Grigori Petrokov

Grigori Petrokov Evan Miller #824183 Canceri (Blood Plains) Lawful Neutral Sarish
Character Name Player Birth Nation Alignment Deity
Cleric4 Human Male
Class and Level Race Gender
28 Brown 6' 0" 210 lbs.
Age Eyes Height Weight
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0    
DEX
Dexterity
14 +2    
CON
Constitution
14 +2    
INT
Intelligence
10 +0    
WIS
Wisdom
17 +3    
CHA
Charisma
14 +2    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
37




  
Walk 30'
AC
Armour Class
16 : 14 : 12 = 10 + 4 + 0 + 2 + 0 + 0 + 1
20 -3 +3 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+3

PSI POWER POINTS
 Base PP 2  Bonus PP 1  Total PP 3
 
SKILLS MAX
RANKS
7/3.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 0 = 0
+ 0.0
+ 0
u   Balance DEX -1 = 2
+ 0.0
+ -3
u   Bluff CHA 2 = 2
+ 0.0
+ 0
u   Climb STR -3 = 0
+ 0.0
+ -3
u   Concentration CON 7 = 2
+ 5.0
+ 0
u   Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
u   Diplomacy CHA 3 = 2
+ 0.0
+ 1
u   Disguise CHA 2 = 2
+ 0.0
+ 0
u   Escape Artist DEX -1 = 2
+ 0.0
+ -3
u   Forgery INT 0 = 0
+ 0.0
+ 0
u   Gather Information CHA 2 = 2
+ 0.0
+ 0
u   Heal WIS 3 = 3
+ 0.0
+ 0
u   Hide DEX -1 = 2
+ 0.0
+ -3
u   Intimidate CHA 2 = 2
+ 0.0
+ 0
u   Jump STR -9 = 0
+ 0.0
+ -9
  Knowledge (Arcana) INT 2 = 0
+ 2.0
+ 0
  Knowledge (Local) INT 1 = 0
+ 1.0
+ 0
  Knowledge (Religion) INT 2 = 0
+ 2.0
+ 0
  Knowledge (The Planes) INT 2 = 0
+ 2.0
+ 0
u   Listen WIS 3 = 3
+ 0.0
+ 0
u   Move Silently DEX -1 = 2
+ 0.0
+ -3
u   Research INT 0 = 0
+ 0.0
+ 0
u   Ride DEX 6 = 2
+ 4.0
+ 0
u   Search INT 0 = 0
+ 0.0
+ 0
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
  Spellcraft INT 6 = 0
+ 4.0
+ 2
u   Spot WIS 3 = 3
+ 0.0
+ 0
u   Survival WIS 3 = 3
+ 0.0
+ 0
u   Swim STR -6 = 0
+ 0.0
+ -6
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u= Useable Untrained
BLOODLINE NONE BLOODRANK NONE
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+6 = +4 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+3 = +1 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+7 = +4 + +3 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+3 = +3 + +0 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+5 = +3 + +2 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+3 = +3 + 0 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d3
20/x2

MW Sarishan Steel Dagger
HAND TYPE SIZE CRITICAL
Carried
PS
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +4
+0 +4 -2 +0 -4
 Dam 1d4 1d4 1d4 1d4 1d4 1d4
 Special Properties
Bypasses Infernal damage reduction

*Eye of Sarish
HAND TYPE SIZE CRITICAL
Primary
PS M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +4 +0 +4 -2 +0 -4
 Dam 1d4+1 1d4+1 1d4+1 1d4+1 1d4+1 1d4+1
 Special Properties
+1d6 Acid Damage on command; The dagger and the acid damage bypasses infernals damage reduction regardless of what resistances they may have.

Longspear
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus NA
NA +3 NA NA NA
 Dam NA NA 1d8 NA NA NA
 Special Properties 10 ft. reach

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Bit and Bridle
Horse (Light)
1
1
2
 Saddle (Riding)
Horse (Light)
1
25
10
 Chain Shirt
Equipped
1
25
100
 Crossbow, Light
Saddlebags
1
4
35
 Elixir of Fire Breath
Carried
1
0
1100
 Horse (Light)
Equipped
1
0
75
 Longspear
Horse (Light)
1
9
5
ITEM LOCATION QTY WT. COST
 MW Sarishan Steel Dagger
((Dagger (Sarishan Steel/Masterwork)), Bypasses damage reduction of Infernals)
Carried
1
1
1102
 Potion of Cure Light Wounds
Carried
1
0
50
 Saddlebags
Horse (Light)
1
8
4
Eye of Sarish

