
Knights of Darkness:
Class Name: Ankoyin
Example: Sirius
Weapon Type used:
Two Variable Actions:
Trance Skills:
- Double Shadow Magic (Use 2 shadow magic spells in 1 turn)
General Alignment:
- Chaotic Good
- Chaotic Neutral
- Chaotic Evil
Benefits:
-The Ankoyin's offense is one of the most powerful you'll find. Having both a strong, regular strength, they also contain a very high Shadow magic ability. Maybe not as strong as the Black mages in that department, but the Ankoyin make up for it with Weapon art as well. The Ankoyin are more designed in shadow magic, like Demi and Doomsday. Another benefit is that in trance, their strength doubles, and they are able to perform 2 shadow magic attacks in one charge.
Disadvantages:
-There are some severe drawbacks as an Ankoyin. One of which is their tendency to be loners, working alone, therefore increasing the risk of death. Another disadvantage is they are susceptible to light typed magic. Their last disadvantage is their chivalry to royalty, like Paladins, the Ankoyin will often work for their Kingdom, and go to great lengths to please them, even if it means their life.
Some Tidbits:
- The Ankoyin and Paladin are rival's and in most cases, will despise one another. There are a few exceptions for friendship, and sometimes they will get along for a greater good.
- Basic Persona: Usually, like paladins they will volunteer for missions, although UNLIKE Paladin's, the Ankoyin usually have a mist of evil, although not truly, about them. 65% of the times, Ankoyin are stubborn, yet good people.