Distract
Enchantment (Compulsion) Hrd0 S 1 Action Close (25 ft. + 5 ft./2 levels)
One Creature One Round Will Negates Yes
This Spell distracts it's target for a full round, giving it a -10 penalty to any Spot or Listen checks during that time.The spell is commonly used to give the caster the ability to dart across an open hallway guarded by a sentry or to perform a move-equivalent action witout being detected. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 circumstance bonus on it's saving throw. Any act that threatens the distracted creature breaks the spell, as does any attack made against it.

 

Glib Tongue
Transmutation Hrd 1 V, S 1 Action Touch
Creature Touched 10 min./level None Yes (harmless)
You grant the target of the spell a +4 competence bonus to Diplomacy and Bluff skill checks. This bonus increases by +2 for evey two caster levels beyond 1st (+6 at 3rd, +8 at 5th, etc.) to a maximum of +16 at 9th level.

 

Lord's Charisma
Transmutation Hrd 2 V, S 1 Action Touch
Creature Touched 1 hour/level None Yes (harmless)
The effected creature becomes more personable, charming, and socially graceful. The spell grants an enhancement bonus to Charisma of 1d4+1 points, adding the usual benefits to all uses of the Charisma score modifier. No additional bonus spells are granted through the raised Charisma.

 

Eagle Eyes
Transmutation Hrd 3 V, S, M 1 Action Touch
Creature Touched 10 min./level None Yes (harmless)

The target of this spell gains extraordinary visual acuity. This grants a +20 bonus to all Search and Spot checks for the duration of the spell.

Material component: a pinch of diamond dust (worth 10 gp) sprinkled over targets eyes.

 

Sudden Mastery
Transmutation Hrd 4 V, S 1 Action Personal
You 10 min./level None No
You gain a +20 competence bonus to any single skill of your choice. You can't select a skill that is exclusive to another class.

 

 

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