Alanna al-Jahar val'Abebi

Alanna al-Jahar val'Abebi Evan Miller #824183 Altheria Chaotic Good Larissa
Character Name Player Birth Nation Alignment Deity
Fighter3 Rogue2 Telepath1 Pistoleer2 Val Female
Class and Level Race Gender
21 Clear 5' 8" 155 lbs.
Age Eyes Height Weight
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0    
DEX
Dexterity
16 +3    
CON
Constitution
10 +0    
INT
Intelligence
16 +3    
WIS
Wisdom
8 -1    
CHA
Charisma
15 +2    

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
51




  
Walk 30'
AC
Armour Class
20 : 17 : 14 = 10 + 6 + 0 + 3 + 0 + 0 + 1
25 0 +5 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+5

PSI POWER POINTS
 Base PP 2  Bonus PP 1  Total PP 3
 
SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 3 = 3
+ 0.0
+ 0
u   Balance DEX 3 = 3
+ 0.0
+ 0
u   Bluff CHA 2 = 2
+ 0.0
+ 0
u   Climb STR 0 = 0
+ 0.0
+ 0
u   Concentration CON 5 = 0
+ 5.0
+ 0
  Craft (Flintlock) INT 10 = 3
+ 7.0
+ 0
u   Craft (Untrained) INT 3 = 3
+ 0.0
+ 0
  Decipher Script INT 6 = 3
+ 3.0
+ 0
u   Diplomacy CHA 3 = 2
+ 0.0
+ 1
  Disable Device INT 10 = 3
+ 5.0
+ 2
u   Disguise CHA 2 = 2
+ 0.0
+ 0
u   Escape Artist DEX 3 = 3
+ 0.0
+ 0
u   Forgery INT 3 = 3
+ 0.0
+ 0
u   Gather Information CHA 2 = 2
+ 0.0
+ 0
u   Heal WIS -1 = -1
+ 0.0
+ 0
u   Hide DEX 3 = 3
+ 0.0
+ 0
u   Intimidate CHA 2 = 2
+ 0.0
+ 0
u   Jump STR 0 = 0
+ 0.0
+ 0
  Knowledge (History) INT 4 = 3
+ 1.0
+ 0
u   Listen WIS 5 = -1
+ 6.0
+ 0
u   Move Silently DEX 3 = 3
+ 0.0
+ 0
  Open Lock DEX 10 = 3
+ 5.0
+ 2
u   Research INT 3 = 3
+ 0.0
+ 0
u   Ride DEX 12 = 3
+ 8.0
+ 1
u   Search INT 3 = 3
+ 0.0
+ 0
u   Sense Motive WIS -1 = -1
+ 0.0
+ 0
u   Spot WIS 4 = -1
+ 5.0
+ 0
u   Survival WIS -1 = -1
+ 0.0
+ 0
u   Swim STR 0 = 0
+ 0.0
+ 0
  Use Magic Device CHA 13 = 2
+ 11.0
+ 0
u   Use Rope DEX 3 = 3
+ 0.0
+ 0
u= Useable Untrained
BLOODLINE val'Sheem BLOODRANK 3
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +3 + +0 + +2
+ +0
+ +0
+
Reflex
Dexterity
+12 = +7 + +3 + +2
+ +0
+ +0
+
Will
Wisdom
+4 = +3 + -1 + +2
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+6/+1 = +6/+1 + +0 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+9/+4 = +6/+1 + +3 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+6/+1 = +6/+1 + 0 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+6/+1
1d3
20/x2

Dragon Eye
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x3
  Range 30''
50''
100''
150''
200''
 Bonus +12/+7
+11/+6
+9/+4
+7/+2
+5/+0
 Dam 3d4+4 3d4+3 3d4+3 3d4+3 3d4+3
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 Can be used as a light mace in melee, +1d6 electricity damage bestowed on ammunition

*Dragon Tongue
HAND TYPE SIZE CRITICAL
Primary
P
M
19-20/x3
  Range 30''
50''
100''
150''
200''
 Bonus +12/+7
+11/+6
+9/+4
+7/+2
+5/+0
 Dam 3d4+4 3d4+3 3d4+3 3d4+3 3d4+3
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 Can be used as a light mace in melee, +1d6 fire damage bestowed on ammunition

Cold Logic
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x3
  Range 30''
100''
200''
300''
400''
 Bonus +11/+6
+10/+5
+8/+3
+6/+1
+4/-1
 Dam 4d4+1 4d4 4d4 4d4 4d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 Can be used as a greatclub in melee

