
The Hired Gun:
Class Name: Assassin
Example: Amarant Coral of FF9
Types of Weapons used:
Two Variable Actions:
Trance Skills:
General Alignment:
- Lawful Neutral
- Neutral
- Chaotic Neutral
Benefits:
-When properly equipped and taught the proper skills, they can be the fiercest warrior on the battlefield. In addition to their fighting skills, they can inflict incredible amounts of damage to a foe by throwing various weapons at them (a reason not to sell your items). Although the extra weapons will cause great amounts of damage, the best items to throw are Pinwheels, Rising Suns, and Wing Edges (Surikens). During Trance, a assassin's Flair doubles in power, as does their strength.
Disadvantages:
-The throw option is limited, and may cost an assassin quite a bit of gil. If an assassin runs out of items, or weapons not being used, then their throw option is completely nulled. Also another problem is their ability to waist gil, if an assassin uses Spare Change, or throws too much, they need to make up the gil.
Some Tidbits:
- Assassin's are a very lonely state of people, in most cases that is. Their job is only among the lines of seek and destroy, always. Assassin's always love to kill.
- Basic Persona: Assassins are usually loners, although this doesn't mean they have to be. They work FOR money, meaning once the job is done, they collect gil. They are usually trained to have little emotion.