Zeus - Archaic Age

 

Bonuses:
  • Starts with 15 favor and can reach 200 favor instead of 100
  • Villagers generate favor 20% faster
  • Hoplites move 15% faster
  • Infantry do 50% more damage to buildings

    God Power:
    Bolt. Kill a single target unit instantly.

    Technology:
    Olympic Parent. Heroes have more hit points.

  • Heroes:
  • Archaic Age: Jason (Infantry)
  • Classical Age: Odysseus (Archer)
  • Heroic Age: Heracles (Infantry)
  • Mythic Age: Bellerophon (Cavalry with jump attack)

     


  •  Athena - Classical Age
     

     Hermes - Classical Age
     
    God Power: Restoration. Fully heals all units in an area over a short period of time.
    Myth Unit: Minotaur. Can fling enemy units away from combat.

     
       
    God Power: Ceasefire. Stops all combat for one minute.
    Myth Unit: Centaur. Tough and fast archer.

     

    Apollo - Heroic Age
     

    Dionysus - Heroic Age
     
    God Power: Underworld Passage. Allows units to travel between two points on the map instantly.
    Myth Unit: Manticore. Ranged myth unit with a splash damage attack.

     
       
    God Power: Bronze. Increases the armor of all mortal units for a short period of time.
    Myth Unit: Hydra. Increases in attack as it achieves more kills.
    Myth Unit: Scylla. Naval myth unit. Also increases in attack as it achieves more kills.

     

    Hera - Mythic Age
     

     Hephaestus - Mythic Age
     
    God Power: Lightning Storm. Deal damage to a large number of units over a wide area.
    Myth Unit: Medusa. Can turn enemy units to stone. Stops tough units in their tracks.

    Myth Unit: Carcinos. Devastate enemy navies with this crablike naval myth unit.
     
       
    God Power: Plenty. Creates a plenty vault which constantly generates food, wood and gold.
    Myth Unit: Colossus. Tough but slow melee unit that can heal itself by eating trees and gold mines.

     
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