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I don't know where I came up with the idea for this class. I was sitting at work on break one day and it came to me. Since in many mythologies, fire was a gift from the Gods to man, this class is only open to humans. This class is copyright 2001 Evan Miller and is presented under the Open Gaming License.
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The Master of Fire is someone who carries the disfigurement of fire for life. Having suffered at the hands of that which the gods gifted to mankind, the Master of Fire turns their suffering into a deep seeded obsession with controlling it.
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Constitution
12+
Base
Fortitude Save: +4
Feats: Great Fortitude,
Toughness, Iron Will
Race: Human
Special: The Master
of Fire must have suffered horribly at the hands of fire in the past.
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Level
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Attack+
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Fort+
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Ref+
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Will+
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Special
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1
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+0
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+2
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+0
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+2
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Fire Resistance 5 |
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2
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+1 |
+3
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+0
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+3
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Control Flame |
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3
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+1
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+3
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+1
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+3
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Burning Hands |
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4
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+2
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+4
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+1
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+4
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Fire Resistance 10 |
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5
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+2
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+4
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+1
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+4
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Flame Evasion |
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6
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+3
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+5
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+2
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+5
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Fire Resistance 15 |
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7
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+3
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+5
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+2
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+5
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Flame Blade |
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8
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+4
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+6
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+2
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+6
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Fire Resistance 20 |
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9
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+4
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+6
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+3
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+6
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Flame Breath 1/day |
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10
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+5
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+7
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+3
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+7
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Elemental Form |
Skill points at each level: 2+Int modifier
The Master of Fire's class skills and their key abilities are: Concentration
(Con), Craft (Int), Heal (Wis), Knowledge (Nature) (Int), Profession
(Wis)
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HD:
d4
Weapon and Armor Proficiencies: Masters of Fire are proficient in the
use of all simple weapons but no armor or shields.
Fire Resistance (Su): At 1st level, the Master
of Fire has shown enough mastery to avoid a little of the damage that fires,
both magical and mundane can cause, reducing damage
suffered by 5 points. This ability raises by 5 points at 4th level, and again
at 6th and 8th level.
Control Flame (Su): At 2nd level, the Master has begun to be able to
control flames to grow in intensity or diminish to the point of
extinguishing. Any such increase or reduction take one round/level change
upon a successful Will save at DC 16. The levels
are: Small (torch), Medium (campfire), Large (6' tall
bonfire), Huge (10' + bonfire, wall of fire), Gargantuan (A 2 story
house in flames). Magical fires are always treated
as 1 category higher, thus the wall of fire is considered huge. The DM may
set the DC higher for larger fires.
Burning Hands (Sp): At level 3, the Master is able to cast burning
hands 2/day as the spell. The damage is 1d4 with an extra
1d4 every other level (2d4 at 5th, 3d4 at 7th, 4d4
at 9th).
Flame Blade (SP): 2/Day the Master of fire may
cause the blade of any sword he wields to become engulfed in flame causing
+1d8 fire damage to any creature struck. Creatures
immune to fire or with at least fire resistance 10 ignore this effect. The
fire can harm any creature that can be harmed by magical
fire even if the blade does not due to damage reduction.
Flame Breath (Su): At 9th level, the Master may breath fire 1/day
in a cone 30 ft long, causing 3d10 damage with a Reflex save
DC of 18 for half damage.
Flame Evasion (Ex): When a flame attack offers a Reflex save for half
damage, on a successful save the Master takes no
damage.
Fire Resistance still applies.
Elemental Form: At 10th level, 1/week, the Master may become a Fire
Elemental for up to 5 hours. Once time runs out, the Master
reverts back to his original form. While in his elemental form, a Master is
treated as an Elemental one category larger than his
original size (a small Master becomes a medium Elemental, a medium becomes
a large, etc.). The Masters speed, AC, attacks and
face/reach ratings become that of the Elemental. All other stats (ability
scores, saves, initiative, hp, etc.) remain that of the character.
The Master gains all abilities of the Elemental form along with an automatic
damage reduction of 5/+1 or the elemental's DR, which
ever is better, but cannot use any abilities he normally has (i.e. no spells
or other special abilities granted by his class or race)
nor any weapons or Feats. In addition, while in this form, the Master's type
is considered as Outsider as pertains to spells
and what they affect. Spells such as banishment
cause the Master to revert back to his normal form.
© 2001 by Evan Miller, distributed under the Open Gaming License.