• Bug Fix: Droid reset wasn't clearing droid
equipment. Characters were starting with a +2 to Spot, Listen and Search |
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• Bug Fix: Lightsaber damage will now remain
at a constant 2d8 damage regardless of the size of the lightsaber. |
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• Bug Fix: Any species with a bonus to a skill
was also getting that bonus to a corresponding Force Skill. |
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• Bug Fix: The Medic Archetype was calculating
as double the class level it really was for purposes of max skill ranks and
feats. |
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• Bug Fix: Defense was adding an additional +2
to Defense if the character chose a prestige class. |
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• Bug Fix: Twi'lek was getting Lekku as a
Written language, not Ryl. |
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• Bug Fix: Fixed sizing of several weapons,
which was causing two handed dmg issues. |
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• Bug Fix: Zabrak Spoken languages were showing
as an error. |
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Ver 1.62 |
• Bug Fix: Dodge bonus was not adding into
total Defense bonus. |
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• Bug Fix: Maneuver Expertise feat was not
functioning correctly. |
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• Bug Fix: Bonus feats for the last 4 classes
on the feat sheet were not working properly. Conditional formats fixed as
well. |
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• Bug Fix: Formula fixed on feat sheet
regarding when a bonus feat is available. |
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• Bug Fix: Level 3 instant mastery for Tech
Specialist was not working properly. |
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• Bug Fix: Elite trooper was not getting Weapon
Focus until level 5. |
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• Bug Fix: Weapon Setting for Weapon #5 was
pointing to Weapon #1. |
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• Bug Fix: The word "mastercrafted"
and the plus now show up correctly when choosing different Mastercrafted
levels. |
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• Bug Fix: Weapon Specialization was only
applying to Weapon #1, not to the other weapon slots. |
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• Bug Fix: Vibroblade's were listed as a Large,
not a medium weapon. |
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• Bug Fix: Some classes were not appearing in
the class section of Character Sheet 1 |
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• Bug Fix: False Identity feat was not chceking
for Low Profile as a prerequisite. |
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Ver 1.61 |
• Added: A quick jump box, as inspired by the
D&D Heroforge, allowing you to move quickly through the feats. |
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• Added: The Medic Archetype from SW Gamer #10 |
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• "Bug Fix": Wookiee was spelled
incorrectly. (doh!) |
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• Bug Fix: Force Skills stopped appearing 2/3
of the way down on the character sheet II |
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• Bug Fix: Codru-Ji were not getting
multidexterity as a free feat. |
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• Bug Fix: Lightsaber damage ability showed up
at incorrect levels for Jedi on Character Sheet III |
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• Bug Fix: Dark Side Points were not
Exporting/Importing |
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• Bug Fix: Starships of the Galaxy feats were
not subtracting from available feats when selected |
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• Bug Fix: When damage modifier is negative, a
"+" sign no longer appears before the "-" sign |
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• Bug Fix: When making a Miraluka Jedi, an
extra bonus feat showed up due to Sense being a free feat for Miraluka. |
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• Bug Fix: When making a Miraluka Jedi, Sense
skills were not showing up even though Sense is a free feat |
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• Bug Fix: The last House Rule (trained skills)
was not being reset by the reset buttons. |
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• Bug Fix: The Demagogue and Urban Adept were
not figuring into some formulas. |
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Ver 1.6 |
• Added: Heroforge custom toolbar, with import,
export, reset sheet and print sheet functions. |
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• Added: NPC droids from Revised Core Book. |
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• Added: NPC droids from Ultimate Advesaries,
Arms and Equipment, and other Misc. droids. |
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• Added: Mantellian Savrip to list of playable
races. |
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• Added: Template: Wraithbound |
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• Added: Print character sheets option. This
will print the 3 character sheets to the default printer at the default
settings. |
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• Bug Fix: General Spelling errors fixed. |
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• Bug Fix: Character Sheet III was still
printing on 2 pages. |
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• Bug Fix: Size now has correct affect on the
Hide Skill Modifier. |
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• Bug Fix: Additional Languages not subtracting
correctly when used. |
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• Bug Fix: Import/Export buttons are now fully
armed and operational. (I couldn't resist) |
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• Bug Fix: Knowledge, Craft and Profession
skill ranks for droids not showing up. |
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• Bug Fix: Droid Manufacturers bonuses from the
