The Rage Mage originally appeared in Dragon Magazine #277. It is copyright 2000 Dragon Magazine, WotC, and Monte Cook.

     The Rage Mage gains his power by tapping into magic's primal essence and channeling it through his rage and passion. They are usually found in less civilized societies.

Align: Any non-lawful
BAB: +5
Feats: Combat Casting
Special Ability: Rage
Spells: Must be able to cast 1st-level arcane spells.

 

Level
Attack+
Fort+
Ref+
Will+
Special
Spells per Day*
 
1st
2nd
3rd
4th
1
+1
+2
+0
+2
Spell Rage 1/day
0
--
--
--
2
+2
+3
+0
+3
Spell Bonus
1
--
--
--
3
+3
+3
+1
+3
 
1
0
--
--
4
+3
+4
+1
+4
Spell Rage 2/Day
1
1
--
--
5
+4
+4
+1
+4
Overcome Spell Failure
1
1
0
--
6
+5
+5
+2
+5
1
1
1
--
7
+6
+5
+2
+5
2
1
1
0
8
+6
+6
+2
+6
Spell Rage 3/Day
2
1
1
1
9
+7
+6
+3
+6
2
2
1
1
10
+8
+7
+3
+7
Spell Retention, No longer winded
2
2
2
1
*Spell List for the Rage Mage is at the end of the page

 

Spells Known
Level
1
2
3
4
1
2
--
--
--
2
3
--
--
--
3
3
2
--
--
4
4
3
--
--
5
4
3
--
--
6
4
4
2
--
7
4
4
3
--
8
4
4
3
--
9
4
4
4
2
10
4
4
4
3

Skill points at each level: 2 + Int modifier

The Rage Mage's class skills and their key abilities are: Concentration (Con), Knowledge (Arcana) (Int), Spell Craft (Int),
    Profession (Wis)

HD: d6

Weapon and Armor Proficiencies: Rage MAges are proficient in the use of all simple weapons and martial weapons, but no
    armor or shields.

Spells Per Day: These are arcane spells that are cast as a sorcerer. If a character has 0 spells of a given level in the table, he may
    only use bonus spells. A Rage Mage gains bonus spells based on Charisma. Must have a Charisma of 10 + spell level to cast the
    spell.

Spell Bonus (Ex): The Rage Mage uses his character level when determining effects of spells cast from the schools of
    Abjuration, Conjuration, Evocation, Necromancy and Transmutation while in a Spell Rage.

Spell Rage (Ex): The Rage Mage internalizes his anger to reach great spellcasting power, but becomes reckless and less able to
    defend himself. He suffers a -2 penalty to AC, but gains: A bonus to the DC of spells cast from the schools of Abjuration,
    Conjuration, Evocation, Necromancy and Transmutation equal to his Rage Mage level; All effects of spells from those schools
    are treated as if cast by a caster two levels higher than the Rage Mage; The Rage Mage may use any spell or feat while in a Spell
    Rage. A Rage lasts for 3 rounds + Con modifier. It can be ended voluntarily before the time is up At the end of a Spell rage, the
    Rage Mage is winded and is -2 to Strength and Dexterity, and can't charge or run for the duration of the encounter. The Rage
    Mage may only enter a Spell Rage once per encounter and a certain number of times a day. You cannot enter a Spell Rage and a
    normal Rage at the same time. Upon reaching 10th level, a Rage Mage is no longer winded when coming out of a Spell Rage.

Overcome Spell Failure (Ex): A Rage Mage reduces any Arcane Spell Failure percentages by 10%. If the percent is 10 or
    lower, the Rage Mage ignores the penalty altogether.

Spell Retention (Ex): Upon reaching 10th level, a Rage Mage does not count spells cast while in a spell rage against his daily
    limit.

 

Rage Mage Spell List:
1st-level: animate rope, burning hands, cause fear, chill touch, enlarge, erase, feather fall, grease hold portal, jump, mage armor, magic missile, magic weapon, mount, obscuring mist, protection from evil, protection from good, protectionfrom law, ray of enfeeblement, reduce, shield, shocking grasp, spider climb, summon monster 1, unseen servant.

2nd-level: alter self, blindness/deafness, bull's strength, cat's grace, darkness, darkvision, daylight, endurance, flaming sphere, fog cloud, ghoul touch, glitterdust, knock, levitate, Melf's acid arrow, obscure object, protection from arrows, pyrotechnics, scare, shatter, spectral hand, summon monster 2, summon swarm, web

3rd-Level: Blink, dispell magic, fireball, flame arrow, fly, gaseous form, greater magic weapon, gust of wind, halt undead, haste, keen edge, lightning bolt, magic circle against chaos, magic circle against good, magic circle against evil, magic circle against law, nondetection, phantom steed, sleet storm, slow.

4th-level: bestow curse, contagion, dimension door, dimensional anchor, enervation, Evard's black tentacles, fear, fire shield, ice storm, minor globe of invulnerability, otiluke's resilient sphere, polymorph other, polymorph self, shout, solid fog, stoneskin, summon monster 4, wall of fire, wall of ice.

Hosted by www.Geocities.ws

1