Equipped
1
1
1100
Garoth's Gauntlet

Equipped
1
1
1500
 Cleric's Vestments
Saddlebags
1
6
0
TOTAL WEIGHT CARRIED/VALUE   26.0 lbs. 3249 gp
WEIGHT ALLOWANCE
Light 33.0 Medium 66.0 Heavy 100.0

MONEY

TEMPLATES
Canceri, Cold Plains

Cleric of Sarish
Domain
Granted Power
Daemonology
You may use channeling to rebuke Infernals. You may use this a number of times per day equal to 3 plus your charisma modifier.
Magic
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

- -
TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 1
TURN DAMAGE 2d6 +6
Up to 0 Turn Level - 4 TURNS/DAY 5
1 - 3 Turn Level - 3 ooooo
4 - 6 Turn Level - 2

NOTE: You destroy undead if you have twice as many turning levels as they have hit dice

NOTE:You may command Infernals if you have twice as many turning levels as they have hit dice

7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

Chain Shirt
TYPE ARMOR BONUS MAX DEX BONUS
Light
+4 +4
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
+2
20
Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x2
  Range 30''
80''
160''
240''
320''
 Hit +5
+5
+3
+1
-1
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

LANGUAGES
Cancerese, Infernal, Low Coryani
SPECIAL ABILITIES
Channeling (Su) 5/day (Channel level 4) (Channel damage 2d6+6), Rebuke Infernals (Su) (5/day, Rebuke Level 4), Right to Carry, Spontaneous Casting, Turn Undead (Su) 5/day (turn level 1) (turn damage 2d6+6)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Brew Potion You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures.
Gentry (Non-Val) You were born into a noble household from your homeland.
Magical Aptitude You get a +2 bonus on all Spellcraft checks and Use Magic Device checks.
Scribe Scroll You can create a scroll of any spell that you know.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 5 4+1 3+1 0 0 0 0 0 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Creates 8 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 8 gallons of water
Cure Minor Wounds
DC: 13
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Detect Magic
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 4 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Poison
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
ooo
Effect:  +1 on one attack roll, saving throw, or skill check.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Inflict Minor Wounds
DC: 13
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack, 1 point of damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Light
DC: 13
Save: None
Time: 1 standard action
Duration: 40 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Mending
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
ooo
Effect:  Purifies 4 cu. ft of food or water.
Source:  SpellsP-R.rtf
Target Area:   4 cu. ft. of contaminated food and water
Read Magic
DC: 13
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
ooo
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Virtue
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 4 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Enemies take -1 on attack rolls and saves against fear.
Source:  SpellsA-B.rtf
Target Area:   All enemies within 50 ft.
Bless
DC: 14
Save: None
Time: 1 standard action
Duration: 4 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  SpellsA-B.rtf
Target Area:   Flask of water touched
Cause Fear
DC: 14
Save: Will partial
Time: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Rng: Close (35')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  One creature of 5 HD or less flees for 1d4 rounds.
Source:  SpellsC.rtf
Target Area:   One living creature with 5 or fewer HD
Command
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (35')
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  One subject obeys selected command for 1 round.
Source:  SpellsC.rtf
Target Area:   One living creature
Comprehend Languages
DC: 14
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  You understand all spoken and written languages.
Source:  SpellsC.rtf
Target Area:   You
Cure Light Wounds
DC: 14
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
ooo
Effect:  Cures 1d8+4 damage
Source:  SpellsC.rtf
Target Area:   Creature touched
Curse Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Necromancy
ooo
Effect:  Makes unholy water.
Source:  SpellsC.rtf
Target Area:   Flask of water touched
Deathwatch
DC: 14
Save: None
Time: 1 standard action
Duration: 40 minutes
Rng: 30 ft.
Comp: V, S
SR: No
School: Necromancy
ooo
Effect:  Reveals how near death subjects within 30 ft. are.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Chaos
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 40 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Evil
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 40 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Good
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 40 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Law
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 40 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Undead
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 4 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Divine Favor
DC: 14
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
ooo
Effect:  You gain +1 on attack and damage rolls.
Source:  SpellsD-E.rtf
Target Area:   You
Doom
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 4 minutes
Rng: Medium (140')
Comp: V, S, DF
SR: Yes
School: Necromancy
ooo
Effect:  One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Source:  SpellsD-E.rtf
