Steever Beaverweaven
Steever was one of the original five (six if you count Axis) to arrive in Draughtenville. He was a failing student with a lack of ambition and direction. As a partier goes, he was all right, quite strong, and goodlooking. Steever was the first individual to enter the Church that housed Misriam. Finding an elaborate shrine he approached, and eventually touched the ancient being. He did not recall the next several hours, and the fingers he used to touch the being were bruised, and incapacitated.

Some time passed and everything seemed to be fine, until he was involved in the unfortunate experience at Port Penn. Shortly after that, he began to hear that melodic voice, which was Misriam. It beckoned him to return. Later he was instructed to bring assistance to his new master, Steever tried to recruit his former colleagues, including Axis.

When the group next met with Steever, back in Draughtenville, he was a changed man. He had a purpose, and a drive, a singular ambition to aid his new master. For this he was "rewarded", the group witnessed his leap over church pews, and move faster than they recall him to have been able to.

Steever failed to stop, or even warn his master of his former friends intentions to destroy the Babletech tower. He was punished by being given over to certain "experiments".

Steever has left the company of the group, after having successfully escaped the underground laboratory. Currently an uneasy peace exists between Steever, and the rest of the group.
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