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Hunter
of the Dead was originally published in Dragon magazine #276. It is distributed
here under the Open Gaming License.
It is © 2000 Dragon Magazine, Wizards of the Coast, Inc and author Monte
Cook.
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Most hunters of the Dead are Clerics or Paladins. Fighters, rangers, monks, druids and barbarians also make good hunters. Rogues and bards make for a hunter that the undead don't see coming. Sorcerers and Wizards have abilities that are good against the undead (magic) and can make for suitable hunters.
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Base
Attack: +5
Align:
Any Non-Evil
Skills: 5 Ranks of
Knowledge (Undead)
Special: The Hunter
must have lost a level or ability point to the draining power of the undead.
This is the scar of unlife that all hunters carry
Must
be able to turn undead.
|
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
Spells
per Day
|
|||
|
1st
|
2nd
|
3rd
|
4th
|
||||||
|
1
|
+1
|
+2
|
+0
|
+0
|
Detect Undead |
0
|
--
|
--
|
--
|
|
2
|
+2 |
+3
|
+0
|
+0
|
Smite Undead |
1
|
--
|
--
|
--
|
|
3
|
+3
|
+3
|
+1
|
+1
|
Spurn Death's Touch |
1
|
0
|
--
|
--
|
|
4
|
+4
|
+4
|
+1
|
+1
|
1
|
1
|
--
|
--
|
|
|
5
|
+5
|
+4
|
+1
|
+1
|
True Death |
1
|
1
|
0
|
--
|
|
6
|
+6
|
+5
|
+2
|
+2
|
1
|
1
|
1
|
--
|
|
|
7
|
+7
|
+5
|
+2
|
+2
|
1
|
1
|
1
|
0
|
|
|
8
|
+8
|
+6
|
+2
|
+2
|
Positive Energy Burst |
2
|
1
|
1
|
1
|
|
9
|
+9
|
+6
|
+3
|
+3
|
2
|
2
|
1
|
1
|
|
|
10
|
+10
|
+7
|
+3
|
+3
|
Sealed life |
2
|
2
|
2
|
1
|
Skill points at each level: 2+Int modifier
The Hunter of the Dead's class skills and their key abilities are: Concentration
(Con), Heal (Wis), Knowledge (Religion) (Int), Knowledge
(Undead) (Int), Profession (Wis), Ride (Dex), Search (Int)
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1st: Magic
Weapon, Cure Light Wounds, Invisibility to Undead, Remove
Fear
2nd: Cure Moderate Wounds, Continual Flame, Darkvision,
Bull's Strength
3rd: Cure Serious Wounds, Protection from Elements, Searing
Light, Halt Undead
4th: Cure Critical Wounds, Death Ward, Freedom of Movement
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HD:
d8
Weapon and Armor Proficiencies: Hunters of the Dead are proficient
in the use of all simple and martial weapons as well as all armor and shields.
Detect Undead (Sp): At will, the Hunter may Detect Undead.
This ability duplicates the spell
Detect Undead.
Spells: Begining at 1st level, a hunter of the dead gains the ability
to cast a small number of divine spells. To cast a spell, the hunter
must have at least a Wisdom of 10 + the spell's level. Hunter of the Dead
bonus spells are determined by Wisdom and saving throws
against these spells have a DC of 10 + spell level + wisdom modifier. When
the Hunter of the Dead gets 0 spells for a level,
he receives only bonus spells. A hunter has access to all the spells of any
level above he can cast. The huinter prepares spells
like a cleric (although the hunter DOES NOT have the spontaneous casting ability).
Smite Undead (Su): 1/day, a hunter of 2nd level or higher may attempt
to smite undead with a normal melee attack. He adds his Wisdom
modifier to the attack roll and adds 1 hp damage per hunter level; for example,
and 8th level hunter with a longsword would smite
at 1d8+8 damage, plus any bonuses from magical weapons and strength, etc.
If the hunter misses, or strikes a
creature who is not undead, he loses his smite for
that day. If the character is a Paladin/Hunter, the smite undead ability does
not
count against the Paladin's Smite Evil ability and
vice versa.
Spurn Death's Touch: A 3rd level Hunter adds his Wisdom modifier to
ALL saving throws against effects and spells used by
the undead. Thus a Will saving throw has double the
Wisdom modifier.
Positive Energy Burst: In lieu of 2 normal turning attempts, the hunter
may create a positive energy burst that causes 1d6 hp damage
per hunter level to all undead within 100 feet of the Hunter. Undead are allowed
a Reflex save (DC 10 + Hunter level) for half damage.
True Death: Undead slain by the Hunter may never rise again as undead.
They are forever destroyed.
Sealed Life: At 10th level, a Hunter cannot lose levels due to energy
draining effects.