Target Area:   One living creature
Endure Elements
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Entropic Shield
DC: 14
Save: None
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against you have 20% miss chance.
Source:  SpellsD-E.rtf
Target Area:   You
Hide from Undead
DC: 14
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 40 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Undead can't perceive 4 subjects.
Source:  SpellsH-L.rtf
Target Area:   4 touched creatures
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch deals 1d8+4 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
**Magic Aura
DC: 14
Save: None; see text
Time: 1 standard action
Duration: 4 days [D]
Rng: Touch
Comp: V, S, F
SR: No
School: Illusion
ooo
Effect:  Alters object�s magic aura.
Source:  SpellsM-O.rtf
Target Area:   One touched object weighing up to 20 lbs
Magic Stone
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
ooo
Effect:  Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Source:  SpellsM-O.rtf
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Obscuring Mist
DC: 14
Save: None
Time: 1 standard action
Duration: 4 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Protection from Chaos
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
ooo
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
ooo
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Protection from Good
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
ooo
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Protection from Law
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
ooo
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Remove Fear
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (35')
Comp: V, S
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Suppresses fear or gives +4 on saves against fear for 2 subjects
Source:  SpellsP-R.rtf
Target Area:   2 creatures, no two of which can be more than 30 ft. apart
Sanctuary
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 4 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
ooo
Effect:  Opponents can't attack you, and you can't attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Shield of Faith
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Aura grants +2 deflection bonus.
Source:  SpellsS.rtf
Target Area:   Creature touched
Summon Monster I
DC: 14
Save: None
Time: 1 round
Duration: 4 rounds [D]
Rng: Close (25')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One summoned creature
*Summon Monster I
DC: 14
Save: None
Time: 1 round
Duration: 4 rounds [D]
Rng: Close (35')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One summoned creature
LEVEL 2
Aid
DC: 15
Save: None
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
ooo
Effect:  +1 on attack rolls, +1 against fear, 1d8+4 temporary hp.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Align Weapon
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
ooo
Effect:  Weapon becomes good, evil, lawful, or chaotic.
Source:  SpellsA-B.rtf
Target Area:   Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]
Augury
DC: 15
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR: No
School: Divination
ooo
Effect:  Learns whether an action will be good or bad.
Source:  SpellsA-B.rtf
Target Area:   You
Bear's Endurance
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
ooo
Effect:  Subject gains +4 to Con for 4 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Bleed
DC: 15
Save: None
Time: 1 standard action
Duration: 4 rounds
Rng: Close (35')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  On a successful ranged touch attack, the target bleeds for 1d4 damage per round [2d4 on a critical hit]. Magical healing prior to the duration ending will stop the bleeding. This does not effect undead, constructs, and plants.
Source:  pg. 263
Target Area:   Ray
Bull's Strength
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
ooo
Effect:  Subject gains +4 to Str for 4 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Calm Emotions
DC: 15
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 4 rounds [D]
Rng: Medium (140')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Calms creatures, negating emotion effects.
Source:  SpellsC.rtf
Target Area:   Creatures in a 20-ft.-radius spread
Consecrate
DC: 15
Save: None
Time: 1 standard action
Duration: 8 hours
Rng: Close (35')
Comp: V, S, M, DF
SR: No
School: Evocation
ooo
Effect:  Fills area with positive energy, making undead weaker.
Source:  SpellsC.rtf
Target Area:   20-ft.-radius emanation
Cure Moderate Wounds
DC: 15
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
ooo
Effect:  Cures 2d8+4 damage
Source:  SpellsC.rtf
Target Area:   Creature touched
Darkness
DC: 15
Save: None
Time: 1 standard action
Duration: 40 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  20-ft. radius of supernatural shadow.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Death Knell
DC: 15
Save: Will negates
Time: 1 standard action
Duration: Instantaneous/10 minutes per HD of subject; see text
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Source:  SpellsD-E.rtf
Target Area:   Living creature touched
Delay Poison
DC: 15
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 4 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 4 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Desecrate
DC: 15
Save: None
Time: 1 standard action
Duration: 8 hours
Rng: Close (35')
Comp: V, S, M, DF
SR: Yes
School: Evocation
ooo
Effect:  Fills area with negative energy, making undead stronger.
