| "Techies" | ||||||||||||||||||||||
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| This is a secret organization that is based on technological superiority and using big words. This society exists within the Dark Eldar Haemonculi guild referred to commonly as "The Techies". This guild contains hundreds of Haemonculi and are the creators of the Talos! This is the largest (and only known of) guild of Haemonculi. If you have a question or comment, contact [email protected]. This could be anything from Painting schemes to grammar. | ||||||||||||||||||||||
| Smart Haemonculi? You'd better believe it! | ||||||||||||||||||||||
| Ws Bs S T W I A Ld Sv Pts Techie 5 4 3 4 2 5 2 8 4+ 35 Squad:Two techies may be used as a single HQ "slot" Options:The Haemonculus may be given any of the Techie gear, and/or any standard Haemonculi weapons. Special Rules:Independant Character |
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| Techie Gear: This is a special collection of wargear and weapons The list is below here: Webway Portal-35 points Reaver Jetbike-20 points Poisoned Blades-2 points Explosive Charges-25 points Plasma Grenades- Free Haywire Grenades-3 points Mechanised Guard-18 points/each (max 3/techie) Heat Shield-15 points Hollow Shield-20pts Grad Grotesque-20 |
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| Explosive Charges- An amazing close ranged attack, if thats too close for comfort for them, that's good for you. Range-D20 S-8 Ap-2 Notes:Assault:1/blast By Range D20, you roll a D20 or 2 D10 or 4 D6 -4 or whatever. If it's too close for comfort for you, you can back out of throwing after the roll. Heat Shield:This shield provides a 2+ invulnerable save against any heat based weaponry, but like the Shadow Field if the Save is ever failed, then the shield is destroyed. Against non-heat based weaponry, it does nothing but look pretty. Hollow Shield:This is a special piece indeed. It allows the user immunity to all weapons with S4 and under. Against close combat attacks, power weapons affect the user no matter what the user's strength. Mechanised Guard:This guard is a mechanised horror, much like the Necrons. However, a few technical faults may present themselves during the course of battle due to the insanness of the Haemonculi manufacturing these boyz. They accompany the Techie like a retinue or command squad or whatever you want to call them. Name Ws Bs S T W I A Ld Sv Pts Mechanised Guard 3 3 5 4 1 3 2 - 2+ 18 Weapons: Bolt Gun Secial Rules: Faults: each turn roll a D6 for each mechanised guard model. On a roll of a 1, they collase and die a miserable death. On a 2-5, nothing happens. The turn continues as normal. On the roll of a 6, the Model goes haywire, and gains the stats below. Mechanical Repair: Like the Necrons, the Mechanised Guard have systems which may be able to repair a gaping hole through an invital part. Roll a D6 for each Guard model killed in battle, this rule has no effect on Mechanised Guard models killed by the Faults rule and models gone haywire. This basically allows the same save allowed by the Necrons/Bionics. By this I mean it is taken in the same way. Only this allows a 5+ recovery save, a 6+ if the weapon that killed it had AP 2 or less or was a Power Weapon. Mechanical: These boyz are immune to fear and all that other physological junk as well, weapons that only effect mortals do NOT have any effect on a Mech Guard. |
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| Haywire Guard: Ws Bs S T W I A Ld Sv 3 3 5 4 1 5 3 - 2+ Weapons: Bolt Gun (counts as being master-crafted) Special Rules:Independant Character Mechanical:As described above Frenzied:This model is absolutely crazy and must assault any enemy model within 6" in the assault phase. If two or more units (not models!) are within 6", the bad programming kicks in and the Guard moves 6" in a random direction. If he is not in base to base combat, he may assault move as normal (for this turn only) who you assault is up to you. If nobody can be assaulted, he can't make an assault move now can he. |
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| Grad Grotesques: These are elite Grotesques that have all the standard grotesque rules. Ws Bs S T W I A Ld Sv 5 0 4 4 2 4 2 7 - These follow the same basic rule as normal grotesques, only they are only affected by weapons with S8+. Note:They can accompany the Techie with a squad up to 3 Grad Grotesques in it. This means that the Techie can have a retinue of 3 Mechanised Guards and 3 Grad Grotesques. |
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| The Colour Scheme of these Haemonculi is basically this: Base: Black Details:Green Flesh:Flesh+White Blood+Guts:Red. For more specific details, you will just have to wait.... | ||||||||||||||||||||||
| To convert a model into a Mechanised Guard, Take A Necron warrior, and basically paint it really rusty with splots of Blood scattered over it. | ||||||||||||||||||||||
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