EQUIPMENT
ITEM LOCATION QTY WT. COST
 GMW Altherian Fintlock Pistol
(Can be used as a light mace in melee)
Saddlebags
2
5
1400
 MW Thieves' Tools
((Thieves' Tools (Masterwork)))
Equipped
1
1
100
 Bit and Bridle
Horse (Light)
1
1
2
 Blastpowder (20)
Carried
1
2
100
 Cold Logic
(Can be used as a greatclub in melee)
Horse (Light)
1
15
800
 Dragon Tongue
(Can be used as a light mace in melee, +1d6 fire damage bestowed on ammunition)
Equipped
1
5
9300
 Horse (Light)
Equipped
1
0
75
 Thunder
(Can be used as a great club in melee with +1 to hit and damage; GMW provides a +2 to hit ranged)
Horse (Light)
1
15
2800
 Psicrown of Fiery Ruin
Equipped
1
0.5
2250
ITEM LOCATION QTY WT. COST
 Larissa's Embrace
Equipped
1
15
6000
 Larissa's Touch
Carried
1
2
2320
 Dragon Eye
(Can be used as a light mace in melee, +1d6 electricity damage bestowed on ammunition)
Carried
1
5
9300
 Ring of Protection +1
Equipped
1
0
2000
 Saddle (Riding)
Horse (Light)
1
25
10
 Saddlebags
Horse (Light)
1
8
4
 Cloak of Resistance +2
Horse (Light)
1
1
4000
 Obsidian Monkey
Carried
1
1
1500
TOTAL WEIGHT CARRIED/VALUE   31.5 lbs. 35411 gp
WEIGHT ALLOWANCE
Light 33.0 Medium 66.0 Heavy 100.0

MONEY

TEMPLATES
Sheem, Altheria, Psionic

*Larissa's Embrace
TYPE ARMOR BONUS MAX DEX BONUS
Medium
+6
+5
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
0
15%
+1 Aerium Breastplate

Larissa's Touch
HAND TYPE SIZE CRITICAL
Carried
P
M
18-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +6
+2
+6
+2
+4
+2
 Dam 1d6+1 1d6+1 1d6+1 1d6+1 1d6+1 1d6+1
 Special Properties
 +1 Rapier

Thunder
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x3
  Range 30''
100''
200''
300''
400''
 Bonus +12/+7
+11/+6
+9/+4
+7/+2
+5/+0
 Dam 4d4+2 4d4+1 4d4+1 4d4+1 4d4+1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 Can be used as a greatclub in melee with +1 to hit and +1 to damage; GMW provides +2 to hit
LANGUAGES
Altherin (Ancient Imperial), Ancient Auxunite, Ancient Tenecian, High Coryani, Low Coryani, Myrantian
SPECIAL ABILITIES
Base Power Points (2), Bonus Power Points (1), Evasion (Ex) (2), Focused Training (Ex), Fortune Favors the Bold (Su), Gift of Joy and Pleasure (Sp), Rank and Station (Ex), Right to Carry, Sneak Attack +1d6, The Temptations of the Flesh (Sp), Total Power Points (3), Trapfinding, Two-Handed Quick Draw (Ex), Val Bloorank 3
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Combat Firing You have learned to fire your flintlock in melee without provoking attacks of opportunity.
Gentry You were born into a noble household from your homeland.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Psionic Shot You can charge your ranged attacks with additional damage potential.
Quick Reload You have learned to reload your flintlock quickly.
Shield Proficiency You can use a shield and take only the standard penalties.
Shining Patrol Service You have served in the Shining Patrol... and survived.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Two Weapon Fighting You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Weapon Focus (Altherian Flintlock (Pistol)) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Altherian Flintlock (Pistol)) You gain a +2 bonus on all damage rolls you make using the selected weapon.

Created using PCGen 5.7.15 on Feb 21, 2005

Racial Innate Spells
Bless
DC: 10
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
From the bloodline ability: Gift of Joy and Pleasure
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Charm Person
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 8 hours
Rng: Close (45')
Comp: V, S
SR: Yes
School: Enchantment
Effect:  Makes one person your friend.
Source:  SpellsC.rtf
From the bloodline ability: Temptations of the Flesh
Target Area:   One humanoid creature


Psion Powers
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 3 0 0 0 0 0 0 0 0
PER DAY 0 0 0 0 0 0 0 0 0 0
LEVEL 1
* Empty Mind
DC: 14
Save: None
Time: 1 immediate action
Duration: 1 round
Rng: Personal
Comp: Au
SR: No
School: Telepathy
PP: 1
Effect:  You gain a +2 bonus to all Will saves until your next action.
Source:  PsionicPowersD-F.rtf
Target Area:   You
* Force Screen
DC: 14
Save: None
Time: 1 standard action
Duration: 1 minute(s)
Rng: Personal
Comp: Au
SR: No
School: Psychokinesis [Force]
PP: 1
Effect:  Create a floating shield that provides a +4 armor bonus (+1 Armor per 4 PP spent).
Source:  PsionicPowersD-F.rtf
Target Area:   You
Synesthete
DC: 14
Save: None
Time: 1 standard action
Duration: 10 min. [D]
Rng: Personal
Comp: Ma
SR:
School: Psychometabolism
PP: 1
Effect:  You receive one kind of sense when another sense is stimulated.
Source:  PsionicPowersQ-W.rtf
Target Area:   You
* = Domain/Specialty Spell


Modules Played

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