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This
prestige class is a modified version of the character class from the Final
Fantasy series of console RPGs. This class is probably going to undergo some
major tweaking. Most likely, I'll implement a different set of abilities for
each colored Dragon. So basically it would be like each Dragon can recruit
a Dragon Knight and their abilities depend on what color Dragon they work
for. That's gonna take some work. Of course I could leave it as a regular
class that stands on it's own, rather than working for a Dragon. or maybe
instead of working for a Dragon, the Knights will have Chromatic variations
like Dragons.
In the most recent tweak of this class (4/8/1)
I added a Lawful only restriction to the alignment prereq since I said the
class was supposed to be fiercely loyal to their liege. Hmm... anyone think
of a fiercly loyal chaotic character? I also added a few rules clarifications
in Jump Attack and added the per day restrictions to Dragon's Roar and Explosive
Spear. I also beefed up the diameter area effected by the Dragon's Roar by
10ft.
This class is Copyright 2000 Evan Miller and is presented under the Open Gaming License.
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The
Dragon Knight is a highly skilled, intelligent and loyal warrior that serves
his country or liege with steadfast resolution. They train themselves to fight
like the flying dragons, studying them to become warriors of the sky, awe
inspiring with their grace and power. Honorable and trustworthy are the qualities
associated with the Dragon Knights. Most Dragon Knights are trained by a central
guild, although they train all manner of applicants sonsored by countries
or rulers.
Dragon
Knights almost always come from the warrior classes (Fighter, Barbarian, Paladin).
Sometimes one sees a Knight come from a more unlikely class such as Druid
or Sorcerer (Both are skilled at the use of the spear). Rogues and Wizards
are the most unlikely to become Dragon Knights.
Dragon Knights are expected to be intelligent,
fierce and unquestionably loyal to their cause or liege. NPC Dragon Knights
are usually found either within an army or on their own carrying out an important
duty for their liege.
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Base
Attack: +5
Base Reflex Save: +2
Align:
Any Lawful
Skills: 5 ranks of
Knowledge (History), 5 ranks of Jump.
|
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
|
1
|
+1
|
+0
|
+2
|
+0
|
Improved Jump 10 ft., Jump Attack |
|
2
|
+2 |
+0
|
+3
|
+0
|
Vertical Spear |
|
3
|
+3
|
+1
|
+3
|
+1
|
Imp. Jump 20 ft. |
|
4
|
+4
|
+1
|
+4
|
+1
|
Flying Sunder |
|
5
|
+5
|
+1
|
+4
|
+1
|
Imp. Jump 30 ft. |
|
6
|
+6
|
+2
|
+5
|
+2
|
Jump Attack +1 |
|
7
|
+7
|
+2
|
+5
|
+2
|
Imp. Jump 40 ft. |
|
8
|
+8
|
+2
|
+6
|
+2
|
Explosive Spear |
|
9
|
+9
|
+3
|
+6
|
+3
|
Imp. Jump 50 ft. |
|
10
|
+10
|
+3
|
+7
|
+3
|
Dragon's Roar |
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Skill points at each level: 4+Int modifier
The Dragon Knight's class skills and their key abilities are: Craft (Wis),
Diplomacy (Cha), Intimidate (Cha), Jump (Dex), Knowledge
(All) (Int), Profession (Wis), Ride (Dex)
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HD:
d8
Weapon and Armor Proficiencies: Dragon Knights are proficient with
all polearms. Also they are proficient with all types of armor
but no shields.
Improved Jump (Ex): Starting at 1st level, the Dragon Knight may ignore
penalties for wearing armor to his/her Jump skill. Also, for
every two levels, the Dragon Knight may jump an extra 10 ft in vertical height
(20 at 3rd, 30 at 5th, etc.). The Dragon Knight may
move 1/2 that distance horizontally. Thus a 5th level Dragon Knight could
jump 30 ft. vertically and 15 feet horizontally. However,
to move the horizontal distance, the Dragon Knight must still jump vertically.
If the Dragon Knight does not have the room vertically,
s/he may not make the jump with this ability.
Jump Attack: At 1st level, a Dragon Knight may leap into the air and
strike down at an opponent 1/Day. The Knight gains an extra
Jump attack/Day for every three levels obtained (2 at 4th, 3 at 7th, 4 at
10th). Any attacks using this ability must land in the same
square as the target. The Dragon Knight jumps on his/her turn and spends one
round in the air, landing just before his/her
next turn. The Knight may choose to strike any opponent
within an area whose diameter is the horizontal movement rate of the Knights
jump attack. Upon striking, the Dragon Knight moves to the adjacent space
from the direction he jumped. A Dragon Knight is treated
as flat-footed for the round after coming down from a Jump attack. Upon obtaining
6th level, the
flat-footed restriction no longer applies. While jump attacking,
the Dragon Knight suffers no Attacks of Opportunity against
him unless the opponents reach is equal to the Knight
jump height. Also you must take into account the opponents height.
Thus an ogre (a large creature) who is 10 ft. tall
with a 10 ft. reach would be able to strike a Knight jumping 20 ft. anything
higher than that, the Knight suffers no AoO. Upon
obtaining 8th level, the Knight no longer suffers Attacks of Opportunity against
him while jumping. The Knight has mastered Jumping
to the point where they can change their position in mid air to react to
any attacks against them. Jump Attacks may only be
made with Polearms. Also note that feats such as Cleave and Power Attack
do not apply to a jump attack.
Vertical Spear (Ex): At 2nd level, the Dragon Knight gains a +2 competency
bonus to strike with a Jump Attack. The Dragon Knight
also gains +1d6 damage for every 10 feet jumped. Thus a 50 ft. jump attack
with a longspear would cause 1d8+5d6, plus any applicable
bonus from magical weapons.
Flying Sunder (Ex): At 4th Level, the Knight may make a sundering attacks
against an opponent while using a Jump attack.
The Knight gains a +2 bonus to damage for the force
of the attack.
Jump Attack +1 (Su): At 6th level, the Dragon Knights jump attack is
treated as +1 in regards to striking opponents with
Damage Reduction. This bonus stacks with a weapons
magical bonus up to a maximum of +5, but the +1 bonus does not add
any bonus to hit or damage.
Explosive Spear (Sp): At 8th level, 1/Day the Knight may hurl his/her
polearm into the
ground causing a fireball at the point at which
the polearm strikes. The fireball is per the spell cast as a sorcerer
equal to the character's Dragon Knight level.
Dragon's Roar (Sp): At 10th level, 1/day the Dragon Knight, while Jumping,
may target a 30 ft radius area. Upon unleashing a
battle-cry, all within the targeted area suffer as
if hit with a Power Word, Stun spell. The Dragon Knight must be able
to speak in order to use this power. If he is silenced
or otherwise unable to speak, he cannot use this ability.
© copyright 2000 Evan Miller, distributed under the Open Gaming License. Dragon Knight is © Squaresoft.