pop-up screen screen not adding in properly. |
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•
Versatility Upgrade: All base weapon proficiencies for droids are added in
the same manner as class proficiencies, and no longer take 1-3 of the Weapon
Group slots on the feat page. Some droids filled all 3 slots not allowing for
any more. Now all droids have all 3 slots available. |
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Ver 1.58 |
• Bug Fix: Removed "(0)" from the
end of the race name on character sheet I for aliens w/o subspecies. |
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• Moved the feats tab to be near the classes
and skills tabs. |
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• Added: "House Rule" to remove
trained only, no ranks skills from appearing on the final character sheet. |
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• Bug Fix: Available languages was not
calculating correctly, as it was subtracting any free languages under
Zehethbra |
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• Added: A place on the enhancements sheet to
add a misc bonus to reputation. |
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• Bug Fix: Added code to reset force points
into the reset all button and class reset button. |
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• Bug Fix: Force points did not calculate
correctly when the character was not created level by level. |
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• Bug Fix: If you gained Force-Sensitive at
the same time as a level, you did not gain the Force Point for that level. |
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Ver 1.57 |
• Bug
Fix: Exotic Weapon Proficiency #3 was always active for Consulars and
Guardians. This was leftovers from a previous version. Now you can choose
lightsaber in any of the 3 Weapon Proficiency areas and it will become free. |
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• Major Bug Fix: Skills were not showing up on
Character Sheet I. This was since the droid update and is now fixed. |
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• Bug Fix: Basic Force Users were listed under
class abilities as getting Force training feats at 1st, 2nd, and 4th. Wording
corrected to 1,3,4 |
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• Added: In the Prestige requirement box a
number to help choose your prestige class quickly. |
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• Bug Fix: The Classes and total reset buttons
were not resetting all prestige class options. |
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• Bug Fix: Some Skills were not calculating
right in the Force Secret ability. |
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• Bug Fix: Force secret bonuses not adding on
the prestige class sheet. |
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• Added: Jensaarai Defender added as a new PrC. |
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Ver 1.56 |
• Bug Fix: Heavy weapons were active for every
class. Fixed so only classes proficient in them got the proficiency. |
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• Bug Fix: Natural Weapons were changed from
unarmed category to light category. |
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• Bug Fix: Attack #3 was not calculating 2
weapon penalties correctly. |
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• Bug Fix: Force Points not calculating
correctly. Macros now fixed. |
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• House Rule: Weapon Finesse 3.5 |
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• Bug Fix: Dark Side Template was not
automatically being added upon your Dark Side points being equal or greater
than your Wisdom Score. |
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• Bug Fix: Familiarity was only showing up if
you obtained the ability from both Jedi Ace and Starfighter Ace. |
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• 6/04 FAQ Update: Added Intimidate as a class
skill for the Dark Side Devotee |
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• 6/04 FAQ Update: removed Base attack bonus
prerequisite from Exotic Weapon proficiency feat. |
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• Bug Fix: Weapon #1 and Weapon #5
Mastercrafted drop down boxes are no longer linked. |
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• Note: When choosing custom languages for
Droids, be sure to read the comment, as the instructions have changed. |
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• Added: Starships of the Galaxy (Finally! :)
), with all feats and PrC's. |
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• Bug Fix: Feat list would error if you chose
to activate or deactive droids. This has now been fixed. |
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•
Added: A button on this page to reset the entire sheet all at once. |
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• Bug Fix: Due to Reset button testing, part of
the feat tables (hidden) were erased. |
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• Bug Fix: Fixed the print area for character
sheet page 1 so it prints the entire page. |
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Ver 1.54 |
• Bug Fix: Fixed House rules so the last one
now appears on the character sheet. |
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• Bug Fix: Heavy weapons now shows up as a
starting feat for any class which gets it as such. |
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• Bug Fix: Jedi Scholar did not get Alter as a
free feat at 1st level, and now does so. |
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• Added a button on the Attack page to add in
the self-built Lightsaber bonus. Remember you must have all 3 force feats. |
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• Added Selkath race, from WOTC web page. |
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• Bug Fix: Fixed bug that occcurred when
clicking on the 'within 10m' check box on the attacks page. It's another
Excel 2003 compatibility issue. |
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Ver 1.53 |
• Added a delete button to the Armor sheet.