Source:  SpellsD-E.rtf
Target Area:   20-ft.-radius emanation
Eagle's Splendor
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
ooo
Effect:  Subject gains +4 to Cha for 4 minutes.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Enthrall
DC: 15
Save: Will negates; see text
Time: 1 round
Duration: 1 hour or less
Rng: Medium (140')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Captivates all within 140 ft.
Source:  SpellsD-E.rtf
Target Area:   Any number of creatures
Find Traps
DC: 15
Save: None
Time: 1 standard action
Duration: 4 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Notice traps as a rogue does.
Source:  SpellsF-G.rtf
Target Area:   You
Gentle Repose
DC: 15
Save: Will negates (object)
Time: 1 standard action
Duration: 4 days
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Necromancy
ooo
Effect:  Preserves one corpse.
Source:  SpellsF-G.rtf
Target Area:   Corpse touched
Hold Person
DC: 15
Save: Will negates; see text
Time: 1 standard action
Duration: 4 rounds [D]; see text
Rng: Medium (140')
Comp: V, S, F/DF
SR: Yes
School: Enchantment
ooo
Effect:  Paralyzes one humanoid for 4 rounds.
Source:  SpellsH-L.rtf
Target Area:   One humanoid creature
**Identify
DC: 15
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Determines properties of magic item.
Source:  SpellsH-L.rtf
Target Area:   One touched object
Inflict Moderate Wounds
DC: 15
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack, 2d8+4 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Make Whole
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
ooo
Effect:  Repairs an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 40 cu. ft
My Master Allows
DC: 15
Save: None (harmless)
Time: 1 standard action
Duration: 4 rounds
Rng: Personal
Comp: V, S, F
SR: No (harmless)
School: Transmutation
ooo
Effect:  You may use any spell completion or spell trigger item as if the appropriate spell was on your spell list.
Source:  pg. 266
Target Area:   You
Owl's Wisdom
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
ooo
Effect:  Subject gains +4 to Wis for 4 minutes.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Remove Paralysis
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Frees one or more creatures from paralysis or slow effect.
Source:  SpellsP-R.rtf
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Resist Energy
DC: 15
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 40 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  Ignores first 10 [or more] points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Restoration, Lesser
DC: 15
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
ooo
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Shatter
DC: 15
Save: Will negates (object); Will negates (object) or Fortitude half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, M/DF
SR: Yes (object), Yes (object)
School: Evocation
ooo
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  SpellsS.rtf
Target Area:   5-ft.-radius spread; or one solid object or one crystalline creature
Shield Other
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 hours [D]
Rng: Close (35')
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
ooo
Effect:  You take half of subject�s damage.
Source:  SpellsS.rtf
Target Area:   One creature
Silence
DC: 15
Save: Will negates; see text or none (object)
Time: 1 standard action
Duration: 4 minutes [D]
Rng: Long (560')
Comp: V, S
SR: Yes; see text or no (object)
School: Illusion
ooo
Effect:  Negates sound in 15-ft. radius.
Source:  SpellsS.rtf
Target Area:   20 ft. radius emanation centered on a creature, object, or point in space
Sound Burst
DC: 15
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, F/DF
SR: Yes
School: Evocation
ooo
Effect:  Deals 1d8 sonic damage to subjects; may stun them.
Source:  SpellsS.rtf
Target Area:   10-ft.-radius spread
Spiritual Weapon
DC: 15
Save: None
Time: 1 standard action
Duration: 4 rounds [D]
Rng: Medium (140')
Comp: V, S, DF
SR: Yes
School: Evocation
ooo
Effect:  Magical weapon attacks on its own.
Source:  SpellsS.rtf
Target Area:   Magic weapon of force
Status
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 4 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Divination
ooo
Effect:  Monitors condition, position of allies.
Source:  SpellsS.rtf
Target Area:   1 living creatures touched
Summon Monster II
DC: 15
Save: None
Time: 1 round
Duration: 4 rounds [D]
Rng: Close (25')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
*Summon Monster II
DC: 15
Save: None
Time: 1 round
Duration: 4 rounds [D]
Rng: Close (35')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Undetectable Alignment
DC: 15
Save: Will negates (object)
Time: 1 standard action
Duration: 24 hours
Rng: Close (35')
Comp: V, S
SR: Yes (object)
School: Abjuration
ooo
Effect:  Conceals alignment for 24 hours.
Source:  SpellsT-Z.rtf
Target Area:   One creature or object
Wild Ride
DC: 15
Save: None
Time: 1 standard action
Duration: 24 hours [D]
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  You and your mount become incorporeal and move at 10 times the mount's speed towards a destination you picture in your mind.
Source:  pg. 272
Target Area:   You and one mount
Zone of Truth
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 4 minutes
Rng: Close (35')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Subjects within range cannot lie.
Source:  SpellsT-Z.rtf
Target Area:   20-ft.-radius emanation
* = Domain/Specialty Spell


Modules Played

Hosted by www.Geocities.ws

1