Hunter of the Dead was originally published in Dragon magazine #276. It is distributed here under the Open Gaming License.
It is © 2000 Dragon Magazine, Wizards of the Coast, Inc and author Monte Cook.

     Most hunters of the Dead are Clerics or Paladins. Fighters, rangers, monks, druids and barbarians also make good hunters. Rogues and bards make for a hunter that the undead don't see coming. Sorcerers and Wizards have abilities that are good against the undead (magic) and can make for suitable hunters.

Base Attack: +5
Align: Any Non-Evil
Skills: 5 Ranks of Knowledge (Undead)
Special: The Hunter must have lost a level or ability point to the draining power of the undead. This is the scar of unlife that all     hunters carry
Must be able to turn undead.

 

Level
Attack+
Fort+
Ref+
Will+
Special
Spells per Day
           
1st
2nd
3rd
4th
1
+1
+2
+0
+0
Detect Undead
0
--
--
--
2
+2
+3
+0
+0
Smite Undead
1
--
--
--
3
+3
+3
+1
+1
Spurn Death's Touch
1
0
--
--
4
+4
+4
+1
+1
1
1
--
--
5
+5
+4
+1
+1
True Death
1
1
0
--
6
+6
+5
+2
+2
1
1
1
--
7
+7
+5
+2
+2
1
1
1
0
8
+8
+6
+2
+2
Positive Energy Burst
2
1
1
1
9
+9
+6
+3
+3
2
2
1
1
10
+10
+7
+3
+3
Sealed life
2
2
2
1

Skill points at each level: 2+Int modifier

The Hunter of the Dead's class skills and their key abilities are: Concentration (Con), Heal (Wis), Knowledge (Religion) (Int),     Knowledge (Undead) (Int), Profession (Wis), Ride (Dex), Search (Int)

1st: Magic Weapon, Cure Light Wounds, Invisibility to Undead, Remove Fear
2nd: Cure Moderate Wounds, Continual Flame, Darkvision, Bull's Strength
3rd: Cure Serious Wounds, Protection from Elements, Searing Light, Halt Undead
4th: Cure Critical Wounds, Death Ward, Freedom of Movement

HD: d8

Weapon and Armor Proficiencies: Hunters of the Dead are proficient in the use of all simple and martial weapons as well as all armor and shields.

Detect Undead (Sp): At will, the Hunter may Detect Undead. This ability duplicates the spell
    Detect Undead.

Spells: Begining at 1st level, a hunter of the dead gains the ability to cast a small number of divine spells. To cast a spell, the     hunter must have at least a Wisdom of 10 + the spell's level. Hunter of the Dead bonus spells are determined by Wisdom and     saving throws against these spells have a DC of 10 + spell level + wisdom modifier. When the Hunter of the Dead gets 0 spells for     a level, he receives only bonus spells. A hunter has access to all the spells of any level above he can cast. The huinter prepares     spells like a cleric (although the hunter DOES NOT have the spontaneous casting ability).

Smite Undead (Su): 1/day, a hunter of 2nd level or higher may attempt to smite undead with a normal melee attack. He adds his     Wisdom modifier to the attack roll and adds 1 hp damage per hunter level; for example, and 8th level hunter with a longsword     would smite at 1d8+8 damage, plus any bonuses from magical weapons and strength, etc. If the hunter misses, or strikes a
    creature who is not undead, he loses his smite for that day. If the character is a Paladin/Hunter, the smite undead ability does not
    count against the Paladin's Smite Evil ability and vice versa.

Spurn Death's Touch: A 3rd level Hunter adds his Wisdom modifier to ALL saving throws against effects and spells used by
    the undead. Thus a Will saving throw has double the Wisdom modifier.

Positive Energy Burst: In lieu of 2 normal turning attempts, the hunter may create a positive energy burst that causes 1d6 hp     damage per hunter level to all undead within 100 feet of the Hunter. Undead are allowed a Reflex save (DC 10 + Hunter level) for     half damage.

True Death: Undead slain by the Hunter may never rise again as undead. They are forever destroyed.

Sealed Life: At 10th level, a Hunter cannot lose levels due to energy draining effects.

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