You can now delete any armor from the list. Just select the armor and click
the button! |
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• Bug Fix: Weapons at the bottom of the list
would not spawn on appropriate tables. |
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• Added a button to permanently add custom
weapons. In pop-up form, if you add info, tips should appear in lower right
corner. |
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• Added a delete button to delete a weapon from
the sheet. See instructions comment for details. |
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Ver 1.52 |
• Bug Fix: All the contents of the blue boxes
next to the equipment now show up on Character sheet III. They also delete
when the droid is switched. |
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• Bug Fix: Custom Equipment check boxes are no
longer linked together. |
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• Added correct title for middle section of
equipment on Droid page. |
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• Added restraining bolt as under Core
Accessories on the Droid page. |
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• Aesthetic Fix: Removed the population of 0's
on the skills sheet when populating the droid skills. |
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• Bug Fix: It seems Excel 2003 doesn't allow
undeclared variables. Fixed the manufacturer bonus errors. |
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• Custom Droids: You now can work directly off
a Droid Classification to make your own droid. |
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• Connections feat in Holovid Star is now
changed to Contact. |
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• New House Rule: Droid Jedi. |
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Ver 1.50 |
•
Added button to permanently add a GM custom armor to the sheet, so it appears
in the drop down box. There is no way to delete a custom armor once added
(yet), so make sure the information you add is correct. Everything should be
straight forward except that Ability modifiers are only available on powered
armor. The bonus is if you have the feat Armor Proficiency, Powered, and the
penalty applies if you don't have the feat. |
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• Fixed Character Sheet III so that it prints
on 1 page. Class abilites now start at the bottom of the page and wrap up. |
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• Added the templates found in the Hero's guide
Web Enhancement #1 and Dark Side Template. |
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• Added the Jedi Artisan prestige class from
the Living Force campaign. |
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• Added a Reset button on the Archetypes &
Templates page. |
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Ver 1.45 |
• Fixed Skills reset button, which will now
reset all skills, rather than stopping halfway down the force skills. |
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• Fixed Race reset button. It must reset
droids, so now if you click that reset your selected classes are reset, but
nothing else. |
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• Fixed Bug with the prerequisites for the Lord
of the Expanse not checking properly. |
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• Fixed the formula for total hit points as it
was missing from the sheet. |
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• Fixed Bug regarding Macros looking in the
wrong places and erasing data. |
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• Added Compatibility with the Hero's Guide
Archetypes: |
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¤ You can find the Archetypes as a Class for
each level, at the end of the available classes list on the Classes page. |
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¤ You may only select ONE archetype per
character. I do not have it coded for multiple archtypes so expect weird
things if you try. |
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¤ You can start or stop an archetype at any
level, with other class levels inbetween, but only levels taken in the
archetype count towards the archetype. |
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¤
Due to the sheer amount of customization possible, the sheet strictly follows
the listed archetypes. If you want to take levels at different intervals than
what is listed, you can do this manually. Just click the archtype checkbox on
the race page. Then if you have earned the class feature that will be
replaced, click the box and you will get the varient ability. |
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Ver 1.42: |
• Added some armor from the Rebellion Era
Sourcebook (finally found my copy) |
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• Found a bug regarding Manufacturer bonuses.
