Rose


Rose Evan Miller #824183 Veluna Neutral Good Rao
Character Name Player Region Alignment Deity
Fighter 2/Rogue 3 Human Female
Class and Level Race Gender
20 Blue 5' 8" 140 lbs.
Age Eyes Height Weight
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0    
DEX
Dexterity
16 +3    
CON
Constitution
10 +0    
INT
Intelligence
14 +2    
WIS
Wisdom
8 -1    
CHA
Charisma
16 +3    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
26




  
Walk 30'
AC
Armour Class
18 : 10 : 13 = 10 + 4 + 0 + 3 + 0 + 0 + 1
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+4

SKILLS MAX
RANKS
8/4
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 2 = 2
+ 0.0
+ 0
  Balance DEX 5 = 3
+ 0.0
+ 2
  Bluff CHA 11 = 3
+ 8.0
+ 0
  Climb STR 0 = 0
+ 0.0
+ 0
  Concentration CON 0 = 0
+ 0.0
+ 0
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Diplomacy CHA 5 = 3
+ 0.0
+ 2
  Disable Device INT 7 = 2
+ 5.0
+ 0
  Disguise CHA 5 = 3
+ 0.0
+ 2
  Escape Artist DEX 3 = 3
+ 0.0
+ 0
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 3 = 3
+ 0.0
+ 0
  Heal WIS -1 = -1
+ 0.0
+ 0
  Hide DEX 8 = 3
+ 5.0
+ 0
  Intimidate CHA 5 = 3
+ 0.0
+ 2
  Jump STR 2 = 0
+ 0.0
+ 2
  Listen WIS -1 = -1
+ 0.0
+ 0
  Move Silently DEX 8 = 3
+ 5.0
+ 0
  Open Lock DEX 8 = 3
+ 5.0
+ 0
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT 7 = 2
+ 5.0
+ 0
  Sense Motive WIS 4 = -1
+ 5.0
+ 0
  Sleight of Hand DEX 13 = 3
+ 8.0
+ 2
  Speak Language(Elven, Draconic, Velondi) 3 = 0
+ 3.0
+ 0
  Spot WIS 4 = -1
+ 5.0
+ 0
  Survival WIS -1 = -1
+ 0.0
+ 0
  Swim STR 0 = 0
+ 0.0
+ 0
  Tumble DEX 8 = 3
+ 5.0
+ 0
  Use Magic Device CHA 11 = 3
+ 8.0
+ 0
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +4 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+6 = +3 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+0 = +1 + -1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+4 = +4
+ +0 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+7 = +4
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+4 = +4
+ +0 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+7
1d3
20/x2

*Dagger (Melee)
HAND TYPE SIZE CRITICAL
Primary
P/S
L
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +8
+4
+8
+4
+6
+6
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
 Special Properties  

*Dagger (Ranged)
HAND TYPE SIZE CRITICAL
Primary
P/S
L
19-20/x2
  Range 10''
20''
30''
40''
50''
 Bonus +9
+7 +5 +2 +0
 Dam 1d4+1 1d4+1 1d4+1 1d4 1d4
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Dagger

Equipped
1
1
2
 Dagger

Carried
9
9
18
 Bit and Bridle
Horse (Light)
1
1
2
 MW Thieves Tools
Equipped
1
1
80
 Horse (Light)

Equipped
1
0 75
 Silver Dagger

Saddlebags
1
1 62
 Saddlebags
Horse (Light)
1
8
4
ITEM LOCATION QTY WT. COST
 Wand of Cure Light Wounds
Carried
1
0.1
750
Wand of Grease Carried
1
0.1
750
Scroll of Shield Carried
3
0
75
 Ring of Protection +1
Equipped
1
0.01
2000
 Saddle (Riding)
Horse (Light)
1
25
10
 +1 Studded Leather
Equipped
1
15
1175
TOTAL WEIGHT CARRIED/VALUE   26.21 lbs. 5003. gp
WEIGHT ALLOWANCE
Light 33 Medium 66 Heavy 100

*+1 Studded Leather
TYPE ARMOR BONUS MAX DEX BONUS
Light
+4
+5
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
0
15%

LANGUAGES
Common, Draconic, Elven
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Evasion (Ex), Sneak Attack +2d6, Trapfinding, Trap Sense +1
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Expertise When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number as a dodge bonus to your Armor Class.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Focus (Dagger) You gain a +1 bonus on all attack rolls you make using the selected weapon.



Modules Played

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