Battle Hymn (Dragon #275; © 2000 Dragon, WotC and Owen K.C. Stephens)
Enchantment (Charm) [Mind-Affecting] Brd 3, Sor/Wiz 4 V, S 1 Action 30 ft.
All allies in range 1 round/level Will negates (Harmless) Yes (Harmless)

This spell brings forth a tune that inspires all allies that hear it. They gain a +2 morale bonus to Will saving throws for the duration of the spell. The caster gains no benefit from his own battle hymn even if he is within the area of effect.

 

Burning Sword (Dragon #275; © 2000 Dragon, WotC and Owen K.C. Stephens)
Evocation Sor/Wiz 4 V, S 1 Action Touch
Weapon touched 2 min./level None No

A weapon enchanted with burning sword is engulfed in flickering blue flames that shed azure light out to 30 ft. These flames do not harm the weapon or the wielder, but for the duration of the spell it delivers fire damage in addition to it's normal damage.
      The enchanted weapon deals +1d6 points of fire damage on a successful hit. Also, on a critical hit, the weapon deals extra fire damage based on the weapons critical hit multiplier: X2 -- +1d10, x3 -- +2d10, x4 -- +3d10.
      This spell may be cast on arrows and bolts. Upon a successful hit, they deal the fire damage and then lose the enchantment.

 

Dolorous Blow (Dragon #275; © 2000 Dragon, WotC and Owen K.C. Stephens)
Transmutation Brd/Sor/Wiz 4 V, S 1 Action Touch
Weapon touched 1 min./level None No

a weapon affected by this spell glows with a dull red aura. For the duration of the spell, the weapon's threat range is doubled, and it's critical hits automatically succeed (no confirmation roll needed).

 

Heroics (Dragon #275; © 2000 Dragon, WotC and Owen K.C. Stephens)
Transmutation Sor/Wiz 4 V, S, M 1 Action Touch
One Creature 10 min./level None Yes

The heroics spell temporarily grants a feat from the fighter's bonus feat list. For the duration of the heroics spell, the fighter can use the feat as if it were one of those she had selected. Only a character with at least one level of fighter can be the recipient of this spell. A fighter can be the target of only one heroics spell at a time.

Material component: a bit of weapon or armor that has been use din combat by a fighter of at least 15th-level.

 

Ray of Weakness (From 2000 Dragon Annual; © 2000 Dragon, WotC and Stephen Schubert)
Necromancy Sor/Wiz 4 V, S 1 Action Close (25 ft. + 5 ft./2 levels)
1 Creature Effect: Ray See Text Fortitude half Yes

A dark ray drains the strength of it's target if a successful ranged touch attack is made. The target suffers 2d6 points of strength damage +1 per two caster levels, to a maximum of +10 at 20th level. If the target succeeds at a Fortitude saving throw, he only takes half damage.

 

Ray of Deanimation (From 2000 Dragon Annual; © 2000 Dragon, WotC and Stephen Schubert)
Abjuration Sor/Wiz 4 V, S 1 Action Close (25 ft. + 5 ft./2 levels)
One Construct Effect: Ray Instantaneous Will half Yes

This ray interferes with magical animation, degenerating the magic bound within constructs and effectively causing damage. With a successful ranged touch attack, the ray causes 1d6 points of damage per caster level to constructs, to a maximum of 10d6.

 

 

 

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