| WEIGHT
ALLOWANCE |
| Light |
33.0 |
Medium |
66.0 |
Heavy |
100.0 |
| TEMPLATES |
Sheem, Altheria, Psionic
|
*Larissa's
Embrace
|
TYPE |
ARMOR
BONUS |
MAX
DEX BONUS |
Medium
|
+6
|
+5 |
| CHECK
PENALTY |
SPELL
FAILURE |
SPECIAL
PROPERTIES |
0
|
15%
|
+1
Aerium Breastplate
|
Larissa's
Touch
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
M
|
18-20/x2 |
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Bonus |
+6
|
+2
|
+6
|
+2
|
+4
|
+2 |
| Dam |
1d6+1 |
1d6+1 |
1d6+1 |
1d6+1 |
1d6+1 |
1d6+1 |
Special
Properties
|
+1
Rapier
|
Thunder
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
M
|
19-20/x3 |
| Range |
30''
|
100''
|
200''
|
300''
|
400''
|
| Bonus |
+12/+7
|
+11/+6
|
+9/+4
|
+7/+2
|
+5/+0 |
| Dam |
4d4+2 |
4d4+1 |
4d4+1 |
4d4+1 |
4d4+1 |
Ammunition
Used
|
ooooo
ooooo ooooo ooooo |
Special
Properties
|
Can
be used as a greatclub in melee with +1 to hit and +1 to damage; GMW
provides +2 to hit
|
|
| LANGUAGES |
Altherin (Ancient Imperial),
Ancient Auxunite, Ancient Tenecian, High Coryani, Low Coryani, Myrantian
|
| SPECIAL
ABILITIES |
| Base Power Points (2),
Bonus Power Points (1), Evasion (Ex) (2), Focused Training (Ex), Fortune
Favors the Bold (Su), Gift of Joy and Pleasure (Sp), Rank and Station
(Ex), Right to Carry, Sneak Attack +1d6, The Temptations of the Flesh
(Sp), Total Power Points (3), Trapfinding, Two-Handed Quick Draw (Ex),
Val Bloorank 3 |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency
(Heavy) |
When
you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency
(Light) |
When
you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency
(Medium) |
When
you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Combat Firing |
You have learned to fire
your flintlock in melee without provoking attacks of opportunity. |
| Gentry |
You
were born into a noble household from your homeland. |
| Martial Weapon
Proficiency |
Choose
a type of martial weapon. You understand how to use that type of martial
weapon in combat. |
| Point Blank Shot |
You
get a +1 bonus on attack and damage rolls with ranged weapons at ranges
of up to 30 feet. |
| Psionic Shot |
You
can charge your ranged attacks with additional damage potential. |
| Quick Reload |
You
have learned to reload your flintlock quickly. |
| Shield Proficiency |
You
can use a shield and take only the standard penalties. |
| Shining Patrol
Service |
You have served in the Shining
Patrol... and survived. |
| Simple Weapon Proficiency |
You
make attack rolls with simple weapons normally. |
| Tower Shield Proficiency |
You
can use a tower shield and suffer only the standard penalties. |
| Two Weapon Fighting |
You
can fight with a weapon in each hand. You can make one extra attack
each round with the second weapon. |
| Weapon Focus (Altherian
Flintlock (Pistol)) |
You
gain a +1 bonus on all attack rolls you make using the selected weapon. |
| Weapon Specialization (Altherian Flintlock
(Pistol)) |
You gain a +2 bonus on all
damage rolls you make using the selected weapon. |
|