| WEIGHT ALLOWANCE |
| Light |
33 |
Medium |
66 |
Heavy |
100 |
*+1
Studded Leather
|
TYPE |
ARMOR
BONUS |
MAX
DEX BONUS |
Light
|
+4
|
+5 |
| CHECK
PENALTY |
SPELL
FAILURE |
SPECIAL
PROPERTIES |
0
|
15%
|
|
|
| LANGUAGES |
Common, Draconic, Elven
|
| PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
|
| SPECIAL ABILITIES |
| Evasion (Ex), Sneak Attack +2d6, Trapfinding, Trap Sense +1 |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Combat Expertise |
When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number as a dodge bonus to your Armor Class. |
| Improved Feint |
You can make a Bluff check to feint in combat as a move action. |
| Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
| Point Blank Shot |
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. |
| Precise Shot |
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. |
| Shield Proficiency |
You can use a shield and take only the standard penalties. |
| Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
| Tower Shield Proficiency |
You can use a tower shield and suffer only the standard penalties. |
| Weapon Finesse |
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
| Weapon Focus (Dagger) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
|