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The Rage Mage originally appeared in Dragon Magazine #277. It is copyright 2000 Dragon Magazine, WotC, and Monte Cook.
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The Rage Mage gains his power by tapping into magic's primal essence and channeling it through his rage and passion. They are usually found in less civilized societies.
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Align:
Any non-lawful
BAB:
+5
Feats: Combat Casting
Special Ability: Rage
Spells: Must be able
to cast 1st-level arcane spells.
|
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
Spells
per Day*
|
|||
|
1st
|
2nd
|
3rd
|
4th
|
||||||
|
1
|
+1
|
+2
|
+0
|
+2
|
Spell Rage 1/day |
0
|
--
|
--
|
--
|
|
2
|
+2 |
+3
|
+0
|
+3
|
Spell Bonus |
1
|
--
|
--
|
--
|
|
3
|
+3
|
+3
|
+1
|
+3
|
1
|
0
|
--
|
--
|
|
|
4
|
+3
|
+4
|
+1
|
+4
|
Spell Rage 2/Day |
1
|
1
|
--
|
--
|
|
5
|
+4
|
+4
|
+1
|
+4
|
Overcome Spell Failure |
1
|
1
|
0
|
--
|
|
6
|
+5
|
+5
|
+2
|
+5
|
1
|
1
|
1
|
--
|
|
|
7
|
+6
|
+5
|
+2
|
+5
|
2
|
1
|
1
|
0
|
|
|
8
|
+6
|
+6
|
+2
|
+6
|
Spell Rage 3/Day |
2
|
1
|
1
|
1
|
|
9
|
+7
|
+6
|
+3
|
+6
|
2
|
2
|
1
|
1
|
|
|
10
|
+8
|
+7
|
+3
|
+7
|
Spell Retention, No longer winded |
2
|
2
|
2
|
1
|
|
Spells
Known
|
||||
|
Level
|
1
|
2
|
3
|
4
|
|
1
|
2
|
--
|
--
|
--
|
|
2
|
3
|
--
|
--
|
--
|
|
3
|
3
|
2
|
--
|
--
|
|
4
|
4
|
3
|
--
|
--
|
|
5
|
4
|
3
|
--
|
--
|
|
6
|
4
|
4
|
2
|
--
|
|
7
|
4
|
4
|
3
|
--
|
|
8
|
4
|
4
|
3
|
--
|
|
9
|
4
|
4
|
4
|
2
|
|
10
|
4
|
4
|
4
|
3
|
Skill points at each level: 2 + Int modifier
The Rage Mage's class skills and their key abilities are: Concentration (Con),
Knowledge (Arcana) (Int), Spell Craft (Int),
Profession (Wis)
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HD:
d6
Weapon and Armor Proficiencies: Rage MAges are proficient in the use
of all simple weapons and martial weapons, but no
armor or shields.
Spells Per Day: These are arcane spells that are cast as a sorcerer.
If a character has 0 spells of a given level in the table, he may
only use bonus spells. A Rage Mage gains bonus spells
based on Charisma. Must have a Charisma of 10 + spell level to cast the
spell.
Spell Bonus (Ex): The Rage Mage uses his character level when determining
effects of spells cast from the schools of
Abjuration, Conjuration, Evocation, Necromancy and
Transmutation while in a Spell Rage.
Spell Rage (Ex): The Rage Mage internalizes his anger to reach great
spellcasting power, but becomes reckless and less able to
defend himself. He suffers a -2 penalty to AC, but
gains: A bonus to the DC of spells cast from the schools of Abjuration,
Conjuration, Evocation, Necromancy and Transmutation
equal to his Rage Mage level; All effects of spells from those schools
are treated as if cast by a caster two levels higher
than the Rage Mage; The Rage Mage may use any spell or feat while in a Spell
Rage. A Rage lasts for 3 rounds + Con modifier. It
can be ended voluntarily before the time is up At the end of a Spell rage,
the
Rage Mage is winded and is -2 to Strength and Dexterity,
and can't charge or run for the duration of the encounter. The Rage
Mage may only enter a Spell Rage once per encounter
and a certain number of times a day. You cannot enter a Spell Rage and a
normal Rage at the same time. Upon reaching 10th level,
a Rage Mage is no longer winded when coming out of a Spell Rage.
Overcome Spell Failure (Ex): A Rage Mage reduces any Arcane Spell Failure
percentages by 10%. If the percent is 10 or
lower, the Rage Mage ignores the penalty altogether.
Spell Retention (Ex): Upon reaching 10th level, a Rage Mage does not
count spells cast while in a spell rage against his daily
limit.
Rage Mage
Spell List:
1st-level: animate rope, burning hands, cause fear, chill
touch, enlarge, erase, feather fall, grease hold portal, jump, mage armor,
magic missile, magic weapon, mount, obscuring mist, protection from evil,
protection from good, protectionfrom law, ray of enfeeblement, reduce, shield,
shocking grasp, spider climb, summon monster 1, unseen servant.
2nd-level: alter self, blindness/deafness, bull's strength, cat's grace, darkness, darkvision, daylight, endurance, flaming sphere, fog cloud, ghoul touch, glitterdust, knock, levitate, Melf's acid arrow, obscure object, protection from arrows, pyrotechnics, scare, shatter, spectral hand, summon monster 2, summon swarm, web
3rd-Level: Blink, dispell magic, fireball, flame arrow, fly, gaseous form, greater magic weapon, gust of wind, halt undead, haste, keen edge, lightning bolt, magic circle against chaos, magic circle against good, magic circle against evil, magic circle against law, nondetection, phantom steed, sleet storm, slow.
4th-level: bestow curse, contagion, dimension door, dimensional anchor, enervation, Evard's black tentacles, fear, fire shield, ice storm, minor globe of invulnerability, otiluke's resilient sphere, polymorph other, polymorph self, shout, solid fog, stoneskin, summon monster 4, wall of fire, wall of ice.