The activated bonuses weren't working due to my stupidity. :) all fixed! |
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Ver 1.4: |
• Big bug with the Weapon Focus feat not
coming up correctly, or any other aspect based off proficient weapons. |
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• Added a place for a Misc Initiative bonus on
the Enhancements Sheet. |
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• Fixed DR calulations on the Enhancements
Sheet. Now the Misc bonus will add in and appear on the final sheet. |
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• Fixed Quickness feat so it adds to Vitality.
Toughness no longer adds to both Vitality and Wounds. |
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• Fixed Cardshark feat so that it can be
selected properly. |
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• Added this sheet! :) |
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• Added compatablity for Droids. This includes
ONLY playable droid characters so far. This includes: |
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¤ All
playable droids from the RCR. All equipment. All quirks. |
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¤ All playable droids from the Arms and
Equipment guide. All new equipment. |
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¤ The Infiltrator Droid from the Ultimate
Advesaries book. A listing of the Manufacter bonuses (not calculating yet). |
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¤
IMPORTANT NOTE ON DROIDS: When you choose to switch between a droid and
living creature (or vice versa), all feats, skills, and classes will be
deleted. This will also occur every time you change droids or the bonus Hero
class. I did this to always bring the droid selected to factory
specifications. You can change the skills, feats, levels by yourself if you
want to customize, as all I did was paste the factory specifications in. Some
droids based on the books were given more skill points then the classes
allowed, which accounts for some droids having negative skill points. I
triple checked my math, so I fear it is written wrong in the books. |
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¤ All PrC's from the Hero's Guide, as well as
the feats. All feats that can calculate in are doing so. New VB box for
skills for Finely Tuned. |
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¤
Droid manufacturer bonuses: you have to activate these after choosing your
skills, but they all add in now. Also note Equipment bonuses don't stack, and
the sheet is designed to take that into account. |
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• Import/Export buttons not functional again. I
must trouble shoot them for the droid update. |
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• Martial Arts Criticals Fixed. |
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Ver 1.3: |
• Updated sheet with all 3 Hero's guide Web
Enhancements, including feats and PrC's. |
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• Fixed "missing Link" Error Message |
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• Small Minor Bugs Fixed |
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Ver 1.2: |
• Added all Weapons and Armor for Arms &
Equipment guide (no special bonuses added) |
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• Strikethroughs removed from the Import/Export
buttons. |
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• Minor Bug Fixes |
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Ver 1.15: |
• Updated sheet with information from Coruscant
and the Core Worlds |
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• Updated Sheet with information from the
Ultimate Alien Anthology Web Update. |
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• Fixed Species bonuses for Skills |
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• Fixed attack sheet to display weapons 2-6
correctly. |
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• Fixed numerous spelling/typing errors. |
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Ver 1.1: |
• Updated sheet with PrCs, Weapons &
Armor, Feats, Skills, And Races from Dark Side Sourcebook |
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• Updated sheet with PrCs, Weapons &
Armor, Feats, Skills, And Races from Power of the Jedi Sourcebook |
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• Force skills now calculate correctly as
exclusive skills. |
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• Weapon Specialization Fixed |
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• Fringer Instant Masteries Fixed |
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• Force Secrets add to skills Correctly |
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• Import Export Buttons are functional. |
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• Dodge modifiers for active weapons fixed. |
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Ver 1.0: |
• Updated sheet with PrCs, Weapons & Armor,
Feats, Skills, And Races from Hero's Guide |
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• Grappling Bonuses calculate correctly. |
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• Force Point Macros now in place. These can
be weird if you remove levels after "losing" points do to not using
them. |
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Ver. 0.95: |
• Updated sheet with PrCs, Weapons &
Armor, Feats, Skills, And Races from Ultimate Alien Anthology |
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• Updated sheet with PrCs, Weapons &
Armor, Feats, Skills, And Races from Revised Core Rulebook |
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• Updated Sheet with all Hero's Guide Feats,
all non-faction PrCs, except Sharpshooter and Treasure Hunter. |
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• All factions sympathies added. |
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