Attributes

Strength (STR) - The force that can be generated. Not necessarilly just muscle. Generates higher damage with muscularly controlled weapons. Allows a person to carry more weight and to use heavier items more efficiently.

Constitution (CON) - The toughness, or survival capability of the person. Generates higher Hit Points. Also increases resistances to various elements such as poison.

Endurance (END) - How long a person can go without rest, or stopping of an action. Generates higher Stamina.

Speed (SPD) - The consistant movement or running speed of the individual. Allows one to move a greater distance in a shorter period of time.

Agility (SPD) - The ability to perform actions quickly and with power. Generates high dodge and determines how quickly a person can perform an action.

Dexterity (DEX) - The ability to use fine motor skills like picking locks, aiming, sleight of hand, etc. Generates higher skill levels with these types of skills. Also increases accuracy with a ranged weapon.

Intelligence (INT) - The power of a person's brain. A person's remembering and comprehension capabilities. Generates high Magic Points for Mage and Alchemist spell casters.

Wisdom (WIS) - Common sense, or real world intelligence. Generates higher Magic Points for Priest and Psionic spell casters.

Charisma (CHA) - How well a person is liked and how well a person can influence others. Helps with skills that influence or communicate with others.

Appearance (APP) - How good looking (or bad looking) a person is. Helps with skills that influence or communicate with others.

Karma (KAR) - How religious a person is. How worth the person is in the gods' eyes. Helps when doing something either good or evil or asking for help from others.

Luck (LCK) - How many things a person can get away with. Helps in all aspects of the game.

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